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Balancing High Sec suicide ganking by Hull Value - a realistic approach

First post
Author
Gizznitt Malikite
Agony Unleashed
Agony Empire
#381 - 2013-11-07 21:01:15 UTC

A few things that need pointing out to members of both sides of this argument:

There are two premises that govern illegal highsec engagements:
Gankers need to deal out enough damage to destroy their target before Concord arrives.
Gankers consider the loss of their ships an acceptable loss to achieve their goal. Goals include:
--- Profit
--- Strong Arm tactics
--- Attention and/or tears.

Truly, this is very simple:
Increasing the tank on your vessel increases the costs to destroy you.
Decreasing the value within your ship decreases the Profit potential of gankers.

As with all things EvE, there is a trade off, as doing the two things above results in less efficiency. So what!

FYI: CCP allows suicide ganking because it is healthy for the game. It create a source of conflict that unites people, it has inspired content, and helps move along the economic circle.

p.s.. Your opening statement has many flawed aspects:
a.) Gankers have organizational costs, risks of failure, risks of an unfavorable loot fairy, etc.
b.) Recovery time is generally a very poor metric to measure loss. In a game where you can loot, steal, and scam; in a game where different activities have vastly different rewards, and where luck can play a huge role in reward, recovery time has too high a variance to truly be an effective metric.
c.) Rate of Return, Value of Convenience, disregard of the Risks, and the costs of showmanship all make balancing suicide ganking by isk-values anything but practical. At the end of the day, the solution is simple: can you thwart suicide ganking through in-game choices: Fitting a MSE to your exhumer, fitting a plate or two on your mission runner, lowering the value of goods you transport, etc, etc, etc. And with the new ability to refit in shape using deployable structures, there will be even more opportunity to minimize your risks.
Freedom Equality
Brutor Tribe
Minmatar Republic
#382 - 2013-11-07 21:07:20 UTC
baltec1 wrote:
Freedom Equality wrote:


Also, as i said, right now the victim loses too much


Its the victim that is 100% to blame for them losing their stuff. It is so laughably easy to avoid being ganked.


Then please show us how do you escape a gank situation where the gankers have already determined how much DPS it takes to get you down and are bringing it.

Feel free to provide a clear and easy example that can be followed.

Because right now the killboards are showing it is not that easy for the average EVE player to escape a gank once it has started. Not without losing their ship anyway.
Velicitia
XS Tech
#383 - 2013-11-07 21:12:35 UTC
Freedom Equality wrote:
baltec1 wrote:
Freedom Equality wrote:


Also, as i said, right now the victim loses too much


Its the victim that is 100% to blame for them losing their stuff. It is so laughably easy to avoid being ganked.


Then please show us how do you escape a gank situation where the gankers have already determined how much DPS it takes to get you down and are bringing it.

Feel free to provide a clear and easy example that can be followed.

Because right now the killboards are showing it is not that easy for the average EVE player to escape a gank once it has started. Not without losing their ship anyway.


Untanked retriever, 0.5 space.

1. a neutral rookie ship (or other barge, or venture, or any other "noncombat" ship) warps to belt, sets up mining 3,000 meters from you
2. after some length of time (30-90 seconds, let's say), 1-2 catalysts arrive.
3. next 10 seconds you're dead.

Now, before I give you the answer ... where do you believe the gank began (simple 1/2/3 answer)?

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Sipphakta en Gravonere
Aliastra
Gallente Federation
#384 - 2013-11-07 21:14:15 UTC
Freedom Equality wrote:
Then please show us how do you escape a gank situation where the gankers have already determined how much DPS it takes to get you down and are bringing it.


I can never be sure if I have enough DPS to kill my target, since I don't know if they bring logi, ecm or other e-war to combat my gank attempt.

Quote:
Because right now the killboards are showing it is not that easy for the average EVE player to escape a gank once it has started. Not without losing their ship anyway.


Killboards, by their nature, only show successful ganks, so looking at killboards will always give a false impression.
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#385 - 2013-11-07 21:23:23 UTC
Velicitia wrote:
Now, before I give you the answer ... where do you believe the gank began (simple 1/2/3 answer)?

0?

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Velicitia
XS Tech
#386 - 2013-11-07 21:37:41 UTC
Kirimeena D'Zbrkesbris wrote:
Velicitia wrote:
Now, before I give you the answer ... where do you believe the gank began (simple 1/2/3 answer)?

0?



