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Does WAR make players leave Eve?

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Author
J'Poll
School of Applied Knowledge
Caldari State
#361 - 2013-11-08 11:56:07 UTC
Rekon X wrote:
Eliminate sec status on systems altogether. Hisec wardecers would be the first to leave the game for the same reason they don't go to low/npc null to pvp. The rest of you can fight over who is camping the noob systems to kill all the noobs when they leave their rookie system.


HAHAHAHAHAHAHA.

Dont ever make me laugh that hard again. You couldnt be more wrong in 1 post.


The wardeccers wouldnt care, it just saves them the ISK of wardeccing as they can now PvP everywhere (you do know that PvP is their goal to have fun).

All it would do is drive ALL the carebears that now pollute EVE / Highsec away cause there is no safety involved anymore.

But personally I hope CCP does this, as carebears are a decease that should be eliminated ASAP. All they do in EVE is whine to CCP about how hard their life is and CCP is dumbing down EVE more and more to suit them (the best example...that stupid safety system that prevents you from going suspect/criminal. The only people who care about it are the brainless carebears, cause they are too lazy/dumb to think about the consequences of their actions. But instead of learning the mechanics they cried and CCP buckled)

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Cyborg 497
State War Academy
Caldari State
#362 - 2013-11-08 12:03:12 UTC  |  Edited by: Cyborg 497
Kaarous Aldurald wrote:
So, let's examine this.

"Wardecs make noobs quit!" No, they don't, noobs are in NPC corps and are immune to wardecs. Further, the option to rejoin NPC corps and become immune to wardecs again always exists. Knowledge of this is readily available.

"Wardecs are bad for small corps!" Good. Small carebear corps need to be stamped out like the cockroaches they are. It's the small carebear corps that are the real problem for player retention. I'll explain why.

Noobs start in highsec. Small carebear corps litter highsec like trash by the side of a highway. As a result, frequently the first people a noob will be presented with are the small carebear corps. And then the small carebear corps proceed to teach the noobs that PvP'ers are bad awful people, that you should never undock or do anything during a wardec, that the best use of your time is mining or grinding missions, the two more boring, mind numbingly bad aspects of this game. And telling you that's all you can do in the game, otherwise you will get snapped up by all the sociopaths who live in low/nullsec.

Spreading their sickness to the noobs. Telling them that they only real way to play this game is to focus with laser sharpness on the most boring activities possible. And that the people who reject this and, gasp, do PvP, are evil hideous monsters and you wouldn't want to be one of those, right?

And we really wonder why player retention sucks?

If anything, we should cheapen wardecs, so these parasites can be stamped out and stop corrupting the newbies.


Parasites? Trash?

Let's denigrate the defenders more so you can justify your acts. Let's carry on using your absurd vernacular:



Ofc, people who frivolously wardec and grief others should be given the Congressional Award for Valor! These fly-guys are HEROES and we should be paying them for clearing the spaceways of miners and their ilk.

Eve is so boring otherwise, it's so badly constructed, the developers are rubbish and the only thing to do in this crappy game is "ruin it" for others for my own good. Missions, yeah you shoot stuff, but it's mind-numbingly boring and so tedious, I'd rather slit my wrists, it's so badly created by CCP they should hang their heads in SHAME!!

I hate mining so much I wanna stop anyone else from doing it! And why are you carrying freight from countless jumps to make a little profit when you can be like ME and just shoot and hunt other players all day??!"!



Yeah, right...

BTW, a parasite is something that feeds off another; therefore any ganker is literally a parasite feeding off loot he's stolen from others.
J'Poll
School of Applied Knowledge
Caldari State
#363 - 2013-11-08 12:14:16 UTC
Cyborg 497 wrote:
Kaarous Aldurald wrote:
So, let's examine this.

"Wardecs make noobs quit!" No, they don't, noobs are in NPC corps and are immune to wardecs. Further, the option to rejoin NPC corps and become immune to wardecs again always exists. Knowledge of this is readily available.

"Wardecs are bad for small corps!" Good. Small carebear corps need to be stamped out like the cockroaches they are. It's the small carebear corps that are the real problem for player retention. I'll explain why.

