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CCP! Please clarify the future plans for WiS!

First post
Author
Mekela
Vinyl Roid
#1021 - 2011-11-18 06:12:54 UTC
yumike wrote:
Astrid Stjerna wrote:
If you don't like it, don't use it.

Again, if you don't like it, don't use it!


That's only a viable choice, When CCP learns to balance things and release features involving both concurrently, however it seems they can't balance features/releases properly and releases little to no features for nearly 3 years '08->'11 to the game I pay to play.
And apparently their refocus is on FiS and they are shelving WiS.

I really do not understand how they cant leave two teams on WiS and have everyone else churning out features for the game we currently play. But apparently they can't, and you are being silly if you think WiS should take priority over FiS.


CCP suffered a major problem of too much on their plate. They decided to run 1 game, and create 2 new games with the staff that could only do 2 of those items. Eve suffered from this because they took it for granted and didn't worry about that game as it was allready successful. When they started treating Eve like a cash cow instead of a product that mattered bad things happened. This is the old news.

Now CCP has realized the mistake and are trying to correct it. They are refocusing on Eve and have tried to get to player base happy. In doing this they have stated they are shelving WiS because they think people didn't like it. (They are still tring to milk the cow because the refuse to deal with the problem that is the Nex and its inflated prices.) And what this thread is stating that alot of people see WiS as an important part of what Eve is and could be. Others have stated that WiS isn't Eve and want no part of it.

While I think the question comes close I don't think that is the question that should be asked. The question is "What is EVE?"

  • Is Eve a full Sci Fi simulation that is still growing trying to reach out and be more.
  • - If that is true then WiS is a very import part of that and must be kept alive and developed further.
  • Or is Eve a space ship game.
  • - If that is true then WiS is a waste of time and energy and has no point.


So what is Eve to you?
Ann133566
Doomheim
#1022 - 2011-11-18 07:52:16 UTC
Do people reject WiS on principle or reject it because it took away resources from FiS?
Botleten
Perkone
Caldari State
#1023 - 2011-11-18 07:59:19 UTC
Ann133566 wrote:
Do people reject WiS on principle or reject it because it took away resources from FiS?


Both.
Ann133566
Doomheim
#1024 - 2011-11-18 09:07:16 UTC
Rather unrealistic considering one of the main reasons that people don't take up EVE is because they don't like the idea of just being a spaceship. Besides, CCP had always said they want to make full use of the avatar, having them not just walking on stations, but in spaceships and planets (long way of). My problem is not with the idea of WiS, but if it actually adds something fun and worthwhile as well as add depth to the gameplay. Releasing a single CQ with no gameplay, no way of interacting with other people, adding the Nex store and then calling it an expansion was a supreme act of stupidity that should go down in video game history.

However, if EVE is to recover and then expand something like a WiS will be vital. It will be naive in the extreme to believe that EVE can survive in a very competitive MMO market by just doing spaceships. There will come a point when FiS reaches a point where further development is not realistic or doesn't add anything significant. We have Null, Low, high and WH space along with incursions already. CCP can tinker with these things and perhaps introduce small gang PVE and on demand PVP but overall I don't think they can change these things in a fundemental or significant way. So perhaps there isn't that much room to manoeuvre in FiS other than fixes, rebalancing and small scale changes. In fact I haven't seen any major ideas comming from anyone in regards to FiS other than the deepspace idea and thats just a rehash of WH space. So the only place CCP can go is to develop PI and Wis.
Deviana Sevidon
Jades Falcon Guards
#1025 - 2011-11-18 09:26:30 UTC
Mekela wrote:
The question is "What is EVE?"

  • Is Eve a full Sci Fi simulation that is still growing trying to reach out and be more.
  • - If that is true then WiS is a very import part of that and must be kept alive and developed further.
  • Or is Eve a space ship game.
  • - If that is true then WiS is a waste of time and energy and has no point.


So what is Eve to you?


It is a Sci-Fi simulation. To treat it as a spaceship only game is incredibly narrow minded.

....as if 10,058 Goon voices cried out and were suddenly silenced.

