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New dev blog: Player Owned Customs Offices: An update!

First post First post
Author
Solar Wander
The Scope
Gallente Federation
#301 - 2011-11-18 23:37:16 UTC
I believe the mistake many of the posters on this Blog have made, was the belief that CCP actually wanted to hear your input on the PCCO, so that meaningful changes if necessary could be made from suggestion from those who regularly play the game. I feel that the decision to go ahead with this, in my opinion erroneous change, was made long before the announcement was ever made. I am sure hundreds of man hours had gone into the implementation and programming of this feature and why would CCP want to lose that kind of investment simply by listening to what their subscribers felt was a bad move. All this posturing about listening to what people actually want is just that, posturing to appease the masses. By saying the inclusion of this is what some players at the Fanfest indicated they would like to see is just another attempt to justify CCP in their plans to put this in place. I wonder how many people actually attended that forum, and how does that compare to how many have posted their disdain for this change to the CO? After this change is implemented how much time will have passed and how many players will have left in frustration before we again get an apology saying sorry people we didn’t listen to you and realise we should have taken our player base more into account before making changes, or maybe it will be more like “We at CCP are constantly listening to our players and as a result we have decided to enhance the game by moving COs under NPC control to further improve the immersive game that Eve-online has become”, Hmm I wonder. I will continue to monitor this blog but I have lost any hope of major change occurring, but expect to see the odd tinkering. By the way this is not intended to be a Flame or Troll of any sort, merely my thoughts on this matter.
CCP Nullarbor
C C P
C C P Alliance
#302 - 2011-11-19 02:12:14 UTC
Jack Dant wrote:
A question for any devs that might still be reading this thread. Are you watching the test server feedback forum for the bugs and problems people are reporting? Can you acknowledge or comment on them? Examples so far:

  • Customs offices can be anchored inside POS force fields or right on a station undock as long as the distance to the planet is small enough.
  • Drones ignore orders to attack customs offices.
  • Customs offices have extremely small (100m) sig radius, so any missiles larger than heavies don't apply full damage.
  • Taxes for P0 items are larger than P1, and both are very different from the expected values.

Keep in mind, this is what people found despite all the obstacles to acquire a gantry on Sisi. Who knows what will actually surface once everyone is using them on TQ.


Not sure about the tax, I'd have to check with design on that, but the rest of those have already been fixed this week.

I personally quite liked the CO in the POS setup, emergent and cool but unfortunately has the potential to break things so you won't be seeing that on TQ.

CCP Nullarbor // Senior Engineer // Team Game of Drones

Meldan Anstian
The Night Crew
#303 - 2011-11-19 02:18:31 UTC
Solar Wander wrote:
I believe the mistake many of the posters on this Blog have made, was the belief that CCP actually wanted to hear your input on the PCCO, so that meaningful changes if necessary could be made from suggestion from those who regularly play the game. I feel that the decision to go ahead with this, in my opinion erroneous change, was made long before the announcement was ever made. I am sure hundreds of man hours had gone into the implementation and programming of this feature and why would CCP want to lose that kind of investment simply by listening to what their subscribers felt was a bad move. All this posturing about listening to what people actually want is just that, posturing to appease the masses. By saying the inclusion of this is what some players at the Fanfest indicated they would like to see is just another attempt to justify CCP in their plans to put this in place. I wonder how many people actually attended that forum, and how does that compare to how many have posted their disdain for this change to the CO? After this change is implemented how much time will have passed and how many players will have left in frustration before we again get an apology saying sorry people we didn’t listen to you and realise we should have taken our player base more into account before making changes, or maybe it will be more like “We at CCP are constantly listening to our players and as a result we have decided to enhance the game by moving COs under NPC control to further improve the immersive game that Eve-online has become”, Hmm I wonder. I will continue to monitor this blog but I have lost any hope of major change occurring, but expect to see the odd tinkering. By the way this is not intended to be a Flame or Troll of any sort, merely my thoughts on this matter.