Noobs start in highsec. Small carebear corps litter highsec like trash by the side of a highway. As a result, frequently the first people a noob will be presented with are the small carebear corps. And then the small carebear corps proceed to teach the noobs that PvP'ers are bad awful people, that you should never undock or do anything during a wardec, that the best use of your time is mining or grinding missions, the two more boring, mind numbingly bad aspects of this game. And telling you that's all you can do in the game, otherwise you will get snapped up by all the sociopaths who live in low/nullsec.

Spreading their sickness to the noobs. Telling them that they only real way to play this game is to focus with laser sharpness on the most boring activities possible. And that the people who reject this and, gasp, do PvP, are evil hideous monsters and you wouldn't want to be one of those, right?

And we really wonder why player retention sucks?

If anything, we should cheapen wardecs, so these parasites can be stamped out and stop corrupting the newbies.


Parasites? Trash?

Let's denigrate the defenders more so you can justify your acts. Let's carry on using your absurd vernacular:



Ofc, people who frivolously wardec and grief others should be given the Congressional Award of Valor! These fly-guys are HEROES and we should be paying them for clearing the spaceways of miners and their ilk.

Eve is so boring otherwise, it's so badly constructed, the developers are rubbish and the only thing to do in this crappy game is "ruin it" for others for the good of the game. Missions, yeah you shoot stuff, but it's mind-numbingly boring and so tedious, I'd rather slit my wrists, it's so badly created by CCP!!

I hate mining so much I wanna stop anyone else from doing it! And why are you carrying freight from countless jumps to make a little profit when you can be like ME and just shoot at other players all day??!"!



Yeah, right...



He is right though.

The FAIL corps in highsec are the reason new players stop.

The new players that join a good corp with a solid backbone that know more then "ARGH, We are wardecced, stay docked guys" dont leave, even if they receive a wardec. It's because the ones that join such a corp will get help on how to deal with a war, how to minimize the risk of losses etc.

The ones that leave because of a wardec are the ones that have joined a crap corp that doesnt know what they are doing and only know how to shoot rocks/rats for personal gain.


I was one of those newbs in the past. I was almost ready to throw in the towel and say goodbye to EVE because of wardecs etc. Then someone in the alliance stood up and took me on one of his roams to fight the wartargets. It opened my eyes, there is so much you can do, even while under a wardec and hiding in a station isnt one of those things.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Tippia
Sunshine and Lollipops
#364 - 2013-11-08 12:19:33 UTC
Cyborg 497 wrote:
Parasites? Trash?
Pretty much, yes.

Small carebear corps that prey on unknowing newbies are among the worst kind of griefers this game has to offer. The only thing that really beats them is the people who haven't even started a corp and instead sit in the newbie corps spreading the same misinformation.

Parasites is a good, if blunt, way of describing them. They infest these poor newbies with all kinds of ridiculous ideas about what the game is — most of which bear no resemblance to reality — and suck the will to explore the vastness of opportunities presented by the game right out of them. They're trash in the same way as any other griefer is trash: something befouling the place with their mere presence and making the environment much less pleasant than it otherwise could be. They are the one that teach new players that not playing is a good option; they're the ones that make the newbies quit because they impose such ridiculous restrictions on what the newbies are “allowed” to do.

Would you like to make a bet on where the whole “you need X amount of SP before you do Y” fable comes from — corps that take their newbies out to do things or corps that don't? The same goes for the “can't catch up” myth or the “highsec is safe” nonsense or the myriad of cargo-cult approaches to game mechanics that float around. All of them only ever do one thing: cripple new players' ability to actually learn the game and play it well. If they quit with that kind of false education, that's hardly a surprise…

…but it is not due to any mechanic or design choice, but because of those griefers who insist on lying to them at every turn.

Quote:
Ofc, people who frivolously wardec and grief others should be given the Congressional Award of Valor!
Good thing that no-one said they should.
Malcanis
Vanishing Point.
The Initiative.
#365 - 2013-11-08 12:30:35 UTC
I wholeheartedly agree with what Tippia just said.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Cyborg 497
State War Academy
Caldari State
#366 - 2013-11-08 12:31:54 UTC
J'Poll wrote:


The ones that leave because of a wardec are the ones that have joined a crap corp that doesnt know what they are doing and only know how to shoot rocks/rats for personal gain.


