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why do we perpetuate the backwards idea that our ships have crews?

Author
Handsome Hussein
#81 - 2011-11-19 00:30:06 UTC
No

Leaves only the fresh scent of pine.

Renan Ruivo
Forcas armadas
Brave Collective
#82 - 2011-11-19 00:52:00 UTC
Handsome Hussein wrote:
Renan Ruivo wrote:
Not really. The problem lies in diagnosing like i said before.

Not really. A human crew will be slower and will use the same tools that a computer crew would. A human would probably use some "intuition", but there is no reason why a repair crew couldn't inspect the ship while docked. In space, where capsule ships are used and abused in ways that no sane person (aside from an immortal) could even imagine, automated systems are perfectly fine. Especially considering that a ship can essentially be rebuilt from scratch during combat.



No no, many people believe that the "structure" level we see on the HUD is the actual ship structure. That is not the case. What you see is the amount of structural damage that the ship can take before it becomes out of control and doomed.

However there is no point in discussing what should be, only what is. It has been estabilished in EVE's lore that ships require crews to function properly. I, for one, would definatly love to hear more about the whys and hows, but there is no point in denying it.


Like i said, if the technology for making frigate sized pod-ships have no crew is there, then its definatly possible for it to be applied to larger scale ships (The Eidolon, for instance, has no crew. Its a battleship). However since we know that the larger ships are, in fact, crewed, then we will have to asume that it IS cheaper and more efficient to use live crews then it is to use automated systems.

The world is a community of idiots doing a series of things until it explodes and we all die.

Teamosil
Good Time Family Band Solution
#83 - 2011-11-19 01:13:30 UTC  |  Edited by: Teamosil
I like the idea of being able to manage crew in three or four key slots. Maybe gunnery, engineering, navigation and science. All ships come crewed with baseline crew in each slot, but over time they gain experience and get better at their jobs and you get a modest boost to performance in their area. They die with the ship. You can offload them to stations and replace with basic crew when you don't want to risk them or bring them along when you are willing to risk them for the performance boost.
Handsome Hussein
#84 - 2011-11-19 01:47:44 UTC
Renan Ruivo wrote:
Like i said, if the technology for making frigate sized pod-ships have no crew is there, then its definatly possible for it to be applied to larger scale ships (The Eidolon, for instance, has no crew. Its a battleship). However since we know that the larger ships are, in fact, crewed, then we will have to asume that it IS cheaper and more efficient to use live crews then it is to use automated systems.

We could go around in circles for hours on this for sure, so I'll just concede the point. Regardless, the technology in EVE is definitely up to the task of making crewless ships possible.

Leaves only the fresh scent of pine.

Gazmin VanBurin
Boma Bull Corp
#85 - 2011-11-19 01:48:09 UTC  |  Edited by: Gazmin VanBurin
Some one made the argument that nanite repair paste could repair your ship just fine, why not have it corsing trough your ship like blood, (definatly not their exact quote but meh) The reason you would not is A: the nanites are short lived and it would get hella expensive over time, and B: 10 isk can pay to make all your human workers happy, while it would take like 1000s of isk for just a tiny amount of nanite repaire paste.

Sure the crews arnt as good, but thats why we carry around emergancy repair paste, and go to a station to het a major repair job done.
Kietay Ayari
Caldari State
#86 - 2011-11-19 02:49:26 UTC
Abdiel Kavash wrote:
http://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines

Table comes from a fanfest presentation by CCP, which I'm too lazy to look up. It's on the youtubes.


I have a question... Why does this say it requires multiple capsuleer pilots for ships o_o I can understand if ships need crews but I dont understand that :|

Ferox #1

Theodoric Darkwind
The Scope
Gallente Federation
#87 - 2011-11-19 03:01:12 UTC
Karn Dulake wrote:
There are no crews on our ships apart from ourselves and it makes sense this way.


Otherwise why can a suicide ganker constantly find new crew. No crewman would go anywhere near a capsuleers ship. They are constantly in danger and lose a lot of ships yet the capsuleer always escapes and even if he dies he wakes up somewhere else.

