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Does WAR make players leave Eve?

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J'Poll
School of Applied Knowledge
Caldari State
#401 - 2013-11-08 17:22:56 UTC
And I'm actually amazed that in these 20+ pages....only 3 people that posted are supporting the idea that wardec mechanics are wrong and CCP should change the game so it will be safe for them to carebear.

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Viktor Fel
Imperial Academy
Amarr Empire
#402 - 2013-11-08 18:21:13 UTC  |  Edited by: Viktor Fel
Orion Hellscream Chanlin wrote:
War is a necessary part of Eve - without wars and general pvp the market will become saturated and would threaten the financial infrastructure that is finely balanced.

But now I see some corps wardec 8 or 10 others at a time - they can afford to pay this as they will catch miners in T2 ore ships and the loot will pay for a prolonged campaign. However many of the wardecced corps will merely suffer the inconvenience of war, having to switch to alts, or temporarily leave their corp to continue playing their game normally.

That is when they are out-matched and unlikely to combat this wardec from a hostile corp.

I have heard of many people leaving Eve, rather than do any of the alternatives mentioned. After several wardecs they have grown tired of the losses, inconvenience, and the ease at which a hostile corp can wardec so many others with a relatively minimal initial outlay.

In truth, wardeccing should be expensive. It should be a final resort, not a casual affair done by pvp-corps to pass the time. There should be a limit to the number of corps they can 'dec at any time. I would put that at 3.

The price should escalate over weeks, doubling every week.

As we see in real life, war is not declared cheaply and is done rarely.

I am concerned that the wardeccers will drive away the others who wish to enjoy the rest of the elements Eve has to offer. While they serve a purpose they may harm the enjoyment of the majority of capsuleers.


Wars are a traditional part of EVE Online. This is not supposed to be a game of carefree existence. There are presently wars going on in 24 Countries and 121 conflicts between militias-guerrillas, separatist groups and anarchic groups throughout the world. Sounds like EVE to me. Do keep in mind as well that expensive and cheap are relative terms. A newer player or freshly minted corp with no direction is going to have a tougher time in any war than a well led and goal oriented corp. Finances are also a factor as more established players are likely to be able to field better ships and have the hard and soft skills needed to survive and thrive in an EVE war. Finally, knowing your corp personally you've had several chances to avoid war decs, but your leadership and diplomatic officers routinely fail you and make you a target. The fact that a corp member chooses to leave a corp or go dorment and play an alt is a temporary patch for carebears. Capsuleers who are dedicated to the life of violent conflict and expansion in EVE will ferret out those alts in due course. I've done it quite a few times and it isn't that hard.

While the real action is and always has been in nul-sec sometimes it is fun to mingle with the high-sec scrubs of EVE and harvest their delicious tears. Pirate
Velicitia
XS Tech
#403 - 2013-11-08 18:36:56 UTC
J'Poll wrote:
And I'm actually amazed that in these 20+ pages....only 3 people that posted are supporting the idea that wardec mechanics are wrong and CCP should change the game so it will be safe for them to carebear.


think they're all in noob (or at least NPC) corps too.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

J'Poll
School of Applied Knowledge
Caldari State
#404 - 2013-11-08 18:45:46 UTC
Velicitia wrote:
J'Poll wrote:
And I'm actually amazed that in these 20+ pages....only 3 people that posted are supporting the idea that wardec mechanics are wrong and CCP should change the game so it will be safe for them to carebear.


think they're all in noob (or at least NPC) corps too.


Nope, Mr peanut-head is in his one man corp with his own alt.

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Pap Uhotih
Royal Amarr Institute
Amarr Empire
#405 - 2013-11-08 21:56:50 UTC
J'Poll wrote:
And I'm actually amazed that in these 20+ pages....only 3 people that posted are supporting the idea that wardec mechanics are wrong and CCP should change the game so it will be safe for them to carebear.


It took Velicitia a little time to realise what a duel was for but then invited you for a three way fight - highlighting where the war system unquestionably fails. Its terrible for small scale pvp and at any scale it gives no easy answer for three way action.
The system couldn't practically provide in a scenario where an alliance breaks up and has issues to resolve, you would need a computer science degree to work out who would have to dec who to have a civil war - that should be simpler and cheaper, at least plausible.

A Goon then pointed out their lack of care of high sec war - neglecting that their recent famed war does not show in their record, a novice would require a fair level of understanding of the game before they would understand the reasons why the wars Goons fight don't show under their war history - the war system is entirely misleading and should be renamed to save the risk of confusing it with warfare.