I was one of those newbs in the past. I was almost ready to throw in the towel and say goodbye to EVE because of wardecs etc. Then someone in the alliance stood up and took me on one of his roams to fight the wartargets. It opened my eyes, there is so much you can do, even while under a wardec and hiding in a station isnt one of those things.


Ah, you have stated my case precisely! YOU were ready to leave, we now know how wonderful you were that you improved, etc, and stayed, and how wrong things were before in a poor noob corp.

The point is, CCP do care about potential lost revenue. This isn't a hobby... it's a business. If Eve does not attract enough people it will go under and you and all the hard-core bandits will have to find another PVP outlet.

Now follow this reasoning through a second: many people will not be as diligent nor dedicated enough to get over that initial introduction to the harshness of Eve. Must we water-down Eve just for them and possibly spoil the thrill and danger that gives Eve that edge other games don't have: NO!

But there is a middle ground. You can cater for the new players whom CCP want to play Eve to a better degree and not upset many of the patrons who like all the warring aspects that we have.

A modest increase in wardec costs from 50m to 100m is not going to change the game drastically. But it will reduce the number of frivolous wardecs people can just toss around like confetti. I still don't see why so many of you object to that increase!?!

CCP could introduce other measures, I'm just suggesting one.

We need to encourage those people who would otherwise leave, to stay, and still retain the essence that is Eve. Instead of playing the game with 25,000, imagine playing Eve with a MILLION online players!
Tippia
Sunshine and Lollipops
#367 - 2013-11-08 12:38:34 UTC  |  Edited by: Tippia
Cyborg 497 wrote:
A modest increase in wardec costs from 50m to 100m is not going to change the game drastically. But it will reduce the number of frivolous wardecs people can just toss around like confetti.
…which changes the game drastically, and also doesn't address the (supposed) problem of newbies leaving the game.

Quote:
I still don't see why so many of you object to that increase!?!
Because it serves no useful purpose.

Quote:
We need to encourage those people who would otherwise leave, to stay, and still retain the essence that is Eve.!
Ok. Ban everyone who ever suggest to a new player that docking up and not playing is a good response to a wardec. Ban everyone who sits in a n00bcorp and spreads false information about how the game works. Ban, purge, and prosecute anyone who ever mentions even a single syllable of “you must have X amount of SP” in anything other than a mocking manner.

That should take care of it quite nicely.
Cyborg 497
State War Academy
Caldari State
#368 - 2013-11-08 13:00:39 UTC
Ban anyone who has a different opinion to you.
Ban anyone who wants to look at any improvements which would increase the number of subscribers Eve has.

Your business acumen is non-existent!
Mythrandier
Solace Corp
#369 - 2013-11-08 13:04:37 UTC
Cyborg 497 wrote:

Ah, you have stated my case precisely! YOU were ready to leave, we now know how wonderful you were that you improved, etc, and stayed, and how wrong things were before in a poor noob corp.


No, he hasn’t. You are just to stupid or closed minded to see it. He didn’t leave because of a wardec, he stayed because of a wardec. How is that, in any realm of reality, proving your point?!

Cyborg 497 wrote:

The point is, CCP do care about potential lost revenue. This isn't a hobby... it's a business. If Eve does not attract enough people it will go under and you and all the hard-core bandits will have to find another PVP outlet.


EvE has grown every year, this is the second time I’ve asked you this… Where is your evidence that people leave because of wardecs? Give number, not your opinion.
Cyborg 497 wrote:

Now follow this reasoning through a second: many people will not be as diligent nor dedicated enough to get over that initial introduction to the harshness of Eve. Must we water-down Eve just for them and possibly spoil the thrill and danger that gives Eve that edge other games don't have: NO!

Follow what reasoning? Your opinion is not reason. Please learn this important difference.
Cyborg 497 wrote:


But there is a middle ground. You can cater for the new players whom CCP want to play Eve to a better degree and not upset many of the patrons who like all the warring aspects that we have.

New players are already protected. They will be in NPC corps. Are you sure its not yourself that you seek protection for?

Cyborg 497 wrote:

A modest increase in wardec costs from 50m to 100m is not going to change the game drastically. But it will reduce the number of frivolous wardecs people can just toss around like confetti. I still don't see why so many of you object to that increase!?!


War dec used to cost 2mill, the now cost 50mil. That’s a 25 times increase in cost, war decs still happen. Why do you think increasing them again by a factor of 2 is going to stop people from wardeccing your carebear corp?



