These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Balancing High Sec suicide ganking by Hull Value - a realistic approach

First post
Author
Darth Kilth
KarmaFleet
Goonswarm Federation
#441 - 2013-11-08 15:38:51 UTC
Morrigan LeSante wrote:

And finally, just because people "dont" doesn't mean they cant. That you make a choice to leave yourself open to other peoples actions is your choice. You exercise the choice to not defend yourself to the maximum possible degree in the aim of efficiency. That is your choice, I suggest you start to learn to live with the consequences of your choices.

This point can't be stated enough, to many people out there are seriously convinced that their PVE fitted boats should survive ganks, or ganks against such boats should be punished more.
It's a silly notion, people make choices, these people choose efficiency when they mine or PVE and those choices have consequences, deal with it.

Can't handle the consequences of your choices? Maybe you should play something that doesn't have any of that, something that holds your hands and tells you it's okay to fail, like WoW or Hello kitty online.
Velicitia
XS Tech
#442 - 2013-11-08 15:40:42 UTC  |  Edited by: Velicitia
Freedom Equality wrote:
Morrigan LeSante wrote:
Freedom Equality wrote:

Doesn`t change the fact that it is stupidly cheap to gank someone right now.



Show me a cheap way to take out a 300k EHP rokh please.


Dude... stop saying crap here. When was the last time someone did missions in a buffer fit Rokh, or in a Rokh for that matter.

Golem, CNR, Paladin, Vargur have about 60k EHP with omni tanking.(with 3 invul/eanm) That`s the REAL EHP a Mission Ship has with a Mission Fit, not some bait fit designed to get as much EHP as possible.

And i can show you several cheap ways to take them out.



So I checked out that Rattlesnake linked a page or two ago... 130k EHP Omni with the tank active (593 peak recharge/sustainable DPS). If it was overheated, you're up to 152k Omni (726 peak recharge/sustained DPS). The majority of the damage was from cats, so "antimatter", so only 137k EHP (heated) ... now, the most glaring omission I see on the fit is that there is no damage control.

If that was added (in place of a SPR), the EHP against antimatter Jumps up to 174 k EHP (heated, 630 max regen). That's 37,000 EHP FROM ONE MODULE ... swap around and use 3x SPR + DCU, you're still at 174k EHP, but have a 727 max regen.

Assuming omni + DCU
active -> 166k EHP / 678 regen
heated -> 191k EHP / 829 regen


All numbers above using the standard "All 5" comparison character in Pyfa.

Checking a Golem with nothing but invulns, I get 68k EHP +DCU = 91k.

You really need to work on your core skills mate.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Anya Klibor
Native Freshfood
Minmatar Republic
#443 - 2013-11-08 17:08:14 UTC
Tom Dirtdiver wrote:
what was my comment in local, as you hit me with your lil fleet? i said lol. no crying no tears. its okay.

im not in tears, and im not angry about the ship loss.

You cant do anything about lil kids having a great mouth only in the internet, so be it.

But the progress behind this is clearly, they are all bored and looking for some fun. You can read it clearly between the lines. So there is not the profession of Pirates here, only lil gankers who needs for their personnel fun to ruin other ppls day. And this is, whats going wrong.

And the worst thing is, most ppl defending them out of wrong reasons... There are no Pirates, they dont life out of it, they only being alts or bored mains who have Money, Power and much Time to spend.


We need a Solution who allows Pirates do the bad work, but makes this lame ganking worth for nothing.

Thats why i say, all HighSec kills should be deleted from any Killboard. No more ************ on a helpless Indy kill. No more enjoyment for a Venture kill, and plz, dont say, he only need to fit it right. xD

Faction Standing loss each kill = 0.25
Security Standing loss each Kill = 0.5 - 0.75

With negative Security Standing more than -0.5 you are not alowed to Dock on Stations...

capsule Kill in HighSec gets you Character ban for some days, like jail time for murder...


Numbers are not this relevant, changes need to be done, but im not really in the mood before work to calculate. ;)

But i love to see some real intentions on this Topic, not the usual empty phrases how you can avoid ganking or the gankers himself.


Relevant GIF

Leadership is something you learn. Maybe one day, you'll learn that.