You then suggested their were calls to make war safe. I and others have asked for the opposite, wars with fighting, wars with loss and risk. The type of war where 1 vs 1300 isn't a good idea, very opposite to the current system.

Actually, Velicitia, a couple of pages ago, expressed a desire for limited scale squabble facility as it would better suit their needs, probably didn't realise that was a valid idea. There is no need to suffer a one size fits all solution other than this daft mantra of 'its war, we can only have 1 type of war, so long as it remains risk free', let small corps fight bigger corps but not all out - especially when there is no risk for either corp.

As for posting alts, of course, what other choice does the war system provide - I don't have any interest in you telling my corp mates what they are doing next week.

Velicitia
XS Tech
#406 - 2013-11-08 22:05:43 UTC  |  Edited by: Velicitia
Pap Uhotih wrote:


It took Velicitia a little time to realise what a duel was for but then invited you for a three way fight - highlighting where the war system unquestionably fails.



well, actually, the 'dec was because Omar said he had never gotten a "frivolous" dec ever so I gave him what he wanted. We've chatted a bit ingame now, and this is gonna be hilarious, because at the end of the day ... who doesn't like exploding space-pixels?



Pap Uhotih wrote:


Actually, Velicitia, a couple of pages ago, expressed a desire for limited scale squabble facility as it would better suit their needs, probably didn't realise that was a valid idea. There is no need to suffer a one size fits all solution other than this daft mantra of 'its war, we can only have 1 type of war, so long as it remains risk free', let small corps fight bigger corps but not all out - especially when there is no risk for either corp.


Did not. I just said "don't be a moron and bring 100 against 20 and expect the 20 to fight.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Pap Uhotih
Royal Amarr Institute
Amarr Empire
#407 - 2013-11-08 22:13:58 UTC  |  Edited by: Pap Uhotih
Velicitia wrote:
Pap Uhotih wrote:


It took Velicitia a little time to realise what a duel was for but then invited you for a three way fight - highlighting where the war system unquestionably fails.



well, actually, the 'dec was because Omar said he had never gotten a "frivolous" dec ever so I gave him what he wanted. We've chatted a bit ingame now, and this is gonna be hilarious, because at the end of the day ... who doesn't like exploding space-pixels?




Shooting stuff is good but war tends to require 159 hours more hassle than is really required. If towers were involved then yeah, the week is about right to kill them, if not a year, but no one really wants to shoot at towers.
Quick small and up to large scale fleet fights should be quick and easy to put in place - non of this 24 hours and then a week of nothing. Perhaps there should be an element of consent or better yet, a prize to win. We should be fighting tournaments amongst ourselves and be trying to introduce some genuine competition and ranking between high sec corps.

120 are called to arms, they should be able to fight. If 120 are not required then 120 shouldn't be called up.
Velicitia
XS Tech
#408 - 2013-11-09 01:39:33 UTC
Pap Uhotih wrote:

Shooting stuff is good but war tends to require 159 hours more hassle than is really required. If towers were involved then yeah, the week is about right to kill them,


smalls take 4-5 hours (assuming they were bad and forgot the stront and hardeners). 3-4 days if stronted (RF being 1d 16h, IIRC)

Personally, since I don't play 23/7 like you apparently do, a war is ALWAYS going to involve a lot of "wasted time" (because hell, I'm only playing 15h/week on the best of weeks as it stands) ... and even with that, 3 and change million per hour of being allowed to freely shoot an entire corp's worth of people is worth it. Maybe not necessarily when the corp is one man like this time ... but meh

If I get lucky, I'll destroy 50m isk and at least break even in the numbers (since technically, I'm down 50m in the "ISK battle" and the war hasn't even started yet) ... if I don't, then he won ... simples.


Really, I was just joking around with the locator crack (figured he'd just not sign in)-- it was a few evemails later that Omar was like "nah, seriously, I asked for it ... this sounds fun"

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Rekon X
Doomheim
#409 - 2013-11-09 01:49:01 UTC
Omar Alharazaad wrote:
Always have found the goons to be delightfully funny personally.. the whole "lets not take this too seriously while kicking ass" approach strikes true IMO. Anyways, working on fits atm, beer not helping, but eh, wtf? And yes, OP is wrong. Detractors are wrong as well. What the rookies really need is more guidance and information as to how things really are so they can be ready for the big bad world of EVE, not more handholding and coddling. It's a mean, ****-tastic universe out there, and anyone telling them otherwise is kind of a bastard thing for doing so. War is a good thing, it promotes growth and development both personally and as a community... and now I KNOW I'm truly drunk enough to be posting in GD, yay me.