While having an untanked retreiver is a terribad idea, and arguably the REASON for the gank, it is not actually where the gank started. (SHHH!)

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#387 - 2013-11-07 21:47:59 UTC
Velicitia wrote:
While having an untanked retreiver is a terribad idea, and arguably the REASON for the gank, it is not actually where the gank started. (SHHH!)

thats not what i meant... I'll write explanation to 0 after OP tries to answer himself.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

baltec1
Bat Country
Pandemic Horde
#388 - 2013-11-07 21:48:41 UTC
Freedom Equality wrote:
baltec1 wrote:
Freedom Equality wrote:


Also, as i said, right now the victim loses too much


Its the victim that is 100% to blame for them losing their stuff. It is so laughably easy to avoid being ganked.


Then please show us how do you escape a gank situation where the gankers have already determined how much DPS it takes to get you down and are bringing it.

Feel free to provide a clear and easy example that can be followed.

Because right now the killboards are showing it is not that easy for the average EVE player to escape a gank once it has started. Not without losing their ship anyway.


You start by not making yourself a target in the first place. The gank starts before you even undock your ship.
Freedom Equality
Brutor Tribe
Minmatar Republic
#389 - 2013-11-07 21:53:34 UTC
The gank began during the design phase of the game, when nobody predicted that allowing ships in High Sec to be taken out illegally by ships of a much lesser value before CONCORD arrives would be a problem.

However, they have been correcting the issue since, nerfing the ability to do that/cutting profits for such actions.

They are almost done with it, one or two more passes will finally balance the risk with the reward and the damage to the victim.
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#390 - 2013-11-07 22:00:51 UTC
Freedom Equality wrote:
They are almost done with it, one or two more passes will finally balance the risk with the reward and the damage to the victim.

as long as you think that damage to the victim matters - you are on the wrong side.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Astroniomix
School of Applied Knowledge
Caldari State
#391 - 2013-11-07 22:01:28 UTC
Freedom Equality wrote:
The gank began during the design phase of the game,

In that case you should probably find something else to play, seeing as you have a problem with a core design concept of this one.
Teckos Pech
Hogyoku
Goonswarm Federation
#392 - 2013-11-07 22:02:31 UTC
Freedom Equality wrote:
The gank began during the design phase of the game, when nobody predicted that allowing ships in High Sec to be taken out illegally by ships of a much lesser value before CONCORD arrives would be a problem.

However, they have been correcting the issue since, nerfing the ability to do that/cutting profits for such actions.

They are almost done with it, one or two more passes will finally balance the risk with the reward and the damage to the victim.


Just get out.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Velicitia
XS Tech
#393 - 2013-11-07 22:16:24 UTC
Freedom Equality wrote:
The gank began during the design phase of the game, when nobody predicted that allowing ships in High Sec to be taken out illegally by ships of a much lesser value before CONCORD arrives would be a problem.

However, they have been correcting the issue since, nerfing the ability to do that/cutting profits for such actions.

They are almost done with it, one or two more passes will finally balance the risk with the reward and the damage to the victim.



is picking "1", "2", or "3" seriously that difficult?

Also, CCP doesn't feel that it's a problem (actually, the original iteration of CONCORD was "tankable")

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Morrigan LeSante
Perkone
Caldari State
#394 - 2013-11-07 23:41:42 UTC
I see you're not addressing the 100-125k EHP mining boat.....funny that....
Velicitia
XS Tech
#395 - 2013-11-08 00:32:21 UTC
Morrigan LeSante wrote:
I see you're not addressing the 100-125k EHP mining boat.....funny that....

who me? or someone else?

I mean we can change the scenario I proposed however you want ... still lookin for an answer though

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Tom Dirtdiver
Unicorn Haters
#396 - 2013-11-08 00:42:11 UTC
This whole discussion is pointless, cause the suicide ganking is on a different lvl. Suicide Ganks happens because you are in a ship, you dont need to have shiny officer fit anymore, you dont have to fly a expensive ship, they will gank you because its fun, nothing more....

There is a simple way to get this balanced, all HighSec kills shouldnt be on a Killboard in any way. And the Standing loss should be not only on the SS status, they should get further to fraction standing loss.

Example, a Capsule kill should be worth a Standing loss from the faction in the Region where the kill happend. A real big loss.
Or a Charban for a Week, of you kill a capsule in HighSec. Would be a nice idea to simulate jail.


No one can explain me, why the "pirates" only loose Security Standing. 1 Gank and you only loose 0.35 Standing... Thats riddiculous.....


