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why do we perpetuate the backwards idea that our ships have crews?

Author
Mukutep
Aliastra
Gallente Federation
#61 - 2011-11-18 19:57:40 UTC
On MY ships the crew is there to lubiricate parts and whatnot, sure, but not like you think. MY ships are more Matrix-esque wherein the crew are batteries. Or perhaps consumables. Their bodies dumped into a chemical furnace that uses the energy as they break down. Or their cells are fused.. whatever.

My ships eat people to make them go.
Zions Child
Higashikata Industries
#62 - 2011-11-18 20:05:30 UTC
Tippia wrote:
Morganta wrote:
I don't care who says its so, it don't make sense

who the heck would sign up for a suicide mission? and in the billions
People who have access to escape pods and who get paid well enough to let their families (and possibly themselves) live a life of luxury from there on.

You have to remember that planetary currency is basically worthless compared to isk, so for a very small amount of isk every family on your ship can essentially be gods planetside. There are also a good deal of escape pods which are fairly effective.

My issue with it, is that it basically means there are hundreds of trillions of pirates, and even larger quantities of people in the Empire regions. Seriously, think of how many people a level four mission kills...
Handsome Hussein
#63 - 2011-11-18 20:10:35 UTC
Morganta wrote:
do you go to a little room with a pod in the center of it and talk to a speaker in a console?
is it like John Carpenter's Dark Star where we open a little hatch and talk to the frozen body of our captain?

+1000 internets for the Dark Star reference. Lore should be altered to reflect this awesome vision. Frozen corpses should be encased in blocks of ice and pods should look like futuristic refrigerators.

Leaves only the fresh scent of pine.

Morganta
The Greater Goon
#64 - 2011-11-18 21:39:23 UTC
Handsome Hussein wrote:
Morganta wrote:
do you go to a little room with a pod in the center of it and talk to a speaker in a console?
is it like John Carpenter's Dark Star where we open a little hatch and talk to the frozen body of our captain?

+1000 internets for the Dark Star reference. Lore should be altered to reflect this awesome vision. Frozen corpses should be encased in blocks of ice and pods should look like futuristic refrigerators.


they could incorporate planet bombs with dust
the lower your skill the more they talk back to you and explode in the bomb bay
Renan Ruivo
Forcas armadas
Brave Collective
#65 - 2011-11-18 21:56:11 UTC  |  Edited by: Renan Ruivo
Morganta wrote:
Who is the DEV who first floated the idea that our ships are crewed?

it makes no sense
every facet of our ship's operations is governed by our skills, not the crew's skills
the podster operates all the weapons, support and defensive systems

lets imagine for a moment that you are a lowly yeoman on a calradi BC and you need to so see the captain about something

do you go to a little room with a pod in the center of it and talk to a speaker in a console?
is it like John Carpenter's Dark Star where we open a little hatch and talk to the frozen body of our captain?

do you see that this makes no sense?
if theres dozens if not hundreds of people running around my ship like its some kind of office building, then why am I sitting in a bucket of goo isolated from, but lording over them like some sort of clone Svengali

really, how was it decided that ships have crews?


That depends on your level of knowlodge about not only the game lore itself, but your overall knowlodge about the operation of heavy duty machinery.

I'm going to go on a limb here and say that you don't have a deep enough knowlodge about the game lore, because your question can be answered by things already included on the chronicles and short stories.


For starters, your ship requires maitenance, like all kinds of machines do. Then you should know that yes pod ships do have crews, but these crews are different from ordinary crews. They are not there to follow YOUR orders, they are there to make sure that the SHIP follows your orders without a hitch. So they do not need to comunicate and work with you.

As an example, you have ammunition. There is no automatic relocation of ammunition from the cargohold to the gun in question. The ship's crew does it. (and yes, this example is from the lore. Can't remember if its from a short story or a chronicle... i think its from the one where a member of the crew sabotaged the ship's ammunition for it to explode when the next shot was fired)

The world is a community of idiots doing a series of things until it explodes and we all die.

Autonomous Monster
Paradox Interstellar
#66 - 2011-11-18 22:18:33 UTC
Zions Child wrote:
Seriously, think of how many people a level four mission kills...


Hmm Straight

Alright, I've just done The Assault on Sisi. Let's run the numbers. I destroyed...