Teckos Pech
Hogyoku
Goonswarm Federation
#444 - 2013-11-08 17:16:31 UTC
Freedom Equality wrote:
Astroniomix wrote:
Quote:
Kirimeena D'Zbrkesbris wrote:


xD i hope you see the pointless point in your argument.

Assuming that you can freely attack any character with sec. of -5 and less, you pointless point is even more pointless.

But i clearly see why you butthurt: http://eve.battleclinic.com/killboard/killmail.php?id=21015260


There is an epic story to this that I'm not aware of yet.

You clearly did something to draw their ire because that was NOT a profitable gank.

It's still funny though.


He did nothing. If you look at their kills they killed a Kronos earlier that didn`t have much on it either.

My guess is they are doing it for fun. And that is exactly why this system needs to be changed.

Griefing has become so cheap they can afford to just do kill after kill, and as you can notice the victim has no chance.

So dear CCP, will you allow this griefing to continue or will you stop it?


Not true that Kronos had a nice bit of loot on it and using the rule you have been screeching about (total isk value - hull value)/2 that could have been a profitable gank...just barely. And if the Federation Navy Magnetic Field Stabilizer and the Corpus C-Type Large Armor Repairer had both dropped, it would have been very profitable.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Freedom Equality
Brutor Tribe
Minmatar Republic
#445 - 2013-11-08 17:17:42 UTC
Velicitia wrote:
Freedom Equality wrote:
Morrigan LeSante wrote:
Freedom Equality wrote:

Doesn`t change the fact that it is stupidly cheap to gank someone right now.



Show me a cheap way to take out a 300k EHP rokh please.


Dude... stop saying crap here. When was the last time someone did missions in a buffer fit Rokh, or in a Rokh for that matter.

Golem, CNR, Paladin, Vargur have about 60k EHP with omni tanking.(with 3 invul/eanm) That`s the REAL EHP a Mission Ship has with a Mission Fit, not some bait fit designed to get as much EHP as possible.

And i can show you several cheap ways to take them out.



So I checked out that Rattlesnake linked a page or two ago... 130k EHP Omni with the tank active (593 peak recharge/sustainable DPS). If it was overheated, you're up to 152k Omni (726 peak recharge/sustained DPS). The majority of the damage was from cats, so "antimatter", so only 137k EHP (heated) ... now, the most glaring omission I see on the fit is that there is no damage control.

If that was added (in place of a SPR), the EHP against antimatter Jumps up to 174 k EHP (heated, 630 max regen). That's 37,000 EHP FROM ONE MODULE ... swap around and use 3x SPR + DCU, you're still at 174k EHP, but have a 727 max regen.

Assuming omni + DCU
active -> 166k EHP / 678 regen
heated -> 191k EHP / 829 regen


All numbers above using the standard "All 5" comparison character in Pyfa.

Checking a Golem with nothing but invulns, I get 68k EHP +DCU = 91k.

You really need to work on your core skills mate.



I really don`t, as i said, marauders are 60k ish when omni tanked. Nothing can be done about it. Also LOL at adding DCU, who adds DCU vs a damage mod?

I told you: mission fits not fits designed vs gankers. If you are unable to produce a mission fit try battleclinic :) And show me one that has DCU and not damage modules - BCU for the Golem.
Teckos Pech
Hogyoku
Goonswarm Federation
#446 - 2013-11-08 17:21:45 UTC
Freedom Equality wrote:
Kirimeena D'Zbrkesbris wrote:
Freedom Equality wrote:

He did nothing.

and that is why he lost his ship. If he overheated invulns and killed 1-2 of those catas with drones - he would've survived. But he was afk(my assumption, he lost capsule anyway)/chose to do nothing and paid for that.


Stop spinning and get real... by the time he locked them he was dead.

Clear case of griefing, he can try and report it but i doubt anything will be done as CCP is clearly pro griefing for allowing this crap.


It is not griefing...which is why CCP will do nothing.

And in both cases (CNR and Kronos), overheating one's tank can buy enough time to try and kill one or more of the attackers and possibly foil the gank attempt.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#447 - 2013-11-08 17:25:09 UTC
Teckos Pech wrote:
Freedom Equality wrote:
Kirimeena D'Zbrkesbris wrote:
Freedom Equality wrote:

He did nothing.

and that is why he lost his ship. If he overheated invulns and killed 1-2 of those catas with drones - he would've survived. But he was afk(my assumption, he lost capsule anyway)/chose to do nothing and paid for that.


