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Winter 2011 expansion now on Sisi - leave your feedback here

First post
Author
Keen Fallsword
Skyway Patrol
#241 - 2011-11-17 15:54:12 UTC  |  Edited by: Keen Fallsword
Something is really wrong with probe scaning. Navigation , Rotation from GUI level is a nightmare. What you guys done with perspective and FOV ? Please Ask 3D modelers from CCP what is wrong and for sure they will tell you. Thanks

Mouse is somekind TOO FAST

btw. No wormholes enters on SiSi ?
Lek Arthie
Doomheim
#242 - 2011-11-17 16:44:22 UTC
Fohacidal wrote:
Poster above is an idiot.


Also CCP Im dissapointed, another expansion here and I still cant see Ginnungagap from Konora, da **** guys?


Are you sure they have't put in the black hole? I mean are you absolutely sure? Blink Because i think (emphasis on think) i have seen it. Smile
Hint, it cant be seen from konora.P
Talon SilverHawk
Patria o Muerte
#243 - 2011-11-17 17:31:59 UTC
Sorry should have posted this hear.


When warping the shield hardener and shield booster graphics turn off at the start of warp and re appear when you come out of warp ?


Tal
Vjorn Angannon
Lazerhawks
L A Z E R H A W K S
#244 - 2011-11-18 04:05:24 UTC
Version: 7.20.317376

Just logged, am back in my wormhole.

1. R-click menu still doesn't sort BM's properly (even after placing them into folders).

2. Creating a BM from a 100% scanned result is still not warpable. Will be quite painful to keep w-sytems mapped without physically going to the location...which is bad since that starts the relevant timer.

3. The mouse movement is still EXTREMELY sensitive.....pls isuue your mice (and mine) a full set of HG Snail implants Lol

I'm sure I will find more stuff, but overall I am very excited about the upcoming expansion. Thnx CCP!
Utremi Fasolasi
La Dolce Vita
#245 - 2011-11-18 04:07:48 UTC
Lek Arthie wrote:
Fohacidal wrote:
Poster above is an idiot.


Also CCP Im dissapointed, another expansion here and I still cant see Ginnungagap from Konora, da **** guys?


Are you sure they have't put in the black hole? I mean are you absolutely sure? Blink Because i think (emphasis on think) i have seen it. Smile
Hint, it cant be seen from konora.P


Wormhole black holes don't count. The map says that Ginnunngagap can be seen from Konora, by Jove we should be able to see it from Konora.
Leucy Kerastase
650BN
#246 - 2011-11-18 06:36:40 UTC  |  Edited by: Leucy Kerastase
About Japanese UI

First of all, I would like to Thank CCP for implementing the Japanese UI. It seems not all elements are translated yet but are we going to see the Japanese UI implemented in the coming Crucible expansion ?

About the font. The font used in Japanese UI is very bad. The Japanese font has always been crappy in EVE but was tolerable since we would see them only in our chat windows. Having to See this crappy, cheap, skinny, Windows 98ish font now all over our EVE client is really demotivating.

I suggest, if possible, using the new EVE font for at least alphabetical and numeral characters. I happened to encounter a bug when switching language from Japanese to English repeatedly which accidentally showed alphabetical and numeral characters in new EVE font while Japanese characters in crappy Japanese font (but some what anti-aliased ? I'm not sure) and it looked far better than the normal Japanese UI.

Another thing I noticed about the Japanese UI is the word wrapping function causing ugly Japanese text layouts. Since normal Japanese sentences don't use space characters, having a single space character for some reason in a sentence sends the rest of the non-spaced sentence to the next line even if there is plenty of free space left in the current line. This is probably because the word wrap function recognizes the rest of the sentence as a single word. I suggest just disabling the word wrap function altogether for Japanese UI, or just make it function only for alphabetical and numeral character "clusters" so that it will prevent splitting a non-Japanese word in two by line breaking and yet leave Japanese sentences alone.
Volunder
Caldari Provisions
Caldari State
#247 - 2011-11-18 09:42:55 UTC
I would first like to say I'm very pleased that the dev team has turned their attention back to the game vs. station graphics/cloths.

I am also impressed by how quickly the team moved once the decision was made to be all about the ships again!

There is ALOT coming out in the expansion and I was super excitied about it. I do have to confess that I along with most other Caldari pilots are pretty dissapointed about the last minute changes to the Naga. Seems like we are now making 2 gallented boats (and putting caldari stickers on one) vs. fixing the caldari one.

Is there any hope this changes and we get a new tier 3 BC like everyone else?

Whats extra dissapointing here is this ship is readically different from other BC's and not having one tailored to your races primary damge MO leaves you feel left out. Alternative is to train 55 days for T2 hybrids in 11 days.....

CCP Heimdall
State War Academy
Caldari State
#248 - 2011-11-18 15:09:54 UTC  |  Edited by: CCP Heimdall
Leucy Kerastase wrote:
About Japanese UI

First of all, I would like to Thank CCP for implementing the Japanese UI. It seems not all elements are translated yet but are we going to see the Japanese UI implemented in the coming Crucible expansion ?

