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How to make high sec suicide ganking more difficult

Author
Kaarous Aldurald
Black Hydra Consortium.
#21 - 2013-11-11 05:58:29 UTC
Domanique Altares wrote:
I am uncertain, based upon OP, why it needs to be more difficult.

We should make high sec hauling more difficult by removing the autopilot feature from cargo ships. No reason, of course. It should just be harder.


Loot spew for mining.

Because that could definitely stand to be harder.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Morrigan LeSante
Perkone
Caldari State
#22 - 2013-11-11 08:20:57 UTC
The only thing we need, is a collection thread for this crap, much like the afk cloaking collection one.
Vrykolakasis
Sparrowhawks Corp
#23 - 2013-11-11 08:25:35 UTC
ShahFluffers wrote:

Stop being anal retentive. You knew exactly who I meant. I was simply trying to avoid pointing fingers and falling into the "grrr Goons" cliche.

As far as the closing that exploit is concerned... the side affect of was that LP for PvP became pointless. I get ~200 LP for killing a destroyer with Tech 2 fittings... < 40 LP for killing a Frigate with Tech 1 fittings.
Since gankers try to use the cheapest ships they can... you won't get much out of it.

Oh yeah... and those neutral alts I was talking about earlier... the ones helping the gankers? They can apply a little damage or Ewar on their dying comrades and get LP on top of whatever loot they scoop.
Congrats... you have more made ganking just a little more rewarding (poor rewards, but rewards nonetheless)!


A. Clearly I knew exactly who you meant, as I explained it properly: I just didn't know for sure *that* you meant what you did, as you said something entirely different. I'm not being anal retentive so much as clarifying your obviously flawed implication that null alliances are a single large group working against high-security pilots. Now that you've changed your tune it's clear that you do in fact understand the situation, but you can't really blame me for inferring what I did.

B. I don't really see a problem with having next-to-nothing rewards for kills worth next-to-nothing. Kill more valuable ships and get larger rewards. It is not a fault of the LP rewards mechanic that meta in FW space tends towards small ships. If anything, that's the fault of the outpost mechanic.

C. At current Amarr prices it costs 30 million to raise security status from -10 to -5. Not 300. That's practically nothing, well worth the convenience. It's only a factor of ten though, maybe I'm nitpicking.

D. As I thought I had stated pretty clearly before, I don't see any reason that LP should payout on an kill CONCORD is involved in. To put it in nice simple terms: you wouldn't get any LP from attacking your buds during a gank. The mechanic would simply offer LP rewards for someone who successfully killed a player with negative security status without the assistance of CONCORD (and ideally, while not suspect/GCC/etc themselves). This is NOT the exact same as the OP's idea as I see no reason to make ganking more difficult, I just think it would be a fun mechanic in day-to-day empire interactions. Since it was not added in Retribution it's not likely to ever be, but that doesn't negate it's merit.
Kaarous Aldurald
Black Hydra Consortium.
#24 - 2013-11-11 08:48:02 UTC
Morrigan LeSante wrote:
The only thing we need, is a collection thread for this crap, much like the afk cloaking collection one.


They have one of those already. It's called F&I.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Zvaarian the Red
Evil Leprechaun Brigade
#25 - 2013-11-11 09:20:40 UTC
Making it harder to suicide gank is simple. Make Concord respond much faster.

That said, I don't see a need. I think suicide ganking is lame personally, but others enjoy it. And in the end it makes moving stuff around High Sec a little more interesting.
Zan Shiro
Doomheim
#26 - 2013-11-11 09:26:24 UTC  |  Edited by: Zan Shiro
Vrykolakasis wrote:

2. @Alvatore: I don't actually think there's much wrong with this idea. Base LP on killmail value and you don't have any more of a problem with alt-farming than you do with FW..



that itself would be a problem. If recoded most would use not it making it a waste of time.

It would be the same reason bounty has failed in this area. To have people hunt the gankers they need proper motivation to do so. Bounty shows why this has failed. Simply put for average empire players like me who have a pvp background from time spent in 0.0 low payout on the kill is not worth it.

I could spend hours finding a borderline outlaw in empire, wait for them to separate from buddies and hit them. Also some gankers actually have real skill and just like pissing people off so when found its not a for sure kill....they may teach this old dog new tricks and I take a ship loss.


Or I could just make isk spamming pve and letting the gankers just go on ganking. This what I and many people do. Especially if the common empire alts used by 0.0, low sec and wh's. Thye get their pvp fun out of empire , Empire is for making (added) isk. They are ghosts in the machine really in empire. Keeps the isk flowing for the pvp char out of empire. They don't need the pvp main and the alt both war dec'd and jita a suicide run if the "griefer" corp takes a new interest in the alt's vigilante career. Want that to change....show me the money.
El Jin'meiko
Warcrows
THE OLD SCHOOL
#27 - 2013-11-11 09:41:56 UTC
Hesod Adee wrote:
Why do you think ganking is a problem worth doing something about ?
That is the biggest problem I have with this thread. The people who want change are assuming that ganking is a problem, without stating why.

