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[Rubicon] Ghost Sites & Ascendancy Implant Set

First post First post
Author
Photon Ceray
Palmyra Universal Enterprise
#261 - 2013-10-26 11:12:00 UTC
13 pages and no feedback on the actual sites, probably because no one found any!

if you want people to test these sites then you should make them much more abundant on SiSi so that people can actually find and test them.
Solutio Letum
The Scope
Gallente Federation
#262 - 2013-10-26 18:20:32 UTC
Oh il give you feed back

First off, this is not the sites i was waiting for, this is not exploration, its your standard high level sites people in carriers, marauders and pirate BS will get to play, because they are all looking at ano's, and they run them all day long to get some money they also have a combat ship all the time ready to run them.

The point of having to take out special equipment is because you looked every where in space, scanned every AU that your probes could reached, and found them, these sites are specials and have been around for a while.
If you want people to get killed you need to make something to kill explorers, not give them sites they wont run.

If you want to kill an explorer just cloak in a site, its easy enough

Exploration for some are there to make a living, do you think goons make a living by killing each other? PvP is fun, i love it, but again, space is to much populated to put something this much easy to find.
This is a game mechanic that will be told to rookies to be exploration from CCP, but players will tell them its not real exploration. Its just called like that from CCP, its just ano's.
HandelsPharmi
Pharmi on CharBazaar
#263 - 2013-10-26 20:35:51 UTC  |  Edited by: HandelsPharmi
According to my German comment, I will try to explain the problem in English now:
https://forums.eveonline.com/default.aspx?g=posts&m=3789676#post3789676

If you are wondering, why the bonus will be 53,63 % warp speed...
http://oldforums.eveonline.com/?a=topic&threadid=203472> this is the answer

The boni will be the same like the ones of the SLAVE or CRYSTAL set.

But there is a big problem... there is allready an existing Warp Speed Imp for Slot 6: "Eifyr and Co. 'Rogue' Warp Drive Speed WS-618"
If you would use Ascendancy 1-5 without the (rare, WH only) Omega, the bonus would be 30,17 %.
Replace the Omega with the existing WS-618 now and the bonus will be 53,60 % - nearly the same.
1,3017 * 1,18 = 1,5360 (as long there is no stacking penalty)

In this case, the rare source in WH sites does not matter anymore and the price will be dumped / dominated by the existing WS-618 and could not represent its real price.

Crystal and Slave Omega are expensive, they cost around 1200 Mio ISK.
The price for Ascendancy Omega should be higher but not with approx. 600 Mio (Concord LP!!!)

please, think about this fact!
Maru Sha
The Department of Justice
#264 - 2013-10-28 12:40:58 UTC
Looking forward to the new game play opportunities it will create. :-)
Ishtanchuk Fazmarai
#265 - 2013-10-29 10:44:34 UTC  |  Edited by: Ishtanchuk Fazmarai
Maru Sha wrote:
Looking forward to the new game play opportunities it will create. :-)


Sure it will... unless you're capable of making some simple risk/reward assesment.

Why should you NOT bother with Ghost Sites?

- they're randomly spawned = you may not find any while you're logged in
- everyone can see them if just looks for them = you'll be competing with the guy who undocked 30 seconds earlier & everyone else in local
- the first player to arrive triggers a random hidden timer = the NPC may spawn before you're done or even have a chance to try
- the loot is destroyed if you fail to hack it = the sites may be spoiled by failed hacks even before you start trying
- the NPC will be powerful enough so only strong ships can withstand them = you risk getting killed by vicious NPCs unless you bring a powerful fit which would be better used elsewhere
- NPCs have no bounty nor loot = if you miss, you totally miss
- drops are random = even if you do everything right, you may get only carp, supercrap or ubercrap for your efforts
- hisec will not get BPC nor anything high grade = even if you try, you're assured to not get anything worth it, never

Don't know you, but I like to log out feeling like I accomplished something...

Roses are red / Violets are blue / I am an Alpha / And so it's you

Jamwara DelCalicoe Ashley
New Eden Tech Support
#266 - 2013-10-29 12:07:20 UTC
CCP Affinity wrote:
Makoto Priano wrote:
DMC;

There's already a warp speed implant. +5% to +18% -- Eifyr and Co. 'Rogue' Warp Drive Speed WS-6XX

And evidently there's also already a rig, too? I mean, CRAZY. Guess everyone just ignored it because the stat was so unimportant. :x


Affinity! Question for you! What's the total bonus from the full set?


54% but this is subject to change


Shocked
Jamwara DelCalicoe Ashley
New Eden Tech Support
#267 - 2013-10-29 12:10:32 UTC
Reaver Glitterstim wrote:
I want to see one of the implant material requirements be a special type of scrap collected from used implants either through willful removal or frozen corpse exploitation.

