These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Test Server Feedback

 
  • Topic is locked indefinitely.
 

[Rubicon] Audio changes feedback

First post
Author
CCP WhiteNoiseTrash
C C P
C C P Alliance
#141 - 2013-11-07 14:29:21 UTC
Andreus Ixiris wrote:
There's this distinct pop/crackle noise from the portable cyno inhibitors and the stargate lightning arcs during spin-up - it sounds like audio corruption. I've filed a bug report about it but it hasn't been responded to yet.


The stargate sparks, should have been taken care of.
I'll check it out.

Cyno thing, is not my work, so I'll have to talk about that with the rest of the guys.
if you can reproduce it and frap it - it would save me a lot of time.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Mhari Dson
Lazy Brothers Inc
#142 - 2013-11-08 13:20:44 UTC
Yanno, come to think of it I can't say I've heard a turret or launcher sound from my ship in more than a year during normal play. Like others have said, typically I'm zoomed out 30-60km but upon further examination I have zero sound from medium/large lasers, rails.... I got nothing from most, 'cept a set of 250mm 2's that sounded like 125's did back in 2009. Heavies and lights are fine if I'm scraping the camera drone across the hull but otherwise nothing. With RL issues having eaten huge chunks of my normal playtime over the last year or so I'm not sure when this all started dissapearing.

Having sound track the camera drone is ok I guess, but I would like to hear my weapons fire again.
CCP WhiteNoiseTrash
C C P
C C P Alliance
#143 - 2013-11-08 13:59:36 UTC
Mhari Dson wrote:
Yanno, come to think of it I can't say I've heard a turret or launcher sound from my ship in more than a year during normal play. Like others have said, typically I'm zoomed out 30-60km but upon further examination I have zero sound from medium/large lasers, rails.... I got nothing from most, 'cept a set of 250mm 2's that sounded like 125's did back in 2009. Heavies and lights are fine if I'm scraping the camera drone across the hull but otherwise nothing. With RL issues having eaten huge chunks of my normal playtime over the last year or so I'm not sure when this all started dissapearing.

Having sound track the camera drone is ok I guess, but I would like to hear my weapons fire again.


One of the problems we had, a tecnical one, was that the sounds and events were linked to the graphics of the actual turret.
meaning that if you play the game, zoomed out, the turret was never generated and therefore no sound would play - even if still within the audible distance, if you were outside of the draw distance.

but we are always working on tweaking the sounds and the soundscape of EVE. so mixing issues like this is something that we definitely will take a go at.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Mhari Dson
Lazy Brothers Inc
#144 - 2013-11-08 14:23:55 UTC
CCP WhiteNoiseTrash wrote:
Mhari Dson wrote:
Yanno, come to think of it I can't say I've heard a turret or launcher sound from my ship in more than a year during normal play. Like others have said, typically I'm zoomed out 30-60km but upon further examination I have zero sound from medium/large lasers, rails.... I got nothing from most, 'cept a set of 250mm 2's that sounded like 125's did back in 2009. Heavies and lights are fine if I'm scraping the camera drone across the hull but otherwise nothing. With RL issues having eaten huge chunks of my normal playtime over the last year or so I'm not sure when this all started dissapearing.

Having sound track the camera drone is ok I guess, but I would like to hear my weapons fire again.


One of the problems we had, a tecnical one, was that the sounds and events were linked to the graphics of the actual turret.
meaning that if you play the game, zoomed out, the turret was never generated and therefore no sound would play - even if still within the audible distance, if you were outside of the draw distance.

but we are always working on tweaking the sounds and the soundscape of EVE. so mixing issues like this is something that we definitely will take a go at.



I play on the lowest resolution settings with most things turned off since my current PC is nearing the end of its lifespan (plus I'm running 2 accounts so need every bit of framerate I can squeeze out) and would also explain why I can still hear combat drones but not ship's weapons. Surely there has to be a way to encode a minor option to simply render sound in relation to your ship rather than the camera.
CCP WhiteNoiseTrash
C C P
C C P Alliance
#145 - 2013-11-08 15:20:37 UTC
Mhari Dson wrote:
CCP WhiteNoiseTrash wrote:
Mhari Dson wrote:
Yanno, come to think of it I can't say I've heard a turret or launcher sound from my ship in more than a year during normal play. Like others have said, typically I'm zoomed out 30-60km but upon further examination I have zero sound from medium/large lasers, rails.... I got nothing from most, 'cept a set of 250mm 2's that sounded like 125's did back in 2009. Heavies and lights are fine if I'm scraping the camera drone across the hull but otherwise nothing. With RL issues having eaten huge chunks of my normal playtime over the last year or so I'm not sure when this all started dissapearing.

