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Mini PVP mission - Your Input Requested.

Author
MNagy
Yo-Mama
#1 - 2011-11-18 20:53:04 UTC
Most level 4 mission runners would tell you that their missions are predictable. Every level 4 mission has a certain ship that is either
a) a trigger
b) a scramming ship
c) the mission completion ship
d)... so on.

Here is the idea for a new pvp mission type:

Imagin you get a mission from your level 4 agents (mini PVP).
This mission would give you 2 primary restrictions...
1. Ship class type. These missions would make you HAVE TO use (for example) a frigate ship.
2. Would be a 'Timed' mission (I'll explain this shortly)...

These type of missions would only ever make you REQUIRE to use a small ship such as a Frigate or a Destroyer. (The Cheap little ships we used when we first started and thought the game was really exciting).
The mission would give you a "keycard" for your jumpgate. (explained below).

Now, you go to your agent and they offer up this mission. You accept.
It gives you a keycard for activating a warp gate for co-ordinates of a 1.0 or a 0.9 SOL near you.

So you get your frigate ship all pvp'd up and fly to the system.

Now, someone else is getting missions from their agent and they are offered up a mini pvp mission (Frigate Ship Class) type and they accept it.
Upon acceptance both parties missions are now linked up.... and both parties get a notification email saying they have 15 minutes to get to the beacon.

When the missioners fly up to the warp gate and "Jump", the jumpgate hurles them to the beacon (within about 30km random). That way whoever gets there first isnt 0 meters away from them. Since the Jumpgate requires your keycard, nobody else can come and remote rep or anything. It's a pure 1 vs 1 battle.

The 2 missioners fight to the death. SHIP ONLY. NO PODDING. If you pod, that is why the mission is in a 1.0 or 0.9 system. Your standing will take a massive hit and also regular pirates in the game would not be able to sneak into these systems to do combat as concord would catch them.

As soon as one of the missioners ships blow up both parties get a SUCCESSFUL mission. Since a ship at anytime can warp off during a mission - you better fit a warp scrambler on your ship - otherwise they can go repair and come back.

Since the mission chose the Ship Class - you choose the fit. If you want to T1 fit it, T2, or Faction fit it. Go ahead. Fit it to what you think you will have fun with. it's your dime. If you want to come with a T2 version of the small (Frigate) for example - again - go ahead... its ur dime. To fit a ship like this is so cheap, the mission being worth 5mill in isk + LP is most likely plenty. But the payout would be based on a T1 version.

Since both parties get a "Successful Mission", the winner of the battle gets technically your Loot and a killmail.

Why the timer? (I mentioned above)...
Lets say you accept a mini pvp mission and nobody else is mission running or nobody else accepts that mission. The mission would give you a "Successful Mission" if in 15 minutes no opponent could be found.
When both parites do accept and only 1 shows up (flys thru the gate)... the other gets a failed mission in the aloted 15 min and you get a successful one.

When in this special pvp room that you can only get to with the gate, fleet bonus's do not work. That way its a fair 1 vs 1 battle.

If thes missions are popular among mission runners - later ccp can add some more variety such as mini 2vs2 mission and stuff. (lets start off small first).

1. Players get to experience pvp in a somewhat safe environment. This may actually give some players some experience and later they may be inclined to go to Lowsec or Null to check it out.
2. Since fitting these tiny beginner ships cost virtually nothing to a Level 4 mission runner, I am assuming any mission runner would happily accept this expense. I know I would.
3. Sometimes even I am looking for some quick pvp battle (cause I only have about 30 min to an hour to play ) and roam through ls or even gatecamp and wait for someone to jump through. I would rather accept a mini pvp mission KNOWING I would have fun in the small amount of time I have to play even if I lose my tiny built ship.
4. You get to battle your same class of ship type but not necessarily the same races ship type. Whatever the other guy fits for battle is fair game. You get a neat little experience and also the knowledge of how to properly keep fitting a better pvp ship without the worry of being podded. (The worry is still there but i'd accept this risk).
5. If a mission runner doesnt want to run this type of mission - they can decline it just like the rest of them.