Coreli Guardian Initiate x4
Coreli Guardian Agent x3
Coreli Guardian Spy x2
Coreli Guardian Defender x4
Corelior Cannoneer x3
Corelior Infanty x5
Corelior Sentinel x3
Corelum Chief Infantry x1
Corelum Guardian Chief Watchman x3
Corelum Guardian Chief Patroller x1
Corelum Guardian Chief Infantry x2
Corelatis Squad Leader x11
Corelatis Platoon Leader x3
Core Flotilla Admiral x5
Core High Admiral x3
Core Rear Admiral x5
Core Commodore x3
Core Vice Admiral x1
Core Admiral x1
Core Port Admiral x5

That's thirteen frigates (all of them T2), eleven destroyers, seven cruisers (including six Deimos; that's half a bil in hulls right there), fourteen battlecruisers and twenty-three battleships (including twenty admirals, so either I've just eviscerated Serpentis high command or their command structure is very top heavy).

These are all Gallente hulls, so they all have "lower-range" crew complements, and for the sake of simplicity we'll say that the Serp, as rugged veteran space farers and wanting to make the most of a (presumably) highly constrained manpower pool, can and do make these ships run at peak efficiency, using the lowest possible crew sizes.

So, assuming maximum survival rates, we're looking at

Total 5,436, Killed 2,942, Survived 2,494*.

What this says about Serpentis demographics is a bit trickier. Historically, the military has rarely exceeded 1% or 2% of the total population except in times of total war... in fact**, 1% seems to be rather extraordinary- the average seems to be closer to 0.5% (and I suspect most of those aren't field personnel).

So, potentially, these 5,436 represent something between one and five million people- a largeish modern city or small nation. On the other hand, the Serp are pirates- presumably (hopefully) the military pays for itself***- is a major earner, even. That could allow us to bump the proportions up to five, ten, twenty percent. More, perhaps, if we assume they recruit primarily externally and their demographics are heavily skewed towards unattached young adults with no dependants. So it's possible that these ships represent "only" thirty thousand people or so.

Estimating the total number of pirates killed every day... hmm. Well, there are 35,000 players on Tranq right this very second. If we say that each of them goes out and kills just one battleship, that's three and a half million people dead right there, minimum, and somewhere between thirty five and a hundred and forty million people back at base. Deaths per day is going to be several orders of magnitude above that, easily.

Either the pirates have populations measuring in billions (trillions!), or the empires have populations of many, many trillions and the pirates recruit very heavily from their dispossessed underclasses. Maybe quadrillions, though that is a very silly number even for a high epic space opera.

ALRIGHTY THEN.

*Okay, so, I'm using the "absolute bare minimum" crew numbers as if they were "fully fitted and functional" crew numbers. Unfortunately, we don't have "fully fitted and functional" crew numbers; we can make a fair assumption that they're somewhere between "minimum" and "full capacity", but that's a huge range. Factor of twenty, in some cases. I decided to play it safe and go for a solid lower bound.

**http://en.wikipedia.org/wiki/List_of_countries_by_number_of_troops

***For the piracy to pay for itself, the pirates are going to need to run many successful operations for every one the players blow up, so this doesn't help much. A quick estimate suggests I destroyed something in the region of 3.2 billion isk (...and was paid the princely sum of 24 million... I think I want a raise); how many ships do the Serp need to have out there to make that profitable? (And then- how large does the NPC economy have to be that the pirates can leech this much out of them easily and without crippling them? Shocked)
Gevlin
Pator Tech School
Minmatar Republic
#67 - 2011-11-18 22:24:14 UTC
I don't like knowing I am alone in a large ship... I will loose my humanity

If your ship did not have a crew it would rely solely on drones. With the rogue drone viruse being out there. I need a human crew to make sure my ship does not reject me the pod pilot.

I am extrememly vulnerable from an attack with Inside my ship

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Handsome Hussein
#68 - 2011-11-18 22:44:24 UTC  |  Edited by: Handsome Hussein
Morganta wrote:
[they could incorporate planet bombs with dust
the lower your skill the more they talk back to you and explode in the bomb bay

Anybody entering the CQ could randomly be assaulted by beachball aliens. Yeah...

On-topic, I agree completely. I always envisioned the capsuleer operating their ship in the same way as Cowboy from "Hardwired"

Leaves only the fresh scent of pine.

