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Player Features and Ideas Discussion

 
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[Rubicon] Electronic Attack Ships

First post
Author
Dav Varan
State Protectorate
Caldari State
#501 - 2013-11-05 12:20:20 UTC
Mobility of these ships need looking at.

Keres is much too fast for a long range boat.
Speed should be based on effective fighting range.
Keres is not a blaster boat.

The speed range is too wide , insulating flyers of the faster ships from the need to consider speed mods.
The slowest hull with a low slot speed mod should be faster than the fastest hull with no mods imo.

I reckon
Keres 340
Kitsune 345
Sentinal 355
Hyena 360

would be a more appropriate spread.
Harvey James
The Sengoku Legacy
#502 - 2013-11-06 13:59:19 UTC  |  Edited by: Harvey James
so are these finished now no more changes or what?
sentinel same range neuts as curse is OP the other EAF don't get the same capability as the recons and rightly so ....

I still think the role and emphasis of these EAF are wrong..
mini recons focused on the short range e-war is what people want and prefer ... T1 e-war frigs should be the long range focused ship.

this would remove the overlap which you stated in OP you wanted to avoid..
and still no role bonus why???? .. all T2 ships have a role bonus or should have one being role based ships...

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Kagura Nikon
Native Freshfood
Minmatar Republic
#503 - 2013-11-06 14:50:32 UTC  |  Edited by: Kagura Nikon
Harvey James wrote:
so are these finished now no more changes or what?
sentinel same range neuts as curse is OP the other EAF don't get the same capability as the recons and rightly so ....

I still think the role and emphasis of these EAF are wrong..
mini recons focused on the short range e-war is what people want and prefer ... T1 e-war frigs should be the long range focused ship.

this would remove the overlap which you stated in OP you wanted to avoid..
and still no role bonus why???? .. all T2 ships have a role bonus or should have one being role based ships...



He already explained why the sentinel is more POWERFUl. Because its a ship with much weaker capability to support larger ships into neutralizing other ships. A keres can be devastating in a small gang, being able to cancel a battleship of enemy fleet even. A sentinel, would be almsot irrelevant if its bonuses were not upped to this level.

That comes from fact that Webs, Damps and ECM are abasolute, they are doing their effects.. or they are not. Small neuts not very bonused would be doing a BIT of effect, but very likely not enough to hamper a BC for example.. not even dream of a battleship.

On the minmatar ewar I agree completely. 2 target painter bonuses, one that basically cannto be used if youw ant to use the web bonus.. is HORRIBLE design

"If brute force does not solve your problem....  then you are  surely not using enough!"

Lidia Caderu
Brave Newbies Inc.
Brave Collective
#504 - 2013-11-06 21:58:15 UTC
Just noticed that Keres as ship that has bonus to warp disruption has to small scan resolution...
Kagura Nikon
Native Freshfood
Minmatar Republic
#505 - 2013-11-07 17:57:17 UTC
Lidia Caderu wrote:
Just noticed that Keres as ship that has bonus to warp disruption has to small scan resolution...


Too small? Its less than 10% worse than minmatar. the standard deviation for gallente.

Altough the sentinel is HIGHER than the normal racial flavor dictates.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Lidia Caderu
Brave Newbies Inc.
Brave Collective
#506 - 2013-11-08 14:59:08 UTC
Kagura Nikon wrote:
Lidia Caderu wrote:
Just noticed that Keres as ship that has bonus to warp disruption has to small scan resolution...


Too small? Its less than 10% worse than minmatar. the standard deviation for gallente.

Altough the sentinel is HIGHER than the normal racial flavor dictates.


Bad for catching small stuff. As Keres has bonus to warp disruption it will be used to point stuff, such scan resolution is ok for other Electronic attack ships but not for Keres.
Kagura Nikon
Native Freshfood
Minmatar Republic
#507 - 2013-11-08 15:39:02 UTC
Lidia Caderu wrote:
Kagura Nikon wrote:
Lidia Caderu wrote:
Just noticed that Keres as ship that has bonus to warp disruption has to small scan resolution...


Too small? Its less than 10% worse than minmatar. the standard deviation for gallente.

Altough the sentinel is HIGHER than the normal racial flavor dictates.


Bad for catching small stuff. As Keres has bonus to warp disruption it will be used to point stuff, such scan resolution is ok for other Electronic attack ships but not for Keres.


That never stopped the arazu from doign its work.