So the quetions are:
1. Any constructive input you have?
2. You as a mission runner - would you like / or accept these types of mission too?

Cheers'

M.
Dunkler Imperator
Imperial Academy
Amarr Empire
#2 - 2011-11-18 20:57:54 UTC
Why?



Just go to low-sec
Or Null
Or WH
OR wardec some1

Lot's of ways to pvp Without wasting dev time.

MNagy
Yo-Mama
#3 - 2011-11-18 21:03:02 UTC
Dunkler Imperator wrote:
Why?



Just go to low-sec
Or Null
Or WH
OR wardec some1

Lot's of ways to pvp Without wasting dev time.



Because if your life becomes as busy as mine does and you want some 'quick pvp'... I do not have many options.

I can fly to low sec only to get into a 5-1 battle and perhaps be podded.

This way I can have a quick pvp battle - a bit safer because of the podding in hs and log off eve and go do real life stuff.

The only alternative is to do stagnant missions, or not even log off and let my account expire till I actaully have time to play.

My solution brings pvp to HS people.... that one day will want to go to LS and pvp or even Null... and brings a fair battle to test out fits against total strangers.

LS you also lose standings...

Not everyone has time everyday to LS roam for hours.
Dunkler Imperator
Imperial Academy
Amarr Empire
#4 - 2011-11-18 22:44:30 UTC
try the test server then.
Risk free Quick pvp.
SilentSkills
The Scope
Gallente Federation
#5 - 2011-11-18 22:50:22 UTC
too much work for a very select, and small group of players. Plus all the above posters have said
Vincent Athena
Photosynth
#6 - 2011-11-18 22:56:04 UTC
Ive always thought there should be more ways to get pvp in whats supposed to be a pvp game. This sort of battle arena would be one way. Also,video of the combat site could be broadcast , and people could be given the opportunity to watch to bet on the outcome of battles. Might even be worthwhile Incarna content for establishments; you go to a bar, sit with friends or enemies, and bet on the fights.

I think the main negative with ideas like this is it might not increase PvP, just move it from the unpredictable realm of low and null into these arenas. The result would be even less action in low and null.

Know a Frozen fan? Check this out

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ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#7 - 2011-11-19 01:10:31 UTC
Here is my input, post ideas in Features and Ideas not General Discussion

Now, more than ever, we need a dislike button.

Harlot Hohannson
Eye on Wang Poo
#8 - 2011-11-19 01:14:08 UTC
Thats the most long winded "I want instanced PVP fights and complete immunity from risk" post I have ever read. Congratulations I guess? It's still a dumb idea and would discourage genuine PVP, particularly solo with is already a dying art.
Mrs Sooperdudespaceman
Doomheim
#9 - 2011-11-19 01:34:19 UTC
Just get your own neutral booster alt and RR alt if you want to solo. Big smile
MeestaPenni
Mercantile and Stuff
#10 - 2011-11-19 01:37:41 UTC
Harlot Hohannson wrote:
would discourage genuine PVP, particularly solo.


Wut? Did you read it?

I am not Prencleeve Grothsmore.

mkint
#11 - 2011-11-19 01:38:31 UTC
1) this is the wrong sub forum.

2) people saying it stops regular pvp are being reactionary. The group who would use such mechanics are people who are not nor ever will be pvp targets otherwise. And if it does cut back the non existant solo pvpers that you want to gank with your sc blobs doesn't that suggest something is fundamentally wrong with the games pvp as is?

I would modify your rules though. Probably stricter fitting requirements but only the winner gets paid. Maybe environmental effects to keep things fresh.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

MNagy
Yo-Mama
#12 - 2011-11-19 02:19:33 UTC
mkint wrote:
1) this is the wrong sub forum.

2) people saying it stops regular pvp are being reactionary. The group who would use such mechanics are people who are not nor ever will be pvp targets otherwise. And if it does cut back the non existant solo pvpers that you want to gank with your sc blobs doesn't that suggest something is fundamentally wrong with the games pvp as is?

