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Player Features and Ideas Discussion

 
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Glass cannon t4 bs XL turrents

First post
Author
ALI Virgo
Dreddit
Test Alliance Please Ignore
#1 - 2013-11-07 04:36:25 UTC
Battle ships that can fit two xl turrets and go into siege mode.

a nice tool against supers caps that dont bring sub caps to fight

and against high sec wars pos grinds. Even those pi offices.


call them fangs class since it will only have 2 turret of launcher spots
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#2 - 2013-11-07 04:41:29 UTC
So a stationary battleship fighting against sieged dreads and/or super caps? I think it will take about 10 seconds for it to be blown to bits. Unless you are proposing that it also be able to tank at least a hundred thousand DPS for some significant amount of time. In which case what is the point of normal dreads?
ALI Virgo
Dreddit
Test Alliance Please Ignore
#3 - 2013-11-07 05:09:58 UTC
Antillie Sa'Kan wrote:
So a stationary battleship fighting against sieged dreads and/or super caps? I think it will take about 10 seconds for it to be blown to bits. Unless you are proposing that it also be able to tank at least a hundred thousand DPS for some significant amount of time. In which case what is the point of normal dreads?

no tank buff. just xl turrets. 100 supers vs 500 supcaps. well supers can just tank it till server shuts down and don't need to bring sub caps. this way supers would need support fleet
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#4 - 2013-11-07 05:15:04 UTC
ALI Virgo wrote:
no tank buff. just xl turrets. 100 supers vs 500 supcaps. well supers can just tank it till server shuts down and don't need to bring sub caps. this way supers would need support fleet

100 supers murder 500 stationary subcaps and then jump out. What have we fixed?
ALI Virgo
Dreddit
Test Alliance Please Ignore
#5 - 2013-11-07 05:20:54 UTC
Antillie Sa'Kan wrote:
ALI Virgo wrote:
no tank buff. just xl turrets. 100 supers vs 500 supcaps. well supers can just tank it till server shuts down and don't need to bring sub caps. this way supers would need support fleet

100 supers murder 500 stationary subcaps and then jump out. What have we fixed?

they cant hot sub caps they just tank it till nod dies
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#6 - 2013-11-07 05:30:39 UTC
ALI Virgo wrote:
they cant hot sub caps they just tank it till nod dies

What about stationary don't you understand? Capitals kill stationary targets just fine. Have you not heard of tracking dreads?
Meyr
Di-Tron Heavy Industries
OnlyFleets.
#7 - 2013-11-07 06:52:05 UTC
Ali - go look up the "Monitor" class of ships used during the D-Day invasion.

They were relatively small (destroyer-size or under) hulls mounting a single (2- or 3-gun) battleship turret.

I believe this concept is what you're attempting to scale up.

Do this with a cruiser-sized hull, and you could possibly create an historical analogy.

These ships were used for coastal bombardment, and shooting gun emplacements.

I'm not quite sure how that would with a Moros (not yet a dread pilot), but at least you're trodding a path that has some point of reference.
Baali Tekitsu
AQUILA INC
Verge of Collapse
#8 - 2013-11-07 07:40:50 UTC
About the Idea:
Make it a T3 Subsystem with a damage bonus based on target signature radius and it should increase ship mass significantly so they dont become OP in w-space.
Fielding those ships shouldnt go without downsides and having them on T3 hulls would balance risk vs reward quite well.

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Danika Princip
GoonWaffe
Goonswarm Federation
#9 - 2013-11-07 10:29:33 UTC
What would you do with these that you couldn't with something more conventional, like neuting AC tempests? Other than get blapped in a hilarious manner...
Baali Tekitsu
AQUILA INC
Verge of Collapse
#10 - 2013-11-07 10:40:10 UTC
Tank a bit more and have more range and damage (at least vs capitals).

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Swiftstrike1
Swiftstrike Incorporated
#11 - 2013-11-07 10:47:15 UTC
Subcaps with dreadnought DPS are a bad idea. The classic comment that needs to be mentioned here is:

Anything that can be used by small corporations/alliances, can be abused by large corporations/alliances

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#12 - 2013-11-07 10:47:42 UTC
A funny thing happens when a ship stops moving on grid, namely the phoenix hits 130k alphas and the other dreads stop needing webs to hit anything. So they suck for fighting caps directly.
Danika Princip
GoonWaffe
Goonswarm Federation
#13 - 2013-11-07 11:00:51 UTC
Baali Tekitsu wrote:
Tank a bit more and have more range and damage (at least vs capitals).


