These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Plex for 2 skills!

First post
Author
Smohq Anmirorz
State War Academy
Caldari State
#81 - 2013-11-08 15:46:36 UTC
Tippia wrote:
Smohq Anmirorz wrote:
Being able to come to the game today and acquire a high-SP with nothing more than money is skipping the mechanic of time.
…except that no time is being skipped since that character has been built up over many months and years.

Quote:
That new player, with nothing more than money, was able to acquire what he should not have been able to in a game that is not pay-to-win. All pay-to-win games are allowing you to skip at least some measure of time.
…and EVE does not, since everything you can pay for has to be produced using the normal time-consuming processes.

Quote:
And saying that my definition would make being subscribed pay-to-win is just being disingenous.
Any disingenuousness you're seeing is the result of your definition.

By paying for a subscription, I can acquire an advanced character. By your definition, this is pay-to-win. It is also very silly, which is why I reject that definition and offer one that actually distinguishes between those who pay and those who do not (specifically that those who pay get advantages that can't be had by those who don't pay).


Time is being skipped. The player who bought that advanced character did not spend any time on it. Just money. That player skipped the time mechanic by using money. EVE does let you skip the time mechanic by letting someone else do it for you.

You're just using a very narrow definition of pay-to-win, saying that in a pay-to-win game ONLY those that pay are going to win.

And you are not "rejecting a definition", you are twisting words around. Pay-to-win does not include subscription rates, no one ever has argued that, and to pretend that my argument is the first to do so is disingenuous.

Tippia
Sunshine and Lollipops
#82 - 2013-11-08 16:06:17 UTC
Smohq Anmirorz wrote:
Time is being skipped.
No.
Just because you didn't spend the time doesn't mean the time was not spent. The character had to be built over the same period of time as every other character in the game — at no point was any time skipped (in fact, a lot of time was probably wasted in the process).

Quote:
You're just using a very narrow definition of pay-to-win, saying that in a pay-to-win game ONLY those that pay are going to win.
…except, of course, that that's not my definition or what I'm saying. My definition hinges on distinguishing between those who pay and those who do not, and on what you get for your money: those who pay get advantages the non-payers do not.

Your definition does not offer any such distinction between payers and non-payers, or any distinction between the winners and non-winners since everyone get the same regardles. This is why it fails completely to capture the sense of “pay to win”: because both paying and winning is devoid of any meaning.

Quote:
And you are not "rejecting a definition", you are twisting words around.
No, I am indeed rejecting your definition because, if we look at what you're actually saying — no word-twisting needed — it leads to the absurd conclusion that subscriptions count as P2W.
Tyrantus
Viziam
Amarr Empire
#83 - 2013-11-08 16:16:06 UTC
Dual skill training would make the character bazaar mostly irrelevant as most buy because they don't want to fund a second account to train up alts and for the convenience.

Go figure about why certain players would be wildly resistant against this idea. Pirate
Merida DunBrogh
Black Screen Of Raging Defeat
#84 - 2013-11-08 16:49:02 UTC
Jarod Garamonde wrote:
NFain wrote:
Lol

Since we have dual character training and such, mind if we add plex for 2 skills to be trained at the same time? Bear


Pay2Win is bad, mmmmmmmkay?


^Read that. Read it real good and realize how bad your idea is.

Buying a character from the Character Bazaar, or dual/triple character training, is VERY different from buying SP directly.
Smohq Anmirorz
State War Academy
Caldari State
#85 - 2013-11-08 16:53:16 UTC
Tippia wrote:
No, I am indeed rejecting your definition because, if we look at what you're actually saying — no word-twisting needed — it leads to the absurd conclusion that subscriptions count as P2W.


No, you are making my argument sound overly-broad and attacking that. No one has ever suggested that the normal subscription rate that everyone pays makes that game pay-to-win. For you to suggest that I am the first is either you being disingenous or a lack of reading comprehension. I don’t need to state something so obvious as “payment beyond the normal subscription rate”, everyone understands that that what is meant.

Smohq Anmirorz wrote:
You're just using a very narrow definition of pay-to-win, saying that in a pay-to-win game ONLY those that pay are going to win .


Tippia wrote:
except, of course, that that's not my definition or what I'm saying. My definition hinges on distinguishing between those who pay and those who do not, and on what you get for your money: those who pay get advantages the non-payers do not. .

You say that that’s not your definition, then go on to define it as exactly that. “those who pay get advantages the non-payers do not.” And, again, I’m saying that is a very narrow definition of ‘pay-to-win’, covering only the most obvious case. My definition would certainly cover that, but would also cover those who pay extra to get advantages in the game at a much greater rate than those who do not pay extra. Which EVE clearly lets you do.

