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What happens when we clone jump?

Author
Gaia Ma'chello
Photosynth
#1 - 2013-11-11 03:32:15 UTC
In the Summit channel one pilot claimed when we clone jump the body we left is euthanized, and every clone jump is into a new body, never before occupied by a mind.

I thought a jump clone was an actual spare body, sitting in storage until I moved my mind into it. Then the previous body is stored until I move back.

What does happen when we clone jump?
LordSwift
Wrabble Wrousers
#2 - 2013-11-11 11:59:41 UTC  |  Edited by: LordSwift
I actually thought this as well for awhile. That when we clone jumped the clones we jump into are our spare bodies in statis and we just transfer our mind into this the installed clone.
Guess it all depends how harsh the transfer is because it is not happening upon pod breach so their is no need to do a snapshot scan to capture our brain state which would destroy our brains in the previous bodies. this would just be a casual transference. Even tho it is a quick thing in game.
Could be good to get a CCP response to this

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Roga Dracor
Gladiators of Rage
Fraternity.
#3 - 2013-11-11 14:22:31 UTC  |  Edited by: Roga Dracor
When you clone jump, the clone you exit is not euthanized, it is kept in cryostasis as a spare you can jump back to. I actually have several, and I don't have to replace them when I exit them... They all sit, nicely kept, until I want to use them again.. With the same implants they had when I left them.. In the same system I jumped from..

It's no use going back to yesterday, because I was a different person then, and it's a poor sort of memory that only works backward.

Esna Pitoojee
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Khimi Harar
#4 - 2013-11-11 20:58:43 UTC
The official sources have flip-flopped on this. Previously wiki articles and even some in-character statements by CCP Live Event actors acknowledged the existence of some kind of non-destructive scan, presumably allowing a body to be placed in storage until it was needed again. The current wiki article gives the "you-always-die-and-get-a-new-body" version, but frankly that conflicts with a lot of existing Prime Fiction and many players opt to quietly ignore it as ridiculous and lore-breaking.
Gaia Ma'chello
Photosynth
#5 - 2013-11-11 21:14:58 UTC  |  Edited by: Gaia Ma'chello
The "Get a new body" version also conflicts with one other thing: Removing implants destroys them. When I jump back to my high implant clone they are all still there and I did not have to spend another billion+ ISK buying a new set.

It could be that implants can be removed if you do not care what damage is done to the brain. Hence doing it to a dead person is possible. But then many pilots would want to clone jump, recover the implants from the body they just left and sell them. To avoid that it would have to be that the implants become soul bound to the user, and can only interact with the same mind once implanted for the first time.

That seems highly contrived. Better to just say jump clones are actual bodies in stasis. Also it jives with the entire idea that a jump clone is "installed" and the only way to move it is to put your mind into it and fly to someplace else.

The Evelopedia says "Jump clones are extra clones you can use to jump from one location to another without having to undertake the whole journey in your ship. You can jump out of your body full of implants into another clone at some remote location, do a bit of PvP and even be pod killed and all the while the implants are safe and sound in the old body and you can simply clone jump to it later on. ". This seems to imply all jump clones are bodies, and are not destroyed by jumping.

CCP, care to clear this up?
Naraish Adarn
Alexylva Paradox
#6 - 2013-11-12 11:15:12 UTC
in the bad old days clone jumping used to destroy implants. CCP changed that some point down the line thus the irregularity i think.
Aelisha
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#7 - 2013-11-12 12:08:26 UTC
Implants were (and still are) only destroyed if you had a pre-existing jump clone in the same system. There were some notable bugs that caused implant loss regardless, but it was never the intention for this to happen (and it was a minority of cases - but no less important to fix because of that).

I subscribe to the 'medically enforced coma' trope - Our bodies are left on life support. After all, we're just 3-d printed artificial skeletons with biomass chucked over it to our aesthetic taste (or lack thereof in some cases ;) ). May as well let the meat suit sleep it off while you teleport your brain to more exciting locales!

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Vincent Athena
Photosynth
#8 - 2013-11-12 16:07:08 UTC
Same station I believe.

Also there was a bug where if you clone jumped into a clone at the same station you lost implants. That's been fixed for years though.

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#9 - 2013-11-13 10:47:13 UTC
If your jump clone differ from a "save me from dead" clone in the sense that jump clones are linked by proxy to your original main clone, then the scan process described as being damaging to the brain is not the one used for jump clones. That also could explain why your implants can still be there and still work even if they are not in the clone your mind is currently in.

Of course that is not what they say, but it is what movies and books on the subject usually use as "basis" for similar events. It would be like your main clone controls your jump clone much like the avatar driver from the movie avatar. Same reason why no one can jump in your clone, as nervous systems must be in tune. Should be aware of any twin tho. LoL

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