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Freighters need attention

Author
Sipphakta en Gravonere
Aliastra
Gallente Federation
#21 - 2013-10-15 09:25:51 UTC
Naomi Knight wrote:
lol sure... dont try to tell us it is hard to do cause it is not


If freighter ganking is so easy, why do so few freighters die to ganks?
Zan Shiro
Doomheim
#22 - 2013-10-15 11:16:13 UTC  |  Edited by: Zan Shiro
Naomi Knight wrote:

lol sure... dont try to tell us it is hard to do cause it is not



hate to be a **** but....when the top posts from your fellow fw players are whines about warp stabs in fw plexes it is apparently hard for fw to get 2-4 people to overpower the warp stabs to tackle and drop targets. If fw can't get this done with just 2-4 people, you tell me how easy it is to get 20 people working right.




Also I said I wanted to see a mail or real info of some kind. I smell wt kill personally but I would go I am impressed If I saw a real deal api checked km for a gank. Under a war dec...I can get 20 people to kill a charon with 20 noob ships. It take forever, but it would die.
Sipphakta en Gravonere
Aliastra
Gallente Federation
#23 - 2013-10-15 11:30:49 UTC  |  Edited by: Sipphakta en Gravonere
Zan Shiro wrote:
Also I said I wanted to see a mail or real info of some kind.


http://eve-kill.net/?a=kill_detail&kll_id=19999852 for example, 21 catalysts
http://eve-kill.net/?a=kill_detail&kll_id=19999599 or that, 19 catalysts.

You can do the math yourself:

Charon has 182k ehp versus void (all level 5 character). In a 0.5 system you have around 19 seconds to kill, so you need about 9600 dps. Let's make it 10k to accommodate for people not in their optimals, firing late etc. A full-gank catalyst (Neutron IIs, Void, 3 Magstab, Burst/Collision rig) does 686 dps (without implants).

Of course you have to make sure the freighter is bumped out of range of the gate guns. Catalysts don't react too well to gate gun fire.
Lucas Kell
Solitude Trading
S.N.O.T.
#24 - 2013-10-15 13:47:03 UTC
Sipphakta en Gravonere wrote:
Naomi Knight wrote:
lol sure... dont try to tell us it is hard to do cause it is not


If freighter ganking is so easy, why do so few freighters die to ganks?

What? How do you consider the amount that die as "few"?
8 died in Niarja yesterday alone. And that's a weekday.
With overheated T2 catalysts you actually need less than 10 people, and they need to be able to target and shoot, nothing more.

http://eve-kill.net/?a=kill_detail&kll_id=20012022
This one was 13 catalysts and a noobship (noobship probably to trigger logoff timer).
So assuming they are T2s, that's 130m of catalysts at a standard fit, making the freighter profitable if carrying more than 260m (which in this case he had a lot more). 130m for a freighter gank? Yes please, I can provide 4 gank characters alone.

Danika Princip wrote:
You do realise that would be a huge freighter nerf, right?

This is onoe of those moronic standard responses that assume that
a) CCP are unable to balance changes without a nerf
and
b) that the freighters would not in fact be buffed to bring their EHP to a more reasonable level.

I'm personally a fan of giving freighters slots and moving more HP from hull to shield, so people can choose to tank against a single damage time or omnitank, etc.
As they currently are, they are boring, no choice in fittings, no right way or wrong way to fit them. A simple spreadsheet can calculate how many catas it will take to drop any freighter, with no variation based on fit. It would be nice to have to scan a freighter and figure out how to gank that particular fit, rather than the current fixed EHP system.

Sipphakta en Gravonere wrote:
Charon has 182k ehp versus void (all level 5 character). In a 0.5 system you have around 19 seconds to kill, so you need about 9600 dps. Let's make it 10k to accommodate for people not in their optimals, firing late etc. A full-gank catalyst (Neutron IIs, Void, 3 Magstab, Burst/Collision rig) does 686 dps (without implants).

In a prepped system you actually get 25 seconds of gank so you require considerably less than this.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#25 - 2013-10-15 13:50:46 UTC
Zan Shiro wrote:
McBorsk wrote:
20 catalysts can gank it apparently. That brings the cargo you can safely carry down to what? 500m? They need more tank.
where was this at?

Here is my take on this. If valid 20 people came fit to spec and followed orders to get the kill under the shot clock that is concord saying hi. Kill kind of deserved there. I have seen much smaller roams where up to half of the roamers could not get their head and their ass wired straight and we were just ineffective (some times I sucked too....I'll take my share of blame lol). Wrong fit, not following fc commands, tard mistakes....we were just out of sync.

20 peeps all on the same sheet of music.....stuff is going to die. This is harder to get working in game than some realize. More players involved, more chances for more people to mess something up.