I would modify your rules though. Probably stricter fitting requirements but only the winner gets paid. Maybe environmental effects to keep things fresh.


My only reasoning that the loser had a successful missoin ( yes - maybe not get paid ) but a successful mission was so that the pvp was attempted, and because the age of the toon technically doesnt matter. So even though a 2007 player will smoke a 2011 player, at least both had fun, and the 2011 player got some action on how things can go horribly wrong.

Large Collidable Object
morons.
#13 - 2011-11-19 02:27:25 UTC
As written in the OP, I wouldn't support it - would be nice if incorpaorated into the tutorial missions, but I doubt there would be enough people doing those at any given time so matching them would be an issue.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
mkint
#14 - 2011-11-19 03:10:24 UTC
Large Collidable Object wrote:
As written in the OP, I wouldn't support it - would be nice if incorpaorated into the tutorial missions, but I doubt there would be enough people doing those at any given time so matching them would be an issue.

I disagree. Mission hub systems are plenty busy when eve is not dying. If the mission paid enough people would give it a shot. His suggestion limits exploiting as well. There probably could do with some adjusting of mission denial rules as well. The system could be enhanced by objectives like using a hacking module or something. It would be hilarious if these highsec missions got tied to sov somehow and nullbears paid the reward or suffered.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Alara IonStorm
#15 - 2011-11-19 03:26:58 UTC
Harlot Hohannson wrote:
instanced

That word does not mean what you think it means.

@OP I like the general idea but a Group option like AT would be cool as well. I like the idea of PvP w / o needing Warp Disruption Mods making an entirely new set of fits viable for this.

Overall a fun idea for casuals.
FeralShadow
Tribal Liberation Force
Minmatar Republic
#16 - 2011-11-19 03:38:24 UTC
As someone who doesn't run missions, I think this would be a great way to get people to get valuable pvp experience. They may be too nervous or simply haven't tried it, but it'd be a great way while keeping risk low and giving out some reward even to the losers.

The goal here, guys, is to bring pvp to people who would not usually participate. Every pilot who then decides that they like pvp and want to participate will make everybody else's experience that much richer.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

ASadOldGit
Doomheim
#17 - 2011-11-19 04:21:06 UTC
FeralShadow wrote:
As someone who doesn't run missions, I think this would be a great way to get people to get valuable pvp experience. They may be too nervous or simply haven't tried it, but it'd be a great way while keeping risk low and giving out some reward even to the losers.

The goal here, guys, is to bring pvp to people who would not usually participate. Every pilot who then decides that they like pvp and want to participate will make everybody else's experience that much richer.


Exactly. I would like to do something like the Agony PvP class, but it means moving to a distant location, and working to someone else's schedule. I also don't have access to a corp for 1 on 1 training (yet). My play-time during the week is 1 hour before downtime, and then it's bedtime - I don't have a lot of options.

If there was a "training ground" of sorts, that I could drop into whenever I wanted, I'd be more inclined to do so.

To those who are against the idea, if the first few experiences at PvP result in the new guy being swamped by 10-20 dickheads, they're just going to stay in high-sec and do their own thing. Oh wait, they already do!Roll

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ASadOldGit
Doomheim
#18 - 2011-11-19 04:26:39 UTC
MNagy wrote:
My solution brings pvp to HS people.... that one day will want to go to LS and pvp or even Null... and brings a fair battle to test out fits against total strangers.


I suppose to prevent abuse, you could limit the number of missions they could do to 100-200 or so - just enough to get them hooked on PvP and seek out low/nullsec.

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Morganta
The Greater Goon
#19 - 2011-11-19 04:33:03 UTC
gank missions

you get routed by your agent to a "rogue pod pilot" vandalizing local asteroids Twisted
Daneirkus Auralex
Brutor Tribe
Minmatar Republic
#20 - 2011-11-19 05:35:15 UTC
i actually like this idea.
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