Here’s where we differ:
Player A joins the game on 11/8/2013, pays the subscription rate, starts training his character and running missions. It takes him a long time to make much progress in the game. He can hardly even fit a ship properly. He has a hard time killing NPCs, is at a big disadvantage in PVP, and can’t make much money on the market.

Player B joins the game on 11/8/2013, pays the subscription rate, then buys enough PLEX with his real money to get himself a character with 50 million SP and 10 billion ISK. Depending on what type of character he decided to buy, he now has options to do all the things that player A can only dream about for a good long time: effective pvp, start a corporation and set up a POS, do lvl 4’s, set up PI…whatever he wants to do.

You say that that is not pay-to-win. I say it is.
Mr Epeen
It's All About Me
#86 - 2013-11-08 16:58:26 UTC
It used to be that there were no remaps and everyone had an episode when it was suggested that they might be a good thing. It also used to be that there was no dual character training and the threadnaughts were epic saying why it was a bad idea.

Now we have everyone in a tizzy saying why dual speed training is the end of the world.

Here's what I think. If CCP feels it will add/retain more players, they will do it. Period.

Mr Epeen Cool
destiny2
Decaying Rocky Odious Non Evil Stupid Inane Nobody
Looking for Trouble
#87 - 2013-11-08 17:04:27 UTC
Laserak wrote:
Why dont you sell that plex and buy a character with the skills you want/need.



shhh little goonie, let him get what he wants, cause then when he is out all along in something shiney you lil goonies can KILL IT!
Tippia
Sunshine and Lollipops
#88 - 2013-11-08 17:12:08 UTC  |  Edited by: Tippia
Smohq Anmirorz wrote:
No, you are making my argument sound overly-broad and attacking that.
I'm using your definition as-is: that “If you can pay money to acquire an advanced character, the game is pay-to-win.” By paying money to CCP (through my subscription), I can acquire an advanced character. By your definition, this is P2W.

Quote:
You say that that’s not your definition, then go on to define it as exactly that.
No.
Where in “those who pay get advantages the non-payers do not” does it say that only those why pay are going to win? Hint: nowhere. I'm using this definition because it covers what the term actually entails in a very broad way and it is not tied to any specific mechanic or payment scheme. Your definition does not cover the vast majority of P2W implementations out there; mine does.

For instance, yours does not cover the idea of gold ammo, of spawning goods, of skipping any kind of mechanic other than character progression. It is ridiculously narrow and at the same time fails to distinguish between any of the parts that makes it actual P2W.

Quote:
You say that that is not pay-to-win. I say it is.
…and the reason is because no advantage was bought that could not be had through other means, as proven by the fact that the advantage in question was already present in the game — otherwise, it could not have been bought.

Again, the individual is irrelevant; the means of producing the supposed “win” (which I label in the broader term of “an advantage”) is all that matters.

Mr Epeen wrote:
It used to be that there were no remaps and everyone had an episode when it was suggested that they might be a good thing. It also used to be that there was no dual character training and the threadnaughts were epic saying why it was a bad idea.

Now we have everyone in a tizzy saying why dual speed training is the end of the world.
…except, of course, that the first two didn't really happen. 15 pages of “huh, I don't see the value” and “what happens if I do X?” don't really qualify as a threadnaught decrying the idea.
Carmen Electra
AlcoDOTTE
Test Alliance Please Ignore
#89 - 2013-11-08 17:30:03 UTC
Smohq Anmirorz
State War Academy
Caldari State
#90 - 2013-11-08 17:35:26 UTC
Tippia wrote:
and the reason is because no advantage was bought that could not be had through other means, as proven by the fact that the advantage in question was already present in the game — otherwise, it could not have been bought.

Again, the individual is irrelevant; the means of producing the supposed “win” (which I label in the broader term of “an advantage”) is all that matters.

Yes, I understand your narrow definition of pay-to-win. You think that if an advantage is in the game and can be acquired by anyone, then that game is not pay to win. I say that if an advantage is in the game and can be bought by money, that game is pay to win. I understand your argument and reject it as too narrow. While you don’t seem to be able to comprehend any other definition of pay-to-win than what you believe it to be.

So, again, the means by which the “win” is produced irrelevant, how the individual acquired it is only what is relevant. The individual acquired it not by logging on and playing the game but by paying money and having it transferred to his character.
Tippia
Sunshine and Lollipops
#91 - 2013-11-08 17:42:01 UTC  |  Edited by: Tippia
Smohq Anmirorz wrote:
I say that if an advantage is in the game and can be bought by money, that game is pay to win.
…and that leads to the conclusion that subscriptions are P2W since that's an advantage that can be had in the game and which can be bought for money.