Bingo. Note that CCP has not bothered to respond to anything in this thread for quite some time. It reminds me of a saying I heard someplace.... "Customers are not an interruption of our work, they are the reason for it."

In the response thread to the first blog, Omen made statements clearly indicating he did not understand how Eve is really played (like post # 250 for example). In this thread, he states that rising prices of PI products are a big incentive and justification to put up PCO's, but fails to understand the developers own plan. The taxes have no relation to the market value of the product, but are merely a percentage of a fixed number tariff.

Most people really like the concept of PCO's, but the implementation is a festering rotten egg, even after the fixes they announced in the 2nd blog. Many people pointed out many problems, both in this thread and in the first feedback thread and even proposed solutions. The vast majority of both were ignored, citing either that developers disagreed with the ideas/problems mentioned, or didn't have time to implement them.

We essentially have a team of developers who don't understand the game. Sure they know the numbers, statistics, and the coding, but not how people play. I don't condemn them for this, I wouldn't want to code and discuss a game all day and then go home to play it for another few hours. However, they clearly don't have any desire to listen to people who do actually play and pay for the game, which obviously will cause problems in implementing a new feature.

It appears to me that the devs have taken the attitude of "let's do something with this concept, if it breaks something, maybe we'll eventually fix it. Since the players will adjust to market changes, we won't think about that end of things at all." CCP's record for implementing fixes is neither good nor speedy. Omen's statements about how the PCO will justify the expense of anchoring one clearly indicate that the economics were not thought through. Indeed, there have been many players who have done the math and pointed out that the economics don't make sense. This change affects much more than just PI producers and potential PCO owners, but POS owners, producers of T2 anything, the balance of PvE to PvP, basically everyone in Eve is affected to an extent. The dev's apparently do not appreciate how important PI is to the economy as a whole, and wading in with this massive change to it with such poor planning and forethought is just plain stupid.

If the CEO of CCP really does want to correct the wrongs pointed out with monocles, then he should be stopping this half-assed, ill-thought out implementation of a good concept, since a great majority of the players have expressed huge dislike for it. I suspect the CEO is either unaware of this mess or that things at CCP have not really changed. I wish I had his email address.

From the majority of posts on this topic, it seems that players like the concept, are ok with changes to the economy and such as long as the mechanics make sense. Tweeks are expected as well, I don't think that is a problem. A tweek is very different than a "holy crap, this is a disaster, we have to rethink this". The mechanics fail the make sense test miserably.

I, for one, am looking for another game. I like the PvP, the nowhere is totally safe feeling, the free form of Eve, but between monocles, ship spinning and this, the chasm between the developers and the players is just growing larger.
Dr Mercy
Imperial Academy
Amarr Empire
#304 - 2011-11-19 02:46:04 UTC  |  Edited by: Dr Mercy
CCP Nullarbor wrote:
Jack Dant wrote:
A question for any devs that might still be reading this thread. Are you watching the test server feedback forum for the bugs and problems people are reporting? Can you acknowledge or comment on them? Examples so far:

  • Customs offices can be anchored inside POS force fields or right on a station undock as long as the distance to the planet is small enough.
  • Drones ignore orders to attack customs offices.
  • Customs offices have extremely small (100m) sig radius, so any missiles larger than heavies don't apply full damage.
  • Taxes for P0 items are larger than P1, and both are very different from the expected values.

Keep in mind, this is what people found despite all the obstacles to acquire a gantry on Sisi. Who knows what will actually surface once everyone is using them on TQ.


Not sure about the tax, I'd have to check with design on that, but the rest of those have already been fixed this week.

I personally quite liked the CO in the POS setup, emergent and cool but unfortunately has the potential to break things so you won't be seeing that on TQ.