"In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." -  D. Adams.

Tippia
Sunshine and Lollipops
#370 - 2013-11-08 13:08:34 UTC
Cyborg 497 wrote:
Ban anyone who has a different opinion to you.
Ban anyone who wants to look at any improvements which would increase the number of subscribers Eve has.
No. Just the ones that ruin the gameplay of newbies.
Velicitia
XS Tech
#371 - 2013-11-08 13:12:03 UTC  |  Edited by: Velicitia
J'Poll wrote:

The new players that join a good corp with a solid backbone that know more then "ARGH, We are wardecced, stay docked guys" dont leave, even if they receive a wardec. It's because the ones that join such a corp will get help on how to deal with a war, how to minimize the risk of losses etc.


I ran a (terrible) newbie-friendly corp for a while (~2 years).

First dec we get, either I or the one other vet (RL friend I dragged back in Twisted) had this conversation with each rookie (individually if we could):

Vet - Can you fly any of the frigate fits in the corp fittings library (explain how to check).
Rookie -> I can fly [some list of them]
Vet - pick up to two that sound fun
Rookie -> uh ... [ships]
Vet - OK thank you. I expect to see you in them tomorrow - we need you in on this.
Rookie Shocked I can't PVP!!! (stuff) (fear)
Vet - relax. just show up tomorrow. this'll be good.

(next day)
Rabble of rookies - um you said that ...
Vet - check your ship hangars newbros
Rookies - ShockedShockedShockedShockedShockedShockedShockedShocked
Vet - we expect you to lose these. Don't **** us over and hide in station -- keep in mind, "fly safe" tho ... so don't go hero tackle someone without backup Blink
Rookies - rabble rabble rabble
vet - so our first order of business is that we know these dudes think they're free to mission in [system]. we know those agents will send them to [places]. You guys with the "late" names (V/X/S/etc) are to roam around them and find a WT (who we know are online) and report back. We'll tell you where to meet up for fireworks.
(time)
Rookie - Got WT in [link system]! 2x hurricanes
Vet - OK PPL, we're forming up on [some gate] in [system]. Rookies who're out, meet us there.
(little more time)
someone - gate activation! get ready tackle!
(WT decloaks)
vets - GOGOGOGOGOGO
(tackle, ewar, KM -- ******* ROOKIE GOT ITCry)

\o/


Next Dec:
Rookie(s) - hey, can I try out [some other fit] instead for this one?
vet - catch
rookie(s) - \o/


edit --

third dec:
"Rookie(s)" -- I'm gonna try this, I've got 10 of 'em
vets - \o/

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Velicitia
XS Tech
#372 - 2013-11-08 13:26:58 UTC
Mythrandier wrote:


Cyborg 497 wrote:

A modest increase in wardec costs from 50m to 100m is not going to change the game drastically. But it will reduce the number of frivolous wardecs people can just toss around like confetti. I still don't see why so many of you object to that increase!?!


War dec used to cost 2mill, the now cost 50mil. That’s a 25 times increase in cost, war decs still happen. Why do you think increasing them again by a factor of 2 is going to stop people from wardeccing your carebear corp?



FYI -- he's a Noobcorp character. Anything he says about the "problem" with wardecs is invalid by default.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Aida Nu
Perkone
Caldari State
#373 - 2013-11-08 13:32:37 UTC
What I find most funny with people like the OP is that they all use the same argument: "Change the game to my liking or EVE will loose players".
Over the years its always the same thing. Some risk averse carebear will come to the forums and demand that the game changes, or players will leave EVE en masse. That it will only be a few die hard fans left blasting each other.

In hindsight we know that his is not true. Their argument has nothing to do with reality.
Eve is constantly growing. There is no mass drops in subs because highsec isnt made 100% safe for the carebears.

Whats even more funny is that these guys dont understand that, if CCP bent to their will, they would make 0 ISK.
Who would buy your minerals to build new ships/modules if none are destroyed?
This short sightedness is mind boggling. But what can you expect from people like the OP...
Omar Alharazaad
New Eden Tech Support
#374 - 2013-11-08 14:09:47 UTC
Think I'm drunk enough to be posting in GD, not sure. Part of what's drawn me to EVE over the years, and kept me coming back was it's inherent danger. nowhere is completely safe, and I honestly love this aspect to the game. I played Earth & Beyond before EVE, at least til it went **** up... but even though it was a great deal of fun, the risk factor to the game was kind of lacking. Freelancer also, loved it, but there were mechanical issues I had with it I just could never reconcile. With EVE I get something neither of those games could actually deliver... real adrenaline, real potential for loss.