Malcanis
Vanishing Point.
The Initiative.
#1026 - 2011-11-18 09:37:00 UTC
Ann133566 wrote:
Do people reject WiS on principle or reject it because it took away resources from FiS?


Definitely the latter for me. Heck, I don't even "reject" FiS, I just think that the project was appallingly mis-managed, and that CCP should do a root-and-brach re-organisation of the Incarna project (starting from the top) before they commit anything more than essential maintenence resources to it again. Which they probably are/have.

After that, they need to focus on getting that engine working to a level that can support multiple avatars. Until that happens, no worthwhile content can be delivered or need be considered, because "content" is moot without a platform that can support it.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Zirse
Risktech Analytics
#1027 - 2011-11-18 09:51:30 UTC
Malcanis wrote:
Ann133566 wrote:
Do people reject WiS on principle or reject it because it took away resources from FiS?


Definitely the latter for me. Heck, I don't even "reject" FiS, I just think that the project was appallingly mis-managed, and that CCP should do a root-and-brach re-organisation of the Incarna project (starting from the top) before they commit anything more than essential maintenence resources to it again. Which they probably are/have.

After that, they need to focus on getting that engine working to a level that can support multiple avatars. Until that happens, no worthwhile content can be delivered or need be considered, because "content" is moot without a platform that can support it.


1000x this.
yumike
Doomheim
#1028 - 2011-11-18 11:35:52 UTC
Mekela wrote:
CCP suffered a major problem of too much on their plate. They decided to run 1 game, and create 2 new games with the staff that could only do 2 of those items. Eve suffered from this because they took it for granted and didn't worry about that game as it was allready successful. When they started treating Eve like a cash cow instead of a product that mattered bad things happened. This is the old news.

Now CCP has realized the mistake and are trying to correct it. They are refocusing on Eve and have tried to get to player base happy. In doing this they have stated they are shelving WiS because they think people didn't like it. (They are still tring to milk the cow because the refuse to deal with the problem that is the Nex and its inflated prices.) And what this thread is stating that alot of people see WiS as an important part of what Eve is and could be. Others have stated that WiS isn't Eve and want no part of it.

While I think the question comes close I don't think that is the question that should be asked. The question is "What is EVE?"

  • Is Eve a full Sci Fi simulation that is still growing trying to reach out and be more.
  • - If that is true then WiS is a very import part of that and must be kept alive and developed further.
  • Or is Eve a space ship game.
  • - If that is true then WiS is a waste of time and energy and has no point.


So what is Eve to you?


Of course, I completely agree with pretty much everything you said, and your question really hits home.

To answer your question it's certainly the latter, However this doesn't innately make me dislike WiS. I only 'hate on it' simply because it (amongst other things) ate into so much development time the past three plus years (When CCP started taking the idea of incarna seriously)

The only thing i'd like you to really re-iterate is the milking the cow because of nex.
Ultimately it doesn't matter what it's priced at, I imagine the vast vast majority that even have bought anything is because it's of the free stuff we got, or bought off market from someone else with the free aurum.

Wasn't it in oveurs mail that some 30 people had bought the monocle glass things in the first 72hours of incarna? If that isn't proof that it's overpriced I don't know what is, but I wouldn't refer to that as milking the cow. If it became required and everyone had to get them (Something that affected the game) Then sure, but not before. ATM it's just fluff.
BugraT WarheaD
#1029 - 2011-11-18 11:47:48 UTC
Just for not repeating myself, the main problem of WiS is its actual form and absence of immersion (Forum Link).

It cames out to early ... and that's a shame.
Jerek Mothas
Sebiestor Tribe
Minmatar Republic
#1030 - 2011-11-18 17:59:51 UTC
Ann133566 wrote:
However, if EVE is to recover and then expand something like a WiS will be vital. It will be naive in the extreme to believe that EVE can survive in a very competitive MMO market by just doing spaceships. There will come a point when FiS reaches a point where further development is not realistic or doesn't add anything significant. We have Null, Low, high and WH space along with incursions already. CCP can tinker with these things and perhaps introduce small gang PVE and on demand PVP but overall I don't think they can change these things in a fundemental or significant way. So perhaps there isn't that much room to manoeuvre in FiS other than fixes, rebalancing and small scale changes. In fact I haven't seen any major ideas comming from anyone in regards to FiS other than the deepspace idea and thats just a rehash of WH space. So the only place CCP can go is to develop PI and Wis.


