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Please make rats ignore salvage drones...

First post
Author
m3talc0re X
The Motley Crew of Disorder
The Gorram Shiney Alliance
#1 - 2013-11-07 01:39:24 UTC
Rats won't attack the tractor unit, please make them ignore salvage drones.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#2 - 2013-11-07 02:36:00 UTC
Only elite frigates should be targeting salvage drones anyway so just clear them off the field and then salvage away. But it does seem a bit silly for NPCs to go after drones that are not at all a threat to them.
m3talc0re X
The Motley Crew of Disorder
The Gorram Shiney Alliance
#3 - 2013-11-07 02:43:17 UTC
I just lost 2 salvage drones to guristas cruisers alpha'ing them...
Maximus Aerelius
PROPHET OF ENIGMA
#4 - 2013-11-07 03:06:17 UTC
Can my Noctis be immune to NPC aggro as well please? It's fitted with Tractors and Salvagers and is of no harm to them....they're just schoolyard bullies.

I'm going to say that my request isn't going to be actioned and neither should yours as you it would give Salvaging Drones an advantage over other drones. Other drones are targetted so why not Salvagers?

I see no reason to make them immune and to compare them to an MTU is a little OTT. One is a drone the other a structure while I do see that they do a similar role I believe that the drawbacks on the MTU off-set the fact that you can have 5 Salvager Drones on field salvaging all the things while an MTU can drag 1 wreck in from 125km away and then 10 seconds after it arrives it attempts another.

I just don't think you've made a strong enough case.
m3talc0re X
The Motley Crew of Disorder
The Gorram Shiney Alliance
#5 - 2013-11-07 03:59:02 UTC  |  Edited by: ISD Suvetar
Noctis is a ship.

Salvage drones are slow as hell and weak as hell. At least other drones have a chance at getting pulled back in before their popped. Salvage drones are lights, also, no reason for cruisers to be targeting them at all.

Tell me this, before I begin to even start with you... Give me a good argument why not. You wanna discount the idea, how about you make a strong enough case to discount my own buddy.

Edit: Snipped flaming - ISD Suvetar
Omnathious Deninard
University of Caille
Gallente Federation
#6 - 2013-11-07 04:22:49 UTC  |  Edited by: Omnathious Deninard
Cost vs. Return for salvage drones is higher than any other item in the game. The serously cnly cost 30k each even if after every mission you had to leave them you would still make massive profit from them.
Edit: I suppose noob ships have the highest but still.

If you don't follow the rules, neither will I.

Arthur Aihaken
CODE.d
#7 - 2013-11-07 04:43:42 UTC  |  Edited by: Arthur Aihaken
m3talc0re X wrote:
Rats won't attack the tractor unit, please make them attack the tractor unit.

Fixed it for you.

I am currently away, traveling through time and will be returning last week.

Gigan Amilupar
Viziam
Amarr Empire
#8 - 2013-11-07 05:04:47 UTC
Why do you have salvage drones out when there are still rats alive?
m3talc0re X
The Motley Crew of Disorder
The Gorram Shiney Alliance
#9 - 2013-11-07 05:53:34 UTC
To get the site cleared faster. Normally, they would be fine. But Guristas seem to have a deep seeded hatred for drones. I normally carry 5x hornets, 5x hobs and 5x salvagers with me, I think I'm gonna have to give that up and just start carrying more spares.

Also, I'm still not seeing any valid reasons why the rats should be attacking salvage drones.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#10 - 2013-11-07 06:04:17 UTC
m3talc0re X wrote:
Also, I'm still not seeing any valid reasons why the rats should be attacking salvage drones.

I see a valid reason.
Maximus Aerelius
PROPHET OF ENIGMA
#11 - 2013-11-07 12:47:51 UTC  |  Edited by: ISD Suvetar
m3talc0re X wrote:
To get the site cleared faster.


I've quoted the part of why this is a bad idea and shouldn't be introduced. You want to clear the site quicker thus making ISK faster. That is not the design so you have a choice and have to deal with the consequences of that choice.

You chose to deploy the salvaging drones with rats in the site to increase your max ISK\Hour therefore you accepted the consequences that those drones will be targeted and possibly destroyed. The fact is that if you made these drones immune to damage then everyone's ISK\Hour increases...CCP have already put things in place due to "Capsuleers having more ISK" and if my Noctis isn't immune which does exactly the same job as a salvage drone then neither should salvage drones be immune.

Now if you can't get past your own issues with my past comments then don't post in F&I and if you can't see the similarity between a drone and a ship doing the same job (which you drew comparison on with a salvage drone and an MTU but it's not the same job in that case as one salvages and one loots) then you aren't seeing the whole picture.
FlinchingNinja Kishunuba
Crunchy Crunchy
#12 - 2013-11-07 13:31:31 UTC
Easy fix, NPC should attack the new structures.
Maximus Aerelius
PROPHET OF ENIGMA
#13 - 2013-11-07 13:58:55 UTC
FlinchingNinja Kishunuba wrote:
Easy fix, NPC should attack the new structures.


