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[Proposal] War Dec Corp Jumping Fix

Author
MNagy
Yo-Mama
#1 - 2011-11-18 15:31:01 UTC
Too many times a war dec is created against a corp, and the actual target(s) jump to a different corp that is not war dec'd.

I propose that once a war dec is active (after the 24 hours),
either:

1) Nobody can leave the corp till the war is over
or
2) You cannot leave the corp for a cooldown period of something like 7-14 days.

People can join the corp as much as they want. But you just cant 'take apart a corp" this week, and re-assemble it next week.

Without a change like this, someone can always hide from any war dec anytime.
If someone never wants to get war dec'd then they should join an npc corp.


M.
Mara Villoso
Long Jump.
#2 - 2011-11-18 16:50:57 UTC
Mara Villoso wrote:
Have you ever heard the expression, “You can lead a horse to water, but you can’t make him drink”? The fundamental issue here is that some people just don’t want to fight. The devs and GMs and mercenaries may wish otherwise and may seek to find ways to force the issue, but those efforts are doomed to failure.

If a dec mechanic locked a corporation into an alliance (or out of one) and locked every single member into that corporation for the duration of the war, it would only lead to people leaving the game. The only result of a push to force people to PvP is that there will be no PvP from those people. It’s just not going to happen. Just like its not happening now, just like it hasn’t been happening for years. The change to wardec policing changes nothing in practice. Those people were always avoiding the decs. The only people affected by hisec wardecs are those with an attachment to their corp name, those with a POS that can’t be taken down quickly, and those who don’t know better. That’s it.

CCP should spend a little time gathering information from those players about why they don’t want to fight. Or under what conditions they would.

At the end of the day, this is what we’re really talking about when we’re talking about wardec shields and evasion. Like it or not, you can lead a carebear to war, but you can’t make him fight.


Mara Villoso wrote:
Wardecs have always been and will always be pointless. As long as they follow the corp and not the player, they can and will be evaded. In effect, this means wardecs affect only people who care about their corp name, have a POS they can't take down quickly, and the clueless. Any change to wardecs that makes them against individuals will lead to those people leaving the game. They don't want to fight. They aren't going to fight. There is nothing you or CCP can do to make them. Period. The End. There is no fix for wardecs. Just get rid of them.
Ganking is, was, and will always be the only way to get individuals.

The only failing of the change to wardec policing by the GMs is POS destruction. The only solutions that are needed are ones that make POS bashing in hisec possible.

Whenever I hear about extending decs to individual pilots, I just shake my head in amazement. What is it that you think will happen? People avoid decs for a reason. They're not interested in fighting. So what happens when the war gets tagged on to the character? Do these people magically decide to change several year's worth of behavior and playstyle and come out with guns blazing? The potential for never ending griefing that goes with putting decs (or kill rights) on individuals is simply too great and its effect is all too predictable.

If you want to kill something, get your ass to losec/nosec. PvP'ers in hisec are making a paradoxical argument: they want to kill whomever they please, but they don't want non-consensual PvP from anyone else. Choose one or the other; you're either for non-consensual PvP for all or for none.

Quoting myself from similar threads.
Drake Draconis
Brutor Tribe
Minmatar Republic
#3 - 2011-11-18 17:19:29 UTC
MNagy wrote:
Too many times a war dec is created against a corp, and the actual target(s) jump to a different corp that is not war dec'd.

I propose that once a war dec is active (after the 24 hours),
either:

1) Nobody can leave the corp till the war is over
or
2) You cannot leave the corp for a cooldown period of something like 7-14 days.

People can join the corp as much as they want. But you just cant 'take apart a corp" this week, and re-assemble it next week.

Without a change like this, someone can always hide from any war dec anytime.
If someone never wants to get war dec'd then they should join an npc corp.


M.


1: Stupid...very stupid. How the hell can you purge a "spai" inserted prior to wardec declaration.... many have proposed extending war dec period beyond that... which would be the only way I'd allow this suggestion to fly. Otherwise count it burned,trashed,crushed.

2: Again....while its good intended...CEO's should have the right to fire anyone who is a "spai" in their midst during a war dec.

Infilitration is a valid and legiitmate business.... this would give them a great deal of power... I'm sure youll get tons of support for it. But common sense says..nay..scerams...no.

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MNagy
Yo-Mama
#4 - 2011-11-18 19:31:34 UTC
Drake Draconis wrote:


1: Stupid...very stupid. How the hell can you purge a "spai" inserted prior to wardec declaration.... many have proposed extending war dec period beyond that... which would be the only way I'd allow this suggestion to fly. Otherwise count it burned,trashed,crushed.

2: Again....while its good intended...CEO's should have the right to fire anyone who is a "spai" in their midst during a war dec.

Infilitration is a valid and legiitmate business.... this would give them a great deal of power... I'm sure youll get tons of support for it. But common sense says..nay..scerams...no.


I never thought of it from a "spy" point of view. You are correct, the above idea would not work in that case.