Whats the going rate of pay for that

answer

nothing as ive never paid a isk to anyone.


I suspect that in the case of suicide gank ships that there would be no crew and the ship is running jury rigged automated systems, given that gank boats tend to lack things like shields and armor.
Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#88 - 2011-11-19 03:12:51 UTC
it's my understanding that the NPC versions of the ships have crews.

They were designed to have crews.

They have crew quarters, etc.


HOWEVER, pod-pilot technology comes along, and ships are retrofitted so you can be neurally jacked into the ship and control everything yourself.

https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
Corina Jarr
en Welle Shipping Inc.
#89 - 2011-11-19 03:41:44 UTC
Ris Dnalor wrote:
it's my understanding that the NPC versions of the ships have crews.

They were designed to have crews.

They have crew quarters, etc.


HOWEVER, pod-pilot technology comes along, and ships are retrofitted so you can be neurally jacked into the ship and control everything yourself.

Every non frigate capsuleer ship has a crew. This is well established in the EVE lore.

It seems that fully automated ships larger than a frigate are either too expensive, unreliable, or illegal (or a combination of these).




However, since frigates are automated, we should be able to use the hacking module to override the pod pilots commands.Twisted
Dyner
Brutor Tribe
Minmatar Republic
#90 - 2011-11-19 04:17:06 UTC
*points to all those windows on his ship*

Pretty sure that's and indication that there's a crew....

Honestly, what's wrong with having crew?

Would make the game much more fun to actually have to assemble a crew with talents in things like:

Gunnery
Navigation
Engineering

If anyone played the old browser game "Space Pirates" you understand what I'm getting at.

If not.

Basically, SP had crew you could hire that would affect your ship above it's base traits. You also had Morale and if it went to low...ya..they mutiny :P


Also, the whole "pod pilot" thing is really stupid. Look at the ships...you can CLEARLY make out sections that would be the "Bridge". Why have a bridge? It says in the Tutorial that our "outside view" is from chase camera drones...

Hopefully, with this WiS, they'll revamp some of the lore surrounding how we control these massive ships.

Ooooh, ya...I so want to be able to launch boarding parties and boot people out of their ships; provided they lose the Boarding Fight Pirate


BTW: The human brain is simply not capable; nor will it EVER be capable (unless its size grows) to control a ship the size of anything larger than a Frigate. And if you use the "Well we have super computers running all that other stuff". Then my response is:

WHY THE HELL ARE WE EVEN IN THE SHIPS

They are obviously, then, capable of running completely on their own with only us issuing orders for the A.I. to process.

The "i'm the only one on the ship" is one of the major cons this game has for me.


-anyways, that's my take on it.
Gazmin VanBurin
Boma Bull Corp
#91 - 2011-11-19 04:20:55 UTC
To hit on a few points you brought up, the reason there are so many windows and a visable bridge on all eve ships is because, all the sips where designed first and formost for none capsilier use. they where then converted after their original design for our use.
Morganta
The Greater Goon
#92 - 2011-11-19 04:21:20 UTC
Dyner wrote:
*points to all those windows on his ship*

Pretty sure that's and indication that there's a crew....

Honestly, what's wrong with having crew?

Would make the game much more fun to actually have to assemble a crew with talents in things like:

Gunnery
Navigation
Engineering

If anyone played the old browser game "Space Pirates" you understand what I'm getting at.

If not.

Basically, SP had crew you could hire that would affect your ship above it's base traits. You also had Morale and if it went to low...ya..they mutiny :P


Also, the whole "pod pilot" thing is really stupid. Look at the ships...you can CLEARLY make out sections that would be the "Bridge". Why have a bridge? It says in the Tutorial that our "outside view" is from chase camera drones...

Hopefully, with this WiS, they'll revamp some of the lore surrounding how we control these massive ships.