El Jin'meiko wrote:
-10 = Non-usable gates.

So if they hit -10 and they don't have a clone in a system where they can use gates, they have no choice but to biomass their character ?


Smart one arent you? Theres so many ways around this its unreal, needless to mention that if you are prepared for a life of crime you should fully prepare yourself, unless ofc you expect the game mechanics and CCP to mollycoddle your criminal activity....

Now I've run suicide ganks myself, its not something i'm personally 'averse' to (eve players like that word for some reason) and i've made some nice money doing it, I do however feel that all MMO's would be better suited with a more dynamic crime and punishment system, now militia units of the opposing factions cant dock in certain systems in lowsec, but are fine in highsec (which makes no sense) so why would a persistent criminal be allowed to use a system station as a base of operations for crime?
Morrigan LeSante
Perkone
Caldari State
#28 - 2013-11-11 10:11:50 UTC
Kaarous Aldurald wrote:
Morrigan LeSante wrote:
The only thing we need, is a collection thread for this crap, much like the afk cloaking collection one.


They have one of those already. It's called F&I.


Yes well, we still get like one of these threads a day. Hell, there was a 24 pager just last week going round in the same circles.

It'd be good if F&I actually contained NEW ideas. Blink


These threads always boil down to the same thing: people wanting some ludicrous new measure to prevent other people playing the game their way and whilst that's fine, we dont need daily/weekly reminders that some snowflakes just aren't cut out for eve.

As a footnote, it boggles my mind that the people who complain seem to be hell bent on enforcing other people into changing their behaviour yet do not use the available tools to protect themselves first. It's utterly pathetic tbh.
El Jin'meiko
Warcrows
THE OLD SCHOOL
#29 - 2013-11-11 12:37:19 UTC
Pathetic? I hardly find it pathetic that someone wants to post a thread on improving the criminal system of New Eden, even if I disliked the original idea I still wouldnt call it pathetic. Strange how people use these forums to flame other peoples ideas and feed their ego's.

No, I do feel a Good, in depth criminal system would indeed make any MMO a much more entertaining source of gameplay.
Teckos Pech
Hogyoku
Goonswarm Federation
#30 - 2013-11-11 14:55:34 UTC
El Jin'meiko wrote:


As for the suggestion of fitting ships properly, I'll consider that should I ever decide to buy a freighter :P


Good to know you'll still be in gank worthy fits for missions and mining.

I hope gank squads are adding you to their watchlists and checking with locator agents. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#31 - 2013-11-11 15:19:38 UTC  |  Edited by: Teckos Pech
El Jin'meiko wrote:
Pathetic? I hardly find it pathetic that someone wants to post a thread on improving the criminal system of New Eden, even if I disliked the original idea I still wouldnt call it pathetic. Strange how people use these forums to flame other peoples ideas and feed their ego's.

No, I do feel a Good, in depth criminal system would indeed make any MMO a much more entertaining source of gameplay.


See, the problem is it is only your opinion it is an improvement. Simply posting cr*p here does not mean that said cr*p is an improvement.

And you are missing, entirely, the point of the previous posters comment:

Part of making high sec safer falls on individual players. Fit 3 billion in modules to your mission boat because you can just barely get into a marauder, but don't have the support skills completed to use it effectively without the 3 billion in modules is going to put you at risk. You are basically flying a loot pinata. "Come, take a whack, see what falls out!" shoudl be the ship's name (if they could be that long).

Hence my earlier comment you had a snide reply too. If you train the support skills (including gunnery support skills like AWU 5) you can fit that marauder in such a way as to render it ungankable from a profit motive viewpoint (i.e. somebody could always gank you for ***** and giggles, not much you can do about that).

Not only that, but better skills will also likely have a salutary effects on one's tank too...also making whatever ship in question harder to kill (even a freighter). For example, in the last thread the previous poster mentioned we looked, in detail, at the effects of overheating and how training to do that could really save your posterior.

Also, another thing that came up in that thread: fit a ****ing DCU to your ship. That can increase your tank tremendously and make you harder to gank. The response: oh no, my mission efficiency will go down, I'll lose some DPS. Boo-hoo.

I suggested that for some ships a ranged fit with a MJD might be a viable option to foil a suicide gank squad. When they land in the mission they'll be about several dozen KM from you and if you hit the MJD you'll add another 100km when its cycle finishes. Uses that distance and time to warp to safety. And you can use it to get range on the mission rats so you wont need as much tank and can kill them from a distance. Basically think outside the box in terms of fittings.