M.
Drake Draconis
Brutor Tribe
Minmatar Republic
#5 - 2011-11-18 19:50:37 UTC
MNagy wrote:
Drake Draconis wrote:


1: Stupid...very stupid. How the hell can you purge a "spai" inserted prior to wardec declaration.... many have proposed extending war dec period beyond that... which would be the only way I'd allow this suggestion to fly. Otherwise count it burned,trashed,crushed.

2: Again....while its good intended...CEO's should have the right to fire anyone who is a "spai" in their midst during a war dec.

Infilitration is a valid and legiitmate business.... this would give them a great deal of power... I'm sure youll get tons of support for it. But common sense says..nay..scerams...no.


I never thought of it from a "spy" point of view. You are correct, the above idea would not work in that case.

M.



HOWEVER.

Extend the duration of said member's war dec period and its not such a bad idea.

But its got a flaw in its root form. and even tehn....not many people like the possible exception even then.

Sorry If I sounded gruff.... I see these proposals ALL THE TIME.

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Katarina Reid
Deep Core Mining Inc.
Caldari State
#6 - 2011-11-18 20:13:35 UTC
how about if u leave a corp during a war u can only join npc corp for 1-2 weeks. bears can bail but will have to put up with npc tax.
Drake Draconis
Brutor Tribe
Minmatar Republic
#7 - 2011-11-18 20:31:10 UTC
Katarina Reid wrote:
how about if u leave a corp during a war u can only join npc corp for 1-2 weeks. bears can bail but will have to put up with npc tax.



If you honestly think NPC Tax is as evil as you imply it to be....you have alot to learn about "carebearing"

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MNagy
Yo-Mama
#8 - 2011-11-18 20:56:35 UTC
Drake Draconis wrote:
Katarina Reid wrote:
how about if u leave a corp during a war u can only join npc corp for 1-2 weeks. bears can bail but will have to put up with npc tax.



If you honestly think NPC Tax is as evil as you imply it to be....you have alot to learn about "carebearing"


I think Drake Draconis is right....

There is no fix ( I can think of right now ) because the fix causes more problems.
and... If a fix causes a new problem... its not a fix, and why add more bugs or problems into the game.

I agree with you Drake.

Cheers'

Thanks for your input.
Drake Draconis
Brutor Tribe
Minmatar Republic
#9 - 2011-11-18 21:10:32 UTC
MNagy wrote:
Drake Draconis wrote:
Katarina Reid wrote:
how about if u leave a corp during a war u can only join npc corp for 1-2 weeks. bears can bail but will have to put up with npc tax.



If you honestly think NPC Tax is as evil as you imply it to be....you have alot to learn about "carebearing"


I think Drake Draconis is right....

There is no fix ( I can think of right now ) because the fix causes more problems.
and... If a fix causes a new problem... its not a fix, and why add more bugs or problems into the game.

I agree with you Drake.

Cheers'

Thanks for your input.


War Dec is like an elaborate chinese puzzel.

All camps have valid points....but every solution they come up with...always tilts the balance agianst the oposition.

It is a ncessary evil....and this is why I don't really propose anything to attempt to conqure.


The only concern I have is the ease of renewing war-decs or continually issuing them every time one ends.

But that's not really a major issue as it doesn't happen as often as I thought it would/have.

Oh and your welcome...again..sorry for gruffness. Its a habbit of a troll X)

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E man Industries
SeaChell Productions
#10 - 2011-11-18 21:27:36 UTC
Even if you leave a wardec'ed corp you shoudl retain the war target status and be attackable.

Less corp jumping but corp can purge spies.
Drake Draconis
Brutor Tribe
Minmatar Republic
#11 - 2011-11-18 21:39:18 UTC
E man Industries wrote:
Even if you leave a wardec'ed corp you shoudl retain the war target status and be attackable.

Less corp jumping but corp can purge spies.


Honestly...I don't have any misgivings over that particular point.

Would solve some of the evasion problems.

Even with Corps jumping from alliances to evade war-decs.


But balance mechanics would have to be carefully wheighed as I'm sure someone will bring up a valid counter-point short of whining about "fairness".

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Mara Villoso
Long Jump.
#12 - 2011-11-18 22:05:12 UTC
Drake Draconis wrote:
E man Industries wrote:
Even if you leave a wardec'ed corp you shoudl retain the war target status and be attackable.

Less corp jumping but corp can purge spies.


Honestly...I don't have any misgivings over that particular point.

Would solve some of the evasion problems.

Even with Corps jumping from alliances to evade war-decs.

But balance mechanics would have to be carefully wheighed as I'm sure someone will bring up a valid counter-point short of whining about "fairness".

Anything that locks individuals into a wardec will lead to them leaving game. Its also incredibly ripe for griefing, which is exactly why they don't allow it now. The most likely outcome of these changes is obvious: people will just not join a corp. There is no real advantage to corps as it is, with the exception of POS anchoring. Get it through your heads. The people who don't want to fight aren't going to. Nothing you do or say is going to change that. If they're backed into a corner, they're going to quit the game. Any change is going to have deal with that fundamental reality.
Endovior
PFU Consortium
#13 - 2011-11-18 22:48:28 UTC
I'd suggest that, in a revision to the system, implement a cooldown time on how long it takes before someone's allowed back into a given corp after leaving it. A week ought to cure the abuses on that end, I think, since that's also the standard dec timer. Of course, the POS-type stuff is corp assets, not personal. You can all bail on the corp to save yourselves, but in doing so, you abandon your corp resources to your enemies. Given that it's those resources that they're after...