I posted something earlier (page 13 I think) but basically take an average market price for each PI item (using best sell order and best buy order price in Jita) and then make and average price for each PI tier - P0 to P4. Compare that to the basic PI tax levels. You'll find that the ratio (PI tax / market price) differs markedly for each PI level. The ratio for P1 and P2 is pretty similar. P0 is above that for P1/2. P3 is about 6-8 time larger than P1/2 and P4 is about 30-40 times larger than P1/2

(EDIT: my post can be found here - https://forums.eveonline.com/default.aspx?g=posts&m=372829#post372829 )

Additionally, have you considered that a 10% tariff rate in highsec doesn't really leave much of a margin for lowsec/nullsec POCOs to entice PI neutrals out to use them instead of highsec.

Make isk with PI: http://failheap-challenge.com/showthread.php?1207-What-to-do-PI-Processor-only-planets

pmchem
Brutor Tribe
Minmatar Republic
#305 - 2011-11-19 03:38:18 UTC  |  Edited by: pmchem
CCP Nullarbor wrote:
Jack Dant wrote:
A question for any devs that might still be reading this thread. Are you watching the test server feedback forum for the bugs and problems people are reporting? Can you acknowledge or comment on them? Examples so far:

  • Customs offices can be anchored inside POS force fields or right on a station undock as long as the distance to the planet is small enough.
  • Drones ignore orders to attack customs offices.
  • Customs offices have extremely small (100m) sig radius, so any missiles larger than heavies don't apply full damage.
  • Taxes for P0 items are larger than P1, and both are very different from the expected values.

Keep in mind, this is what people found despite all the obstacles to acquire a gantry on Sisi. Who knows what will actually surface once everyone is using them on TQ.


Not sure about the tax, I'd have to check with design on that, but the rest of those have already been fixed this week.

I personally quite liked the CO in the POS setup, emergent and cool but unfortunately has the potential to break things so you won't be seeing that on TQ.


As of today on sisi Interbus COs still had a very small sig radius making them take incredibly reduced damage from stealth bomber torps, HAMs, etc. See my post in the "sieging custom offices" thread in the test server forum,
https://forums.eveonline.com/default.aspx?g=posts&m=384584#post384584

That's gonna be a huge gameplay problem for SB or Caldari gangs and Interbus COs. All the small sigrad does is prevent fighter bombers and phoenixes from farming them, which really shouldn't be the main worry of CCP... give them some kind of workaround or modified sig if you're really worried about FBs.

edit: also please address my tax concerns,
https://forums.eveonline.com/default.aspx?g=posts&t=33468&find=unread

https://twitter.com/pmchem/ || http://community.eveonline.com/news/dev-blogs/community-spotlight-garpa/ || Goonswarm Economic Warfare Cabal

Haakon BaKaron
Doomheim
#306 - 2011-11-19 04:26:43 UTC
Will there be a way to add defenses to a Customs Office? Can you anchor guns next to the office for defense?
Shalex Cain
Unbridled Technologies
#307 - 2011-11-19 04:54:40 UTC
OK, trollposts by Goons so I guess we know who's going to be "griefing" the CO's on release.

If it happens I'll stand corrected on my prior assumption that they wouldn't bother.