Actually, its really not hard at all. You just need people to lock and shoot. As there is a fixed limit of EHP too, the rule about more players does not hold. More players actually gives more room for error, which is why if you've got the player count it's better to throw like 40 T1s at a gank. 40 T1s cost the same as 8 T2s, and you'd need like half of them to epically fail the gank to stop the freighter going down.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Sipphakta en Gravonere
Aliastra
Gallente Federation
#26 - 2013-10-15 14:24:40 UTC
Lucas Kell wrote:
Sipphakta en Gravonere wrote:
Naomi Knight wrote:
lol sure... dont try to tell us it is hard to do cause it is not


If freighter ganking is so easy, why do so few freighters die to ganks?

What? How do you consider the amount that die as "few"?
8 died in Niarja yesterday alone. And that's a weekday.


Compared to the amount of freighters that pass through there daily, yes, that's very few. Currently eve-kill lists 210 dead freighters/jump freighters, that is 14 freighters per day, including kills in low/null/WH-space and wartarget kills. In all of Eve. So, yeah, that is very few.

Quote:
130m for a freighter gank? Yes please, I can provide 4 gank characters alone.


Good. If freighter ganking is so easy and profitable, why do so few freighters die (compared to the number of freighters flying in Eve)? And why do so few freighters worth 300M ISK die?

You still need bumpers, suicide aggressors and a looter. And even then you can't be sure to actually get any of the loot because other people can freely shoot the looter. A single griffin will stop 3 gank catalysts from dealing damage, 4 blackbirds will easily stop a gank.

Freighters are fine as it is, they could do with a slight increase in warp speed and agility, but their tank certainly is enough, or else there would be more dead freighters.

Sipphakta en Gravonere wrote:
In a prepped system you actually get 25 seconds of gank so you require considerably less than this.


True, but 1.) not all systems are properly prepped, 2.) sometimes CONCORD forgets that the system was prepped and arrives at the non-prepped time. (I failed multiple ganks due to having 5-6 seconds less than expected.)
Bethan Le Troix
Krusual Investigation Agency
#27 - 2013-10-15 17:03:10 UTC
There have been a number of these threads and I fully expect there will be more. Off the top of my head I cannot think of much good coming from any of the 'rebalancing' of ships process to date. As others have pointed out the 'rebalancing' generally nerfs some aspect of all ships that are touched by it.

The 'rebalancing' of some of the ships, notably the mining vessel changes, also tend to have a knock-on effect to other parts of the game such as the economy etc. Fiddling with the Freighters which are alright as they are will also obviously have an effect on the economy and pricing. Also the resultant 'extra materials' which supposedly have to be added once a ship is rebalanced will disrupt the viable production of Freighters for a considerably long time.

From start to finish touching the Freighters statistics will be a bad idea. It might be nice to have a set of half-sized Freighters introduced as well but if the 'extra materials' is a condition for that then I would gladly decline any changes to Freighters.
Cardano Firesnake
Fire Bullet Inc
#28 - 2013-10-16 03:08:57 UTC
Zan Shiro wrote:
McBorsk wrote:
20 catalysts can gank it apparently. That brings the cargo you can safely carry down to what? 500m? They need more tank.



where was this at?

Here is my take on this. If valid 20 people came fit to spec and followed orders to get the kill under the shot clock that is concord saying hi. Kill kind of deserved there. I have seen much smaller roams where up to half of the roamers could not get their head and their ass wired straight and we were just ineffective (some times I sucked too....I'll take my share of blame lol). Wrong fit, not following fc commands, tard mistakes....we were just out of sync.



20 peeps all on the same sheet of music.....stuff is going to die. This is harder to get working in game than some realize. More players involved, more chances for more people to mess something up.


In fact it is really easy to do.. And multiboxing can do it easily.

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Lucas Kell
Solitude Trading
S.N.O.T.
#29 - 2013-10-16 10:17:05 UTC
Bethan Le Troix wrote:
There have been a number of these threads and I fully expect there will be more. Off the top of my head I cannot think of much good coming from any of the 'rebalancing' of ships process to date. As others have pointed out the 'rebalancing' generally nerfs some aspect of all ships that are touched by it.

The 'rebalancing' of some of the ships, notably the mining vessel changes, also tend to have a knock-on effect to other parts of the game such as the economy etc. Fiddling with the Freighters which are alright as they are will also obviously have an effect on the economy and pricing. Also the resultant 'extra materials' which supposedly have to be added once a ship is rebalanced will disrupt the viable production of Freighters for a considerably long time.