Stop spinning and get real... by the time he locked them he was dead.

Clear case of griefing, he can try and report it but i doubt anything will be done as CCP is clearly pro griefing for allowing this crap.


It is not griefing...which is why CCP will do nothing.

And in both cases (CNR and Kronos), overheating one's tank can buy enough time to try and kill one or more of the attackers and possibly foil the gank attempt.
Yeah it's only griefing if they follow you about and keep killing you. There's a post somewhere about it from a dev, but basically in order for it to be griefing you have to make a reasonable attempt to move (move systems, not just location in a system, and not just a jump away) and have them follow you.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#448 - 2013-11-08 17:44:26 UTC
Anabaric wrote:
Tom Dirtdiver wrote:
You cant do anything about lil kids having a great mouth only in the internet, so be it.

But you are referring to them as little kids all the same, obviously an attempt at being derogatory. Be careful not to look like what you are suggesting...

[snipped to save room etc.]

If you are still unsure how to prevent being ganked feel free to convo me and I will happily give you advice regarding your fitting and your playstyle to avoid trouble with pirates.


I like the cut of your jib, sir.

Well played.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Velicitia
XS Tech
#449 - 2013-11-08 17:53:45 UTC
Freedom Equality wrote:


I really don`t, as i said, marauders are 60k ish when omni tanked. Nothing can be done about it. Also LOL at adding DCU, who adds DCU vs a damage mod?

I told you: mission fits not fits designed vs gankers. If you are unable to produce a mission fit try battleclinic :) And show me one that has DCU and not damage modules - BCU for the Golem.


OK, I don't know where you're from, but saying "60k ish" around here would make someone think 60k +/- 2500 (maybe 3k), so 57k - 63k ... maybe even 5k ... but definitely not 8500 (Golem has 68.5k EHP with just invulns).

As for fitting a damage mod instead of a DCU, well then you chose "Gank" over "Tank" and have the EHP drawbacks thereto. It's not an invalid fit by any means ... as "A good defense is a strong offence" -- unless you can't bring that offense to bear on the guys shooting you.

Eve is all about tradeoffs ... I could go for tank > gank ... but maybe not have the DPS to break your tank. I could go mining yield > tank, and die horribly. I could tank and have less yield (but replace fewer ships) ...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Morrigan LeSante
Perkone
Caldari State
#450 - 2013-11-08 17:55:55 UTC
Freedom Equality wrote:
Velicitia wrote:
Freedom Equality wrote:
Morrigan LeSante wrote:
Freedom Equality wrote:

Doesn`t change the fact that it is stupidly cheap to gank someone right now.



Show me a cheap way to take out a 300k EHP rokh please.


Dude... stop saying crap here. When was the last time someone did missions in a buffer fit Rokh, or in a Rokh for that matter.

Golem, CNR, Paladin, Vargur have about 60k EHP with omni tanking.(with 3 invul/eanm) That`s the REAL EHP a Mission Ship has with a Mission Fit, not some bait fit designed to get as much EHP as possible.

And i can show you several cheap ways to take them out.



So I checked out that Rattlesnake linked a page or two ago... 130k EHP Omni with the tank active (593 peak recharge/sustainable DPS). If it was overheated, you're up to 152k Omni (726 peak recharge/sustained DPS). The majority of the damage was from cats, so "antimatter", so only 137k EHP (heated) ... now, the most glaring omission I see on the fit is that there is no damage control.

If that was added (in place of a SPR), the EHP against antimatter Jumps up to 174 k EHP (heated, 630 max regen). That's 37,000 EHP FROM ONE MODULE ... swap around and use 3x SPR + DCU, you're still at 174k EHP, but have a 727 max regen.

Assuming omni + DCU
active -> 166k EHP / 678 regen
heated -> 191k EHP / 829 regen


All numbers above using the standard "All 5" comparison character in Pyfa.

Checking a Golem with nothing but invulns, I get 68k EHP +DCU = 91k.

You really need to work on your core skills mate.