As it is, it cant go on. New players are the loosers of the EvE Universe atm.


What i can see, CCP teaches ppl to be assholes and get them rewards and no real penaltys for that.
Astroniomix
School of Applied Knowledge
Caldari State
#397 - 2013-11-08 00:45:03 UTC
Tom Dirtdiver wrote:
This whole discussion is pointless, cause the suicide ganking is on a different lvl. Suicide Ganks happens because you are in a ship, you dont need to have shiny officer fit anymore, you dont have to fly a expensive ship, they will gank you because its fun, nothing more....

There is a simple way to get this balanced, all HighSec kills shouldnt be on a Killboard in any way. And the Standing loss should be not only on the SS status, they should get further to fraction standing loss.

Example, a Capsule kill should be worth a Standing loss from the faction in the Region where the kill happend. A real big loss.
Or a Charban for a Week, of you kill a capsule in HighSec. Would be a nice idea to simulate jail.


No one can explain me, why the "pirates" only loose Security Standing. 1 Gank and you only loose 0.35 Standing... Thats riddiculous.....


As it is, it cant go on. New players are the loosers of the EvE Universe atm.


What i can see, CCP teaches ppl to be assholes and get them rewards and no real penaltys for that.

HTFU buddy.
Freedom Equality
Brutor Tribe
Minmatar Republic
#398 - 2013-11-08 00:55:34 UTC
Tom Dirtdiver wrote:
This whole discussion is pointless, cause the suicide ganking is on a different lvl. Suicide Ganks happens because you are in a ship, you dont need to have shiny officer fit anymore, you dont have to fly a expensive ship, they will gank you because its fun, nothing more....

There is a simple way to get this balanced, all HighSec kills shouldnt be on a Killboard in any way. And the Standing loss should be not only on the SS status, they should get further to fraction standing loss.

Example, a Capsule kill should be worth a Standing loss from the faction in the Region where the kill happend. A real big loss.
Or a Charban for a Week, of you kill a capsule in HighSec. Would be a nice idea to simulate jail.


No one can explain me, why the "pirates" only loose Security Standing. 1 Gank and you only loose 0.35 Standing... Thats riddiculous.....


As it is, it cant go on. New players are the loosers of the EvE Universe atm.


What i can see, CCP teaches ppl to be assholes and get them rewards and no real penaltys for that.


Very well said. Idea added to the OP.

Yes, unfortunately CCP allows it(but has tried to tame it) whole the people doing it come to the forums countering everything in desperation as they make money and apparently like to have fun by griefing everyone from beginner to old player.

Practices like this one make everyone who is not a games and hears about this think all gamers are frustrated people hiding behind the anonymity of the internet and games only teach the people playing it bad things.

This is a shining example, one that needs to go back into the darkness, hidden from sight.

Tom Dirtdiver
Unicorn Haters
#399 - 2013-11-08 00:59:53 UTC
you can phrase what you want, Ganking without real penaltys for it, was and is allways the start for the End of the game. And im playing MMORPGs since 17 years now. I saw many games go down because of ganker.

I dont say, Ganking should be forbidden. Damn no, if someone wants to be a pirate, so be it. But it cant be, that he can move freely like any other Taxpaying char in this Sandbox. All bonuses and no risk at all, thats not working on a long distance for the game. But for that, CCP need to do real work, and make some changes.

I only cant see it anymore, that newbies, and all others only get killed, to get the Killboard up, or the ppl are bored so they Gank.

This System goes so on, until everyone ganks, or no more freighters moving products between the hubs.

Velicitia
XS Tech
#400 - 2013-11-08 01:07:51 UTC
Tom Dirtdiver wrote:
you can phrase what you want, Ganking without real penaltys for it, was and is allways the start for the End of the game. And im playing MMORPGs since 17 years now. I saw many games go down because of ganker.

I dont say, Ganking should be forbidden. Damn no, if someone wants to be a pirate, so be it. But it cant be, that he can move freely like any other Taxpaying char in this Sandbox. All bonuses and no risk at all, thats not working on a long distance for the game. But for that, CCP need to do real work, and make some changes.

I only cant see it anymore, that newbies, and all others only get killed, to get the Killboard up, or the ppl are bored so they Gank.

This System goes so on, until everyone ganks, or no more freighters moving products between the hubs.




protip -- at -10, they're killable by anyone and everyone in system.

If you choose to not go after them, then that's your prerogative.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia