These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Test Server Feedback

 
  • Topic is locked indefinitely.
 

Mobile Tractor

First post
Author
Alvatore DiMarco
Capricious Endeavours Ltd
#21 - 2013-11-06 22:30:53 UTC
Kane Fenris wrote:
if i have a tractor my self say in a marauder can i pull that thing along behind me like a jetcan?


You cannot.
Mara Rinn
Cosmic Goo Convertor
#22 - 2013-11-06 23:39:33 UTC
Has the fix to "only works when someone's looking at it" made it to Singularity yet?
CCP Masterplan
C C P
C C P Alliance
#23 - 2013-11-08 13:43:35 UTC
After spending some time contemplating the 'If a tree falls when there is no-one around, does it make a sound?' koan, we've got to the bottom of the tractor units going idle when you warp off. Our physics engine, Destiny, is optimised such that movememnt ticks for items are only processed when there is an observer (generally a piloted ship). Once a grid is free of observers, we stop updating the positions of the remaining items. As the tractor beam relies on moving cans/wrecks, this optimisation acts to indefinitely pause its operation until a player comes back to 'hear the tree fall'.

(I checked in a fix today, should be on sisi for Monday hopefully)

"This one time, on patch day..."

@ccp_masterplan  |  Team Five-0: Rewriting the law

Joe Risalo
State War Academy
Caldari State
#24 - 2013-11-08 14:07:34 UTC
CCP Masterplan wrote:
After spending some time contemplating the 'If a tree falls when there is no-one around, does it make a sound?' koan, we've got to the bottom of the tractor units going idle when you warp off. Our physics engine, Destiny, is optimised such that movememnt ticks for items are only processed when there is an observer (generally a piloted ship). Once a grid is free of observers, we stop updating the positions of the remaining items. As the tractor beam relies on moving cans/wrecks, this optimisation acts to indefinitely pause its operation until a player comes back to 'hear the tree fall'.

(I checked in a fix today, should be on sisi for Monday hopefully)


Nice, GJ guys.
Mara Rinn
Cosmic Goo Convertor
#25 - 2013-11-08 14:11:41 UTC
Oh dear.

What about recording the time that it stops, then when someone returns to grid simply move enough wrecks enough distance to cover the (seconds unobserved x 1km/s) of wreck movement that would otherwise have happened? Although you may end up having to display this movement as a dozen tractor beams instantly transporting twelve wrecks from 90km away …

I just can't think of any way that a deployable structure that forces a grid to consume processor time could possibly be abused by a fleet with a few hundred members.
Mara Rinn
Cosmic Goo Convertor
#26 - 2013-11-08 14:12:31 UTC
Beautifully written, by the way. Thank you for taking the time to produce that poetry Cool
CCP Masterplan
C C P
C C P Alliance
#27 - 2013-11-08 14:21:57 UTC
"How can someone abuse this?" was one of the first things we considered when fixing this, don't worry!

"This one time, on patch day..."

@ccp_masterplan  |  Team Five-0: Rewriting the law

Joe Risalo
State War Academy
Caldari State
#28 - 2013-11-08 14:26:53 UTC
CCP Masterplan wrote:
"How can someone abuse this?" was one of the first things we considered when fixing this, don't worry!


Is there any talk about allowing more than one structure to work on grid?
Cause right now they just tractor off each other if they're within 125km.

is this intended, or were y'all wanting us to be able to drop several of them if we wanted to?
Mara Rinn
Cosmic Goo Convertor
#29 - 2013-11-08 14:35:14 UTC
CCP Masterplan wrote:
"How can someone abuse this?" was one of the first things we considered when fixing this, don't worry!


I was only worried because having my brooms carry water for me without having to be supervised sounds too good to be true Lol

Nicen Jehr
Subsidy H.R.S.
Xagenic Freymvork
#30 - 2013-11-08 16:32:34 UTC
CCP Masterplan wrote:
Our physics engine, Destiny, is optimised such that movememnt ticks for items are only processed when there is an observer (generally a piloted ship).
I take it this is why you will occasionally jump into a system and see a group of rats 150km from the gate? they were chasing someone then stopped moving?
Ezekiel Ironstone
Pator Tech School
Minmatar Republic
#31 - 2013-11-08 16:36:06 UTC
Mara Rinn wrote:
CCP Masterplan wrote:
"How can someone abuse this?" was one of the first things we considered when fixing this, don't worry!


I was only worried because having my brooms carry water for me without having to be supervised sounds too good to be true Lol



If you shoot them, do they multiply?
Shinzhi Xadi
Doomheim
#32 - 2013-11-08 18:26:31 UTC
Todays patch gave a huge improvement to the mobile tractor unit !

Now it empties wrecks almost as soon as they are in range of it, and moves on to the next wreck MUCH faster.
It also doesn't skip wrecks, and empties them all.

This is a LOT more useful than it was.

Mac Pro dual 6-core Xeon 3.06ghz, 24gig ecc ram, EVGA GTX 680 Mac Edition, Intel SSD, OS X Yosemite and Windows 8.1 Pro.