I really don`t, as i said, marauders are 60k ish when omni tanked. Nothing can be done about it. Also LOL at adding DCU, who adds DCU vs a damage mod?

I told you: mission fits not fits designed vs gankers. If you are unable to produce a mission fit try battleclinic :) And show me one that has DCU and not damage modules - BCU for the Golem.



So you REFUSE to use tools available to you and cry foul because as a result, people exploit your poor choices?

Do you realise how ridiculous that sounds? That you refuse to use tools available and demand CCP change the game because you refuse to use said tools?

I do believe this may not be the game for you.
Anya Klibor
Native Freshfood
Minmatar Republic
#451 - 2013-11-08 18:04:21 UTC
Freedom Equality wrote:
Morrigan LeSante wrote:
Freedom Equality wrote:

Doesn`t change the fact that it is stupidly cheap to gank someone right now.



Show me a cheap way to take out a 300k EHP rokh please.


Dude... stop saying crap here. When was the last time someone did missions in a buffer fit Rokh, or in a Rokh for that matter.

Golem, CNR, Paladin, Vargur have about 60k EHP with omni tanking.(with 3 invul/eanm) That`s the REAL EHP a Mission Ship has with a Mission Fit, not some bait fit designed to get as much EHP as possible.

And i can show you several cheap ways to take them out.


If you are flying any of those, then you are saying you are not a newbie, and have probably been playing long-enough to know that this game is PvP-centric. You should also be aware that PvP happens whether you want it to or not.

You gank in high sec, you lose your ship. That has been the basic design since the game came out, long before I started playing. Maybe if someone of you would stop flying ships begging to be ganked and started playing EvE Online, you'd have a bit of fun with PvP. You do realize that most players are ganked because we (the term "we' indicates people who blow up ships and lose tham as well) are tired of you all being antisocial.

Leadership is something you learn. Maybe one day, you'll learn that.

Teckos Pech
Hogyoku
Goonswarm Federation
#452 - 2013-11-08 18:25:50 UTC
Velicitia wrote:

So I checked out that Rattlesnake linked a page or two ago... 130k EHP Omni with the tank active (593 peak recharge/sustainable DPS). If it was overheated, you're up to 152k Omni (726 peak recharge/sustained DPS). The majority of the damage was from cats, so "antimatter", so only 137k EHP (heated) ... now, the most glaring omission I see on the fit is that there is no damage control.

If that was added (in place of a SPR), the EHP against antimatter Jumps up to 174 k EHP (heated, 630 max regen). That's 37,000 EHP FROM ONE MODULE ... swap around and use 3x SPR + DCU, you're still at 174k EHP, but have a 727 max regen.

Assuming omni + DCU
active -> 166k EHP / 678 regen
heated -> 191k EHP / 829 regen


All numbers above using the standard "All 5" comparison character in Pyfa.

Checking a Golem with nothing but invulns, I get 68k EHP +DCU = 91k.

You really need to work on your core skills mate.


I just checked for ***** and giggles and used my skills (close to all Vs) and found the following:

Resists for Thermal Damage increases from 69.6% to 74.1%. What does that mean, well if I did the math right the damage from thermal damage is reduced 14.8%. That is suppose incoming damage is 100*, the actual incoming damage will drop from 30.4 to 25.9.

For kinetic the relevant percentages are 77.2% and 80.6% meaning the actual incoming damages are 22.8 and 19.4 respectively.

Combined damage (again, assuming I did the math right) is 25.97 and 22.11 respectively. That is incoming damage drops by 14.86%.

What does that mean in practical terms? It is as if the gankers were down 1.78 catalysts. So overheating your modules means that you are going to making a significant reduction in the incoming DPS. If you can lock and kill one of the catalysts (maybe not doable) but then they'd be down even more DPS. As a previous commenter noted quite possibly enough to limp away in structure and save your expensive hull. Or try warping off. You have bought yourself more time by overheating...maybe enough to get out.

Could they bring more ships? Sure, but that just makes it harder for them to turn a profit.

Bottomline: Overheating can save your bacon.