On the subject of defence, et al... I'm not sure what the time to anchor and online the POCO's is but I like to compare them to POS's in that there's an ISK investment, theyr'e a thing that can get trashed when you're offline, and they're a quasi-AFK form of income. I think people are just crying because they're worried someone will turn off their isk spigot or force them to move elsewhere. Rebuilding a PI chain is not the life ending thing it's being made out to be. I've done it a few times. Not only that but the PI in lowsec is many times more profitable than the PI in highsec and quickly pays for my setup and then some. If you're worried baout being shot get a blockade runner, and if you're worried about being camped out of a POCO... really? Has this happened to anyone? I've been concerned about it because I'm a special kind of paranoid but so far I have NEVER encountered anyone on a CO while I was there. ( My visits being a matter of seconds though this is probably a bad example. I don't hang about when people want to kill me ). Also, funny thing about lowsec... no warp bubbles. Easy mode :)
I encounter people camping gates and I assume this will not change because gates see far more throughput. As boring as camping gates is imagine you camp a planet. Suppose you pick a day no one is scheduled to pick up their PI? Not only that but which planet? I've heard wailing about Plasma planets being locked down and it's a serious concern. You know what... OK, I rescind my prior anti-whine. PLASMA PLANETS ARE THE NEW TECH MOON. Funny thing about Plasma planets though... they're used for Enriched Uranium I get that... you know what that's made of? Precious Metals and Toxic Metals. You know where else you can Precious Metals? Barren planets, a planet type you can't hit warp without bouncing off of they're so common. Toxic Metals? Plasma, Lava, and Ice planets. You expect Lava and Ice planets to be interdicted in addition to Plasma? You're asking a lot. So you can't then make your precious Enriched Uranium on a single planet, you have to do a little more work which is well worth it if the prices spike to insane-o-ville like everyone's worried about. These things will have a timer, yes. Who hates timers? Gankers, that's who. The price tag on them seems a bit steep for the payout, yes, much like the payout of datacores, or POS reactions, or manufacturing. Anything easy to do for ISK that isn't running missions or anomolies is done and it's done to death. That's what this game is about. You could complain the major alliances are going to make them miserable but it's about priorities. there's only so many wars they can wage simultaneously, only so many POS's they can attack and defend at once. They will trash the Interbus CO's, sure, but eventually, when you stop crying they'll get bored and move on and things will settle down. They're only going to do it for your tears... you're already supplying them. They'll continue to do it until there are no more tears, and when their thermos' are full, they will move on to the next harvest. They do it because they can... and because they hate you... and because you make it enjoyable to them to hate you. Go run a mission or something. I'll be doing PI, somewhere, and making ISk doing it.

Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#308 - 2011-11-19 07:15:56 UTC
To all you ******* cry babies

CCP told us LONG before they implemented the changes and elicited your feedback, so quit your "OMG CCP DIDN'T REPLY TO MY POST, SO THEY IGNORE US ALL!! WAHHHH WAHHHH!!"

You really should be embarrassed, YOU ASKED THEM TO TALK TO YOU, then you ***** when they do.


There are MANY different voices here, it is hard to respond to them all, and honestly many of you only agree that you're unhappy, not on HOW to fix it.

The Devs are HUMAN BEINGS, leave your bully smack the ***** up bullshit in eve, these guys and gals are working their asses off to make this game better right now and you ******* moan like you're butt hurt.

Yes it is THEIR JOB, do you want them to do it well? or just do it.

Stop being assholes, suggest ACTUAL changes, READ each other's posts and agree or disagree and MAKE them better.

CCP, THANKS FOR ALL THE GREAT WORK, DON'T TURN FROM THE FORUMS, WE NEED YA HERE!
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Zleon Leigh
#309 - 2011-11-19 07:50:01 UTC
Simple - leave this change out of the Winter Expansion. POCO's are screwed up as implemented. Period.

Incarna - Newest business example of mismanaged capital. CCP - Continuing to gank independent PI producers every day

PvP's latest  incentive program ** Unified Inventory **  'Cause you gotta kill something after trying to use it

Ciar Meara
PIE Inc.
Khimi Harar
#310 - 2011-11-19 09:35:09 UTC  |  Edited by: Ciar Meara
they are an exellent idea and addition to eve. Those guys who don't like em should HTFU.

This is eve, not cuddle woddle heaven. If you want something you take it, if somebody tries to take your stuff, you shoot em.

oh and btw what do you think will happen to your PI installation when Dust starts to be active?

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Arkady Sadik
Gradient
Electus Matari
#311 - 2011-11-19 09:37:54 UTC
Dr Mercy wrote:
I posted something earlier (page 13 I think) but basically take an average market price for each PI item (using best sell order and best buy order price in Jita) and then make and average price for each PI tier - P0 to P4. Compare that to the basic PI tax levels. You'll find that the ratio (PI tax / market price) differs markedly for each PI level. The ratio for P1 and P2 is pretty similar. P0 is above that for P1/2. P3 is about 6-8 time larger than P1/2 and P4 is about 30-40 times larger than P1/2

(EDIT: my post can be found here - https://forums.eveonline.com/default.aspx?g=posts&m=372829#post372829 )

