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[Rubicon] Sisters of EVE faction ships

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epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#2581 - 2013-11-07 18:04:01 UTC  |  Edited by: epicurus ataraxia
Alvatore DiMarco wrote:
I'll check this right now, but I'm almost completely sure you either didn't actually read what I said or did read but did not understand.


New warp is less than 30 seconds so even if u uncloak there is still an unspecified wait at the gate before you can safely break gatecloak and warp/cloak away.

With 10 seconds reactivation timer no problem visible 30 seconds and you are just left guessing how much is left.

Edit just tested again your method and got anything between 6 seconds and 12 uncloak warning depending on system/gate.

There is one EvE. Many people. Many lifestyles. WE are EvE

Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#2582 - 2013-11-07 18:22:20 UTC  |  Edited by: Niena Nuamzzar
Rwaat wrote:
Shouldn't these ships have a new 'Spaceship command' skills?
Seams quite "unfair" (Yeas I know that this is eve, and Everything is unfair) that some people will get an advantage at flying these ships.

You mean like for having Gallente and Amarr cruisers at V, medium guns specialized altogether and only some leftover drone skills to push closer to where they belong? So totally unfair, I know how it must feel Cry
Alvatore DiMarco
Capricious Endeavours Ltd
#2583 - 2013-11-07 18:25:24 UTC  |  Edited by: Alvatore DiMarco
epicurus ataraxia wrote:
Alvatore DiMarco wrote:
I'll check this right now, but I'm almost completely sure you either didn't actually read what I said or did read but did not understand.


New warp is less than 30 seconds so even if u uncloak there is still an unspecified wait at the gate before you can safely break gatecloak and warp/cloak away.

With 10 seconds reactivation timer no problem visible 30 seconds and you are just left guessing how much is left.

Edit just tested again your method and got anything between 6 seconds and 12 uncloak warning depending on system/gate.


"New warp" does not apply to T1 cruisers. They were used as the baseline for the changes and did not themselves change.

Also, I edited my previous post to reflect the results of my testing. Go back and read it.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#2584 - 2013-11-07 18:53:05 UTC
Alvatore DiMarco wrote:
I'll check this right now, but I'm almost completely sure you either didn't actually read what I said or did read but did not understand.

UPDATE: I've just jumped four systems and no problems at all. I left the station, entering warp and then quickly turning the cloak on and then back off again to simulate having left a gate. I used the "Jump" command for each gate instead of simply warping to zero and manual jumping like before. When I arrived in the new system, I was able to click-hold on the gate I wanted, quickly select "Jump" from the radial menu and be moving. The total delay was maybe 3 seconds. Once the command had been sent I hesitated for an instant (to account for server ticks) and activated the cloak. No messages. Once the gate had disappeared from my view I deactivated the cloak.

I repeated this process for all of the jumps in my test, each of which had a roughly 45-AU warp. At every gate, I was able to warp off cloaked without having to wait for the gate cloak to wind down. Warping away from gates in a cloaky Stratios is exactly the same from my experiences as warping away from gates in a Covops on TQ, save for the differences in ship size and thus slowness.

At this point I am, in fact, completely sure you are doing something wrong and need to practice or re-evaluate your technique.

Furthermore:

In highsec you don't even need to cloak; staying alert will be plenty.

In lowsec you can make your actual warp while uncloaked. If you're warping to something other than a stargate or station you can either stay cloaked the whole time or recloak again when you're almost about to land and the grid is almost about to load - you shouldn't be warping to anything at zero in lowsec anyway.

In nullsec you shouldn't be gate-to-gate warping anyway, so it's not a problem.



I read what you wrote and it makes no sense?

I jump from a gate as normal and cloak, land at the next gate and it takes me through,on the new gate I select warp to (next gate) and when it says warp drive active I attempt to cloak, It says unable to cloak for the next X seconds!!!

I also try your other method uncloaking after leaving first gate to allow more time.

What are you doing different!

There is one EvE. Many people. Many lifestyles. WE are EvE

Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#2585 - 2013-11-07 19:15:15 UTC
epicurus ataraxia wrote:

You may well be right that the cloak reactivation delay is deliberate, I cannot believe however that they wish to see 80%+ of the new ships die in the first day.

Right and that is ofc a bad thing - 80% of those beautiful white ships destroyed on the day one, hmm... terrible! Twisted

Quote:

Testing has exposed a MASSIVE unforeseen effect of increasing the wait time coupled with warp changes.

