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Player Features and Ideas Discussion

 
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SP Remap (update)

Author
Tessen
Stellar Tide
#1 - 2013-11-09 20:11:23 UTC  |  Edited by: Tessen
Hello,

I know the idea is not new, i've read some topics about this idea and they are all locked.
This is the reason why I open a new one.
If you are cons the idea, please read all before raging.

Many cons tell us Skilling system should keep things as they are even if we did a mistake.
I disagree, we have the right to deceive us, and we have the right to seek to correct these errors.
Eve is a (serious) game, game is pleasure, give the right to correct self mistakes is a good thing for fun.

Changing immutable and final things in Eve is not new :
In the past, attributes where definitive 'till remap make this change possible.
Pluging an Implants was definitive (unless you destroy it) 'till Imphomorph Psychology allow us to get several implants sets and localisations.

Eve is not a static game, it is changing and evolving.
Skill points remap is a logical evolution in the game wile ever increasingly player reach undreds of millions SP.

The main debate is not "should it be or not", but is "when does it will come and how".
________________________________________________________________________

How ?

SP remap should have some retrictions :
- It should NOT be possible to remap all SP at once.
- There should be a limitation over time.
- Remaping SP should block remaping Attributes
- Free or payable ?
- How about multiple use ?
- EDIT Skillbooks are lost


1st : SP quantity limitation.
There must be a limit to the number of SP you can remap at once.
Without that, it is like you allow ppl to make an entirely new character. This is not the purpose here : there is char market for that.
I think a limit between 5M and 10M SP per remap should be enough nor too much.

2nd : limitation over time.
Once a year seems to be good. As for attributes remap. (see the following for more about that)

3rd : blocking Attribute remap.
This is a necessity.
Here is an exemple without this limitation : I remap attribute Perception Willpower ; then I train only Per Will skill for a year (every "few years old" ppl do this) ; then I remap SP on any other category. This is not the purpose and this should have some restrictions.
To avoid that, Remap button (wich give one free remap a year) will be used for both Attribute remap AND SP remap.
1 remap available = 1 SP remap OR 1 Attribute remap.
If you use your remap for your Attributes, you'll have to wait a full year before you can remap SP. Simple.

4th : Payable of Free ?
Here i dont realy have an opinion.
Howerver, if it is payable, it should cost a PLEX.

5th : multiple use
It depend how you imagine this tool.
- If you think this is an optimization tool, there should be no limit (personnaly I dont like it).
- If you think this is primarily a right to forget past mistakes, ther should be a flat limits : once for the whole life of a character.
- Or something between : got 2 ideas for that :
1 (my favorite) : Each new remap allow less SP change (10M on 1st time, 8M on 2nd, 6M for 3rd, etc...). 5th remap allow nothing.
2 (hardcore mode) : You can always recover 10M SP (ie you remmove 10M SP from you character sheet), at 1st SP Remap you get 100% SP available ; 2nd time you get 80% available (8M) ; 3rd, 60% (6M) etc. This mean you lose some SP while remaping. At 5th remap, you will lose 100% of the SPs (this is for dumb ppl).

EDIT
6th : Skillbooks loss
There is no way to recover the skillbook from a skill droped to 0 SP.
Think about it before remap.
________________________________________________________________________

As conclusion, I would aswer to ppl who say skilling errors from past made by ancient player is the only way for young pilots to acheive their level.
This is false : a new pilot have 4x more chance to chose his skill wrong. In the past there where less than 100 differents skills ; now there is almost 400 different ones. Youngs players need this SP remap even more thant ancient ones.
More over they get some free remap from the first day.

SP remap is a necessity, not an option.
Thx for reading.

PS : I apologize for my poor English, it's not my native language
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2013-11-09 23:09:41 UTC
Well, I currently have three remaps waiting on one of my characters, and I could use another cap pilot...Roll
ShahFluffers
Ice Fire Warriors
#3 - 2013-11-09 23:22:22 UTC  |  Edited by: ShahFluffers
No.

There is no such thing as "useless" or "wrong" skillpoints. You trained certain skills because you thought they would help you in some way.
If you choose not to use them anymore that does not change the fact that you used them before, reaped the benefits of using them, and can still use them now for the benefits they provide.


Example: I trained mining skills when I was a young player. I gave that up several months in and focused on combat. Three years later I'm now mining again.
In other words; I trained up mining because it gave me an income as a newbie... gave it up because I found PvP more exciting... now I mine again because I like to build my own ships and bait poor suckers looking for an easy kill.
Domanique Altares
Rifterlings
#4 - 2013-11-10 01:20:43 UTC
I'm down OP. A cost of 2 PLEX and loss of 25% of total SP each remap should be a good start.
Mag's
Azn Empire
#5 - 2013-11-10 08:32:12 UTC
It's still no, for all the same reasons. You've not posted anything, that remotely indicates the need for this change.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Karen Avioras
The Raging Raccoons
#6 - 2013-11-10 10:20:42 UTC
I would pay to remove some of my skills (Mining...)
novellus
The Special Snowflakes
#7 - 2013-11-10 12:19:47 UTC
This is one of those controversial subjects that will cease to be controversial when (not if) it rolls out.
Sheldon d'Albion
#8 - 2013-11-10 15:38:03 UTC  |  Edited by: Sheldon d'Albion
Bumping because of the real good idea inside this thread

To be able to change "profession" is really interesting .
For example : you are fed up with the mining stuff , convert your SP into Exploration ,
Industry toon convert to PvP toon etc....

But there should not be any SP limit we can change ,
it would be as if during an attribut remap, you would only be able to change a certain amount of them.
Do it ( even wrongly) and assume the consequences like the curent attribut-remap we have.
Stan Pulsar
32 decembre
#9 - 2013-11-10 15:57:36 UTC
novellus wrote:
This is one of those controversial subjects that will cease to be controversial when (not if) it rolls out.


I think there's no more to say.

Nice idea to have the opportunity to remap attributes and/or skills.
There's no more reason to disagree with since all characters have been standardized a few years ago (character's background means nothing today).

Let opponents do the math for attributs/SP remaps consequence and then you should know how it could works fine ;)