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Player Features and Ideas Discussion

 
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Proposal for recons in the near future

Author
Justin Cody
War Firm
#1 - 2013-11-08 17:28:16 UTC  |  Edited by: Justin Cody
PICTURES! Because text is silly!

CURRENT w/current zealot for comparisson!

PROPSOED w/current zealot for comparisson!

Proposed Bonus Changes!


The idea is to enhance the feeling of being a recon including enhancing specialization. Many people complain about the pilgrim not having the range bonus I however see it in a different light. Its neuts are simply not effective enough at close range. Increase that effectiveness and expand to cap transfer ability for possible new metas (spider tanking pilgrims etc). Remove the targeting delay like on stealth bombers and allow them to ignore bubbles.

Alternatively instead of allowing them to ignore bubbles simply increase their speed while cloaked like black ops so at level 5 they move say at the speed of a shuttle while cloaked (625m/sec or so).

the Curse needs to be as fast as a cerberus to keep up with the current generation of ships and of course enhanced hit points and capacitor. The thing is a damned neut boat that is almost forced to fit a micro-warp drive that eats at a large chunk of its cap just by being fit.

Tuning up base cap and lowering recharge time is almost a must as well as lowering the agility modifier (still not as agile as the current huginn). To be a combat recon the drone damage bonus needs enhancing and a slight addition to bandwidth for a bit of tactical flexibility and a large expansion of capacity for a few flights.

comments please!

edit: forgot to put in 50% reduction in cyno duration for new pilgrim.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#2 - 2013-11-08 17:50:25 UTC
Images are a pain to read.
Justin Cody
War Firm
#3 - 2013-11-08 17:52:45 UTC
Antillie Sa'Kan wrote:
Images are a pain to read.


get some reading glasses
Batelle
Federal Navy Academy
#4 - 2013-11-08 18:04:40 UTC  |  Edited by: Batelle
The curse does not need 100% increased damage. Combat recons should not be black ops bridgable. Covert recons should absolutely not get bubble immunity. 7.5% bonus to tracking disruptors is fine and already very powerful.

Giving the pilgrim energy transfer bonuses is quite interesting. WIth the way Nos works now you could pass your cap off to someone else and then drain. The problem is nos drain is still very slow compared to the rate at which energy transfers and neutralizers work. You would also need a range bonus on the transfers to make it usable. IMO this idea is not workable. By the way spider tanks are not the same as cap chains. Having two curses cap xfering each other while neuting is interesting, but i think it would be a bit OP in some situations but a useless bonus otherwise.

Moving the covert CPU bonus to a role bonus is just a giveaway to people too lazy to train recons 5. Stop being bad and train it.

The proposed sig reductions are waaaayyyy too much and the proposed base speed introductions are waaayyy to high. Especially when on top of the modest decreases in mass.

Giving a bonus to cloaked velocity is a cool idea, but it can't be the same bonus that blackops get because with covert cloaks giving no speed reduction arleady, we'd end up with like 2km/s cloaked pilgrims. Making them go like 300-500m/s cloaked would be pretty cool though and not terribly broken.

Improvements to HP look ok, but i noticed you gave them significant bonuses to capacitor while also reducing the cap recharge time. Typically if CCP wants to boost somethings cap, they will increase the max amount and increase the recharge time only a bit.

Covert recons should NOT get stealth-bomber instant uncloak-locking ability.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Soldarius
Dreddit
Test Alliance Please Ignore
#5 - 2013-11-08 18:10:21 UTC
The only recon that really needs a tweak is the Pilgrim. Give it a similar bonus to the Curse. Or give it more range and less amount. Or slightly less range and more amount. But it needs neut range comparable to the Curse.

http://youtu.be/YVkUvmDQ3HY

Batelle
Federal Navy Academy
#6 - 2013-11-08 18:26:55 UTC
Soldarius wrote:
The only recon that really needs a tweak is the Pilgrim. Give it a similar bonus to the Curse. Or give it more range and less amount. Or slightly less range and more amount. But it needs neut range comparable to the Curse.