You keep repeating it but no warp changes will affect cruiser hulls Blink

Quote:

After launch if this is not addressed, then Players will not be aware of the issue, and de-cloak and die at the first hostile location.

Sounds like fun, don't you think?

Quote:

This may not or may not be a bug, But it is much much more than just a few seconds wait.

Nonooo, it's a feature...

Quote:

It TOTALLY changes the current expectations as to how the cloak works, and the required method of how to use it while travelling.

... to make exploration more exciting Cool
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#2586 - 2013-11-07 19:31:51 UTC  |  Edited by: epicurus ataraxia
I hope you enjoy it.
CCP will enjoy mass fury?? No they probably won't enjoy it much.
Oh by the way the warp drive maths changed,for all ships. But why should I even bother.

Carry on trolling.

There is one EvE. Many people. Many lifestyles. WE are EvE

Kahega Amielden
Rifterlings
#2587 - 2013-11-07 20:07:45 UTC
Quote:
Oh by the way the warp drive maths changed,for all ships. But why should I even bother.


No. They didn't.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#2588 - 2013-11-07 20:15:16 UTC  |  Edited by: epicurus ataraxia
Kahega Amielden wrote:
Quote:
Oh by the way the warp drive maths changed,for all ships. But why should I even bother.


No. They didn't.




so all the effort CCP spent on reprogramming, new back ends, new algorithms, are not relevant?

oooh look 3AU nothing changed.

Warp has 3 stages acceleration warp transit deceleration.

all the same? Not

There is one EvE. Many people. Many lifestyles. WE are EvE

Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#2589 - 2013-11-07 20:15:45 UTC
epicurus ataraxia wrote:
I hope you enjoy it.
CCP will enjoy mass fury?? No they probably won't enjoy it much.
Oh by the way the warp drive maths changed,for all ships. But why should I even bother.

Carry on trolling.

Why trolling? I'm sorry if you feel I was a bit inappropriate.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#2590 - 2013-11-07 20:20:22 UTC
Niena Nuamzzar wrote:
epicurus ataraxia wrote:
I hope you enjoy it.
CCP will enjoy mass fury?? No they probably won't enjoy it much.
Oh by the way the warp drive maths changed,for all ships. But why should I even bother.

Carry on trolling.

Why trolling? I'm sorry if you feel I was a bit inappropriate.



nah, more that after being stuck in TDI on CCP's wonderful cluster frack of a live event frustration overcame me.

back to the cloak thing though if it goes live like this there will be heads rolling within CCP

There is one EvE. Many people. Many lifestyles. WE are EvE

Alvatore DiMarco
Capricious Endeavours Ltd
#2591 - 2013-11-07 20:56:06 UTC  |  Edited by: Alvatore DiMarco
I don't know why there would be "heads rolling".

Unless by heads you mean player ships and by rolling you mean dying horribly when piloted by people who aren't familiar with operating a cloak.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#2592 - 2013-11-07 21:06:19 UTC  |  Edited by: epicurus ataraxia
Alvatore DiMarco wrote:
I don't know why there would be "heads rolling".

Unless by heads you mean player ships and by rolling you mean dying horribly when piloted by people who aren't familiar with operating a cloak.



Look If you really did that there is something seriously wrong somewhere where I get totally different results.

There is no denying that there is a 30 second covert ops reactivation timer It is clear in the description, And the SOE Ships do not have a bonus.

why is it not affecting you? Why does the reactivation timer only affect all other people and only you are magically exempt from having a reactivation delay?

I fly covert ops ships and stealth bombers every day, I am in a wormhole corp for gods sake. Of course I know how to use a cloak.Evil


This is Borked.

You may be genuine, you may be trolling me I really do not know.

I am pointing it out so other players do not die pointlessly.

And hopefully for CCP to look into.

There is one EvE. Many people. Many lifestyles. WE are EvE

Janden Rynd
Science and Trade Institute
Caldari State
#2593 - 2013-11-07 22:33:27 UTC
Hoshi Sorano wrote:
Quote:
Both of these ships will be on offer from all Servant Sisters of EVE corporations in the game, which means these will be the first ‘pirate faction’ ships available in high sec. This doesn’t come without a cost though. Only the Sanctuary Corporation, who are credited with actually creating the Stratios and Astero, will offer them at the normal pirate faction prices. If you get them from the Sisters of EVE Corporation in high security space get ready for a mark-up of up to 50%.


