These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Making the Epithal catchable, or adding to the meta-game of warp core stablisers

Author
Meyr
Di-Tron Heavy Industries
OnlyFleets.
#61 - 2013-11-05 00:00:39 UTC  |  Edited by: Meyr
Having an Industrial fitted with WCS' is nothing new. As I stated earlier in this thread, I had a Bestower I used for hauler missions through lowsec. One of the local 'Ebil Piwates', having missed me twice, he fit with two Warp Scramblers, and got the killmail.

HE EARNED IT! He fit his ship for the killmail he wanted, and EARNED IT!

It's hysterical to see you "PVP'rs" crying.

Boo Hoo, little gankers, boo hoo!

That Industrialist you're trying to catch/kill is EARNING IT. He's using the best tools he has available to him, in the best manner he knows how to, in order to get the job he wants to do done.

You bold spaceship killers have, for years, told those defenseless (in all practical senses) targets you prey upon to "HTFU, change your fit, change your ship, carry less total value, BRING HELP!"

Now that you're facing a situation where that pansy carebear Industrialist stands a chance of depriving you of YOUR FUN, oh, my God, how the tears are flowing. It's too hard to catch a T1 hauler, it can carry too much cargo for how hard it is to catch, I shouldn't have to refit my ship, I shouldn't need to bring help if I'm unwilling to change my fit, wahh, wahh, wahh.

Get up off of your lazy, ignorant, narrow-minded little butts, and go EARN IT!!

HTFU, bold Killer of Spaceships! Or, go sit in your corner and cry more tears, and give us even more fodder to use bashing you.
Teckos Pech
Hogyoku
Goonswarm Federation
#62 - 2013-11-05 06:05:12 UTC
Von Keigai wrote:
Teckos Pech wrote:
You are worried about losing some of your tank to a ship with 2,380 HP and at best has a few drones for damage? Really?

No. Penny is worried about the change in game balance from pre-Odyssey to Odyssey. And your understanding of the ship is very wrong. For one thing, Epithals have no drones. For another, your idea of 2380 EHP is much too low.

A decently-fit Epithal has around 17000 EHP -- it is not hard to do at all. A tech-I large shield extender, some shield hardeners, and a DCII. It has +3 warp core stabilization. Total cost: 2m ISK. Yet it carries a massive load of PI goods: maximum 67500 and easily over 50000m^3. It warps in 12 sec from zero; so you'd have to do about 1500 DPS to stop it from escaping. No cloaky ship can do that. In fact two cloaky T3s cannot.

Compare that to the best similar fit one could do pre-Odyssey. An Iteron V, with three warp core stabilizers, some medium shields (they could not fit even one large), a DCII. Its tank is similar (14000 EHP); it also cannot be stopped warping out. It is similar in price (3.5m ISK). However it carries just 9000m^3. It is much much worse at its primary function. If you drop the cheap shield hardening rigs and put on Cargohold Optimizers, then it can carry 14000m^3; still just 1/4 as much. And the price rises to 10m ISK.

For some uses, the difference between 14000m^3 and 67500 is not important. But for most PI, it is important. The reason is that PI is fundamentally constrained to the volume of a customs office, which is 35000m^3. An Epithal can carry a full CO's worth of goods, and have enough more room to pick up a finished load at the CO too. In a Itty V, you must choose either to be largely gank-proof (with warp core stabization) and make more trips, or risk gank with one trip. And even then it is not as easy, since you have no buffer space.

In sum: what Penny is "whining" about here is that CCP went and made the best PI transport more than four times as good for its primary function, while lowering its price and making have more tank. Furthermore, they made the fit a no brainer.


OMG, it takes two to kill them according to your blog:

Quote:
Two gankers will practically always be able to kill any of these ships, T2 or not.


Oh the horror...the horror...

As for the epithal and making it easier to do PI...maybe that was CCPs intent. Didn't stop to think of that did you? In fact, you are implicitly calling CCP devs dopes. You are implying they had no idea this ship would be a buff to PI which would lower prices (holding other factors constant).

BTW, the fit is a no brainer if you are doing PI in low sec. In null, fitting 3 or 4 WCS may not be ideal since a bubble renders those slots with WCS as wasted.