Then there would be no reason to use the curse. You would literally just have a cloaky curse. Unless you swapped the drain amount bonus for the range bonus.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Justin Cody
War Firm
#7 - 2013-11-08 18:32:44 UTC
Batelle wrote:
The curse does not need 100% increased damage. Combat recons should not be black ops bridgable. Covert recons should absolutely not get bubble immunity. 7.5% bonus to tracking disruptors is fine and already very powerful.

Giving the pilgrim energy transfer bonuses is quite interesting. WIth the way Nos works now you could pass your cap off to someone else and then drain. The problem is nos drain is still very slow compared to the rate at which energy transfers and neutralizers work. You would also need a range bonus on the transfers to make it usable. IMO this idea is not workable. By the way spider tanks are not the same as cap chains. Having two curses cap xfering each other while neuting is interesting, but i think it would be a bit OP in some situations but a useless bonus otherwise.

Moving the covert CPU bonus to a role bonus is just a giveaway to people too lazy to train recons 5. Stop being bad and train it.

The proposed sig reductions are waaaayyyy too much and the proposed base speed introductions are waaayyy to high. Especially when on top of the modest decreases in mass.

Giving a bonus to cloaked velocity is a cool idea, but it can't be the same bonus that blackops get because with covert cloaks giving no speed reduction arleady, we'd end up with like 2km/s cloaked pilgrims. Making them go like 300-500m/s cloaked would be pretty cool though and not terribly broken.

Improvements to HP look ok, but i noticed you gave them significant bonuses to capacitor while also reducing the cap recharge time. Typically if CCP wants to boost somethings cap, they will increase the max amount and increase the recharge time only a bit.

Covert recons should NOT get stealth-bomber instant uncloak-locking ability.


I disagree about the sig radius simply based on the sig of t2 logistics being between 65 and 85. These are still higher and with less tank. I agree about the nos drain rate being a bit slow to be useful...but that is another argument and not limited to the pilgrim/curse. The curses don't get the cap x-fer bonus in my proposal...but it could be interesting to try if they also get a range extension. They can't do 2K while cloaked...I don't know where you got that. But putting their speed on par with t1 cruisers isn't OP. I would prefer the cloaked speed boost to bubble immunity but I thought I'd slip it in there as an idea. The buffs to cap are slim and in-line with what was done to hacs in general and in fact markedly less so than what hac's received.

I want the pilgrim to be the close in heavy tackler...gets a scram and drops cyno on the target. The decloaking deplay is just too much of a pain and I'd have it stay. You're already at 0ms when you light a cyno so I don't see it as broken. Hell being in scram range puts you in major danger. The pilgrim is unique among the recons for having a reasonable tank at close range.
SocomTedd
Hooded Underworld Guys
Brotherhood of Spacers
#8 - 2013-11-08 18:35:40 UTC
I APPROVE OF THIS PRODUCT AND OR SERVICE
Brother Zahariel
Ministry of War
Amarr Empire
#9 - 2013-11-08 18:37:49 UTC
Too long, didn't read all the comments.

Basically, I agree with the OP because of reasons, racecar and/or shut up.

Basically. This is how it is and okay because I said maybe it isn't the good enough thing to do right then, but now it is going to was be a little bit more like what things are.
Batelle
Federal Navy Academy
#10 - 2013-11-08 19:48:04 UTC  |  Edited by: Batelle
Justin Cody wrote:

I disagree about the sig radius simply based on the sig of t2 logistics being between 65 and 85. These are still higher and with less tank. I agree about the nos drain rate being a bit slow to be useful...but that is another argument and not limited to the pilgrim/curse. The curses don't get the cap x-fer bonus in my proposal...but it could be interesting to try if they also get a range extension. They can't do 2K while cloaked...I don't know where you got that. But putting their speed on par with t1 cruisers isn't OP. I would prefer the cloaked speed boost to bubble immunity but I thought I'd slip it in there as an idea. The buffs to cap are slim and in-line with what was done to hacs in general and in fact markedly less so than what hac's received.

