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CRUCIBLE: one of the most amazing expansions ever (too bad CCP wasted THREE YEARS on WiS)

Author
Mors Sanctitatis
Death of Virtue
#1 - 2011-11-19 04:34:53 UTC  |  Edited by: Mors Sanctitatis
Look at all the amazing improvements CCP has made to Eve with a single release.


  • Nebulae
  • "V3" ships
  • Massively better shadows
  • Consistent orientation with respect to stellar objects and their location/scale dependent upon your location
  • Four new ships with outstanding art
  • Actually looking at blasters (still not buffed enough Roll)
  • Stargates pointing in the direction of operation
  • Tons of UI improvements (loot all button!)
  • New font!
  • And on and on and on!


Clearly this stuff is built upon technologies that were realized over the past three years, but COME ON CCP, think of where the game would be if you had retained your core focus on what Eve is really about- ships in space. The game would be so much further ahead had CCP consistently implemented changes based on player feedback. You guys (CCP) talk about your Agile development, let's see some!

CRUCIBLE is a great start. I'd like to see the next three releases live up to the standard you're currently setting.

P.S.

Eve needs to be brought back to the cold hard ultra harsh environment it once was. Players need to pay for their stupidity in ISK. Lots of it. Eve is going soft and you're not going to have long term player retention of you continue to hold the stupid player's hands and subsidize their ineptitude with continual nerfs to non-consensual PVP.
Paragon Renegade
Sebiestor Tribe
#2 - 2011-11-19 04:38:49 UTC
I'm outraged at this new direction as well; how dare they learn from their mistakes!

The pie is a tautology

Written Word
Brutor Tribe
Minmatar Republic
#3 - 2011-11-19 04:46:58 UTC
Its amazing what kind of expansion you can get if you devote more than 2 small teams to EVE's development.
Dyner
Brutor Tribe
Minmatar Republic
#4 - 2011-11-19 04:47:45 UTC
I'd wager most of the subs are in High-sec. So, ya, that is completely stupid that they are catering to their major source of income P

That said, it's pretty much the asshats that you have to blame. Ganking is fine until you take it to the extreme, because now instead of pissing off just a small handful; you're pissing off just about everyone in Local.

That (also) said, people should be informed and know that this is a PVP game with PVE tacked on the side unlike most other MMOs, where it's the opposite.

Keep your clone up-to-date and you won't lose anyting that can't be replaced in a few days. Smile
Mors Sanctitatis
Death of Virtue
#5 - 2011-11-19 04:57:06 UTC
Written Word wrote:
Its amazing what kind of expansion you can get if you devote more than 2 small teams to EVE's development.


This. I recall that when an interviewer asked Tuxford how many people he had devoted to balancing he said "none". How does that happen? How can a company like CCP be so incompetent as to not have a large number of people devoted full time to game design and game balance?
Nova Fox
Novafox Shipyards
#6 - 2011-11-19 04:57:21 UTC
Its amazing what spedning 2 years rewriting all of eve from one computer language to another does right?

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Nova Fox
Novafox Shipyards
#7 - 2011-11-19 04:58:30 UTC  |  Edited by: Nova Fox
Mors Sanctitatis wrote:
Written Word wrote:
Its amazing what kind of expansion you can get if you devote more than 2 small teams to EVE's development.


This. I recall that when an interviewer asked Tuxford how many people he had devoted to balancing he said "none". How does that happen? How can a company like CCP be so incompetent as to not have a large number of people devoted full time to game design and game balance?



Becuase its a more of a QA thing which works as a whole to destroy eve in every possible angle they could thought they are much more worried about new toys breaking than known good toys collecting dust.

QA are also not actual developers in the traditional sense they're just better listened to feedback than most forum posters becuase QA has dev like powers to induce the weirdest of toys breaking.

Now luckily enough there seems to be a good corellation between the Dev teams and QA inccp considering that they have a few QA guys shift over from the QA department into the Dev one.

Unfourtunately its a Developers primary job to get content out the door and not polish as much, which is an iffy subject at times. Most of this stuff you seeing is replacing entire parts it doesnt qualify as polish instead its like buying a new iphone instead of updating the OS of the old one.

This methodology may seem horrible to some people to developers it makes sense to do this way at times than to polish for the reason simply time cost verses nearby future time cost. As in why waste time developing a feature you are going to throw away within weeks/months of putting it out? The most recent of these was one of the autocannons before the update was horribly misskinned and looked like a trashbox with a trash tube sticking out of it. They never fixed it after it broke for the reason that within an expansion cycle we got all new turret models.

Developers and Directors use alot of time predeterming what features that can be fixed verses the time investments. A feature that a small fix may seem like a good idea could actually be a monotious nightmare to impliment in the back end such as the seeing other ships miss other ships is lagorrific becuase the client cheats by only registering start and stop fire sequences and not actual firings each time. So the guys who decide what features get in or what gets polished has to continiously balance on things that can be fixed and its going to stay that way for a while or entirely new feature which either replace old ones entirely.

