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[Rubicon] Rapid Missile Launchers - v2
"If brute force does not solve your problem.... then you are surely not using enough!"
"Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom."
YouTube: kds119 Twitter: @realkds119 Blog: derptw.blogspot.com
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T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats
Nerf web strength, Make the blaster Eagle worth using
[u]I <3 Logistics:[/u] Pilot of all T2 logi and my shiny Archon [deceased.] Also a Chimera which may or may not be horrid. I don't make games, I play them. I get that ppl are passionate about change. I post here to plant seeds. You see your idea as is? Holy **** you win! So let's post, and see what the DEVs and our peers use.
Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE
CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.