Additionally, have you considered that a 10% tariff rate in highsec doesn't really leave much of a margin for lowsec/nullsec POCOs to entice PI neutrals out to use them instead of highsec.
This is actually a rather important concern. As is, it's incredibly difficult to make a profit off P0-P3 item tax in low-sec (P3 almost works I think). P4 is fine and almost too high, but P0-P2 give very little revenue stream for the POCO owners, meaning it takes a long time to get an RoI on the 90m capital investment.
Red Zaya
Garoun Investment Bank
Gallente Federation
#312 - 2011-11-19 10:07:52 UTC  |  Edited by: Red Zaya
Ciar Meara wrote:
they are an exellent idea and addition to eve. Those guys who don't like em should HTFU.

This is eve, not cuddle woddle heaven. If you want something you take it, if somebody tries to take your stuff, you shoot em.

oh and btw what do you think will happen to your PI installation when Dust starts to be active?


First YOU should HTFU if you are not able to talk with a minimum of respect to others.

Second, this is NOT Eve. This is a choice made by CCP to prepare for Dust. Ofc PI specialists DO know what Dust being active means for PI installations, stop thinking you are a genius (your language shows you are not, lol) and other people are stupid pls.

Third, the main problem that POCOs bring has nothing to do with Dust atm.

The main problem is : then what ?

It is obvious :

Goonswarm is not leaded by childs, they allready shown they can plan large scale operations, and so can do any big block atm. Well, they will destroy custom offices in low sec, they will attempt (and success) to destroy custom offices in null sec which they dont own, and they will protect them in their sovs.

If they dont do so they are stupid and i really dont believe they are Cool

As in any market, the one who controls the ressource controls the price. The rocket raise of PI materials prices, POSes fuel, capitals or stations building IS a reality atm and this will raise far more when POCOs are introduced in game. We all know that (who says no is unrealistic or a Goontroller Twisted).

I'm not crying about this. I make extremly good PI and i'll make far more isk with this Big smile. But this will lead numerous players / groups of players to think they have been grieffed by CCP regarding the time skilling their PI took and the cost keeping a pos online will become. This will have huge impact not only with PI market prices, but with ALL items : do you believe BPC will not have their prices raised ? And PLEXes ? So silly Lol

CCP does this to push Dust to the top ... we can understand this, and we shall see if it works ... if this wrecks Eve economy and they loose thousands of players, i'll be the first one who will laugh. It is allways a bad idea to kill the chicken that lays golden eggs Roll

And this have good chances to happen, there are other games atm that offer good alternative to Eve (including EULA accepting players change their isk in irl money) ... the only way for CCP to prevent this would be to make a clear annoucement that players will be given skillpoints back if they want do drop PI.
Jarnis McPieksu
Aliastra
Gallente Federation
#313 - 2011-11-19 11:38:41 UTC  |  Edited by: Jarnis McPieksu
I'm getting the impression (based on SISI testing and some :math:) that the devs doing this POCO feature are not very good at :math:

Could you guys, please, spend the time to do the following math bits all yourself, just to see how this goes;

- "How much a POCO will most likely cost on the market?" (in the medium term)

The add up these:
- "How long would it take to pay off a POCO with various potential tax rates, based on average export volumes from lowsec planets (I'm sure your economist guy has minions that can dig up the export volume data)?"
- "How much would it save in taxes to own a POCO on a planet vs. paying Interbus tax? vs. playing highsec concord tax?"

...and then see what you need to do to make these figures reasonable.

I have a feeling that you guys have mistaken "tax rate" as a flat percentage of the profit the exporter makes off the goods he exports when in reality it is based on completely unrelated "value for taxation purposes" and this completely invalidates what little math you have done. Please take another look.

If it takes months and months to pay off a single POCO (100mil+) off the taxes (savings for yourself, tax profits from others on the same planet), who in their right mind would put that 100 mil+ piece of hardware in harms way for bored corps and alliances to blow up for lulz?