With the changes over the years to hisec it's become a 'fairly' safe place to go about your business, but not always. If you take stupid risks, if you **** someone off, you can suddenly find yourself on the receiving end of some nastiness... and this is how it should be. Without the wardec mechanic in place it would be too safe IMO, as all you would have to worry about is suicide gankers popping you for their various reasons.

While I, like many carebears, engage in primarily pve activities, I recognize that the cornerstone of EVE is pvp and always has been. I play the way I play, but I also don't for a moment expect others to do so as well. Wardecs are an important part of the game as they allow a means for hi sec corps to struggle for ascendancy within the systems they operate. Yes, some do it for lulz, but others do it for business means such as driving out the competition, or in the case of a few... for their own profit. I think that characters such as Cannibal Kane are just as much businessmen as any other industrial or mining corps out there. Their business is bloody murder instead of staring at asteroids til they start talking to you.

By decrying the system of wars in place you effectively are trying to say that the way of life of the mercenary, the terrorist, the aggressively territorial industrialists with teeth are invalid. I couldn't disagree more. If anything needs to be changed it's how NPC corporations are handled in respect to wars and older players... personally I would rather see the tax rate on NPC corps increased dramatically, or that players with 5 million sp or more be booted from them completely and flagged as "unemployed" and charged a 50% vagrancy tax by CONCORD until they find a proper corporation. But... I'm kind of an ass that way. Opinions are ubiquitous, tho, we all have one.

Come hell or high water, this sick world will know I was here.

J'Poll
School of Applied Knowledge
Caldari State
#375 - 2013-11-08 14:12:38 UTC
Cyborg 497 wrote:
J'Poll wrote:


The ones that leave because of a wardec are the ones that have joined a crap corp that doesnt know what they are doing and only know how to shoot rocks/rats for personal gain.


I was one of those newbs in the past. I was almost ready to throw in the towel and say goodbye to EVE because of wardecs etc. Then someone in the alliance stood up and took me on one of his roams to fight the wartargets. It opened my eyes, there is so much you can do, even while under a wardec and hiding in a station isnt one of those things.


Ah, you have stated my case precisely! YOU were ready to leave, we now know how wonderful you were that you improved, etc, and stayed, and how wrong things were before in a poor noob corp.

The point is, CCP do care about potential lost revenue. This isn't a hobby... it's a business. If Eve does not attract enough people it will go under and you and all the hard-core bandits will have to find another PVP outlet.

Now follow this reasoning through a second: many people will not be as diligent nor dedicated enough to get over that initial introduction to the harshness of Eve. Must we water-down Eve just for them and possibly spoil the thrill and danger that gives Eve that edge other games don't have: NO!

But there is a middle ground. You can cater for the new players whom CCP want to play Eve to a better degree and not upset many of the patrons who like all the warring aspects that we have.

A modest increase in wardec costs from 50m to 100m is not going to change the game drastically. But it will reduce the number of frivolous wardecs people can just toss around like confetti. I still don't see why so many of you object to that increase!?!

CCP could introduce other measures, I'm just suggesting one.

We need to encourage those people who would otherwise leave, to stay, and still retain the essence that is Eve. Instead of playing the game with 25,000, imagine playing Eve with a MILLION online players!



Too bad you just killed your own argument.

The wardecs are NOT the problem. The fail highsec corps are.

So the only thing CCP should fix...corps.

Make it expensive to run a corp.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Pap Uhotih
Royal Amarr Institute
Amarr Empire
#376 - 2013-11-08 14:19:02 UTC
Aida Nu wrote:


Whats even more funny is that these guys dont understand that, if CCP bent to their will, they would make 0 ISK.
Who would buy your minerals to build new ships/modules if none are destroyed?
This short sightedness is mind boggling. But what can you expect from people like the OP...