Nah, with the OPs idea, you'd just get blapped instantly.

With yours, making it a subsystem doesn't stop it from breaking WH space, since rubicon is bringing in in space switching. Just swap it out once you need to use the hole. That and you'd still get blapped pretty easily if you had to go into seige for them to work.
Meyr
Di-Tron Heavy Industries
OnlyFleets.
#14 - 2013-11-07 15:10:47 UTC
These would definitely unbalance hisec war dec's.

That said, it would certainly go a long way towards getting rid of all of those off-line POS' littering the moons of Empire space.
Baali Tekitsu
AQUILA INC
Verge of Collapse
#15 - 2013-11-07 15:32:10 UTC
Danika Princip wrote:
Baali Tekitsu wrote:
Tank a bit more and have more range and damage (at least vs capitals).


Nah, with the OPs idea, you'd just get blapped instantly.

With yours, making it a subsystem doesn't stop it from breaking WH space, since rubicon is bringing in in space switching. Just swap it out once you need to use the hole. That and you'd still get blapped pretty easily if you had to go into seige for them to work.

Nah I meant make it without a Siege module.

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Velicitia
XS Tech
#16 - 2013-11-07 15:41:51 UTC  |  Edited by: Velicitia
Meyr wrote:
These would definitely unbalance hisec war dec's.

That said, it would certainly go a long way towards getting rid of all of those off-line POS' littering the moons of Empire space.


I'm not sure it would "unbalance" them ... but actually making it "easier" to kill POS (with glass cannon ~2500 DPS boats) is always a good thing.

BS size/sig with cruiser tank (just because I think XL guns would look funny on cruiser sized hulls).


REALLY rough layout:

2-3 hi slots
1/2 turret/launcher, 1 utility (siege/bastion module)

2/3 mid (+1 for shield tankers)

3 low (+1 for armor tankers)


edit -- all numbers totally made up. I'm just saying 2500 DPS, because it's pretty easy to get to 1,000 with BS already... I just don't think it should be "too" over the top though.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

ALI Virgo
Dreddit
Test Alliance Please Ignore
#17 - 2013-11-07 15:43:18 UTC
Danika Princip wrote:
What would you do with these that you couldn't with something more conventional, like neuting AC tempests? Other than get blapped in a hilarious manner...

high sec pos and pi office melting for small corps . not something i would do since I live in null sec. but think of it for to be used by small corps in high sec. l turrets on bs can help them kill those offline pos or so many pi offices.
ALI Virgo
Dreddit
Test Alliance Please Ignore
#18 - 2013-11-07 15:45:57 UTC
Swiftstrike1 wrote:
Subcaps with dreadnought DPS are a bad idea. The classic comment that needs to be mentioned here is:

Anything that can be used by small corporations/alliances, can be abused by large corporations/alliances


2 turrets not 3 and im sure it wont be as much dps as a deployed dread. but more then reg bs. It is for super and or structure grinds. Structure grinds in high sec. they cant do much against sub caps. xl turrets do reduced damage to sub caps
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#19 - 2013-11-07 15:47:24 UTC  |  Edited by: Antillie Sa'Kan
ALI Virgo wrote:
high sec pos and pi office melting for small corps . not something i would do since I live in null sec. but think of it for to be used by small corps in high sec. l turrets on bs can help them kill those offline pos or so many pi offices.

So an entire ship class whose only real use is to shoot pocos and offline towers in hisec? I'm sure that will be worth the training time. What's wrong with the geddon/domi and bombers again?
ALI Virgo
Dreddit
Test Alliance Please Ignore
#20 - 2013-11-07 15:48:11 UTC
Velicitia wrote:
Meyr wrote:
These would definitely unbalance hisec war dec's.

That said, it would certainly go a long way towards getting rid of all of those off-line POS' littering the moons of Empire space.


I'm not sure it would "unbalance" them ... but actually making it "easier" to kill POS (with glass cannon ~2500 DPS boats) is always a good thing.

BS size/sig with cruiser tank (just because I think XL guns would look funny on cruiser sized hulls).


REALLY rough layout:

2-3 hi slots
1/2 turret/launcher, 1 utility (siege/bastion module)

2/3 mid (+1 for shield tankers)

3 low (+1 for armor tankers)


edit -- all numbers totally made up. I'm just saying 2500 DPS, because it's pretty easy to get to 1,000 with BS already... I just don't think it should be "too" over the top though.


how about a big bs like hyp- may be bigger and slower. gun being inside it like a-10 war hog.
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