And it's not just one 100 mil investment. Realistically a single player doing PI "seriously" has installations on multiple planets (while "stacking" on same planets with multiple characters). That adds up.

May I suggest putting some smart guys figuring all this stuff out if you plan on building a whole game (Dust 514) out of these interactions with planets?
Jack Dant
The Gentlemen of Low Moral Fibre
#314 - 2011-11-19 11:52:32 UTC  |  Edited by: Jack Dant
CCP Nullarbor wrote:
Jack Dant wrote:
A question for any devs that might still be reading this thread. Are you watching the test server feedback forum for the bugs and problems people are reporting? Can you acknowledge or comment on them? Examples so far:

  • Customs offices can be anchored inside POS force fields or right on a station undock as long as the distance to the planet is small enough.
  • Drones ignore orders to attack customs offices.
  • Customs offices have extremely small (100m) sig radius, so any missiles larger than heavies don't apply full damage.
  • Taxes for P0 items are larger than P1, and both are very different from the expected values.

Keep in mind, this is what people found despite all the obstacles to acquire a gantry on Sisi. Who knows what will actually surface once everyone is using them on TQ.


Not sure about the tax, I'd have to check with design on that, but the rest of those have already been fixed this week.

I personally quite liked the CO in the POS setup, emergent and cool but unfortunately has the potential to break things so you won't be seeing that on TQ.


Thanks for the reply, and glad to hear about the fixes. Please try to make sure design checks all the economic concerns about taxes, beyond the obvious bug I posted about.

The CO in a POS was hilarious, but as you say, broken. Proof of why you should let us try to break your code as soon as possible.

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

Ciar Meara
PIE Inc.
Khimi Harar
#315 - 2011-11-19 12:00:31 UTC  |  Edited by: Ciar Meara
Red Zaya wrote:

And this have good chances to happen, there are other games atm that offer good alternative to Eve (including EULA accepting players change their isk in irl money) ... the only way for CCP to prevent this would be to make a clear annoucement that players will be given skillpoints back if they want do drop PI.


First of all I have never disrespected any particular person in eve. What I do not respect is typical whining like your quote above. You have no right to trade PI skillpoints. You have no right to free income, anything you do in eve or build can be destroyed by somebody else. Right now this is not the case for customs offices, but this will change.

If the cost of PI materials will increase, more people will be interested in building them. I fully expect alliances or individual corps to try and claim market share by setting up their own POCO's with taxes. Some of them will try to lure other players to work their fields by low taxes, other will want to own the planets themselves and tax more (up to 100%). This is EVE.

If Goonswarm wants to destroy all the interbus stations, build their own and then spend all their time guarding every one they places they will be very busy. If they just want to shoot structures like that they'll be very busy also. I am not saying they won't do it, but they can't be everywhere, all the time, forever. And even if they are, a smart corp/alliance will setup a tower, defend it when its attacked and set a small tax, and earn money with minimal effort in working the planet (but with defence fleets).

At this very moment PI installations are producing minerals and resources for players for free, non-stop, with minimal effort they get all kinds of fancy equipment they can sell on, build with or trade with. There should be a way to steal/extort/trade with them POCO's are that way. No serious miner in low, high or 0.0 has never been ganked, no serious trader has never lost a shipment in awful and annoying ways either. Just like every PVP'er has lost ships, been podded and even lost skillpoints.

Why would PI be the exception, loss is part of live, and it is certainly part of EVE.

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Jack Dant
The Gentlemen of Low Moral Fibre
#316 - 2011-11-19 12:04:24 UTC
Ciar Meara wrote:

If Goonswarm wants to destroy all the interbus stations, build their own and then spend all their time guarding every one they places they will be very busy. If they just want to shoot structures like that they'll be very busy also. I am not saying they won't do it, but they can't be everywhere, all the time, forever. And even if they are, a smart corp/alliance will setup a tower, defend it when its attacked and set a small tax, and earn money with minimal effort in working the planet (but with defence fleets).

Quoting this.