I agree completely. WiS will be vital if EVE is to survive long-term, and it's the key to releasing the full potential of EVE as a sci-fi simulator.

BugraT WarheaD wrote:
Just for not repeating myself, the main problem of WiS is its actual form and absence of immersion (Forum Link).

It cames out to early ... and that's a shame.


However, in some ways, that's a good thing. The main reason being that now they finally have the characters and the actual "walking" part out of the way. And we have a room to start out with, which is...well, a start. I agree, though, that releasing it in Crucible with all 4 CQs would have been better and slightly more complete (in respects to CQ only, not WiS as a whole).

Failfitting ships since 2007.

"Those who control their tongue will have a long life; opening your mouth can ruin everything." - Solomon

Guttripper
State War Academy
Caldari State
#1031 - 2011-11-18 19:15:44 UTC
One point mentioned numerous times is if Eve is going to continue and expand, then WiS must be a part of that future. Whereas I do not have an issue with the potential of such an expansion, once that potential becomes reality, will new players want to become involved with an aged property like Eve? Or will these potential players be looking at something newer where they can be part of the initial groundwork to create their own world?

What is the heart of Eve but player versus player in some fashion? And how do players (attempt to) out-do each other but with the help of skills. And these skills are "gained" with a simple currency - time.

Now these new players will see an aged game run by players with years of skills. While the concept of maximum level of five in any skill is the same for any player that trained it, my past experiences in the old Skill Discussion sub-forums was new players related the higher the total skill point accumulation equaled the more powerful a character. If WiS has any form of skill trees involved with it, then new players might still feel behind and inadequate.

So what should CCP do to "boost" new players closer to our overall averages? If CCP jump starts new players with a decent sized chunk of skills, then those players that started just beforehand will feel they were cheated. If CCP sells skill points with ISK, then the player base as a whole with deeper pockets will just rocket ahead of newer players and widen the gap further. If CCP uses the Nex store, then that whole pox erupts once more and could potentially be fatal to the game as a whole.

But if WiS is the futuristic savior of Eve, then what will it bring to fluently interact with the core of the game? What will it add that cannot be done currently in the game? If WiS ~forces~ the players into a form of game play similar to its initial release, and then I see a repeat of this past summer to a point. If WiS is just an add-on to an aged game, then again, will that draw in the masses as some people in this thread envision?

Again, I do not have anything against the potential of WiS. But CCP will have to determine what hook to draw in new players while offering something to the long term players that still want their FiS and have the whole interact and interlace seamlessly with the core and heart of the game. And to present it that while Eve itself (herself?) is x years old, she is alive, kicking, and better than ever for all involved in this gaming world.

Thanks for reading.
Elson Tamar
Aliastra
Gallente Federation
#1032 - 2011-11-19 11:26:13 UTC
I want WiS, i want it to be epic, i want the vision that i think CCP has for it, which is a fully emersive world that will leave me jobless and single Lol

However CCP take your time, casue i know its going to be awsome, also dont tell us when you are about to implement it or we will only moan Blink
Ayame Tokugawa
Ministry of War
Amarr Empire
#1033 - 2011-11-19 12:14:42 UTC  |  Edited by: Ayame Tokugawa
IMO its not just about WiS but about having grunts fighting on the ground of planets with their guns and tanks while being shot from above by people in their spaceships... its about collecting a bounty on an unsuspecting character while he is shopping for a new afterburner... its about doing courier and combat missions inside the station and/or on planets whitout the need to get into a spaceship... its about doing black market trading in a dark alley while concord isnt watching..
StukaBee
Native Freshfood
Minmatar Republic
#1034 - 2011-11-19 15:28:23 UTC
Ann133566 wrote:
Do people reject WiS on principle or reject it because it took away resources from FiS?