Ant Kaadal
HALO - United Nations Space Command
Absolute Glory
#33 - 2013-11-09 03:55:28 UTC
Guys, what is the point of this unit ? It can be scanned ,it is puling wrecks slowly, and every one can shoot it.
Can any one show me some practical application of that mobile unit ?
Lamar Muvila
Muvila War Industries
#34 - 2013-11-09 06:45:07 UTC  |  Edited by: Lamar Muvila
Miners could use it to loot the wrecks from the rats there drones kill. It would be nice to salvage them too but looting is better than nothing. Miners have plenty of time to kill, heck make it tractor at 500ms so we have something to watch till the next round of rats comes. haha

I decided I don't like a constantly evolving game anymore..... It requires too much reading!

Mara Rinn
Cosmic Goo Convertor
#35 - 2013-11-09 07:52:11 UTC
Ant Kaadal wrote:
Guys, what is the point of this unit ? It can be scanned ,it is puling wrecks slowly, and every one can shoot it.
Can any one show me some practical application of that mobile unit ?


As a professional hi sec salvager, I can drop one of these in each pocket, manually tractor, loot & salvage one pocket, then return to the previous two pockets with a head start on the fracturing & looting part of the exercise.

As a rabid mission-runner, I can drop one of these in each pocket as I start clearing the NPCs out. Depending on how shiny my mission-running ship is, I may end up with the entire pocket load of wrecks in a nice ball ready for salvaging by the time the last NPC is dead.

Pak Narhoo
Splinter Foundation
#36 - 2013-11-09 09:19:14 UTC
Mara Rinn wrote:
Ant Kaadal wrote:
Guys, what is the point of this unit ? It can be scanned ,it is puling wrecks slowly, and every one can shoot it.
Can any one show me some practical application of that mobile unit ?


As a professional hi sec salvager, I can drop one of these in each pocket, manually tractor, loot & salvage one pocket, then return to the previous two pockets with a head start on the fracturing & looting part of the exercise.

As a rabid mission-runner, I can drop one of these in each pocket as I start clearing the NPCs out. Depending on how shiny my mission-running ship is, I may end up with the entire pocket load of wrecks in a nice ball ready for salvaging by the time the last NPC is dead.



/me decloacks his ninja salvage boat and starts salvaging while writing thank you in local Blink.
Mara Rinn
Cosmic Goo Convertor
#37 - 2013-11-09 11:43:53 UTC
Pak Narhoo wrote:
Mara Rinn wrote:
Ant Kaadal wrote:
Guys, what is the point of this unit ? It can be scanned ,it is puling wrecks slowly, and every one can shoot it.
Can any one show me some practical application of that mobile unit ?


As a professional hi sec salvager, I can drop one of these in each pocket, manually tractor, loot & salvage one pocket, then return to the previous two pockets with a head start on the fracturing & looting part of the exercise.

As a rabid mission-runner, I can drop one of these in each pocket as I start clearing the NPCs out. Depending on how shiny my mission-running ship is, I may end up with the entire pocket load of wrecks in a nice ball ready for salvaging by the time the last NPC is dead.



/me decloacks his ninja salvage boat and starts salvaging while writing thank you in local Blink.


See? So many practical applications! Big smile
Ant Kaadal
HALO - United Nations Space Command
Absolute Glory
#38 - 2013-11-09 14:56:13 UTC
Mara Rinn wrote:
Pak Narhoo wrote:
Mara Rinn wrote:
Ant Kaadal wrote:
Guys, what is the point of this unit ? It can be scanned ,it is puling wrecks slowly, and every one can shoot it.
Can any one show me some practical application of that mobile unit ?


As a professional hi sec salvager, I can drop one of these in each pocket, manually tractor, loot & salvage one pocket, then return to the previous two pockets with a head start on the fracturing & looting part of the exercise.

As a rabid mission-runner, I can drop one of these in each pocket as I start clearing the NPCs out. Depending on how shiny my mission-running ship is, I may end up with the entire pocket load of wrecks in a nice ball ready for salvaging by the time the last NPC is dead.



/me decloacks his ninja salvage boat and starts salvaging while writing thank you in local Blink.


See? So many practical applications! Big smile


Now I see :) . It is a hi-sec unit . Not to me
Cheng Musana
Native Freshfood
Minmatar Republic
#39 - 2013-11-09 16:40:52 UTC
Im not on the test server but i do follow the feedback in here. So does it now tractor & loot wrecks without the need to be on grid? If yes then mission running and salvaging becomes much more interesting. Ninja salvaging and farming tears while you sit at 0 next to the tractor unit. And if you are really mean just blow the thing up. Concord aint stopping you.
Mara Rinn
Cosmic Goo Convertor
#40 - 2013-11-09 19:57:05 UTC
Ant Kaadal wrote:
Now I see :) . It is a hi-sec unit . Not to me


Ah, so you want to hide away in your un-probeable Sanctums where nobody ever finds you? Twisted