From start to finish touching the Freighters statistics will be a bad idea. It might be nice to have a set of half-sized Freighters introduced as well but if the 'extra materials' is a condition for that then I would gladly decline any changes to Freighters.
What about the fact that other ships and weapons, and concord have been balanced since freighters were put in, and freighters are now hundreds of times easier to gank than they were when they were first implemented. Surely freighters are now due for their balance just to keep them in line. It used to be considerably more rare to see a freighter get ganked than it is now. Now it's at the very least a daily occurrence. The cost to gank a freighter is so low that they can barely fill their hold with junk without becoming profitable to kill. Either they need to be fair and give freighters the rebalance they deserve or they need to look again at the ships targeting them.
I don't even bother with a freighter any more. With the items I tend to shift, by the time I get to about 40k m3, I'm already too profitable to shift, so I just use my orca. When I've got something high volume, lower value, I just get red-frog, PushX or a free freighter service to shift it for me so they cover my loss. The cost of a freighter vs it's inherent risk makes it a truly awful investment.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Draconigea
Angry Angels Nachrichtendienst
#30 - 2013-10-16 10:42:21 UTC  |  Edited by: Draconigea
Lucas Kell wrote:
What about the fact that other ships and weapons, and concord have been balanced since freighters were put in, and freighters are now hundreds of times easier to gank than they were when they were first implemented. Surely freighters are now due for their balance just to keep them in line. It used to be considerably more rare to see a freighter get ganked than it is now. Now it's at the very least a daily occurrence. The cost to gank a freighter is so low that they can barely fill their hold with junk without becoming profitable to kill. Either they need to be fair and give freighters the rebalance they deserve or they need to look again at the ships targeting them.
I don't even bother with a freighter any more. With the items I tend to shift, by the time I get to about 40k m3, I'm already too profitable to shift, so I just use my orca. When I've got something high volume, lower value, I just get red-frog, PushX or a free freighter service to shift it for me so they cover my loss. The cost of a freighter vs it's inherent risk makes it a truly awful investment.


But it is also very easy to make a freighter gankproof, or at least scanproof.

First, get an alt, then get a Rapier, fit 2-3 webbers and learn Recon Ships at least to 4.
This will get you a 34km webbing ship, which is enough for nearly every distance after a jump.

So you will have an align time of something round one second, which is just limited by the targeting time of the Rapier. The fastest Cargo-Scanner needs 3 seconds + targeting time.
And noone will gank a freighter, if it is not scanned.

Ok, you need two accounts for this thing, but if you do so, you can haul 100 Mrd in a freighter, with no risk at all. (If you don't tell anyone ^^)
It is much safer, than this courier-container thing. In this case the scanner WILL see that you hide something...and nobody hauls empty containers. But I don't fly my freighter without my Rapier-Webbing-Escort, even if the freighter is empty.

And last but not least...you are fast as hell ^^
Vaju Enki
Secular Wisdom
#31 - 2013-10-16 10:48:54 UTC
Remove Jump freighters from the game, reduce normal freighters hitpoints.

The Tears Must Flow

Sarah Stallman
Pen2 Logistics
#32 - 2013-10-16 10:56:28 UTC
Honestly, freighters are fine the way they are. They trade durability and speed for capacity. Want something fast for general cargo? Get an industrial. Want something fast and sizable for a specific item? See if one of the new specialized industrials work.

There's a reason sending something on the real life version is called "slow boating".
Cyno Sid
Sully Industrials
#33 - 2013-11-11 13:47:52 UTC
Support the idea of freighters having slots - as per the op's post. Balanced against full rack of expanders with todays capacity.

Enables those flying them to play with agility / cargo capacity / tank dependent upon type of load / value of load etc.

Will also make the gankers have to do some maths depending upon low slot layout - instead of x destroyers in a 0.6 system equal death

Anyone who fly's a freighter will be in favor of this. Anyone who ganks them will not.
Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#34 - 2013-11-11 14:29:07 UTC
Freighters need reasonable fitting choices, yes.

Give them a choice between cargospace, agility, warpspeed and tank.

Sarah Stallman
Pen2 Logistics
#35 - 2013-11-11 17:22:46 UTC
Can we request a lock for being a redundant thread initially based on incorrect assumptions?
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#36 - 2013-11-11 17:53:45 UTC  |  Edited by: Kirimeena D'Zbrkesbris
Gimme more Cynos wrote:

Give them a choice between cargospace, agility, warpspeed and tank.

they chose cargospace over everything else when they undocked in freighter. but that doesnt mean that they dont have any choices left: they can have shield/armor links for (a bit) more tank, neutral logi ship(s), corpmate in webbing frigate for faster warp-off, Nomad implant set for better agility. With Rubicon expansion they'll have choice to use Ascendancy implant set for faster warp speeds.
You cannot counter organized groups with solo play - that is true for every MMO. Also all those killmails show those freighters were carrying 3+bil of goods which puts a big "GANK ME" sign on them. Even more so if they had no support or used autopilot.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Psychoactive Stimulant
#37 - 2013-11-11 18:35:34 UTC
You do realize that if more freighters get blown up, the ones that live get more profits, right?

If you fly a freighter all the time... you should want your COMPETITION to be blown up.

So quit whining and use your head.
Sarah Stallman
Pen2 Logistics
#38 - 2013-11-11 19:46:02 UTC
Every time I see someone whining about freighters being too fragile, I just have to laugh. They're great the way they are.
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