Quote:
Mission running for The Sanctuary at their only station in X-7OMU promises to be extremely difficult, as the station is deep in the heart of CFC-owned Pure Blind. However, Concord loyalty points can be converted to Sanctuary LP at the standard 1:0.4 ratio for pirate factions. Getting the blueprints out will be a tricky task, even with the new interceptors, but those who manage it will profit even more.


I see what you did there.


So, stealth goon buff? They get a) easy access to these ships at a lower cost, and b) lots of targets sent their way?
Alvatore DiMarco
Capricious Endeavours Ltd
#2594 - 2013-11-08 00:35:09 UTC
I have a reactivation delay just like anyone else. I just don't run into it because I spend more than 30 seconds decloaked.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#2595 - 2013-11-08 01:21:47 UTC
Alvatore DiMarco wrote:
I have a reactivation delay just like anyone else. I just don't run into it because I spend more than 30 seconds decloaked.

So you don't actually use gates? Or just wait at them?What?

There is one EvE. Many people. Many lifestyles. WE are EvE

Bibosikus
Air
#2596 - 2013-11-08 01:43:14 UTC
Kahega Amielden wrote:
Quote:
Oh by the way the warp drive maths changed,for all ships. But why should I even bother.


No. They didn't.



Just to clarify, CCP Fozzie wrote:

"The (new) design has the fulcrum set on T1 Cruisers. If you're flying a T1 Cruiser with no modifications to your warp speed you will not notice any difference warping after the patch."

ie. The warp maths have indeed changed for *every* ship in the game, including T1 cruisers.. But they are the benchmark and won't actually see a change either way. That's not to say CCP might not tweak their au speed at some point in the future.

Also, if you rig a T1 cruiser with Hyperspatial rigs or use implants, you will see the new warp speed maths make a big difference to warp acceleration/deceleration.

Eagles may soar, but weasels don't get sucked into jet engines.

Sgt Ocker
What Corp is it
#2597 - 2013-11-08 03:54:00 UTC
Bibosikus wrote:
Kahega Amielden wrote:
Quote:
Oh by the way the warp drive maths changed,for all ships. But why should I even bother.


No. They didn't.



Just to clarify, CCP Fozzie wrote:

"The (new) design has the fulcrum set on T1 Cruisers. If you're flying a T1 Cruiser with no modifications to your warp speed you will not notice any difference warping after the patch."

ie. The warp maths have indeed changed for *every* ship in the game, including T1 cruisers.. But they are the benchmark and won't actually see a change either way. That's not to say CCP might not tweak their au speed at some point in the future.

Also, if you rig a T1 cruiser with Hyperspatial rigs or use implants, you will see the new warp speed maths make a big difference to warp acceleration/deceleration.

A cruiser not fit with warp mods will not notice changes but anything bigger certainly will. Flying a battleship or battlecruiser gate to gate will become interesting if there happens to be an interceptor gang nearby. Over 20 AU the ceptors have nearly 30 seconds in which to setup and wait for you. A dictor, just over 20 seconds, plenty of time to position and be ready to pop bubbles.


Quote:
Alvatore DiMarco wrote:
I have a reactivation delay just like anyone else. I just don't run into it because I spend more than 30 seconds decloaked.
So what your saying is, you don't set a destination and head there as fast as possible? You don't use multiple gates to get from 1 place to another? You've never been going from A to B being chased by a gang trying to kill you?

Interesting Ugh

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Alyssa Karkatu
The Vendunari
End of Life
#2598 - 2013-11-08 08:23:50 UTC
I'm not sure if someone has pointed this out yet, but the Stratios is missing the "Can fit covert ops cloaking device" note in it's description in game.
Alvatore DiMarco
Capricious Endeavours Ltd
#2599 - 2013-11-08 14:10:39 UTC  |  Edited by: Alvatore DiMarco
How do I say it so that people will understand..

..I spend more than 30 seconds decloaked because I'm in warp for more than 30 seconds and I decloak near the beginning of warp and not halfway through it. You can't reasonably be scanned while warping.
GateIgnatius Ormand
The Scope
Gallente Federation
#2600 - 2013-11-08 16:11:47 UTC
Why do ships that "have no windows" have flood lights on the exterior?