At least this definition is broad enough to be useful, unlike the one you previously presented, but it still leads to the same absurd conclusion.

Quote:
So, again, the means by which the “win” is produced irrelevant, how the individual acquired it is only what is relevant.
The production method is thoroughly relevant since it puts strict limitations on what kinds of advantages can be had — limitations that apply equally to everyone and which, ultimately, mean that the advantages themselves are equally available to everyone. In particular, it means that the advantage you want might not even exist on the market at the moment, so no matter how much cash you're willing to throw at the problem, it won't go away — no amount of “pay” will yield a “win”.

The only important part of the acquisition process is that it must include some kind of payment — it is called pay-to-win, after all.
Smohq Anmirorz
State War Academy
Caldari State
#92 - 2013-11-08 17:50:44 UTC
Since you clearly don't remember me saying that I mean above the subscription rate, since my stating that it should be an obvious part of my statement that doesn't need repeating every single time, I will put it in my post for you:

Tippia wrote:
and the reason is because no advantage was bought that could not be had through other means, as proven by the fact that the advantage in question was already present in the game — otherwise, it could not have been bought.

Again, the individual is irrelevant; the means of producing the supposed “win” (which I label in the broader term of “an advantage”) is all that matters.

Yes, I understand your narrow definition of pay-to-win. You think that if an advantage is in the game and can be acquired by anyone, then that game is not pay to win. I say that if an advantage is in the game and can be bought by money beyond the normal subscription rate, that game is pay to win. I understand your argument and reject it as too narrow. While you don’t seem to be able to comprehend any other definition of pay-to-win than what you believe it to be.

So, again, the means by which the “win” is produced irrelevant, how the individual acquired it is only what is relevant. The individual acquired it not by logging on and playing the game but by paying money and having it transferred to his character.

Happy now?
Mr Epeen
It's All About Me
#93 - 2013-11-08 17:55:00 UTC
Smohq Anmirorz wrote:

Happy now?


Dude, Tipps is only happy when dissecting. misquoting and being willfully obtuse.

Give it up while you can. Or just pull out your hair now and get it over with.

Mr Epeen Cool
Smohq Anmirorz
State War Academy
Caldari State
#94 - 2013-11-08 17:55:07 UTC
As long as one player can gain advantage faster than another player, I don't care where it came from, I only care that it was able to be acquired. when you're done with a character, that's it, character is no more, someone else should not be benefitting off of your time and effort so that they can have those advantages without time and effort. You won't ever see me selling a character because if someone wants those skills, assets, reputations...they'll have to go earn it.
Merida DunBrogh
Black Screen Of Raging Defeat
#95 - 2013-11-08 17:59:40 UTC  |  Edited by: Merida DunBrogh
Smohq Anmirorz wrote:
Since you clearly don't remember me saying that I mean above the subscription rate, since my stating that it should be an obvious part of my statement that doesn't need repeating every single time, I will put it in my post for you:

Tippia wrote:
and the reason is because no advantage was bought that could not be had through other means, as proven by the fact that the advantage in question was already present in the game — otherwise, it could not have been bought.

Again, the individual is irrelevant; the means of producing the supposed “win” (which I label in the broader term of “an advantage”) is all that matters.

Yes, I understand your narrow definition of pay-to-win. You think that if an advantage is in the game and can be acquired by anyone, then that game is not pay to win. I say that if an advantage is in the game and can be bought by money beyond the normal subscription rate, that game is pay to win. I understand your argument and reject it as too narrow. While you don’t seem to be able to comprehend any other definition of pay-to-win than what you believe it to be.

So, again, the means by which the “win” is produced irrelevant, how the individual acquired it is only what is relevant. The individual acquired it not by logging on and playing the game but by paying money and having it transferred to his character.

Happy now?


So what you are saying is paying plex for skills is P2W? Glad we are on the same page!

Edit: And with that I mean; you agree it is P2W and should never ever be introduced.
Smohq Anmirorz
State War Academy
Caldari State
#96 - 2013-11-08 17:59:41 UTC
Mr Epeen wrote:
Smohq Anmirorz wrote:

Happy now?


Dude, Tipps is only happy when dissecting. misquoting and being willfully obtuse.

Give it up while you can. Or just pull out your hair now and get it over with.