I wonder if that could make for a new kind of ransom: "We'll let you keep your golem if you pull your snake set out and give us the scrap!"


This could really make ransoms and corpse collection more interesting!
CCP RedDawn
C C P
C C P Alliance
#268 - 2013-10-29 15:17:48 UTC
Photon Ceray wrote:
13 pages and no feedback on the actual sites, probably because no one found any!

if you want people to test these sites then you should make them much more abundant on SiSi so that people can actually find and test them.


The Ghost sites haven't been distributed yet so these are currently unreachable on SISI.
We'll let you know as soon as they're available for testing. Big smile

Team Genesis

Mhari Dson
Lazy Brothers Inc
#269 - 2013-10-31 02:31:53 UTC
CCP RedDawn wrote:
Photon Ceray wrote:
13 pages and no feedback on the actual sites, probably because no one found any!

if you want people to test these sites then you should make them much more abundant on SiSi so that people can actually find and test them.


The Ghost sites haven't been distributed yet so these are currently unreachable on SISI.
We'll let you know as soon as they're available for testing. Big smile



SOON™ eh? rather looking forward to 'em, exploration doesn't see enough variety, could use some new variables.
Shilalasar
Dead Sky Inc.
#270 - 2013-10-31 12:54:30 UTC
As many people stated these sites should be signatures not anomalies. Otherwise everyone not equipped to do them right now will just despawn them by warping so noone else can get the goodies.
Isn´t it "exploration" not "even a freighter can see the site by just looking at his HUD"...
Also the tactic will be to bombrush the site with a few people and clear it before rats spawn and the containers get blown up by the timer. Why even spawn rats then? Without payout I will just use a ship with maxed bonus to hacking and if rats show up I loose the ship and the few M it cost me. No reason to risk anything worth more since I´m not getting anything back from shooting the rats. Besides maybe some salvage. My wreck will still be there for 2 h so I can get the loot back. If the rats would blow up any wrecks that´d be interesting.
Sme Ematu
The Scope
Gallente Federation
#271 - 2013-11-01 16:56:00 UTC
Im a bit late to this discussion and only half way through the thread but i think i have an awesome suggestion!

CCP Affinity wrote:
.... I am reading the opinions on here about removing the sites from the system scanner but for a site that will appear so rarely... having it only be accessible to players in exploration fits when it happens to spawn is just a bit weird. If this was a new site that would be available as often as the exploration sites, I wouldn't even think twice about changing this area of the design...


Would it be possible to do both, system scanner AND probing?

If you warp to the signature found by the system scanner you don't enter the ghost site itself, but a site with a few cans that add a bookmark to your journal once opened (like escallations) for the actual ghost site.
On the other hand if you are probing the system to find the ghost site you get the advantage to directly warp to it.
This way the site wouldn't be limited to players with probing ships but still provide a small advantage for someone putting effort into something.


The following part of my post isnt directly related to ghost sites alone so continue if you like to read more about my ideas based on this concept:

I have been thinking about this for some time now and i think it would really add to exploration in general if you would take the current escalation system from anomalies and weave it into signatures and expand the probing system through the use of the escalation mechanics:

1. make multiple anomalies spawn in the surrounding systems of the actual Ghost site and give them a chance to drop an item from hacking/analyzing cans that can be activated to generate an escalation entry in your journal pointing towards the actual ghost site a few jumps away. This wouldn't impact the rarity of ghost sites at all while enabling more player to find the site and tho increasing competition.
I will continue to call those dropped items "hints" and i imagine them to be like those datasheets you get from Data cans in hacking/analyzer sites

2. add those "hints" to regular hacking and analyzer sites data cans which currently are basicly trash if there isnt a faction or good t2 bpc copy in it!

3. "Hints" can be activated to generate entries in your journal that point you to sites with more hints or other cool stuff. Those could be things like DED plexes or directions to constellations with ghost sites.

4. Those shouldn't spawn new sites!!! rather point you to already spawned ones (increases competition and encourages to travel).

5. "hints" can be sold at the market. This adds great choice to the system and new players could focus on hacking/analyzer and sell the "hints" to veteran players who focus on the combat sites requiring more sp and experience all the while everyone could still try to find and complete the sites them self.




I have many more ideas for those "hints" and the expansion of the current anomaly escalation system if there is an interest. If you like it i would make a dedicated thread in the ideas forum!
IDGAD
The Scope
Gallente Federation
#272 - 2013-11-03 15:47:37 UTC
Why do you give us warp speed implants to make.....