*Note this is for the purpose of exposition, not mean to be actual incoming damage--i.e. if you get hung up on the 100 damage you are dumb.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Kyalla Ahashion
KarmaFleet
Goonswarm Federation
#453 - 2013-11-08 18:40:48 UTC
Zan Shiro wrote:
Kyalla Ahashion wrote:


Introduce Damage reduction tactics that make cheap swarm gank fleets less viable against large defenseless targets. Subtract a value from incoming damage that's very close to what a "disposable" ship can deliver,, but trivial for something of comparable cost to land, and call it a day.



then caps, mommies and titans become harder to kill. Some of these ships got hp adjusted to die in more reasonable timeframes.
Gang damage reduction takes that away.


Defenceless is also a relative term. One ccp can't define readily. Jump a dread like say phoenix and it is defenseless against other caps and BS'. Caps can speed tank it half decent and bs's are a total waste of ammo.

Disposable also relative. One player can be broke as hell and can't afford to lose an AF. Another player can lose these often and not care. Also have to factor in the level of pvp. In the blob when its going to crap you know fc's main concern is getting caps and above off the field. Fleet BS's are disposable/expendable. BC's and below are usually SOL since even lower on the priority list

B17332
Single Barrel Securities Trust
#454 - 2013-11-08 18:46:21 UTC
Freedom Equality. You seem to have this idea that you should not have to interact with others in a PVP MMO. CCP has repeatedly stated, the only place to be 100% safe is in a station. As such, every time you undock, you are betting whatever ship you have against every other player in the game. You cannot think "Oh, I'm in a mining ship so I shouldn't have to take part in combat." At its core, EvE is a game only about shooting each other. Yes, there are "non-combat" ships (although many have tried to make combat ships out of them) however they are only there to support combat. Yes, there are non shooting PVP activities but these only exist because of, or to support, combat going on somewhere. Even the market requires combat to work.

Now when you optimize your ship for one aspect you are intentionally reducing its capabilities in other departments. You are taking a risk. You stated earlier that this is forcing you to fly specific ships, this is not true. You can fly whatever you want (except capitals in high sec) and yes, certain ships are better for certain activities but you still have a list of several ships that can fill the bill. Personally, I have flown an orca into missions and combat sites. Is it the best choice? No, but it works. I have also bum rushed level 3s in a fleet of frigates and level 4s in a fleet of cruisers/battle-cruiser. I, and this is just my opinion, would say that a Naga with logistics support is significantly better than any marauder for level 4s. I have even fitted cruisers and battleships with mining lasers for mining.

As for griefing. You say you are being griefed when someone blows you up in a PVP game? Do you feel griefed in Team Fortress 2 or Call of Duty when someone kills you? Ship loss in Eve is expected, that is why there is insurance. Now you will probably point out that you cannot insure T2 hulls for any reasonable amount. Well, CCP has stated why this is however, I feel it is another risk versus reward aspect. You want that extra little bit more? You are going to have to pay for it. Personally I have not insured my ships in years. I make sure that my mining ships are properly tanked and I keep my eyes on local.

You call for half the ships hull values (I think, I can't remember the specific number from your earlier posts) to be reimbursed to the victim. What I see there is a great way to make money. I would fly an untanked retriever with the cheapest fittings in the most dangerous space I could, hoping for someone to blow me up. Insurance plus half my hull value? Wow! The ore I mine would just be icing on the cake.

If it were up to me I would completely rework high sec. I find it to be to safe and it encourages your kind of mentality. Now I would not make it like low sec. Instead, npcs would be a very serious threat that would require player cooperation to deal with.
Teckos Pech
Hogyoku
Goonswarm Federation
#455 - 2013-11-08 19:07:10 UTC  |  Edited by: Teckos Pech
Velicitia wrote:
Freedom Equality wrote:


I really don`t, as i said, marauders are 60k ish when omni tanked. Nothing can be done about it. Also LOL at adding DCU, who adds DCU vs a damage mod?

I told you: mission fits not fits designed vs gankers. If you are unable to produce a mission fit try battleclinic :) And show me one that has DCU and not damage modules - BCU for the Golem.


OK, I don't know where you're from, but saying "60k ish" around here would make someone think 60k +/- 2500 (maybe 3k), so 57k - 63k ... maybe even 5k ... but definitely not 8500 (Golem has 68.5k EHP with just invulns).