I want the pilgrim to be the close in heavy tackler...gets a scram and drops cyno on the target. The decloaking deplay is just too much of a pain and I'd have it stay. You're already at 0ms when you light a cyno so I don't see it as broken. Hell being in scram range puts you in major danger. The pilgrim is unique among the recons for having a reasonable tank at close range.



-Logi are special. Recon signatures should be comparable to HACs, not logi. Covert recons should die when shot, and combat recons can already be very tanky if fit for it.
-Nos is too slow to pair with cap transfers in some kind of "give away cap, nos bad guy cap" application. Nos is fine otherwise, so really im just saying the bonus is out of palce.
-2km while cloaked was in reference to your cloak speed bonus in the text of your post. It was one idea i found to be interesting. The 2km/s number is a rough estimate based on transfering the blops bonus directly to a ship that uses a cloak with no speed penalty, that is all. Bubble immunity is a absolute no, but having a smallish buff to cloaked speed is nice to help covert recons position better
-Recons should be slower than t1 attack cruisers.
-For capacitor, the curse is getting a roughly 60-70% improvement to peak recharge and 50% bonus to base capacitor. IIRC this is much bigger buff than what hacs got. That is not "slim," which is why i suggested a slight increase to recharge time instead of decrease.
-Recons indeed need much less of a buff than what hacs got

Regarding the pilgrim, it already is a close in heavy tackler. Removing the cloaking delay is entirely unnecessary for it to continue to do this well. Most pilgrims uncloak by bumping their target anway. Recons also target fast as it is, so unless you're trying to heavy tackle a ratting assault frig or something i don't see the problem (and ratting assault frigs aren't particularly agile anyway). If you're going to tackle and light a cyno, then I don't know why you're concerned about your tank or targetting speed. You're either going to die anyway because its a suicide cyno onto a hostile fleet, or you're going to instagib whatever you're hotdropping, and your target will never have a chance to get through the armor you'll already have. And if you are hotdropping something, that thing is not going to warp anywhere in 5 seconds.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#11 - 2013-11-08 21:20:17 UTC  |  Edited by: Antillie Sa'Kan
Justin Cody wrote:
get some reading glasses

Learn to type instead of photoshop. It's faster and easier to understand.

Not sure about the changes though as I do not fly recons very often. Lets see what CCP proposes and then debate them.
Justin Cody
War Firm
#12 - 2013-11-09 01:55:03 UTC  |  Edited by: Justin Cody
Batelle wrote:

-Logi are special. Recon signatures should be comparable to HACs, not logi. Covert recons should die when shot, and combat recons can already be very tanky if fit for it.
-Nos is too slow to pair with cap transfers in some kind of "give away cap, nos bad guy cap" application. Nos is fine otherwise, so really im just saying the bonus is out of palce.
-2km while cloaked was in reference to your cloak speed bonus in the text of your post. It was one idea i found to be interesting. The 2km/s number is a rough estimate based on transfering the blops bonus directly to a ship that uses a cloak with no speed penalty, that is all. Bubble immunity is a absolute no, but having a smallish buff to cloaked speed is nice to help covert recons position better
-Recons should be slower than t1 attack cruisers.
-For capacitor, the curse is getting a roughly 60-70% improvement to peak recharge and 50% bonus to base capacitor. IIRC this is much bigger buff than what hacs got. That is not "slim," which is why i suggested a slight increase to recharge time instead of decrease.
-Recons indeed need much less of a buff than what hacs got

Regarding the pilgrim, it already is a close in heavy tackler. Removing the cloaking delay is entirely unnecessary for it to continue to do this well. Most pilgrims uncloak by bumping their target anway. Recons also target fast as it is, so unless you're trying to heavy tackle a ratting assault frig or something i don't see the problem (and ratting assault frigs aren't particularly agile anyway). If you're going to tackle and light a cyno, then I don't know why you're concerned about your tank or targetting speed. You're either going to die anyway because its a suicide cyno onto a hostile fleet, or you're going to instagib whatever you're hotdropping, and your target will never have a chance to get through the armor you'll already have. And if you are hotdropping something, that thing is not going to warp anywhere in 5 seconds.