Daneirkus Auralex
Brutor Tribe
Minmatar Republic
#69 - 2011-11-18 22:46:25 UTC
Autonomous Monster wrote:
Zions Child wrote:
Seriously, think of how many people a level four mission kills...


Hmm Straight

Alright, I've just done The Assault on Sisi. Let's run the numbers. I destroyed...

Coreli Guardian Initiate x4
...
ALRIGHTY THEN.

*Okay, so, I'm usin......


Oh god. Between you and the guy lecturing CCP about the actual mass of stars..
FeralShadow
Tribal Liberation Force
Minmatar Republic
#70 - 2011-11-18 22:49:56 UTC
Autonimous Monster, that's freakin epic. nice job!

The "life insurance" you pay for the people on your ship is included in the purchase price of the ship. Like others have said, ISK currency is WAAAAAAAY more valuable than planetary currency. Thus, it takes a fraction of what we think is "a lot" for a person aboard our ships to live in luxury. Assuming of course that they made it to an escape pod in time. There is a lot of "behind the scenes things", like the person you got the ship escrow from is likely the same person that made sure it had a crew.

As to the bridge thing, I envision myself on the deck of the ship in a chair and the rest of my crew is out in my ship doing their duties. My chair is built into the floor and there is the neural socket cord extending from the floor to my head so I can command the ship while at the same time "be on the bridge" and address people in downtime. When my ship explodes, it's usually very apparent it's going to happen so from the floor surrounding the chair my pod will reach up and envelop me and the chair and fill with fluid very fast to withstand the huge explosion that's shortly to come.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Shivus Tao
Brutor Tribe
Minmatar Republic
#71 - 2011-11-18 22:51:30 UTC
You wonder why NPC ships are so terrible at combat. They're all crewed by normal crews.
SilentSkills
The Scope
Gallente Federation
#72 - 2011-11-18 22:58:58 UTC
Jonni Favorite wrote:
Actually would be cool if your ship had to load up a crew in order to gain full combat readiness. Automatically of course, with some densely populated systems this would be near instant, while remote locations slower, giving a "lost in space" feeling. Add a chance for expert personnel with slight bonuses.

Obviously this type of immersion wouldn't appeal to some of you 3d Galaga players out there like ms puffy lips


Make this suggestion elsewhere.

I don't mean it in a dismissive way. on the contrary
Copy paste this and post all around. Particularly in the ideas and features and let it get some exposure. Your suggestion is one of the few that have quite a bit of merit and sounds cool as hell
Autonomous Monster
Paradox Interstellar
#73 - 2011-11-18 23:11:13 UTC
Daneirkus Auralex wrote:
Oh god. Between you and the guy lecturing CCP about the actual mass of stars..


Hey, once you start using logic on this stuff you can't stop. Which is why I usually prefer not to Blink

SilentSkills wrote:
Make this suggestion elsewhere.

I don't mean it in a dismissive way. on the contrary
Copy paste this and post all around. Particularly in the ideas and features and let it get some exposure. Your suggestion is one of the few that have quite a bit of merit and sounds cool as hell


It's actually a perennial on the suggestion boards. I think there may be a thread in the first few pages of F&I, in fact...

Here we go

https://forums.eveonline.com/default.aspx?g=posts&t=34523
Aldarica
Perkone
Caldari State
#74 - 2011-11-18 23:23:14 UTC  |  Edited by: Aldarica
I've always preferred idea that EVE ships don't have any living soul on board except the pod pilot, where everything else are highly automated systems, nanobots, drones and what not, all connected directly to human mind. Ship would be sort of huge mechanical extension of pod pilot's body. For me, this makes much more sense than actual lore.

That, or Clear Skies 'old school' setup with pilot yelling, running around and getting his hands dirty.
Renan Ruivo
Forcas armadas
Brave Collective
#75 - 2011-11-18 23:51:33 UTC
Aldarica wrote:
I've always preferred idea that EVE ships don't have any living soul on board except the pod pilot, where everything else are highly automated systems, nanobots, drones and what not, all connected directly to human mind. Ship would be sort of huge mechanical extension of pod pilot's body. For me, this makes much more sense than actual lore.

That, or Clear Skies 'old school' setup with pilot yelling, running around and getting his hands dirty.


If it makes sense to you, then you never actually worked aboard a real ship, or with any sort of industrial machinery whatsoever for extended periods of time. =)

Which is OK, most people haven't.