Mr Epeen Cool


Nah, it's cool. It's kinda' funny to watch her only see one side of the argument no matter how many times I point out that I understand her argument and that there are other equally valid points of view.
Tippia
Sunshine and Lollipops
#97 - 2013-11-08 18:09:59 UTC  |  Edited by: Tippia
Smohq Anmirorz wrote:
Since you clearly don't remember me saying that I mean above the subscription rate, since my stating that it should be an obvious part of my statement that doesn't need repeating every single time, I will put it in my post for you:
That's largely because you never actually made any such qualifying statement in any of your definitions.

Quote:
Happy now?
No, because you are still overlooking the crux of the matter: skipping game mechanics. Paying in addition to the subscription fee doesn't really matter — the mechanics are still being applied equally to everyone. The supposed advantage you're paying for can be had without paying for it. If payment or non-payment doesn't matter to the end result, it rather disqualifies the whole thing from being pay-to-win.

Quote:
As long as one player can gain advantage faster than another player, I don't care where it came from, I only care that it was able to be acquired.
But that's just it: trading character does not let anyone gain advantage any faster. All the advantages have to be produced at the same speed as always. If none have been produced, none exist to be traded.

If you can't pay to get your “win” (because none is available), then it's hardly pay-to-win. Instead, you have to wait for it to become available. Dismissing the production time is just another way of ignoring opportunity cost — it's not correct when you mine your own minerals rather than buying them, and it's not correct when you compare building a character to just spawning one out of thin air.

Quote:
Nah, it's cool. It's kinda' funny to watch her only see one side of the argument no matter how many times I point out that I understand her argument and that there are other equally valid points of view.
…except of course, that you're confusing seeing your side with buying it whole-sale. I see your side. I also see that it leads to self-contradictions and absurd conclusions that make it less than useful.
Smohq Anmirorz
State War Academy
Caldari State
#98 - 2013-11-08 18:20:31 UTC  |  Edited by: Smohq Anmirorz
Tippia wrote:


Quote:
As long as one player can gain advantage faster than another player, I don't care where it came from, I only care that it was able to be acquired.
But that's just it: trading character does not let anyone gain advantage any faster. All the advantages have to be produced at the same speed as always. If none have been produced, none exist to be traded.



"does not let anyone gain"...anyone? really? what about Player A and Player B who just started today, from my earlier example? Trading characters does not let one gain advantage over the other? Is that really what you think? Or are you just being willfully ignorant? Or perhaps just myopic. Certainly you don't think that yours is the one and only way to think, no?

The advantages that are produced at the same speed are not "always" produced at the same speed for everyone. If you have money, you can "produce" them right after you pay your money. They are only produced at the same rate for the persons who originally trained them.
Smohq Anmirorz
State War Academy
Caldari State
#99 - 2013-11-08 18:26:50 UTC
Quote:
…except of course, that you're confusing seeing your side with buying it whole-sale. I see your side. I also see that it leads to self-contradictions and absurd conclusions that make it less than useful.


Right. Because I haven't acknowledged the validity of your argument at all. Not one bit. And no part of my argument holds any water at all.

Your loaded words and phrases may set some people off, but I jut think they're amusing. Why? Because you're obviously just arguing to win. Not to understand, not to help, not to enlighten, not to learn, not to understand...just to win. Either that or you're trying to see if you can inflame me with your willful ignorance. Please, press on!
Merida DunBrogh
Black Screen Of Raging Defeat
#100 - 2013-11-08 18:27:07 UTC
Smohq Anmirorz wrote:
Tippia wrote:


Quote:
As long as one player can gain advantage faster than another player, I don't care where it came from, I only care that it was able to be acquired.
But that's just it: trading character does not let anyone gain advantage any faster. All the advantages have to be produced at the same speed as always. If none have been produced, none exist to be traded.



"does not let anyone gain"...anyone? really? what about Player A and Player B who just started today, from my earlier example? Trading characters does not let one gain advantage over the other? Is that really what you think? Or are you just being willfully ignorant? Or perhaps just myopic. Certainly you don't think that yours is the one and only way to think, no?

The advantages that are produced at the same speed are not "always" produced at the same speed for everyone. If you have money, you can "produce" them right after you pay your money. They are only produced at the same rate for the persons who originally trained them.


But those persons did have to train them for you to get the ability to buy them. Meaning that if player A started in 2006, he could have exactly the same char as the char player b bought from 2006.
No one gets an advantage, since you would still have to wait for someone from 2006 to actually sell his char.

Tippia is correct you know, character bazaar is nothing wrong with. Nor is dual training/triple training.

Buying SP directly IS wrong.