Logi aren't special...they're another class of ship. Recons are also another class of ship...also not special just in need of a boost to flavor. Being recons they should be able to...reconnoiter (y'know scout and bring back intelligence). This means they should be like the cloaky ones...hard to catch cause they cloak...or they should have some sort of method for avoiding getting caught for the combat ones...such as a higher speed and sig radius.
I suggested that it should be 650 meters/sec cloaked not 2kms.

your opinion on recons needing to be slow is dismissed because it has no reasoning other than that you don't like it.

It had a slim reduction in recharge time (about 30 seconds shaved or 10%) and the base cap was buffed quite heavily but only because this ship is highly cap dependent. Neuts...mwd...invulns etc all take cap and the neuts take way more than lasers...blasters or railguns do so don't even bother bringing it up. If you expamine the stats it still has worse cap in amount and in recharge time than the zealot. hardly OP.

Removing the cloaking delay is an easy and excellent boost and a way to show specialization in a role. Most people I talk to would at the moment rather use a tech 3 cruiser to do the same exact thing because it has a better tank...and can WARP THROUGH BUBBLES CLOAKED. but I'm glad to know you're against that. its not like it isn't in game already or anything. You don't have to be a suicide cyno if you fit a pair of 1600mm plates. Sometimes a good triage pilot will save your rear end!

Besides if I was going to suicide cyno I'd use a stealth bomber. It can warp cloaked and has no decloaking targeting delay. I know a super pilot who does just that all the time to kill carriers and camp cyno beacons. Your limited experience and shallow knowledge of the game show through. 5 seconds is more than enough time to get away. THANKS LOCAL CHAT.
Batelle
Federal Navy Academy
#13 - 2013-11-09 05:31:59 UTC
dude, I never implied that you were asking for 2km/s cloaked recons, I was just making that comment offhand because I was interested in the idea of a cloaked velocity bonus.

Yes the amarr recons are cap dependent. That's why they fit cap boosters. That doesn't mean buffing their cap is going to make them not need cap boosters, nor does it mean their cap recharge should be nearly doubled. Yeah, HACs got their capacitors buffed. Moderately. So I pointed out that if you're going to give a reasonable buff to recons, then it should also be moderate. Not 50% more cap AND reduced recharge time.

Recons should be slower than attack cruisers. And they should have bigger sigs than logi. There I said it again.

I think being able to WARP CLOAKED is a very good way of showing just how specialized the covert recon is. Why exactly does it need to be able to instalock out of cloak, something that only one ship can do? well blopsBS can too, but not really. Also if the guy didn't see local and run while you were sneaking up on him, then he isn't going to make it out in 5 seconds. Particularly so if you uncloak by bumping (if the situation allows ofc), which seems to have worked for pilgrim pilots pretty well for the last forever years. Something that will be even easier with a supposed 650m/s cloaked recon. If you can't tackle someone that didn't notice you before you uncloaked, you're bad, or you picked a bad thing to tackle.

And yeah, about cynos, don't be a prick. A ship needs to be balanced in all its applications, not just select ones. So of course there are other ships you can cyno with that might be better. Just because I pointed out the pilgrim already works fine as a cyno ship (covert, suicide, or otherwise) doesn't mean im endorsing as the best.

Boo hoo you can't be bothered to dodge bubbles, its not the biggest deal in the world. Yeah T3s can do it already, but there are many things that the pilgrim already brings to the table that they don't. Such as having enough DPS to kill something while capping it out. Try getting that out of a cloaky, nullified t3.

I took the time to read your posts, examine your numbers, and offer my opinions. You're not the first guy to try their hand at that and come up with something horribly broken, and you certainly won't be the last ( No need to be mad at me about it.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.