You cannto have EVERYTHING. If you think that is a problem.. try to check how you an use a Target paint RANGE bonus, on a ship whose primary function is to WEB other ships at UNDER max normal range of target painters.

"If brute force does not solve your problem....  then you are  surely not using enough!"

SimoneIsGod
The Scope
Gallente Federation
#508 - 2013-11-09 13:49:17 UTC
Kitsune should have a small drone bay well I say a drone bay 1 small just so that it matches up with the Griffin

I like whoring on the primary while jamming logistics :)
Tsukinosuke
Id Est
RAZOR Alliance
#509 - 2013-11-09 18:41:37 UTC
elitatwo wrote:
Tsukinosuke wrote:


if it was an amarr ship..




Yea, about the Amarr...

The Sentinel is a tiny bit to powerful for her size. I mean 3 small neuts with 30km range will slowy murder every boat that doesn't have missiles or autocannons and will make those pilots rage when thier boats slowy die of 4 drones.


i.e.

KITSUNE

Caldari Frigate Bonuses:
20% bonus to ECM target jammer strength per level
10% reduction in ECM target jammers' capacitor need per level

Electronic Attack Ships Bonuses:
15% bonus to ECM target jammer optimal range per level (+2.5% per level)
5% bonus to capacitor capacity per level

Slot layout: 3H, 5M, 2L; 1 turrets, 3 launchers
Fittings: 26 PWG, 270 CPU
Defense (shields / armor / hull) : 450(+50) / 250 / 275(+25)
Capacitor (amount / recharge rate / cap/s) : 415 / 195s (-116s) / 2.12 (+.79)
Mobility (max velocity / agility / mass / align time): 315 / 3.86 / 1228700(+111700) / 5.98s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+23km) / 520 / 7
Sensor strength: 24 Gravimetric
Signature radius: 47(-11)

KERES

Gallente Frigate Bonuses:
7.5% bonus to remote sensor dampener effectiveness per level
10% reduction in remote sensor dampener capacitor need per level

Electronic Attack Ships Bonuses:
15% bonus to warp disruptor range per level (+5% per level)
10% reduction in warp disruptor capacitor need per level

Slot layout: 2H, 5M, 3L; 2 turrets, 0 launchers
Fittings: 33 PWG, 205 CPU
Defense (shields / armor / hull) : 325 / 400(+50) / 425(+75)
Capacitor (amount / recharge rate / cap/s) : 375 / 187s (-93s) / 2.00 (+.66)
Mobility (max velocity / agility / mass / align time): 350(+5) / 4.1 / 1204500(+109500) / 6.22s
Drones (bandwidth / bay): 10(+5) / 10
Targeting (max targeting range / Scan Resolution / Max Locked targets): 64.5km(+25.5km) / 550 / 7
Sensor strength: 22 Magnetometric(-.5)
Signature radius: 43(-12)

these ships can stand against "uber" sentinel, imho.. have you ever heard of cap boosters?

anti-antagonist "not a friend of enemy of antagonist"

Aurora Fatalis
The Scope
Gallente Federation
#510 - 2013-11-10 16:19:45 UTC  |  Edited by: Aurora Fatalis
Since the SoE ships got virus strength + scanning bonuses on a combat hull, could we perhaps also see Virus Strength on these? Or even on all EWAR ships? It would be representative of their "advanced electronics", after all, even without any scanning bonus.

I'm imagining hacking Falcons jamming the first few pirates that arrive to give themselves some more time :D

If Chribba told you not to trust him, would you?

Robert Lefcourt
BigPoppaMonkeys
E.B.O.L.A.
#511 - 2013-11-10 21:11:49 UTC
Is the Keres actually getting worse? It got 10%/Level disruptor range, hence 50% at V. Now it's reduced to 15% +5%/Level = 40%
Or am i wrong?
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#512 - 2013-11-10 21:15:39 UTC
Robert Lefcourt wrote:
Is the Keres actually getting worse? It got 10%/Level disruptor range, hence 50% at V. Now it's reduced to 15% +5%/Level = 40%
Or am i wrong?


It means in rubicon it'll be 5% more per level than it currently is.
Robert Lefcourt
BigPoppaMonkeys
E.B.O.L.A.
#513 - 2013-11-10 21:39:38 UTC
TrouserDeagle wrote:
Robert Lefcourt wrote:
Is the Keres actually getting worse? It got 10%/Level disruptor range, hence 50% at V. Now it's reduced to 15% +5%/Level = 40%
Or am i wrong?


It means in rubicon it'll be 5% more per level than it currently is.