So there are ways to make high security space safer without having CCP come in here and pat people's poo-poo who are either too lazy or too stupid to do these things.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Batelle
Federal Navy Academy
#32 - 2013-11-11 15:40:43 UTC
Mikhem wrote:
There has been lots of discussion about high sec suicide gankers and high sec suicide ganking. Cheap ships are used to create losses for capsuleers who live in high sec.

Here are some ideas how high sec could be more safe but not make it too safe.

1. Security status loss. Security status loss could be tied to actually killing someones ship/capsule without kill rights. Security status loss could be higher in solar systems with high security rating. Killing someone in 1.0 brings bigger security status loss than killing someone in 0.9 and so on.

2. Concord loyalty points. In faction warfare capsuleers can get loyalty points as bounty payment if they kill opposite faction soldier. Similar system could work here. High sec suicide gankers who get below -5 security status could be permanently bountied by Concord. You could get Concord loyalty points as payment for killing capsuleer with -5 security status or lower. To get out of this permanent bounty you need to raise your security status to above -5 security status. Amount of loyalty points gained is tied to kill mail value which is same as with faction warfare loyalty points gain.

3. More kill rights from high sec killing. If you kill capsuleer without kill rights in 1.0 sec victim could receive not one but 3 kill rights that can be sold. 0.5 - 0.9 sec could bring 2 kill rights and low sec stays as it is. This would bring victims more chance to cover their losses.

4. You could also get security status for killing capsuleer with -5 security status or lower. Amount of security status gained would be based on kill mail value.

Comments are welcome for my ideas.


Im not a fan of the catalyst-ganking-meta right now, but these are mostly bad ideas. I think #1 is already how it works currently, and numbers 2-4 would have zero effect at all.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

TheGunslinger42
All Web Investigations
#33 - 2013-11-11 15:46:36 UTC
I fail to understand why TC thinks highsec needs to be made even more safe when CCP themselves have stated that ganking is at an all time low

It is stupidity, laziness and greed that cause you to get ganked in hisec, and as I like to say...

CCP cannot patch stupid
Cordelia Mulholland IV
Hum Bole Enterprises
#34 - 2013-11-11 16:03:41 UTC
TheGunslinger42 wrote:
CCP themselves have stated that ganking is at an all time low


Link please.
Alvatore DiMarco
Capricious Endeavours Ltd
#35 - 2013-11-11 16:07:28 UTC
CCP have stated that highsec's inherent lack of safety (specifically suicide ganking) is part of what keeps it balanced.

Increase the safety and you'll have to lose some ISK. Do you really want that?
baltec1
Bat Country
Pandemic Horde
#36 - 2013-11-11 16:28:16 UTC
Zvaarian the Red wrote:
Making it harder to suicide gank is simple. Make Concord respond much faster.

That said, I don't see a need. I think suicide ganking is lame personally, but others enjoy it. And in the end it makes moving stuff around High Sec a little more interesting.


Its also the only risk left in high sec.
baltec1
Bat Country
Pandemic Horde
#37 - 2013-11-11 16:29:26 UTC
Cordelia Mulholland IV wrote:
TheGunslinger42 wrote:
CCP themselves have stated that ganking is at an all time low


Link please.


Its in the old ice belt change thread. Tippia might have a link.
Alvatore DiMarco
Capricious Endeavours Ltd
#38 - 2013-11-11 16:30:41 UTC
baltec1 wrote:
Cordelia Mulholland IV wrote:
TheGunslinger42 wrote:
CCP themselves have stated that ganking is at an all time low


Link please.


Its in the old ice belt change thread. Tippia might have a link.


It's also in the CSM7 summit minutes, isn't it?
Cordelia Mulholland IV
Hum Bole Enterprises
#39 - 2013-11-11 16:40:17 UTC
Alvatore DiMarco wrote:
baltec1 wrote:
Cordelia Mulholland IV wrote:
TheGunslinger42 wrote:
CCP themselves have stated that ganking is at an all time low


Link please.


Its in the old ice belt change thread. Tippia might have a link.


It's also in the CSM7 summit minutes, isn't it?


I don't often dabble in these here forums but the claim piqued my interest for reasons I shall not divulge. I haven't found anything from CCP thus far so if anyone does have a link, I'd be most grateful.
ShahFluffers
Ice Fire Warriors
#40 - 2013-11-11 17:18:57 UTC
I also recall someone doing some number crunching using killmails pulled from EVE-kill and Battleclinic (or was it zKillboard?). The numbers also showed a decline in overall suicide ganking while the value of suicide ganking targets increased.

I'll try looking for it when I get home (unless someone beats me to it).
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