The corp/alliance thing is a separate issue entirely, but one more easily fixed. If a corp with an active wardec associated with it joins an alliance, then sure, the alliance is part of the dec... but it's still tied to the corp, not the alliance. If the corp drops alliance right after, then the dec's still tied to them, instead of being left with the alliance. Between that, and sorting out a few of the billing timing issues on mutual/non-mutual wardecs, that'll be the end of decshields, and good riddance.
Drake Draconis
Brutor Tribe
Minmatar Republic
#14 - 2011-11-18 23:02:36 UTC
Mara Villoso wrote:
Drake Draconis wrote:
E man Industries wrote:
Even if you leave a wardec'ed corp you shoudl retain the war target status and be attackable.

Less corp jumping but corp can purge spies.


Honestly...I don't have any misgivings over that particular point.

Would solve some of the evasion problems.

Even with Corps jumping from alliances to evade war-decs.

But balance mechanics would have to be carefully wheighed as I'm sure someone will bring up a valid counter-point short of whining about "fairness".

Anything that locks individuals into a wardec will lead to them leaving game. Its also incredibly ripe for griefing, which is exactly why they don't allow it now. The most likely outcome of these changes is obvious: people will just not join a corp. There is no real advantage to corps as it is, with the exception of POS anchoring. Get it through your heads. The people who don't want to fight aren't going to. Nothing you do or say is going to change that. If they're backed into a corner, they're going to quit the game. Any change is going to have deal with that fundamental reality.


That would be a valid coutnerpoint I was referring to.

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MNagy
Yo-Mama
#15 - 2011-11-19 05:42:00 UTC
Drake Draconis wrote:


Oh and your welcome...again..sorry for gruffness. Its a habbit of a troll X)


I never took it as gruffness... a 'fair' conversation is all I was looking for.
Goose99
#16 - 2011-11-19 05:59:41 UTC
1) move to null
2) shoot ppl
3) profitCool
Smiling Menace
The Scope
Gallente Federation
#17 - 2011-11-19 13:57:19 UTC
Mara Villoso wrote:
Mara Villoso wrote:
Have you ever heard the expression, “You can lead a horse to water, but you can’t make him drink”? The fundamental issue here is that some people just don’t want to fight. The devs and GMs and mercenaries may wish otherwise and may seek to find ways to force the issue, but those efforts are doomed to failure.

If a dec mechanic locked a corporation into an alliance (or out of one) and locked every single member into that corporation for the duration of the war, it would only lead to people leaving the game. The only result of a push to force people to PvP is that there will be no PvP from those people. It’s just not going to happen. Just like its not happening now, just like it hasn’t been happening for years. The change to wardec policing changes nothing in practice. Those people were always avoiding the decs. The only people affected by hisec wardecs are those with an attachment to their corp name, those with a POS that can’t be taken down quickly, and those who don’t know better. That’s it.

CCP should spend a little time gathering information from those players about why they don’t want to fight. Or under what conditions they would.

At the end of the day, this is what we’re really talking about when we’re talking about wardec shields and evasion. Like it or not, you can lead a carebear to war, but you can’t make him fight.


Mara Villoso wrote:
Wardecs have always been and will always be pointless. As long as they follow the corp and not the player, they can and will be evaded. In effect, this means wardecs affect only people who care about their corp name, have a POS they can't take down quickly, and the clueless. Any change to wardecs that makes them against individuals will lead to those people leaving the game. They don't want to fight. They aren't going to fight. There is nothing you or CCP can do to make them. Period. The End. There is no fix for wardecs. Just get rid of them.
Ganking is, was, and will always be the only way to get individuals.

The only failing of the change to wardec policing by the GMs is POS destruction. The only solutions that are needed are ones that make POS bashing in hisec possible.

Whenever I hear about extending decs to individual pilots, I just shake my head in amazement. What is it that you think will happen? People avoid decs for a reason. They're not interested in fighting. So what happens when the war gets tagged on to the character? Do these people magically decide to change several year's worth of behavior and playstyle and come out with guns blazing? The potential for never ending griefing that goes with putting decs (or kill rights) on individuals is simply too great and its effect is all too predictable.

If you want to kill something, get your ass to losec/nosec. PvP'ers in hisec are making a paradoxical argument: they want to kill whomever they please, but they don't want non-consensual PvP from anyone else. Choose one or the other; you're either for non-consensual PvP for all or for none.

Quoting myself from similar threads.


This is where we should start looking before trying to force people into actions they just don't want to take.

I think the main problem for hi sec wars and the reason why so many will not fight is there's just no gain and no point.

Why fight when you stand to losing ships and gain nothing in return?

People in hi sec aren't there for the 'good fights' except the griefers and they really should go to low/null if they want good fights.