So, to recap...trying to kill a ship that has no DPS solo is not as easy (you could do it, just not in the cloaky T3 those leet WH PvPers love so much) as it once was, and they give a boost to PI. Which CCP probably foresaw...which makes the whine for a nerf all the more questionable. I'm sorry, I'm still not seeing the problem.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Karma Codolle
Chimera Research and Development
#63 - 2013-11-05 06:24:17 UTC
Nathalie LaPorte wrote:
Karma Codolle wrote:
Really... they're haulers, typically they can't shoot back and you're complaining you can't catch them easily now?

They have all the risk and the rewards honestly aren't that great.

There is close to 0 risk in you going after a hauler and you want to make it easier.

dual point or splurge on a faction point for crying out loud.

Carebear PVPers are whinier than actual carebears


Most epithals in a wh are triple or quad-stabbed. Talking about "dual point"ing is not furthering either side of this discussion, just making you look bad.


Doesn't make me look bad, not anyone's problem but your own.

Get an infinite point, fly a ship capable of fast lock and alpha, land at 0 in a disco ship. You're the pirate it's your job to figure out how to kill the weakest ships in the game, not ask CCP to change them so you can kill them
Kellath Eladrel
Sebiestor Tribe
Minmatar Republic
#64 - 2013-11-05 14:16:38 UTC
I think the only real counterargument here is that the Epithal has become a better ship in the PI role overnight, shifting the balance of power a bit. Does that remind you of anything? Like, for example, the introduction of the covert T3 shifting the balance of power massively to the benefit of cloaky ganking?

The only difference here between then and now, is that now PI haulers have bigger cargo bays. The trade off between WCS and agility/tank still exists. Likewise when you go roaming, you accept the tradeoff of being able to engage some targets well, and some targets poorly. This thread has shown how easy it is to kill an Epithal, especially in W-space, if you prepare correctly and accept your tradeoffs. One of those tradeoffs is that a cloaky T3 is not the best ship for killing haulers (although if you practice bumping you'll find it's easy as pie), and allowing it to be would overshadow the roles of other ships and be far more unbalancing than the Epithal change.

Five card stud, nothing wild, and the sky's the limit.

Janeway84
Insane's Asylum
#65 - 2013-11-05 15:12:11 UTC
Hmm you could just fit a faction scram and a standard scram ? Then its just down to uncloaking and pointing it fast enough Pirate

if he got friends then have some friendlies 1 jump away to bring in P

If you really want to make sure you catch it have 2 cov ops ships warp in and tackle the hauler at same time?
Teckos Pech
Hogyoku
Goonswarm Federation
#66 - 2013-11-06 06:04:55 UTC
This thread reaminds me of a joke....

How many Eve Players does it take to change a light bulb? 250,000, one to screw it in and the other 249,999 to whine ***** and moan about how the last one was better.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lord Battlestar
CALIMA COLLABORATIVE
Atrox Urbanis Respublique Abundatia
#67 - 2013-11-06 06:11:20 UTC
I don't see it as overpowered, Sure it is more survivable but considering most PI is done in dangerous zones, isn't that the point? I mean for a long time the Skiff was given a bonus to warp scraming protection, and I believe the deep space transports still have them. They are sacrificing those low slots for that warp scramble protection, and remember they do nothing against bubbles, all it would take is a single cloaked dictor at the right spot to ruin their day.

I once podded myself by blowing a huge fart.

Teckos Pech
Hogyoku
Goonswarm Federation
#68 - 2013-11-06 06:20:12 UTC
Lord Battlestar wrote:
I don't see it as overpowered, Sure it is more survivable but considering most PI is done in dangerous zones, isn't that the point? I mean for a long time the Skiff was given a bonus to warp scraming protection, and I believe the deep space transports still have them. They are sacrificing those low slots for that warp scramble protection, and remember they do nothing against bubbles, all it would take is a single cloaked dictor at the right spot to ruin their day.


No, no, no they could have a tank of 17,000 EHP and given that most don't have any...DPS...uhhh....oh Hell....

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Frozen Chief
Doomheim
#69 - 2013-11-06 10:54:56 UTC  |  Edited by: Frozen Chief
Dear Meyr,

Please don't take this the wrong way... but 4 pages later someone has to say it. You're kind of embarrassing yourself. You keep talking about tears, but what tears? I see a few people attempting to engage in a reasonable discussion about this issue, and then I see you losing your mind and acting like a child. Tears? If there are any, they are yours.

Can you please attempt to communicate like a reasonable, respectful, calm human being? If not, can you please leave the thread and let the adults discuss this matter further?

Thanks...