I think the BEST launch for manufactured implants you could have ever made would be to allow us to craft the genolutions. There are already so many genolutions on the market to the point where people treat them less like a collector's item, and more like a moderately priced but VERY useful implant. Since they have next to no collector status, introducing them into the game as a naturally obtainable item I don't think would cause too much outcry.
Jason Itiner
Harmless People
#273 - 2013-11-03 19:00:59 UTC
Sme Ematu wrote:
Im a bit late to this discussion and only half way through the thread but i think i have an awesome suggestion!

CCP Affinity wrote:
.... I am reading the opinions on here about removing the sites from the system scanner but for a site that will appear so rarely... having it only be accessible to players in exploration fits when it happens to spawn is just a bit weird. If this was a new site that would be available as often as the exploration sites, I wouldn't even think twice about changing this area of the design...


Would it be possible to do both, system scanner AND probing?

If you warp to the signature found by the system scanner you don't enter the ghost site itself, but a site with a few cans that add a bookmark to your journal once opened (like escallations) for the actual ghost site.
On the other hand if you are probing the system to find the ghost site you get the advantage to directly warp to it.
This way the site wouldn't be limited to players with probing ships but still provide a small advantage for someone putting effort into something.


The following part of my post isnt directly related to ghost sites alone so continue if you like to read more about my ideas based on this concept:

I have been thinking about this for some time now and i think it would really add to exploration in general if you would take the current escalation system from anomalies and weave it into signatures and expand the probing system through the use of the escalation mechanics:

1. make multiple anomalies spawn in the surrounding systems of the actual Ghost site and give them a chance to drop an item from hacking/analyzing cans that can be activated to generate an escalation entry in your journal pointing towards the actual ghost site a few jumps away. This wouldn't impact the rarity of ghost sites at all while enabling more player to find the site and tho increasing competition.
I will continue to call those dropped items "hints" and i imagine them to be like those datasheets you get from Data cans in hacking/analyzer sites

2. add those "hints" to regular hacking and analyzer sites data cans which currently are basicly trash if there isnt a faction or good t2 bpc copy in it!

3. "Hints" can be activated to generate entries in your journal that point you to sites with more hints or other cool stuff. Those could be things like DED plexes or directions to constellations with ghost sites.

4. Those shouldn't spawn new sites!!! rather point you to already spawned ones (increases competition and encourages to travel).

5. "hints" can be sold at the market. This adds great choice to the system and new players could focus on hacking/analyzer and sell the "hints" to veteran players who focus on the combat sites requiring more sp and experience all the while everyone could still try to find and complete the sites them self.




I have many more ideas for those "hints" and the expansion of the current anomaly escalation system if there is an interest. If you like it i would make a dedicated thread in the ideas forum!


That sounds very good, I'd like to see it implemented. This way, the true exploration value would be undiminished, but everyone would get a crack at the sites, even if, say, their friend managed to find only an "artifact" that suddenly interfaces with their navigational computer and uploads a set of coordinates.
Selnix
Sniggerdly
Pandemic Legion
#274 - 2013-11-03 20:19:30 UTC
CCP Affinity wrote:
Yes, these sites will not always be available and they are fast paced in and out, no nonsense sites that trigger a timer the second the first capsuleer warps to them. I am reading the opinions on here about removing the sites from the system scanner but for a site that will appear so rarely... having it only be accessible to players in exploration fits when it happens to spawn is just a bit weird. If this was a new site that would be available as often as the exploration sites, I wouldn't even think twice about changing this area of the design... but I think when you test them out on SISI you will see how weird it would be to make this very rare content exclusively for players lucky enough to be in exploration fits at the time. It's enough that you will definitely need a data or relic analyser.


Thank you for catering to those of us who welcome the opportunity to randomly grief people. The ability to blitz around a region in an interceptor activating the timers on any ghost sites that may appear and then moving on if there are no pubbies in hacking frigates sitting there to gank sounds interesting and should generate some pretty good tears. With a few dedicated anomaly denial persons in addition to all of the random fellas that will warp in to them without any exploration gear fitted the prices and availability of these "very rare" implants should suffice to deny their use to anyone that doesn't have a supercap alt.
Conventia Underking
Underking Family
Khimi Harar
#275 - 2013-11-04 14:05:49 UTC
CCP Affinity wrote:
We are in the process of redesigning our 10 year old content/universe tools and we spent most of this release working on the redesign of the tools, which will be an ongoing process. Alongside that we decided to also release a small content site. Obviously there are many areas of EVE PvE that need an overhaul but trying to do a major system overhaul while updating tools would be terrible.


I'm glad to hear that you're improving internal tools and effectively using/testing them to produce content all at the same time. That's cool.