Mostly the latter. CCP can expend 'excess' resources on Incarna, Dust, WoD, or pretty much anything they want as long as there's enough attention being paid to Eve Online's core gameplay being maintained, iterated, and expanded. When Eve wallows in the gutter for years at a time with a skeleton staff because CCP would rather tip the revenue they get from our subscriptions into Reykjavik harbour, hiring people to make vampire bondage gear or macro-transaction monocles and a hilariously broken avatar rendering engine which sets your graphics card on fire, then there's a problem.
Alaric Faelen
Republic Military School
Minmatar Republic
#1035 - 2011-11-19 23:12:57 UTC
I understand why some people want WiS, I fully get why CCP wants to move that direction, and I also get why others disagree.
Personally, I don't care about WiS. Just not why I got into Eve, but still, it's a good concept. CCP wants to merge what are essentially two games into one world, and in theory it should be really immersive. I just question whether it'll really work with current limitations. I am not a tech guy, but perhaps CCP's ambition is a bit greater than their means yet.

My problem with WiS is that it's kind of all or nothing. You can't really have meaningful WiS until there is combat there. To make it a full body model version hitting the Market button isn't compelling enough of a reason to have it. You have to be able to DO SOMETHING in station, which is a game unto itself. Tacking on quarters or market stalls isn't worth the resources being diverted from FiS. Either the WiS is a full game dynamic (ie combat of some form) or it's just window dressing eating up RAM.

Of course the more they give you to do in station, the less development in space gaming. If you think there is a rift now between care bears and low/null sec PvP's...wait until there is an entire population of players only interested in the station portion of Eve!!!
Having a fully developed WiS game will force a rebuild to characters to account for physical attributes (perhaps weapon skills etc) and associated 'stuff' such as weapons, armor, etc.

People now complain about the forced nature of PvP in Eve, but what about when you are forced to walk a toon down hallways and do melee or shooter type of combat because WiS is integrated into a FiS game. Will those same defenders of 'nowhere is safe from PvP' now be quick to defend it in station in a mode of gameplay they don't play the game for?

If CCP was really that bent on merging the two game types- I would have rather they developed the WiS game on it's own then cross-pollinated them. As it is CCP is trying to develop a 'game within a game' piece by piece, avoiding the obvious end-point, combat in station. So there is very little point in any of it until they cross that bridge.
Severian Carnifex
#1036 - 2011-11-20 23:25:37 UTC
I want WiS and i am mad at CCP to laying to us all this time and then i last moment "no you wont get it"... :/
And i want it to be epic... and to give us that feeling of reality in eve... feeling that eve is a live..
Give us what you promised... EPIC INCARNA
Flamespar
WarRavens
#1037 - 2011-11-20 23:45:36 UTC
I would like to see PVP in Incarna.

Personally rather than just run and gun type pvp, I would like to see something different. Like poison slipped into your drink, or a stranger brushing up against you and injecting you with an almost invisible nano needle.

Incarna should not be risk free.
Hainnz
Imperial Academy
Amarr Empire
#1038 - 2011-11-21 01:35:49 UTC
I expect(ed) WiS to be something like a cross between The SIms 3 World Adventures & The Elder Scrolls Oblivion/Skyrim. You would talk to a WiS agent, get a mission, maybe talk to some NPCs, pick up some items, go to a few "dungeon" areas, and fight various bad guys both in space and in stations. And of course there would be the social aspects like PvP, hanging out in bars gambling and drinking quafe, having corp meetings "in person" and so on. Could have added a lot to the game.
Esiel
Renegade Serenity
#1039 - 2011-11-21 09:03:12 UTC
I'm all for anything that would encourage more interaction. And WiS would certainly do that even just to watch those stiff Amarr shake their grove thing and dance on a table. (I know they say no dancing but come on, can you imagine a future with no dancing? How boring.)

Our ships are so impersonal it doesn't even feel like human interactions.
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#1040 - 2011-11-22 23:28:51 UTC
I am sad that CCP hasn't even bothered an update on this subject.

I guess WiS will take its place next to FW and the next phase of T3, WHs and Cosmos.

Way to go CCP! Roll

Issler