I think the OP has a point to some degree. I am surprised to hear people claim the other T1 industrials before 1.1 could haul similar amounts; that is very ignorant. To get those ships fitted to hold the same amount of PI mats as the Epithal, you need to fill almost all your slots/rigs with cargo expanders. Thus you don't have +4 warp core strength, thus you can be shot down quite easily by even 1 frigate.

The other side to the argument is that even 2 pilots fitted correctly could take down the Epithal, and if you truly want to "guarantee" a tackle you should have to have a HIC with you IMO considering that is the exact purpose of the ship.
Teckos Pech
Hogyoku
Goonswarm Federation
#70 - 2013-11-06 16:51:56 UTC
Frozen Chief wrote:
Dear Meyr,

Please don't take this the wrong way... but 4 pages later someone has to say it. You're kind of embarrassing yourself. You keep talking about tears, but what tears? I see a few people attempting to engage in a reasonable discussion about this issue, and then I see you losing your mind and acting like a child. Tears? If there are any, they are yours.

Can you please attempt to communicate like a reasonable, respectful, calm human being? If not, can you please leave the thread and let the adults discuss this matter further?

Thanks...





I think the OP has a point to some degree. I am surprised to hear people claim the other T1 industrials before 1.1 could haul similar amounts; that is very ignorant. To get those ships fitted to hold the same amount of PI mats as the Epithal, you need to fill almost all your slots/rigs with cargo expanders. Thus you don't have +4 warp core strength, thus you can be shot down quite easily by even 1 frigate.

The other side to the argument is that even 2 pilots fitted correctly could take down the Epithal, and if you truly want to "guarantee" a tackle you should have to have a HIC with you IMO considering that is the exact purpose of the ship.


Regarding Meyr's posts. I think he has a point that when industrialists doing PI complained about gate camps in places like low sec the response was very much like the ones he has been posting. A bit of what was good for the goose, is now good for the gander, IMO.

As for the epithal's potential tank and WCS...one point that has largely been ignored is that this is exactly what CCP wanted with the upgrades to haulers. Are people seriously considering the Dev's are morons and could not see the obvious fits and impact the epithal would have on PI? That is how I read the OP. A translation could be,

"Devs, you dummies you have buffed PI and the haulers used in that unfairly. Know I can't gank them with impunity, I actually have to change my tactics and work a bit more! And now they'll make even more ISK!!!"

That is not a very generous reading, but it reminds me of joke about Eve players:

How many Eve players does it take to change a light bulb? 250,000. One to screw it in, and 249,999 to whine, b!tch and moan about how the old light bulb was better.

The OP is one of the 249,999.

Yes, this is a buff to PI...but at the same time has any dim bulb whining about this buff also considered that there the change to HS custom offices being replaced by POCOs could very well be a nerf? I very well expect HS custom offices taxes to go up as PvP corps/alliances in HS take them over. Some of the LS corps and alliances might do the same. Even some null alliances might do it for luls and set the tax rate at 100% effectively locking people out of those planets.

Lets run through some quick numbers (after all this is Spreadsheets Online right)....

Lets say you have a set up on a planet pulling in lets say 600,000 P0s every 3 days and crapping out 4,000 P1s. Lets say the P1s are Chiral Structures which Eve-Central go for about 550 isk/unit lets say. So those 4,000 P1s have a total value of 2,200,000 isk. Now currently at 17% tax 374,000 isk goes "away"...nobody gets it. But if you go and blap the CO and replace it with a POCO and keep the tax rate the same, that 374,000 isk will go into your pocket...and once you have replaced the CO with a POCO you earn that isk doing...wait for it...wait for it...nothing. A somewhat passive income stream.

Now, lets say there are 10 guys using that planet and now your potential income every three days is 3,740,000 isk. And you had to buy the stuff for the POCO, shoot the old CO and you realize you might have to protect/defend your POCO, so you up the tax rate to 25%. Now you get 550,000/PI guy or 5.5 million every 3 days. Or 55 million every month. Your corp/alliance decides to grab 20 such planets and now you have 1.1 billion isk coming in/month. And if you are a corp/alliance that enjoys PvP you also have something that could generate fights. Win-win.

Of course, with a tax increase some players might say, "Forget it, not enough isk given the time spent doing PI," so you lose 1 PI guy and have only 9...so you income takes a 10% hit...so your POCO income drops, but it is still substantial (990 million isk). But this also means overall PI output might decline. It is a well known result in economics: you want less of something...raise its price. Works here in Eve too. And a tax increase is essentially a price increase. I'll spare you the details on this, but if you want just go google deadweight loss and look at the pictures (hint: wikipedia has a great page on this).