Ooooh, ya...I so want to be able to launch boarding parties and boot people out of their ships; provided they lose the Boarding Fight Pirate


BTW: The human brain is simply not capable; nor will it EVER be capable (unless its size grows) to control a ship the size of anything larger than a Frigate. And if you use the "Well we have super computers running all that other stuff". Then my response is:

WHY THE HELL ARE WE EVEN IN THE SHIPS

They are obviously, then, capable of running completely on their own with only us issuing orders for the A.I. to process.

The "i'm the only one on the ship" is one of the major cons this game has for me.


-anyways, that's my take on it.


are you sure those are windows?
DarkAegix
Center for Advanced Studies
Gallente Federation
#93 - 2011-11-19 04:24:44 UTC
heeyeyyy CCCPPPS
I DONT LIKE CREWS
THEY MAKE MY RP HURTTT
My BUtt HURTS

REMOVE creweS From EVE cauSE I sSay SO

SCNIRCERELY, the OP.
Morganta
The Greater Goon
#94 - 2011-11-19 04:25:51 UTC
DarkAegix wrote:
heeyeyyy CCCPPPS
I DONT LIKE CREWS
THEY MAKE MY RP HURTTT
My BUtt HURTS

REMOVE creweS From EVE cauSE I sSay SO

SCNIRCERELY, the OP.


drugs r bad mmmkay?
Dyner
Brutor Tribe
Minmatar Republic
#95 - 2011-11-19 04:40:11 UTC
Gazmin VanBurin wrote:
To hit on a few points you brought up, the reason there are so many windows and a visable bridge on all eve ships is because, all the sips where designed first and formost for none capsilier use. they where then converted after their original design for our use.



even T3 ships? P

Pretty sure those are piloted only by Cappies (yes, I said it!).


Morganta wrote:

are you sure those are windows?


Well, doubt they could be anything else...they emit light so they're not part of the "paint job". If you look at the larger ships...like the Charon the first thing that comes to mind is "windows".
Nova Fox
Novafox Shipyards
#96 - 2011-11-19 04:42:31 UTC
Those are not windows they are sensor panels but they double up as a 'view' prot to a video screen correlated on the inside.

All ships in eve are built for non capsullers just the more recent ones are built with the capabilities in the first place instead of retrofitted. Every capsuller in the eve universe is represented by the players exception to the few named NPC ones that you cant seem to kill pernamently and are tougher than normal rats.

Capsuleer technology basically removes deparment heads and chain of commands which on real ships is a massive portion of its crew. So the only crew you have left are 'grunts' and 'expert grunts.'

Though automation technologies the pod does bring this doubles back into non capsulleer ships as well and those ships arent crewless ception to the infested ones.

Also somone has got to man the nanite pumps and tell each and every single pump what exactly they're fixing instead of slapping in glass stucturing isntead of a power conduit. The nanites in eve are pertty stupid in comparison to some of the VIs/AIs

As for all those saying they want to command the ship though a bridge needs to sit down and rethink thier posture.

When you pod jack into a ship, you become the ship. Every bit of damage the ship receives registers as pain. Warp induces a euphoria, you can potentially get motion sick from breakneck manuvers and your semi sub concious thoughts are transmitted to the crew, afterall you are thier master after god.

Luckily your training from concord on the behalf of your empire sponsorship gets you used to the idea of being the ship.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Amro One
One.
#97 - 2011-11-19 04:51:22 UTC
Go read the books moron. It explains everything.
Nova Fox
Novafox Shipyards
#98 - 2011-11-19 05:13:30 UTC
One of the books was pertty bad in retconning i think it was the emperyan age one.

Still the thought of getting pod hacked is scary. o-o I guess another good reason to have crew, somone to take over the ship if the pod captain loses control.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Captain Octanis
Deep Core Mining Inc.
Caldari State
#99 - 2011-11-19 05:20:08 UTC
read empyrean age, it explains how it all works in the story- the pilot in the pod has an intercom system in the ship with cameras too.
Toshiroma McDiesel
Imperial Academy
Amarr Empire
#100 - 2011-11-19 05:55:24 UTC
To OP's question :

Because there will never be Brains without the Brawn's.

I"m not really the Evil One, I'm just his answering service.