About the font. The font used in Japanese UI is very bad. The Japanese font has always been crappy in EVE but was tolerable since we would see them only in our chat windows. Having to See this crappy, cheap, skinny, Windows 98ish font now all over our EVE client is really demotivating.

I suggest, if possible, using the new EVE font for at least alphabetical and numeral characters. I happened to encounter a bug when switching language from Japanese to English repeatedly which accidentally showed alphabetical and numeral characters in new EVE font while Japanese characters in crappy Japanese font (but some what anti-aliased ? I'm not sure) and it looked far better than the normal Japanese UI.

Another thing I noticed about the Japanese UI is the word wrapping function causing ugly Japanese text layouts. Since normal Japanese sentences don't use space characters, having a single space character for some reason in a sentence sends the rest of the non-spaced sentence to the next line even if there is plenty of free space left in the current line. This is probably because the word wrap function recognizes the rest of the sentence as a single word. I suggest just disabling the word wrap function altogether for Japanese UI, or just make it function only for alphabetical and numeral character "clusters" so that it will prevent splitting a non-Japanese word in two by line breaking and yet leave Japanese sentences alone.


Thank you very much for the feedback, Leucy. On Crucible launch, the UI along with character creator and tutorial missions will be available in Japanese. This is only a preview version of the Japanese client- the client will be fully localized into Japanese in the Spring of 2012. In the meantime, (and a main point of this preview version is that) we hope to get as much feedback from the Japanese community as possible. We will then make changes in accordance with the feedback - that includes the font if the consensus is that our current font is not good enough. Also please let us know any other issues you note and we will do our best to get them fixed. Thanks!
Jake Centauri
Doomheim
#249 - 2011-11-18 15:17:22 UTC
In space the overview and selection window above do not remember their position and size. Adjust their sizes and positions, dock, undock and they will have shifted.

The station services window in station also does not remember its position and size. Dock, move it to the right,
undock and then dock and it's a big ugly rectangle that again needs to be resized and repositioned.

So instead of enjoying new features I am fighting windows that do not stay put.
TheButcherPete
KarmaFleet
Goonswarm Federation
#250 - 2011-11-18 15:20:53 UTC
Jake Centauri wrote:
In space the overview and selection window above do not remember their position and size. Adjust their sizes and positions, dock, undock and they will have shifted.

The station services window in station also does not remember its position and size. Dock, move it to the right,
undock and then dock and it's a big ugly rectangle that again needs to be resized and repositioned.

So instead of enjoying new features I am fighting windows that do not stay put.


Turn Window Snap off.

[b]THE KING OF EVE RADIO

If EVE is real, does that mean all of us are RMTrs?[/b]

Scrapyard Bob
EVE University
Ivy League
#251 - 2011-11-18 15:41:05 UTC
The Sisi launcher is failing to update a build 317376 test client to the latest test release. It keeps running through the patch process, but never actually does anything (even after downloading the new build).
Xenial Jesse Taalo
The Scope
Gallente Federation
#252 - 2011-11-18 17:53:32 UTC
Baldur Asteria wrote:
I have noticed strange tiny black artifacts appearing everywhere when I am in space, regardless of settings.
I get this too, they're everywhere. I believe they are some of the added stars that have gone bad.


Zircon Dasher wrote:
Is there a way to invert mouse wheel zoom while in map mode? It's backwards.
Seconded. Now between the ship and the map, the zoom works in opposite directions. Little frustrating.
pmchem
Brutor Tribe
Minmatar Republic
#253 - 2011-11-18 19:54:58 UTC
I'm having to download bulkdata again ingame after patching to 318095 with sisipatcher

https://twitter.com/pmchem/ || http://community.eveonline.com/news/dev-blogs/community-spotlight-garpa/ || Goonswarm Economic Warfare Cabal

Mister Hig
Tribal Junkers
#254 - 2011-11-18 21:43:52 UTC
The new Oracle BC textures :)

http://imageshack.us/photo/my-images/190/20111118205431.jpg/

http://imageshack.us/photo/my-images/259/20111118211807.jpg/

I need the same quality for my Abaddon and few polygons too please :)
CCP Gangleri
C C P
C C P Alliance
#255 - 2011-11-18 22:13:40 UTC
Xenial Jesse Taalo wrote:
Baldur Asteria wrote:
I have noticed strange tiny black artifacts appearing everywhere when I am in space, regardless of settings.
I get this too, they're everywhere. I believe they are some of the added stars that have gone bad.


I believe this is fixed in the latest build, but please do file a bug report with some hardware data if it isn't.


Xenial Jesse Taalo wrote:
Zircon Dasher wrote:
Is there a way to invert mouse wheel zoom while in map mode? It's backwards.
Seconded. Now between the ship and the map, the zoom works in opposite directions. Little frustrating.