Things decay, and things break. With every shot fired, with every warp tunnel created.. with every cycle for every module the efficiency drops for a certain percentage for a certain reason. Might be metal fatigue, might be a thousand tiny scratches.

And that sort of damage NEVER happen on a constant basis. A computer cannot predict when a specific L connection on a specific component will break. It can, at best, make an 'educate' guess. And on the subject of making educated guesses no computer can replace a living, breathing person.


What some people here suggest is called Artificial Intelligence which is highly illegal by the game's lore.


The pod pilot replaces only the command strutcture not the maitenance crew. You need real people to run the maitenance and the day to day operations of your kilometer long Machariel.

The world is a community of idiots doing a series of things until it explodes and we all die.

Handsome Hussein
#76 - 2011-11-18 23:55:06 UTC
Renan Ruivo wrote:
Things decay, and things break. With every shot fired, with every warp tunnel created.. with every cycle for every module the efficiency drops for a certain percentage for a certain reason. Might be metal fatigue, might be a thousand tiny scratches.

And that sort of damage NEVER happen on a constant basis. A computer cannot predict when a specific L connection on a specific component will break. It can, at best, make an 'educate' guess. And on the subject of making educated guesses no computer can replace a living, breathing person.

I'd like to point out that we have repairers that use nanites to repair armor and structure at a staggering rate. I'm sure a little metal-fatigue is well within the capabilities of the on-board systems to diagnose and repair on a regular basis. There is no need for crew on the magical starships that populate the EVE universe.

Leaves only the fresh scent of pine.

Shivus Tao
Brutor Tribe
Minmatar Republic
#77 - 2011-11-19 00:00:24 UTC
Aldarica wrote:
I've always preferred idea that EVE ships don't have any living soul on board except the pod pilot, where everything else are highly automated systems, nanobots, drones and what not, all connected directly to human mind. Ship would be sort of huge mechanical extension of pod pilot's body. For me, this makes much more sense than actual lore.

That, or Clear Skies 'old school' setup with pilot yelling, running around and getting his hands dirty.


The clear skies setup is more akin to how the non pod piloted ships operate. Except that tempest would have many more than three people operating it. The Magellan in clear skies 3 and the cap fight ends up being quite accurate as game lore goes with the pilots running to their fighters, the hanger crews launching them, etc.
Renan Ruivo
Forcas armadas
Brave Collective
#78 - 2011-11-19 00:04:44 UTC
Handsome Hussein wrote:
Renan Ruivo wrote:
Things decay, and things break. With every shot fired, with every warp tunnel created.. with every cycle for every module the efficiency drops for a certain percentage for a certain reason. Might be metal fatigue, might be a thousand tiny scratches.

And that sort of damage NEVER happen on a constant basis. A computer cannot predict when a specific L connection on a specific component will break. It can, at best, make an 'educate' guess. And on the subject of making educated guesses no computer can replace a living, breathing person.

I'd like to point out that we have repairers that use nanites to repair armor and structure at a staggering rate. I'm sure a little metal-fatigue is well within the capabilities of the on-board systems to diagnose and repair on a regular basis. There is no need for crew on the magical starships that populate the EVE universe.


Not really. The problem lies in diagnosing like i said before.

That is the reason why normal frigates are crewed, and why pod frigates are not. The ship is small enough for the on-board systems to keep track of everything going on every cubic centimeter of the ship, and take the proper actions when necessary.

Is it possible to do it in kilometer long battleships? Yes. Is it is. Is it cheaper than using a living crew? No, it is not. Is it more cost-effective, then, to use a live crew? Obvioulsy, it is.

The world is a community of idiots doing a series of things until it explodes and we all die.

Handsome Hussein
#79 - 2011-11-19 00:11:10 UTC
Renan Ruivo wrote:
Not really. The problem lies in diagnosing like i said before.

Not really. A human crew will be slower and will use the same tools that a computer crew would. A human would probably use some "intuition", but there is no reason why a repair crew couldn't inspect the ship while docked. In space, where capsule ships are used and abused in ways that no sane person (aside from an immortal) could even imagine, automated systems are perfectly fine. Especially considering that a ship can essentially be rebuilt from scratch during combat.

Leaves only the fresh scent of pine.

London
Center for Advanced Studies
#80 - 2011-11-19 00:19:16 UTC
Read the chronicals and novels. Ships have crews.