And then it would be a useless feature as no-one would use it I don't think (check the stats: 125km range, 10 seconds to switch when wreck is at zero, 1000m\s speed) or it would need some buffing AFAIK.
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#14 - 2013-11-07 14:01:30 UTC
FlinchingNinja Kishunuba wrote:
Easy fix, NPC should attack the new structures.

New meta: tank sites with structures.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Arya Regnar
Darwins Right Hand
#15 - 2013-11-07 14:02:03 UTC
You drop looting structures after you get through with mission and come back for loot later I guess?

EvE-Mail me if you need anything.

Maximus Aerelius
PROPHET OF ENIGMA
#16 - 2013-11-07 14:13:56 UTC
Arya Regnar wrote:
You drop looting structures after you get through with mission and come back for loot later I guess?


You can drop them now and maybe...just maybe they'd be done by the time you finish 5 rooms. That is if they fix the unattended working mode and that it doesn't tractor your ship or tractor you in a Cov-Ops as it drops your cloak lol. There's some funny bugs in testing.
Arya Regnar
Darwins Right Hand
#17 - 2013-11-07 14:16:01 UTC
Maximus Aerelius wrote:
Arya Regnar wrote:
You drop looting structures after you get through with mission and come back for loot later I guess?


You can drop them now and maybe...just maybe they'd be done by the time you finish 5 rooms. That is if they fix the unattended working mode and that it doesn't tractor your ship or tractor you in a Cov-Ops as it drops your cloak lol. There's some funny bugs in testing.

Oh back to those modules.
Can anyone loot them? Or just the owner?

EvE-Mail me if you need anything.

m3talc0re X
The Motley Crew of Disorder
The Gorram Shiney Alliance
#18 - 2013-11-07 14:30:49 UTC
Maximus Aerelius wrote:

blah blah


I honestly don't know wtf you're talking about. Thinking I remember you or something?
You keep comparing a Noctis to Salvage Drones like that makes your point valid. Noctis is fast as hell at looting/salvaging, they're in a different league. Not to mention you can actually tank a Noctis.

Salvage drones are slow.
- a: On normal ships, this means they have to fly around to each wreck that can be however many km apart making them take a while to salvage on the fly.
- b: This gives Marauders an edge by being able to tractor in all the wrecks and salvage on the go, making better use of the drones.

Salvage drones just outside my ship, salvaging wrecks not even 1km away from my ship should not be getting alpha'd by Guristas cruisers. I really don't care what you have to say here, it shouldn't be happening. I don't see how you can honestly keep a straight face and say that this is okay. I honestly think you're just trollin' for attention now that I think about it.
m3talc0re X
The Motley Crew of Disorder
The Gorram Shiney Alliance
#19 - 2013-11-07 14:36:46 UTC
Arya Regnar wrote:
Maximus Aerelius wrote:
Arya Regnar wrote:
You drop looting structures after you get through with mission and come back for loot later I guess?


You can drop them now and maybe...just maybe they'd be done by the time you finish 5 rooms. That is if they fix the unattended working mode and that it doesn't tractor your ship or tractor you in a Cov-Ops as it drops your cloak lol. There's some funny bugs in testing.

Oh back to those modules.
Can anyone loot them? Or just the owner?


CCP Fozzie wrote:
Lots of questions :)

Max Kolonko wrote:
Does it have online time? or is it just drop and its working?

Who can take stuff from it? Everyone? User that dropped it? Fleet? Corp? Ally?

Can it be probed? Comparing to ship how hard it is to probe it?

Is it visible on D-scan?

Can it be destroyed? Will it leave loot cargo after destruction? If yes will it be random drop or all content?

How long util it "notices" new wreck and start tracktoring?


Has an automatic activation time, currently set to 45 seconds.

Only the owner can take from it, everyone else is welcome to shoot it.

All the new deployables can be probed and are visible on d-scan. This one is pretty easy to probe.

It can be destroyed, and shooting one in highsec gets you a suspect flag but no concord. It drops loot just like a ship, 50% chance of each stack dropping.

At the moment it checks for targets every 10 seconds.

It has the same kind of decay timer that anchored cans do, where if you interact with the cargo often it never goes away but if left alone it disappears after 2 days.

We'll be getting a dev blog with all these kinds of details and more out probably next week, and like I said if it's not in the next Sisi build it will be in the build after that.


The devs have answered a lot of questions about the Mobile Tractor Unit in this thread: https://forums.eveonline.com/default.aspx?g=posts&t=290800
m3talc0re X
The Motley Crew of Disorder
The Gorram Shiney Alliance
#20 - 2013-11-07 14:49:04 UTC
Lemme clarify a little bit:

In almost all the missions I've run, sometimes the frigs will attack salvage drones, sometimes not, so I'll kill them off first. Then let the salvagers go and they're perfectly fine. Unless the rats are Guristas... Actually, the whole point of this thread is probably because of Guristas. I launched my Hornets the other day and one was in hull seconds after I deployed them. No rats should aggress drones THAT fast. But with Guristas, even killing off the frigates isn't enough, because even the cruisers will attack salvagers/light drones.

Your disagreeance with being able to efficiently run a mission and clear it in a marauder (because salvagers have a lot more travel time with t1/faction hulls) is completely moot in most situations because I already do it, and so do various other people. It's those goddamn Guristas that's the problem...
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