This is already filed in our reporting system and should get fixed soon.

Check out my EVE Gate broadcast log for semi-regular updates on various EVE development: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates

CCP Vertex
C C P
C C P Alliance
#256 - 2011-11-18 22:14:46 UTC
Talon SilverHawk wrote:
Sorry should have posted this hear.


When warping the shield hardener and shield booster graphics turn off at the start of warp and re appear when you come out of warp ?


Tal


This was fixed in todays Singularity update, please let me know if you still experience this issue after patching your client.

**CCP Vertex  |  Senior Development Manager ** | @CCP_Vertex

Lek Arthie
Doomheim
#257 - 2011-11-18 23:12:17 UTC  |  Edited by: Lek Arthie
Utremi Fasolasi wrote:
Lek Arthie wrote:
Fohacidal wrote:
Poster above is an idiot.


Also CCP Im dissapointed, another expansion here and I still cant see Ginnungagap from Konora, da **** guys?


Are you sure they have't put in the black hole? I mean are you absolutely sure? Blink Because i think (emphasis on think) i have seen it. Smile
Hint, it cant be seen from konora.P


Wormhole black holes don't count. The map says that Ginnunngagap can be seen from Konora, by Jove we should be able to see it from Konora.


Well obviously they couldn't make something like that, backgrounds are region wide so they cant make it only seen from konora. Who said anything about wormhole black holes. P Go ahead and visit etherium reach, there is a huge cone-shaped thing, very similar to a black hole. Its visible from nearby regions as well it just gets bigger. It some regions it follows the map direction as well. I doubt its nearby drone regions, cause there is a similar nebula for them thats maps their direction. It might still be the region nearby Jove space, but i think its the black hole.
Only CCP can tell us if they actually put it in.
Cryten Jones
Advantage Inc
#258 - 2011-11-19 00:25:51 UTC
Myrmidon has nice little blue lights on stalks, however you can see them though the ship when looking down from the top.

-CJ
Krell Kroenen
The Devil's Shadow
#259 - 2011-11-19 01:32:41 UTC
Well first off let me state that I have found all the UI improvements and tweaks and fixes to be very nice. I have also found the visual enhancements for the most part to be pleasing to the eye.

All in all there are more things I favor in this expansion than I disfavor over all. Here are some of my thoughts and opinions.

First off it would seem that the Moros as it now stands dps wise will become the most prolific dread in game. If that is the way you wish it to be then so be it.

Also I can see the Nyx not only retaining but improving it popularity as most favored super carrier after the changes. Take that as you will.

As for the new Raven I fear I am left disappointed with it. I had hopes that the wings would have been finally balanced when I heard it was being revamped. I know I am not alone at hoping the Raven could have been more different than the old one. Yet I also know that some people favor the new raven. Kudos to them I suppose.

The new BC's look visual stunning, I hope they can find a role in the game and not become disused akin to so many other hulls out there on the market.

The task of balancing hybrids I do not envy. No one can claim that haven't been improved because they have. Yet I believe the issue lays beyond just weapon stats. The platforms they are used on and the environments they are put in also play their roles. I wish you the best of luck on down the road.

As for the expansion over all, I know I will enjoy many of it's features and improvements. Yet I can't claim that I am looking forward to doing anything really differently. None of the changes inspire me to train for anything new or dust off my capitals and head out to null again.

And that wraps my very vague 2 cents.
Leucy Kerastase
650BN
#260 - 2011-11-19 05:23:00 UTC  |  Edited by: Leucy Kerastase
CCP Heimdall wrote:
On Crucible launch, the UI along with character creator and tutorial missions will be available in Japanese. This is only a preview version of the Japanese client- the client will be fully localized into Japanese in the Spring of 2012

That's great :)

About Japanese UI.

Here are some things I noticed.

    • The Fitting button on neocom bar is translated as "フィッティング" but the fitting window title bar shows as "装備" "整備". There is nothing wrong with the word "装備" "整備" itself but I think the fitting windows title being "フィッティング" too will be more natural.

    • Fitting window : Most of the "per second" element is " /s" but ship warp speed is oddly described in Japanese as " / 秒". In addition, it's rather off set to the right.

    • Fitting window : The triangle character that indicates the capacitor consumption rate shows as "Δ".

    • Ships show info - attribute tab : The term "structure" which refers to the ships hull seems to be translated as "ストラクチャ". In that case, the translation for "Structure Hitpoints" which currently is "建造物のヒットポイント" should be something like "ストラクチャヒットポイント".

    • Modules "Structure Hitpoints" is also translated as "建造物のヒットポイント" in it's show info attribute tab. I think for this too, just "ストラクチャヒットポイント" will do. I'm not a Japanese linguistic professional so I'm not sure but I don't think modules qualify as "建造物"s in normal Japanese context.

    • The clock in the bottom left corner is showing as some kind of format string and doesn't show the actual time and date.

    • Character show info : The employment history also shows up as format strings and doesn't show the actual date/time.