More like, oh no don't attack us, just join our coalition.

http://eve-dingo.com/coalition.php

Increases about 2k a month.

Definition of goon - a stupid person Those who can do, those who can't spew

Velicitia
XS Tech
#410 - 2013-11-09 02:26:09 UTC
J'Poll wrote:
Velicitia wrote:
J'Poll wrote:
And I'm actually amazed that in these 20+ pages....only 3 people that posted are supporting the idea that wardec mechanics are wrong and CCP should change the game so it will be safe for them to carebear.


think they're all in noob (or at least NPC) corps too.


Nope, Mr peanut-head is in his one man corp with his own alt.


Pirate

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

J'Poll
School of Applied Knowledge
Caldari State
#411 - 2013-11-09 02:55:02 UTC  |  Edited by: J'Poll
Pap Uhotih wrote:
Velicitia wrote:
Pap Uhotih wrote:


It took Velicitia a little time to realise what a duel was for but then invited you for a three way fight - highlighting where the war system unquestionably fails.



well, actually, the 'dec was because Omar said he had never gotten a "frivolous" dec ever so I gave him what he wanted. We've chatted a bit ingame now, and this is gonna be hilarious, because at the end of the day ... who doesn't like exploding space-pixels?




Shooting stuff is good but war tends to require 159 hours more hassle than is really required. If towers were involved then yeah, the week is about right to kill them, if not a year, but no one really wants to shoot at towers.
Quick small and up to large scale fleet fights should be quick and easy to put in place - non of this 24 hours and then a week of nothing. Perhaps there should be an element of consent or better yet, a prize to win. We should be fighting tournaments amongst ourselves and be trying to introduce some genuine competition and ranking between high sec corps.

120 are called to arms, they should be able to fight. If 120 are not required then 120 shouldn't be called up.



Uhm....Alliance Tournament...nuff said.

So, Im adding one more thing in the Stupid Idea box. Its filling up quite quickly with this idea.

You want consentual PvP....do you EVER think that carebears will accept, you again whine about wanting highsec to be completely safe so your carebear main can bear on.

Really, untill you find the guts to post with your main, ALL of your ideas are useless and crap and hopd no leverage at all. It just proofs our point that the highsec carebears wamt complete and ultimate safety.

Personal channel: Crazy Dutch Guy

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Zheng'Yi Sao
Center for Advanced Studies
Gallente Federation
#412 - 2013-11-09 05:44:13 UTC
J'Poll wrote:
Really, untill you find the guts to post with your main, ALL of your ideas are useless and crap and hopd no leverage at all. It just proofs our point that the highsec carebears wamt complete and ultimate safety.


Ahem...

Oh, wait, Velicitia threw me out of the carebears.

Never mind, carry on...

"It's funny the things you people think are mandatory for us, as if we don't do what we do because it's a hilarious good time in a space video game." - Johnny Marzetti

Omar Alharazaad
New Eden Tech Support
#413 - 2013-11-09 08:13:06 UTC
Duels are neat and all, but they also lack the element of risk that a full blown war can cause to assets in space. I'm pretty sure the overall costs of wardecs aren't out of line actually, with the current rate of about 2.4 billion isk to dec a corp for a year.
As far as prizes go, that really depends on the 'why' behind a war. If you're an indy corp looking to lock down the moons in a highsec island system that has ice anoms, then 'winning' can have a very clear definition. If you're doing it for the fun of it, well... fun is the reward. I just don't like the idea of having the ability to 'crush your enemies, see them driven before you, and hear the lamentations of the women' threatened.

Come hell or high water, this sick world will know I was here.

Pap Uhotih
Royal Amarr Institute
Amarr Empire
#414 - 2013-11-09 10:11:25 UTC
J'Poll wrote:



Uhm....Alliance Tournament...nuff said.

So, Im adding one more thing in the Stupid Idea box. Its filling up quite quickly with this idea.

You want consentual PvP....do you EVER think that carebears will accept, you again whine about wanting highsec to be completely safe so your carebear main can bear on.

Really, untill you find the guts to post with your main, ALL of your ideas are useless and crap and hopd no leverage at all. It just proofs our point that the highsec carebears wamt complete and ultimate safety.



Yes, the alliance tournament is very good but it isn't everyday. Eve wouldn't come to a standstill if that sort of fighting was available all the time, it would be useful additional functionality. I have previously said else where that it is a great showcase for the sort of feature that should be available in some form or another, ways of fighting shouldn't be locked up inside special events.

