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Knowing your enemies CAP?

Author
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#1 - 2011-11-19 02:52:37 UTC
So I watched this fun video,

http://www.youtube.com/watch?v=XrYe_4vHzgE

and was reminded of a question I've wondered a long time, how do you KNOW your opponent's cap level? I could imagine have a vamp and seeing if you get cap from them, but that seems imprecise. ... is it a matter of knowing how much cap you neut and the size of their cap?

I've heard others state in vent/ts about opponent's cap as well, how?
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Katarina Reid
Deep Core Mining Inc.
Caldari State
#2 - 2011-11-19 03:24:39 UTC
when they stop glowing hardeners are off = caped out
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#3 - 2011-11-19 03:26:06 UTC
I understand capping them out, but what about the "knowing" 30% cap?
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Cat Casidy
Percussive Diplomacy
Sedition.
#4 - 2011-11-19 03:30:23 UTC
ship scanner

.

Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#5 - 2011-11-19 03:32:46 UTC
Cat Casidy wrote:
ship scanner


Ship scanner displays current cap levels? or just gives you an idea of how fast they will be eating cap?
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Cat Casidy
Percussive Diplomacy
Sedition.
#6 - 2011-11-19 03:36:21 UTC
It shows the cap level, which is why it's handy to have when you're taking down carriers with a small gang, lets you know where to focus your neut power to make shure none of them can get away

.

Mekhana
The Scope
Gallente Federation
#7 - 2011-11-19 03:48:25 UTC
Neut ship should always have a ship scanner.

Vide longe er eros di Luminaire VII, uni canse pra krage e determiniex! Sange por Sange! Descanse bravex eros, mie freires. Mortir por vostre Liberete, farmilie, ide e amis. lons Proviste sen mort! Luminaire liber mas! 

Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#8 - 2011-11-19 04:02:09 UTC
Mekhana wrote:
Neut ship should always have a ship scanner.


well I'll be damned ...

Is this addition NEW? since 2007/8 ish?


I often fly a curse and iirc ship scanners are mid slots and those are already pretty effing tight.
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Mekhana
The Scope
Gallente Federation
#9 - 2011-11-19 04:07:36 UTC
No a Curse doesn't really need it, since it can cap drain its general prey quite easily.

I mean a neut battleship when you are taking down a capital ship.

Vide longe er eros di Luminaire VII, uni canse pra krage e determiniex! Sange por Sange! Descanse bravex eros, mie freires. Mortir por vostre Liberete, farmilie, ide e amis. lons Proviste sen mort! Luminaire liber mas! 

Tora Oni
Legendary Sidekicks in Space
#10 - 2011-11-19 09:03:17 UTC
Aha.... never knew that. Good question :)
Bad Messenger
Rehabilitation Clinic
#11 - 2011-11-19 14:23:15 UTC
Fitted ship scanner is usually good with small gangs, you can tell if target has cyno or if his fit is somekind of bait etc... also good if you want to ransom people with expensive setups.

Cap level is only one of things it will reveal.
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#12 - 2011-11-19 14:24:52 UTC
Bad Messenger wrote:
Fitted ship scanner is usually good with small gangs, you can tell if target has cyno or if his fit is somekind of bait etc... also good if you want to ransom people with expensive setups.

Cap level is only one of things it will reveal.



Agree for low/null, I fight almost exclusively in holes, but I'm adding scanners to several ships now.

Thanks all
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Mekhana
The Scope
Gallente Federation
#13 - 2011-11-19 15:02:25 UTC
BM is actually right. Having a ship scanner in your fleet can make sure your target doesn't have a cyno to bridge his friends in.

Vide longe er eros di Luminaire VII, uni canse pra krage e determiniex! Sange por Sange! Descanse bravex eros, mie freires. Mortir por vostre Liberete, farmilie, ide e amis. lons Proviste sen mort! Luminaire liber mas! 

OllieNorth
Recidivists Incorporated
#14 - 2011-11-19 17:45:30 UTC
Huh, I never knew this, great thread!
Lord Maldoror
Fairlight Corp
Rooks and Kings
#15 - 2011-11-20 06:57:52 UTC
Thanks for the comments on the vid.

The tool is indeed, as mentioned by many here, a ship scanner. For once in the obtuse world of Eve, it's a module that actually does what it says on the tin Smile

You can see one in action from Zuldjan's POV in Clarion Call 2. There are also several AARs and such that feature screenshots of them, though I don't have the links to hand at this moment. iirc a ship scanner featured prominently in the first battle report I ever wrote in Rooks and Kings, some years ago now.

Information is power in Eve and knowing someone's capacitor level can give you a lot of information about what tasks the target ship can still perform in relation to both itself and its fleet.

For example, I recall the sense of relief when Linkeleo (flying a Bhaalgorn) told me that the titan he was neuting was below the capacitor level needed to fire - just as it was about to shoot a carrier we were relying on for rep during a fleet battle.

dsadasdf
Caldari Provisions
Caldari State
#16 - 2011-11-22 00:50:28 UTC
what would it take, or is it possible for a gang of 15 bs + 4 logi to break a 3 triage archon fleet?
Jack Miton
School of Applied Knowledge
Caldari State
#17 - 2011-11-22 01:58:27 UTC
dsadasdf wrote:
what would it take, or is it possible for a gang of 15 bs + 4 logi to break a 3 triage archon fleet?


depends on how many of those BSs are bhaalgorns ;)
not gonna happen without neuting out the carriers.

There is no Bob.

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Trinkets friend
Sudden Buggery
Sending Thots And Players
#18 - 2011-11-22 07:23:54 UTC
Mekhana wrote:
Neut ship should always have a ship scanner.


Wrong.

Bhaalgorn should always have a ship scanner. Curses and Pilgrims can't afford the spare mid, and aren't likely to stand up to the level of punishment the Bhaal will, ergo, not going to be as useful against carriers in a situation where neuting like all hell is worse than selectively neuting.

For instance, lets take an Archon running two capital RRs. It makes 330GJ/s and it uses 341GJ/s and is basically cap stable. A Curse with 5 medium neuts will cap 137GJ/s. it doesn't matter whether you know what the cap level is, you want all neuts all on all the time, till you see the RR's turn off. Then you want to keep sucking at it forever to keep the cap smacked down because it regens at 330GJ/s even from zero.

A Bhaalgorn with 8 heavy neuts will suck 341GJ/s - taking 238s to suck the carrier dry if the carrier does nothing. If the carrier does something, this time is shortened. If you are shooting multiple caps and keeping the support fleet/logis capped dry, you need to know the cap levels. Plus you have the mids to spare, given you'll be spending big bikkies on the lowslot tank.