For God; Salvation is Imperative, but not at the cost of our Humanity!

The Vitoc Problem - Conventia Underking

Asuri Kinnes
Perkone
Caldari State
#276 - 2013-11-04 22:08:32 UTC
Weaselior wrote:
I like this and I think it'll make a great addition. My one concern is I'm not a fan of the highest-level bpc being WH-only.

Even though 0.0 has as much access to WH's as anyone else.
Weaselior wrote:
In my view the moneymaking balance between conquerable 0.0 and wormholes is too skewed towards WH, and I think it's a mistake to continue that. I believe that while wormholes are neat, the lack of a real draw to conquerable 0.0 is causing 0.0 to stagnate and decline, and it's the stories and conflicts in conquerable 0.0 that drive a lot of interest in EVE.

Well, you're certainly entitled to your opinion - however WH's are *not* what is causing 0.0 to stagnate and decline. WH's are providing a relief valve so that experienced players who have -0- interest in Sov Null have end game content as well. You can disagree with CCP whether or not that is a good thing, that's entirely up to you - However, I know a lot of people who have no interest in Sov Null. Over the last couple of years we've been seeing more and more players with 0.0 backgrounds in WH's and applying to us and others (I know it's hearsay and not "proved", but it's my experience).

February will be 6 years in Eve for me, and I have no interest in 0.0 space if it's not WH's. vOv

Weaselior wrote:
I don't expect you to be able to solve that entirely with these sites of course, but I think it's a mistake to continue to aggravate the isk imbalance between WHs and conquerable 0.0 and I think the apparent default bias towards making WH the most profitable sites (and the huge gulf between WHs and 0.0) should be looked at. It's not a major issue for this feature but I think it's a balancing assumption that should be looked at and changed.

CCP could take these sites out of WH's completely, it still wouldn't have any effect on why "0.0 is stagnating and declining".



JUST FYI: http://i-pirate.blogspot.com/ (Flashfresh the Pirate is what got me interested in trying Eve all those years ago). So even though there is a *LOT* of interest in the story lines from 0.0 (legitamately!) it's not the only attraction.

Bob is the god of Wormholes.

That's all you need to know.

Hi O
l'.
#277 - 2013-11-06 21:55:34 UTC  |  Edited by: Hi O
Does the random timer have a minimum amount? Or is your goal to make players literally sick with anger?

Actual Ghost Site Mechanics:
You finally find a ghost site and it FINALLY has something valuable in it but every single node is a Defensive Subsystem and 10 seconds after warping in the NPCs "randomly" spawn and give you a hot container explosion facial, which eradicates your helio's absurdly small shield but none of it mattered anyway because you're being gang raped by ccp's beloved content generating campers and didn't have a chance in any multiverse of getting anything out of that site anyway.

Cool expansion, bro.
Asuri Kinnes
Perkone
Caldari State
#278 - 2013-11-06 22:55:50 UTC
Hi O wrote:
Does the random timer have a minimum amount? Or is your goal to make players literally sick with anger?

Actual Ghost Site Mechanics:
You finally find a ghost site and it FINALLY has something valuable in it but every single node is a Defensive Subsystem and 10 seconds after warping in the NPCs "randomly" spawn and give you a hot container explosion facial, which eradicates your helio's absurdly small shield but none of it mattered anyway because you're being gang raped by ccp's beloved content generating campers and didn't have a chance in any multiverse of getting anything out of that site anyway.

Cool expansion, bro.

Ahhhhh, the voice of reason, I knew it wouldn't be long before you showed up...

Bob is the god of Wormholes.

That's all you need to know.

Matokin Lemant
#279 - 2013-11-07 03:45:37 UTC
I think the "Ascendancy" implant is rather over powered with the up coming warp speed changes , to me it just seems like another lets call it "buff" to the pvp side of things.

And OH if your interceptor was not over powered enough with the new buff/reblance...how about implanting your clone with a set of these babies and really make it OP'ed What?

The sights them selves sound fun but the implants/rewards leave me with a feeling of "meh" another pvp buff
LiKuei
Royal Amarr Institute
Amarr Empire
#280 - 2013-11-07 04:12:54 UTC
CCP RedDawn wrote:
Photon Ceray wrote:
13 pages and no feedback on the actual sites, probably because no one found any!

if you want people to test these sites then you should make them much more abundant on SiSi so that people can actually find and test them.


The Ghost sites haven't been distributed yet so these are currently unreachable on SISI.
We'll let you know as soon as they're available for testing. Big smile


Don't understand why they aren't ... this is old content with the new hacking game added ... like we asked for in the beginning.
If you could ... please make them invisible like the sites use to be ... since you are bringing back old content, so they are actually profitable.