I do want consensual pvp, the only current option for it is the duel system and that system is incredibly limited. Whilst I would guess that most duel requests are turned down, freighter pilots are so boring, some of them do get accepted so there is a demonstrated desire for consensual pvp. For some unknown reason you appear desperate to equate the inclusion of consensual pvp with the removal of non consensual pvp and I have not said that and cant see why it would be necessary. If there were more combat options then perhaps they would require some form of balance or grading but only to the extent that form part of a larger pvp system.

I have said that that the aggressor should put something on the line, have assets in space. To my mind that actually makes high sec more dangerous as there is stuff that can be destroyed, a risk. I have said that daft ratios of 1300 to 1 shouldn't normally result in victory, again, I think that actually suggests a more dangerous high sec. However you are hell bent on the idea that risk and battles are something that should be avoided in high sec, because the system is primitive it must remain primitive - I think that is daft.

I don't get why, when discussing game mechanics that effect all the characters on this account that I need to post with all three for you to be able to participate in the discussion. You do know where the game ends and you begin, don't you?


Velicitia, no one plays 23/7, that is also a slight issue. We have previously been dec'd by corps that are in the wrong time zone or from the other side of the universe. Whilst I will guess that you are going to somehow spin that into some fantastic feature of PvP I think people in general would like some chance of a fight when they click the button. As ever that doesn't mean no non consensual pvp but common sense says that a fight can only happen if the both sides are in the same place at the same time - some system that provided an option to specify the where and when someone wanted a fight wouldn't end the game.

I do think that your economics are wrong, I don't think you consider the things that the war system can not count. In real terms even a fairly small industrial type corp missing a couple of mining ops because of war will cost them hundreds of isk. It would be difficult to think of a scenario where the financial impact of war would be greater for the aggressor especially since war, in my experience, involves silly player ratios.
baltec1
Bat Country
Pandemic Horde
#415 - 2013-11-09 10:25:18 UTC
In every single MMO that has added an arena we have seen all other forms of pvp quickly end.

Give people a button to press for instant pvp with even sides and they will flock to that, reducing the number of targets everywhere else so more people will go to the arenas to get their pvp and soon we have a runaway effect where the arenas suck all life from everywhere else.

Terrible idea.
J'Poll
School of Applied Knowledge
Caldari State
#416 - 2013-11-09 11:53:51 UTC  |  Edited by: J'Poll
Pap Uhotih wrote:
J'Poll wrote:



Uhm....Alliance Tournament...nuff said.

So, Im adding one more thing in the Stupid Idea box. Its filling up quite quickly with this idea.

You want consentual PvP....do you EVER think that carebears will accept, you again whine about wanting highsec to be completely safe so your carebear main can bear on.

Really, untill you find the guts to post with your main, ALL of your ideas are useless and crap and hopd no leverage at all. It just proofs our point that the highsec carebears wamt complete and ultimate safety.



Yes, the alliance tournament is very good but it isn't everyday. Eve wouldn't come to a standstill if that sort of fighting was available all the time, it would be useful additional functionality. I have previously said else where that it is a great showcase for the sort of feature that should be available in some form or another, ways of fighting shouldn't be locked up inside special events.

I do want consensual pvp.



1.) People fight wars to gain SOV (in case of nullwars) or to kill an enemy.

Your idea is that people only PvP for prices...which is wrong, they PvP because it's fun.

And you can already PvP everyday...cause of low and null, cause of wardecs.

I know people who will wardec on a Thursday, so they can fight over the weekend and then retract the war on Sunday. This so they can make money during the week while most people are busy with work etc.

Fighting isn't locked inside special events.

You can fight anywhere at any time already.



If you want consensual PvP...go play a different MMO.

You don't want consensual PvP, you want a risk free environment for your carebearing main.


Quote:
some of them do get accepted so there is a demonstrated desire for consensual pvp. For some unknown reason you appear desperate to equate the inclusion of consensual pvp with the removal of non consensual pvp and I have not said that and cant see why it would be necessary. If there were more combat options then perhaps they would require some form of balance or grading but only to the extent that form part of a larger pvp system.


You do know that most guys who want to consensually PvP, just throw a duel...or go to low-sec / null-sec.

There are already plenty of options to fight together.

Quote:
However you are hell bent on the idea that risk and battles are something that should be avoided in high sec, because the system is primitive it must remain primitive - I think that is daft.


And you sir, can't read.

I'm for MORE risk in EVE.
I want all the carebears to either leave EVE or adapt to a life of PvP.
I want high-sec removed in total...If people want to play EVE, they should know how to defend themself.