As for fitting a damage mod instead of a DCU, well then you chose "Gank" over "Tank" and have the EHP drawbacks thereto. It's not an invalid fit by any means ... as "A good defense is a strong offence" -- unless you can't bring that offense to bear on the guys shooting you.

Eve is all about tradeoffs ... I could go for tank > gank ... but maybe not have the DPS to break your tank. I could go mining yield > tank, and die horribly. I could tank and have less yield (but replace fewer ships) ...


Was just screwing around with the Kronos and thought...hmm why not go for range and some mobility....so I fit a MJD to it, and dropped the repper and put in a DCU and EANMs and an explosive hardener. Omni tank in terms of EHP a tad over 88,000. Range about 93km with warden IIs.

Is it less efficient? Maybe, but it does give you a couple of advantages, 1 when you warp into the mission where the rats are MJD away. Now you have range so you wont take as much damage. Then deploy drones and start shooting. If hostiles warp in they will be quite a ways from you in cases where they have to use the acceleration gate (yes? no?...haven't scanned anyone down in a mission before). Plus, if they do get closer to you, align out hit the MJD again then warp off to saftey.

You could reduce the tank and put in some drone damage modules I suppose since the idea here is distance and mobility for both the rats and potential gankers.

Oh yeah...sorry I forgot, the problem is here is people can't stand playing in a sandbox MMO where others might want to interact with them....nevermind.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#456 - 2013-11-08 19:12:45 UTC  |  Edited by: Teckos Pech
Kreskin mode....

I will hereby predict Freedom Equality's future posts (in TL;DR format):

No, no, no, no!!

I want to play the game and do whatever I want in High Security space with absolutely no consequences for my choices and actions no matter how boneheaded they are!!!!

[End Kreskin mode...]

There you go Freedom Equality, no need to post now either. Roll

Edit:

And what is truly annoying is that people are offering solutions and ideas on how to avoid ganks, how to withstand ganks, how to even possibly beat the gankers at their own game (e.g. camp that freighter wreck and keep them from scooping that loot). And what is the resposne? What? Effort?!?! Not being able to have CCP solve my problems?!!?! That is outrageous!!!

Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Velicitia
XS Tech
#457 - 2013-11-08 19:33:33 UTC
B17332 wrote:
Freedom Equality. You seem to have this idea that you should not have to interact with others in a PVP MMO. CCP has repeatedly stated, the only place to be 100% safe is in a station.


Obviously they've never been to Jita ... docked in 4-4 is probably just as dangerous (to my wallet) as flying around in a blinged ship.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Velicitia
XS Tech
#458 - 2013-11-08 19:37:04 UTC
Teckos Pech wrote:
If hostiles warp in they will be quite a ways from you in cases where they have to use the acceleration gate (yes? no?...haven't scanned anyone down in a mission before). .


confirming missions will hang you up at the gate.

er wait .. you know ... I don't know about probing someone down ... I know trying to warp to a fleet member 2 rooms in means I have to go thru the gates, or if I bm a spot in a mission room, the gates will stop me.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Mag's
Azn Empire
#459 - 2013-11-08 19:43:18 UTC
I think we've arrived at the whole problem. Freedom Equality is confused as to what griefing is and how a sandbox game works. Not to mention his confusion with this game and real life.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#460 - 2013-11-08 23:51:35 UTC  |  Edited by: Kirimeena D'Zbrkesbris
Velicitia wrote:
Teckos Pech wrote:
If hostiles warp in they will be quite a ways from you in cases where they have to use the acceleration gate (yes? no?...haven't scanned anyone down in a mission before). .


confirming missions will hang you up at the gate.

er wait .. you know ... I don't know about probing someone down ... I know trying to warp to a fleet member 2 rooms in means I have to go thru the gates, or if I bm a spot in a mission room, the gates will stop me.

It doesnt matter if you probe someone down or warp to fleet member result will be the same: you'll land on beacon of 1st pocket and will have to jump all those gates to get to target/fleet member. This produces some rare LOL moments when fleet of catalysts lands in the middle of unstable gas cloud of L4 Recon (3/3): even if all waves fired already - every new ship warping in will produce additional wave of damage, while you are watching all this on dscan from safety of 2nd pocket.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.