Having sound track the camera drone is ok I guess, but I would like to hear my weapons fire again.


One of the problems we had, a tecnical one, was that the sounds and events were linked to the graphics of the actual turret.
meaning that if you play the game, zoomed out, the turret was never generated and therefore no sound would play - even if still within the audible distance, if you were outside of the draw distance.

but we are always working on tweaking the sounds and the soundscape of EVE. so mixing issues like this is something that we definitely will take a go at.



I play on the lowest resolution settings with most things turned off since my current PC is nearing the end of its lifespan (plus I'm running 2 accounts so need every bit of framerate I can squeeze out) and would also explain why I can still hear combat drones but not ship's weapons. Surely there has to be a way to encode a minor option to simply render sound in relation to your ship rather than the camera.


yea, we are working on detaching the two parts of the game - because it also caused problems with other things, say if something graphical was changed and we weren't informed, then a sound would simply vanish.
Like the jumpgate sounds, when someone jumped or arrived - because of the new gates themselves.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Nicen Jehr
Subsidy H.R.S.
Xagenic Freymvork
#146 - 2013-11-08 16:34:41 UTC
Thanks CCP WhiteNoiseTrash, I love hearing the technical explanations behind "why's eve like that" :)
keep up the good work
Mhari Dson
Lazy Brothers Inc
#147 - 2013-11-08 17:36:43 UTC
Nicen Jehr wrote:
Thanks CCP WhiteNoiseTrash, I love hearing the technical explanations behind "why's eve like that" :)
keep up the good work


+1 keep up the good work!
Joanna RB
JoJo Industries n Shipbreakers
#148 - 2013-11-09 10:16:55 UTC
ViynlScratch Whooves wrote:
I think most of the issues with sound changes due to positioning could be fixed with a togglable option to set the sound focus at your camera or your ship.

Please make this a thing :)





this.
most people zoom right out and so never get to hear a turret fire.

the old, and far more sensible, system that lasted until quantum rise the mike was focussed where it should be - your ship - not a camera drone 150k away in the middle of nowhere.

what is the point of creating new sounds if noone will ever hear them?

how many people know, for example, there is a sound on an asteroid that is getting mined? probably very few, because they are zoomed out to look for rats, rather than fiddling about with the camera to get it right on the rock.
CCP WhiteNoiseTrash
C C P
C C P Alliance
#149 - 2013-11-09 12:14:35 UTC
Joanna RB wrote:
ViynlScratch Whooves wrote:
I think most of the issues with sound changes due to positioning could be fixed with a togglable option to set the sound focus at your camera or your ship.

Please make this a thing :)





this.
most people zoom right out and so never get to hear a turret fire.

the old, and far more sensible, system that lasted until quantum rise the mike was focussed where it should be - your ship - not a camera drone 150k away in the middle of nowhere.

what is the point of creating new sounds if noone will ever hear them?

how many people know, for example, there is a sound on an asteroid that is getting mined? probably very few, because they are zoomed out to look for rats, rather than fiddling about with the camera to get it right on the rock.


People who zoom in on roids know. and that sound has been there ever since mining became available?
The mic' was never on the ship in my time, so I wouldn't know about it being on the ship.

The point in creating new sounds, is that EVE is an experience and not just a game, even if players choose to zoom out and never hear anything, the experience of zooming in and the whole world around the graphics and the sounds, are still there for your enjoyment if you like.
If everything is not needed, because you zoom out or similar, then there could just as well be "the text based" version of EVE, with no graphics or sound.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

CCP WhiteNoiseTrash
C C P
C C P Alliance
#150 - 2013-11-09 12:19:44 UTC
might as well get some work done now.- since TQ is down and I was kind of planning on killing some pirates who interrupt my mining!!! FFS!

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Altrue
Exploration Frontier inc
Tactical-Retreat
#151 - 2013-11-09 12:22:54 UTC
CCP WhiteNoiseTrash wrote:
might as well get some work done now.- since TQ is down and I was kind of planning on killing some pirates who interrupt my mining!!! FFS!


xD You're so fresh :D

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Terje Teinturier
The Scope
Gallente Federation
#152 - 2013-11-09 16:07:36 UTC
Mhari Dson wrote:
Nicen Jehr wrote:
Thanks CCP WhiteNoiseTrash, I love hearing the technical explanations behind "why's eve like that" :)
keep up the good work


+1 keep up the good work!

This.

Thanks for making us feel involved with the process.