Quote:
I don't get why, when discussing game mechanics that effect all the characters on this account that I need to post with all three for you to be able to participate in the discussion


Yes it matters, you just proven to us all you are a whining carebear that is too afraid to post with his ideas with his main cause he is too afraid it will affect his money making carebearing game time.

QUOTE:
Velicitia, no one plays 23/7, that is also a slight issue. We have previously been dec'd by corps that are in the wrong time zone or from the other side of the universe. Whilst I will guess that you are going to somehow spin that into some fantastic feature of PvP I think people in general would like some chance of a fight when they click the button. As ever that doesn't mean no non consensual pvp but common sense says that a fight can only happen if the both sides are in the same place at the same time - some system that provided an option to specify the where and when someone wanted a fight wouldn't end the game.
/QUOTE

1. That means the guys that wardecced you weren't out there to fight you. They just decced you because they knew what would happen...delicious carebear tears would flow. They would whine that CCP should change the mechanics of war (as you just proven in this thread).

2. There is already an option to find "consensual" PvP when you want it...Go ROAM null-sec...you will find plenty of people who will happily exchange ammo with you.

Really, all your answers so far only showed us one thing. You have NO idea what you are talking about because all of this is way beyond your comfort zone of carebearing.

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J'Poll
School of Applied Knowledge
Caldari State
#417 - 2013-11-09 12:04:49 UTC
baltec1 wrote:
In every single MMO that has added an arena we have seen all other forms of pvp quickly end.

Give people a button to press for instant pvp with even sides and they will flock to that, reducing the number of targets everywhere else so more people will go to the arenas to get their pvp and soon we have a runaway effect where the arenas suck all life from everywhere else.

Terrible idea.



Wow...it happened.

I'm agreeing with someone from GSF. Shocked

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

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Kagura Nikon
Native Freshfood
Minmatar Republic
#418 - 2013-11-09 12:07:45 UTC
Cyborg 497 wrote:
Zheng'Yi Sao wrote:
Cyborg 497 wrote:
Everyone is happy! Smile


I was going to say no, because I am starting to think that complaining is a style of EVE play; but that would be illogical as these people would still be happy.

Cyborg 497 wins...


Hurrah! I win!!!

Seriously, raising the cost from 50m to 100m is not going to endanger the wardec mechanic, but will make them think a little more carefully about whom and how many they do wardec!

No more frivolous wardecs!

Eve will increase even more in active players!! CCP will start making "real" money and challenge some of the higher populated MMOs without compromising their hard-core game structure.



Nope. we war dec to make money. Increasign it to 100M woudl cripple this economy.

No one war decs a 3-4 member corp for 50 mil unless a member has pissed them. Its not effective. We look for a t least 20 members to make a war.


Your idea is horrible and comes form someoen clueless.

The opposite shoudl be made!

THe problem is on the amssive ammount fo under 10 peopel corps in this game.


That is FIRVOLOUS are NPC corps and tiny persnal coprs where only 1 character live.

NPC COrps shoudl ahve a 50% Tax rate. Your won corp shoudl have 40%, reducing by 1 % per memgber!

"If brute force does not solve your problem....  then you are  surely not using enough!"

vextorious
30plus LLC
Brave Collective
#419 - 2013-11-09 12:09:23 UTC
I certainly hope that anyone who cries about a war dec would quit the game. Haters of PVP ruin this game and probably ruin the lives of everyone around them . Pathetic :)
Doc Severide
Doomheim
#420 - 2013-11-09 12:10:37 UTC  |  Edited by: Doc Severide
Solstice Project wrote:
If they leave because of a basic game mechanic, then it's no loss.

Exactly because a basic game mechanic could never never be a bad idea that needs updating. And customers leaving taking their cash with them. Pfft, what business needs customers right?

But you got to spew another knee jerk answer though...


Kagura Nikon wrote:


Nope. we war dec to make money. Increasign it to 100M woudl cripple this economy.

No one war decs a 3-4 member corp for 50 mil unless a member has pissed them. Its not effective. We look for a t least 20 members to make a war.


Your idea is horrible and comes form someoen clueless.

The opposite shoudl be made!

THe problem is on the amssive ammount fo under 10 peopel corps in this game.


That is FIRVOLOUS are NPC corps and tiny persnal coprs where only 1 character live.

NPC COrps shoudl ahve a 50% Tax rate. Your won corp shoudl have 40%, reducing by 1 % per memgber!

You clearly need a Gibberish to English dictionary...

Everyone is always repeating the mantra "Don't Trust Anyone" ad nauseum... If I can't trust the guys I play with, why bother playing with them at all? Fly Solo...