Incidentally, this is why putting defenses on a POCO is a bad idea. Automated defenses will discourage small corps but will mean nothing to the more organized ones.

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

Ugleb
Jotunn Risi
#317 - 2011-11-19 12:08:21 UTC
Solar Wander wrote:
All this posturing about listening to what people actually want is just that, posturing to appease the masses. By saying the inclusion of this is what some players at the Fanfest indicated they would like to see is just another attempt to justify CCP in their plans to put this in place. I wonder how many people actually attended that forum, and how does that compare to how many have posted their disdain for this change to the CO?


I was at that roundtable and I'd say there were around fifty players crammed into the room for it. And two devs.

There was alot of ideas thrown about and I think that there was some interest expressed for players gaining control over customs office, so its not all coming from CCP. But what we don't know yet is how this will figure into Dust514, I made the comment at the time that PI as we know it is only half the feature it is intended to be and has suffered somewhat from that. We can and should expect PI to evolve and change substantially as Dust comes closer to its full scale launch.

I remember alot of interest coming from players at the roundtable for functionality like trading between planetary colonies and a form of planetary marketplace. Also requests for visual improvements to make PI more user friendly; sometimes its hard to see your translucent white extractor heads against the pale colour of a certain planet's surface (white on white is not all that clear..).

I'd like to see some more work going into that stuff now.

http://uglebsjournal.wordpress.com/

The Jotunn Risi are now recruiting, Brutor ancestry required in order to best represent the Brutor interest.  Join channel JORIS to learn more!

Caghji
Science and Trade Institute
Caldari State
#318 - 2011-11-19 12:22:12 UTC
PI becomes harder - rarer - PI prices rise - POS fuel rise - POS products (moon goo tech 2 BP etc) rise - ship/mod price rise

Losers? - players who buy tech 2 / cap ship etc

winners - PI makers

unaffected - POS owners who have always run a tight ship and never treated anything as free - profit margin remains the same (will need a fuel/isk buffer to ride out initial fluctuations in the market)
Red Zaya
Garoun Investment Bank
Gallente Federation
#319 - 2011-11-19 12:30:24 UTC
@ Ciar Meara
Quote:
What I do not respect is typical whining like your quote above
respect includes being able to read what people write without infering. Few lines before i wrote i'll make far more isk with this, so this was not whining. I try to THINK you should try too, can help Twisted
and ...
Quote:
You have no right
LOL you are the big boss so you decide if we have rights ? ROFL, wish you a long reign, little king.

@ Jack Dant : i fully agree with you, automated defences would be worse for smaller entities. Btw with or without defences they wont be able to make PI anymore in low/null sec. And they wont be able to crush large alliances PI in PC nullsec.

In a way, and this is a point i could agree with part of what Cia Meara said, the only thing POCOs will bring is "Eve is real" as the result will be to make strong organizations stronger. Some people will love this, some will say "i paid for a game and now the rules change, give me my money back". This is why i think CCP makes a mistake that could make them loose many players. Would make me laugh but not for long, as i consider "the more players there are, the more fun we'll have" (and the more customers i'll have for my PI Cool ).
Jack Dant
The Gentlemen of Low Moral Fibre
#320 - 2011-11-19 13:05:36 UTC
Red Zaya wrote:
@ Jack Dant : i fully agree with you, automated defences would be worse for smaller entities. Btw with or without defences they wont be able to make PI anymore in low/null sec. And they wont be able to crush large alliances PI in PC nullsec.

In sov 0.0, POCOs will be a real pain.

In lowsec, it won't be highsec corps putting up POCOs. It'll be the lowsec residents (usually outlaws, the occasional anti-pirate), doing it to get some tax from the highsec people doing PI in their system.

Now, because the POCOs are easy to reinforce, and they live there, they'll have a good chance to win a war of attrition vs a 0.0 alliance. If every few days the 0.0 alliance has to form up and do a couple to titan jumps to defend and repair a lowsec POCO, and they don't get a fight, their fleets will be smaller each time, until the locals can actually fight them.

Of course, that is if the economics of it get fixed.

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644