The Assault Frigate issue is to the point it may require adding a new feature to prevent role stomping on other ships in its class or it may not happen who knows.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Gasm
Colossus Enterprises
#8 - 2011-11-19 05:07:23 UTC
focus on the positive man, don't be a debbie downer Straight
Nova Fox
Novafox Shipyards
#9 - 2011-11-19 05:09:58 UTC
Either way the thousand papercuts (the tinest annoying things in your eve life) is something they can easily address now that most of eve is rewritten. Precarbon era was one of the worst fix cycles for stuff as fixing one thing broke something entirely unrelated. (it would be like your PI activity effecting your spaceship performance sort of breaks)

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Denidil
Cascades Mountain Operatives
#10 - 2011-11-19 05:21:41 UTC
Paragon Renegade wrote:
I'm outraged at this new direction as well; how dare they learn from their mistakes!


not empty quoting

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Captain Octanis
Deep Core Mining Inc.
Caldari State
#11 - 2011-11-19 05:30:57 UTC
i'm still hanging out for the full CQ, i dont care what a few trolls and carebears think, its gonne be awesome when the full thing is released.
ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#12 - 2011-11-19 05:41:17 UTC
Some people say 2 years wasted on WiS, others say 3, either way they always forget about Incursion

Now, more than ever, we need a dislike button.

Toshiroma McDiesel
Imperial Academy
Amarr Empire
#13 - 2011-11-19 05:47:41 UTC
Nova Fox wrote:
Its amazing what spedning 2 years rewriting all of eve from one computer language to another does right?



I know. It's amazing number of people like the OP that don't realize that without the switch to Carbon (WIS code for the haters), all these refinements and bug fixes that are coming in the next expansion would not be happening.

Or maybe OP is just trolling?

I"m not really the Evil One, I'm just his answering service.

Planktal
Kenshao Industries
#14 - 2011-11-19 06:02:56 UTC
What about all those players that whined, cried, moaned and begged for WIS over those three years?
What happen was always going to happen. Don't dwell on the could have been that never was, instead focus on what we have now and will have in the future.

Here sanity, nice sanity.....THWOOK Got the bastard

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#15 - 2011-11-19 06:20:50 UTC
Quote:
That (also) said, people should be informed and know that this is a PVP game with PVE tacked on the side unlike most other MMOs, where it's the opposite.


Too bad its not a sandbox instead, that would be ******* legendary.

internet spaceships

are serious business sir.

and don't forget it

Renan Ruivo
Forcas armadas
Brave Collective
#16 - 2011-11-19 06:21:44 UTC
Written Word wrote:
Its amazing what kind of expansion you can get if you devote more than 2 small teams to EVE's development.


It's amazing what kind of expansion you can get if you (CCP) actually listen to our concerns and suggestions =)

Average EVE player is almost (over?) 30 years old so i don't get why we have been treated like 14 year olds up until fearless.

Sure most of the times we act like 14 year olds.. but some times we show a glimpse of good common sense in the most critical of times, and they were failing to notice.

The world is a community of idiots doing a series of things until it explodes and we all die.

Nova Fox
Novafox Shipyards
#17 - 2011-11-19 06:45:24 UTC
Renan Ruivo wrote:
Written Word wrote:
Its amazing what kind of expansion you can get if you devote more than 2 small teams to EVE's development.


It's amazing what kind of expansion you can get if you (CCP) actually listen to our concerns and suggestions =)

Average EVE player is almost (over?) 30 years old so i don't get why we have been treated like 14 year olds up until fearless.

Sure most of the times we act like 14 year olds.. but some times we show a glimpse of good common sense in the most critical of times, and they were failing to notice.



Uhm they been adkowledging all of these annoyances for YEARS and always had express we wish we can fix it but cant without breaking everything.

The rewrite of eve makes it possible to toy with alot of things without destroying the entire game. Which is why majority of the new features are pure content and not polish in the last two years. Like planets and WiS.

Carbonization is basically converting Eve from Phython into C base language. Which increases its 'modular-ability' verses python's interwoven web of reliance. Though it is still plagued by parent child inhertiences that alot of lanagues uses to cut down on size of the program and references at least its to the point now they can fix the solar system map without screwing up the planetary interaction. Or fix walking in stations that doesnt screw with what you're doing at a pos like the old eve language was extremly notorious for.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Oberine Noriepa
#18 - 2011-11-19 07:35:57 UTC
Pretty sure a good amount of that time was spent designing and implementing Carbon.

We probably wouldn't even be receiving a good amount of features Crucible is coming with if it wasn't for that process.

Ayame Tokugawa
Ministry of War
Amarr Empire
#19 - 2011-11-19 07:54:00 UTC
Was that time really wasted? Have you seen the Future Vision video? If that video was to become reality... this game will be frickin' awesome! I don't think starting a new MMO (World of Darkness) is the way to go.. but Dust 514 really helps them get some experience before they integrate the real thing to EVE!

What if, instead of waiting for people to undock from the station to be able to kill them, you could just go find them inside the station and settle things mano to mano?

What if you could conquer planets using specialized ground squads instead of just nuking everything to oblivion from your battleship?

What if you could navigate your ship in first person view?

I think the addition of Carbon to EVE is great!

But of course that does not mean they should neglect space. When they are done with Dust 514.. imo 60% of people should be working on space and 40% on carbon.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#20 - 2011-11-19 10:00:06 UTC
One word - APOCRYPHA

CEO of Lanate Industries

Citizen of Solitude

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