Btw, I for one tend to dual box so I ended up disabling sound altogether. I'd love to be able to enable sound again in Rubicon, using those improvements for dual boxers you mentioned earlier somewhere in the forums :)
Lelira Cirim
Doomheim
#153 - 2013-11-09 18:19:28 UTC  |  Edited by: Lelira Cirim
This is the only post in TWIE #19 that I've clicked through and read, and I'm very glad I did. Smile
CCP WhiteNoiseTrash wrote:
If everything is not needed, because you zoom out or similar, then there could just as well be "the text based" version of EVE, with no graphics or sound.
Thought we were already there? Lol In fact there are some text adventures already.

But yes just hiding the UI or collapsing the windows from time to time and just enjoying the spacescape is what keeps me playing. Looking forward to keeping an ear open for your work this month! o/

Do not actively tank my patience.

CCP WhiteNoiseTrash
C C P
C C P Alliance
#154 - 2013-11-09 21:37:43 UTC
Terje Teinturier wrote:
Mhari Dson wrote:
Nicen Jehr wrote:
Thanks CCP WhiteNoiseTrash, I love hearing the technical explanations behind "why's eve like that" :)
keep up the good work


+1 keep up the good work!

This.

Thanks for making us feel involved with the process.

Btw, I for one tend to dual box so I ended up disabling sound altogether. I'd love to be able to enable sound again in Rubicon, using those improvements for dual boxers you mentioned earlier somewhere in the forums :)


That won't work for Rubicon I'm afraid. but it's definitely something I have on schedule.
I myself multibox, with way more than just two accounts. I don't disable sound though, but I do experience the "problem" associated with this, and a way to have the audio engine determine which sounds in which window to focus on, would "solve" this problem.

I wouldn't wonder if tons of other problems then occured and it would have to be tweaked for one or two more expansions for it to work properly, but it's a start.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

CCP WhiteNoiseTrash
C C P
C C P Alliance
#155 - 2013-11-09 21:42:34 UTC  |  Edited by: CCP WhiteNoiseTrash
Lelira Cirim wrote:
This is the only post in TWIE #19 that I've clicked through and read, and I'm very glad I did. Smile
CCP WhiteNoiseTrash wrote:
If everything is not needed, because you zoom out or similar, then there could just as well be "the text based" version of EVE, with no graphics or sound.
Thought we were already there? Lol In fact there are some text adventures already.

But yes just hiding the UI or collapsing the windows from time to time and just enjoying the spacescape is what keeps me playing. Looking forward to keeping an ear open for your work this month! o/


Thanks. . .but ehm, please don't hit me if something is up with it ;)
I don't get death threats yet, but I've heard a thing or two when something wasn't working on not in someones taste. - the tone in this particular thread is really amazing, so let's keep that up and find a way to communicate like this, for all of us to better understand each other and create the perfect EVE experience - and have explained why something works the way it does rather than in other ways. And make sure that "EVE has sound" is more of a silly joke from the past than actually something that can be said and still be kind of true.

Again, I'm alone on this mostly, and sometimes I just want to pull my hair out because of things not possible, but it's code and systems, sometimes they just don't fit or are built in ways where something specific just isn't allowed, either because it's obsolete or because it just does it "differently" :D

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#156 - 2013-11-09 21:45:49 UTC
The talk with the director this week how did it goTwisted

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

CCP WhiteNoiseTrash
C C P
C C P Alliance
#157 - 2013-11-09 21:49:55 UTC
Salpun wrote:
The talk with the director this week how did it goTwisted


we started some concepting and prototyping, that''s all I can say . Roll

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#158 - 2013-11-09 21:52:38 UTC
CCP WhiteNoiseTrash wrote:
Salpun wrote:
The talk with the director this week how did it goTwisted


we started some concepting and prototyping, that''s all I can say . Roll

Better then not having the conversation.Cool

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Wenthrial Solamar
Brand Newbros
#159 - 2013-11-09 21:55:09 UTC
CCP WhiteNoiseTrash wrote:
Wenthrial Solamar wrote:
The ship acceleration sounds / MWD spool up sounds... I don't think are new , but they seem to be at a better level and better sync to the main render.



They are brand new ! - the AB and MWD spool sounds. I just made them basically :D
The jumpgate transition sound, is going down for rubicon.
....

The marauder, triage, siege, deploy and all those modules, needs to be tweaked a bit. I just put them in, so I haven't even matched them to the animations yet or anything.



Awesome , thank you for the new effects on the AB and MWD.

Also Thank you so much for the active feed back on the forums, that is hugely valuable!

ViynlScratch Whooves
Rime of the Astral Mariner
#160 - 2013-11-11 14:21:54 UTC
Yey! Im glad that people generally seem to agree with me on the mic location.

Also thanks for pushing it with the director :)
I cant wait! (yes i know any possible changes will be a long time coming :p)