Ah, sorry, now i get it. Can't brain today. I have the dumb.
Kagura Nikon
Native Freshfood
Minmatar Republic
#514 - 2013-11-11 09:59:02 UTC
Aurora Fatalis wrote:
Since the SoE ships got virus strength + scanning bonuses on a combat hull, could we perhaps also see Virus Strength on these? Or even on all EWAR ships? It would be representative of their "advanced electronics", after all, even without any scanning bonus.

I'm imagining hacking Falcons jamming the first few pirates that arrive to give themselves some more time :D



Does nto match much with clear pure PVP oriented ships. Coudl see it on Recons, but not on these that are basically high end tacklers.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Dagus Rex
24th Imperial Crusade
Amarr Empire
#515 - 2013-11-14 03:18:36 UTC
paritybit wrote:
it probably needs some secondary form of offensive electronic warfare (like, but not equal to the web, warp scrambler and energy neutralizer) to make it want to be at a more reasonable range. Shield dischordance generator (penalty to shield resistances)? Nanite disruption field (penalty to armor resistances)?[/i]


I think this is the direction to go in. Many Caldari Pilots like Ewar but avoid using ECM! We see many demanding that CCP invents a secondary Ewar for Caldari, then proposing truly awful ideas. If we look at the Ship Fitting window, we can see that most ship-stats are disrupt-able already.

Offense:
Turret Accuracy (TD)
Turret Range (TD)
Missile Accuracy
Missile Range

Navigation:
Speed (Web)
Mass
Agility
Warp (Scram)

Targeting:
Sensor Strength (ECM) -...you know what I mean...
Locking Speed (Damp)
Locking Range (Damp)
# of Locks (ECM)
Signature Radius (TP)

Capacitor:
Capacitance (Neut)
Recharge Rate (Nos) -...you get it...

Defense:
Shield Resistances ?
Armor Resistances ?
Hull Resistances

It looks like Defense Stats are all thats really left for Caldari!

CCP could create modules for disrupting either Shield or Armor and either EM, Therm, Kin or Exp, we could, at max, counter that 4%/lv resist bonus for a -20% hole. Make them stack poorly, consume lots of cap, and we'd have something about as effective as a target painter to start out

Gallente would enjoy a very minor advantage of having their Hull resistances immune to this.

From here CCP could focus the Force Recons on the Primary Ewar's and the Combat Recons on the Secondary Ewar's. We would get a more natural fleet/solo differentiation there.

It looks like the major debate here is whether the EAF's should go in the direction of Solo or Fleet, and focus on Primary or Secondary Ewar. I really envision them as offensive + secondary ewar ships, but that is really still open for debate.

Naomi Anthar
#516 - 2013-11-14 13:09:26 UTC
my score for the rebalance of EA frigs is : 9/10

You did great job here (not like with interceptors) because no ship will be useless and we gonna see lot of those in future.
I'm a bit concerned about gatecamp potential of those ships, that is a bit too high imo. Thats why 9/10.
Harvey James
The Sengoku Legacy
#517 - 2013-11-15 16:51:49 UTC
I think its a missed opportunity here too distinguish EAF's from T1 e-war frigs.

a secondary e-war focus along with stronger offensive/defensive stats/ bonuses but with the drawback of being short ranged .. i.e. long point range. the primary e-war doesn't get used on most of these anyway.

the frigate bonuses could have been damage and range bonuses
the EAF skills could have been the secondary e-war strength and range
and a role bonus could have been for cap reduction on the e-war mods.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Ju0ZaS
The Scope
Gallente Federation
#518 - 2013-11-15 18:11:06 UTC
Well everything looks decent. Few thing I think are wrong is that the sentinel practically will have the same neut/nos range as the curse. Unless you're actually going to slightly increase the range on the curse I think the Sentinel's range bonus should be lowered. Then the Keres, it would turn out better if you removed the turrets on it and gave it like an extra drone. Everything else looks pretty good.

*Gives Rise cookie* :)

Are you going to fight me or do you expect to bore me to death with your forum pvp?

Drake Doe
88Th Tax Haven
#519 - 2013-11-17 17:24:52 UTC
I think that they should get a MWD sig penalty reduction role bonus, to make it a bit more similar to most other T2 frigates and increase their chance of surviving without raising their ehp.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Mysteriax
Brutor Tribe
Minmatar Republic
#520 - 2013-11-18 21:38:09 UTC
Hyena TP bonus remove it and make webs reach longer or web harder.
Rest seems fine but hyena will be pointless to even bother flying