I think people get a little wrapped up in role playing and cant quite realise that the mechanics of the game are not the same as the politics, one can only be rationally discussed without the other. As it stands there is a system that allows 13 people to 'win' a war against 13,000 without even taking a single loss. That is the sort of information that a new player can read by looking through the history's of the large alliances and it doesn't really tally with the idea of the universe being a harsh place full of risk. In fact they look through most corps history and discover that war seems to more often than not lead to nothing happening - that information wont get anyone's juices flowing. Why should that nonsense be preserved, the system fails to provide war so is a clear candidate for improvement.

One side of the debate seems determined to keep the system as is, as if some bastion of perfection, the other would like it to have some increased risk for the aggressor. Eve shouldn't have a system that protects someone from any consequence if they do something so stupid as to outnumber themselves more than a thousand to one - the system should insure that such idiocy can result in some form of penalty.

The systems of Eve are not meant to be set in stone, the initial implementations are as simplistic as they had to be, that doesn't mean that they shouldn't be expanded upon and fleshed out as and when improved technology allows it. War is a very basic system as it stands and a highly ineffective means of providing pvp. It simply would not hurt to find ways of improving it so its something people can look forward to, rather than the current 'make sure the aggressor has an advantage or they'll run away' rhetoric that really doesn't make sense in a war.
Mythrandier
Solace Corp
#377 - 2013-11-08 14:19:25 UTC
Omar Alharazaad wrote:


While I, like many carebears, engage in primarily pve activities, I recognize that the cornerstone of EVE is pvp and always has been. I play the way I play, but I also don't for a moment expect others to do so as well. Wardecs are an important part of the game as they allow a means for hi sec corps to struggle for ascendancy within the systems they operate. Yes, some do it for lulz, but others do it for business means such as driving out the competition, or in the case of a few... for their own profit. I think that characters such as Cannibal Kane are just as much businessmen as any other industrial or mining corps out there. Their business is bloody murder instead of staring at asteroids til they start talking to you.




If everyone had your midset, I estimate there would be a 99% reduction in the amount of pissing and moaning that happens on these forums. +1 Sir.

"In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." -  D. Adams.

RomeStar
Caldari Provisions
Caldari State
#378 - 2013-11-08 14:21:35 UTC
Wars dont make players leave. What makes players leave are waste of resources on crappy FPS and CCP's lack of response to issues that favor certain player groups who benefit and better games.

Signatured removed, CCP Phantom

Cyborg 497
State War Academy
Caldari State
#379 - 2013-11-08 14:22:01 UTC
To refer to all new small corps as "parasites" is a generalization and insulting, to justify the excessive number of wardecs some mickey mouse psuedo pvp corp can presently afford.

The true parasites are the gankers who loot off others IMO.

The psuedo PVP corps I call them, as they are merely high sec griefers and not serious pvpers (no matter how good at PVP they may be) are effectively a nuisance to anyone who wants to form a new corp.

What is wrong with somebody wishing to start up his or her own corp, and then recruit people to that organization? It doesn't have to be good, there's no requisite for that. It's just part of the freedom allowed in Eve.

The an exclusively high sec PVP corp can wardec them and others, but should have restrictions, namely a 100million cost, to limit the number of frivolous wardecs they do.

This will allow many fledgling corps to improve and adjust therefore enlightening newcomers to the world which Eve has to offer.

And also, I find the missioning, mining and whole market interesting which has been lovingly created, so don't knock it!
Tippia
Sunshine and Lollipops
#380 - 2013-11-08 14:40:50 UTC
Cyborg 497 wrote:
To refer to all new small corps as "parasites" is a generalization and insulting
…and also not something anyone has done.

Quote:
The true parasites are the gankers who loot off others IMO.
Not really, no. They're just playing the PvP game that is EVE. They are not sucking the life out of other players or out of the game itself.

Quote:
What is wrong with somebody wishing to start up his or her own corp, and then recruit people to that organization?
Nothing, if they accept the risks and responsibilities that comes with doing so.

Quote:
The an exclusively high sec PVP corp can wardec them and others, but should have restrictions, namely a 100million cost, to limit the number of frivolous wardecs they do.
Why? It's not a restriction; it doesn't help newbies in any way; it only protects those who should by all rights fail because they aren't prepared for the challenge ahead. It also keeps fledgling corps from improving and adjusting to the environment of EVE, thereby making newcomers less prepared for the rest of EVE.