Now, it is speculative that these changes will have exactly offsetting effects, but still the apparent buff to PI is not the only thing going on. Hence part of the OPs diatribe is dubious, IMO. And making a post saying, "I can't kill these ships that pose almost no threat to my ship nearly as easily"--and lets make no mistake in low sec without WCS any industrial ship will be slaughtered much sooner than later--smacks of an overblown sense of entitlement.

I also find this complaint rather amusing that people who live in Low Sec often complain that they want more people to kill...errr there. So CCP does something to make PI in low sec considerably more viable and thus potentially boosting the traffic in low sec...and the people complaining about lack of traffic complain...oh the irony.

TL;DR: Changes to industrials are being followed by a potential nerf to PI, thus at least partially offsetting the concerns that the epithal is a buff to PI. Complaining about making a ship with extremely poor combat capabilities a bit harder to kill displays an overblown sense of entitlement--i.e. they are not impossible to kill (as the title of this thread implies).

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Zheng'Yi Sao
Center for Advanced Studies
Gallente Federation
#71 - 2013-11-06 18:56:01 UTC
Don't forget we have this goodness coming as well, the new warp speed changes:

http://web.ccpgamescdn.com/eveonlineassets/expansion/rbc/new/WarpSpeedAfterV2.jpg

I may just dump all the WCS and go for align time.

I mean, I'm still fairly new, but doesn't the MWD/Cloak trick make all of this conversation moot?

Why worry about scrams if I can cloaky zoom through the universe?

Of course I am still working on it, so I am not quite up to zoom status yet Lol

"It's funny the things you people think are mandatory for us, as if we don't do what we do because it's a hilarious good time in a space video game." - Johnny Marzetti

Teckos Pech
Hogyoku
Goonswarm Federation
#72 - 2013-11-06 19:22:53 UTC
Let me also add, that a change to the epithal with no other changes to PI could, in the long run, be an indirect nerf on PI....

Why this is so is left as a homework assignment to the economically illiterate. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Meyr
Di-Tron Heavy Industries
OnlyFleets.
#73 - 2013-11-06 19:23:45 UTC  |  Edited by: Meyr
Frozen Chief wrote:
Dear Meyr,

Please don't take this the wrong way... but 4 pages later someone has to say it. You're kind of embarrassing yourself. You keep talking about tears, but what tears? I see a few people attempting to engage in a reasonable discussion about this issue, and then I see you losing your mind and acting like a child. Tears? If there are any, they are yours.

Can you please attempt to communicate like a reasonable, respectful, calm human being? If not, can you please leave the thread and let the adults discuss this matter further?

Thanks...





I think the OP has a point to some degree. I am surprised to hear people claim the other T1 industrials before 1.1 could haul similar amounts; that is very ignorant. To get those ships fitted to hold the same amount of PI mats as the Epithal, you need to fill almost all your slots/rigs with cargo expanders. Thus you don't have +4 warp core strength, thus you can be shot down quite easily by even 1 frigate.

The other side to the argument is that even 2 pilots fitted correctly could take down the Epithal, and if you truly want to "guarantee" a tackle you should have to have a HIC with you IMO considering that is the exact purpose of the ship.


If you search the forums, even briefly, you will find many, many threads and posts wherein gankers & PVP'rs advise Industrialists, Haulers, Mission Runners, noobs, and anyone else who said that it was too easy to gank/kill their ship that they needed to 'HTFU". A great many posts were made about 'fitting for more tank', using scouts, webbers, bringing counter gankers, changing what you carried to be less of a target, and a lot of other helpful hints.

There have also been many posts wherein gankers brag about 'harvesting tears' of Industrialists, Haulers, etc.

And here, we have members of the 'Prey upon Industrialists' community complaining that a ship is now too hard to catch, that giving up a mid-slot to fit another scrambler is too much of a sacrifice for their playstyle, that bringing help is unreasonable, etc.

Sounds like tears to me...

And you wonder why I posted what I have? We finally get a peek into the mind of a few members of the ganking community, complaining that 'it's too hard'. Never mind that their victims have, for years, labored to earn a living in Eve utilizing tools that are, at best, substandard in terms of survivability, while the gankers/PVP'rs have all of the choices in any confrontation.

Yes, my posts have become a bit repetitive, but so have the posts regarding the OP's viewpoint. If Haulers/Industrialists finally have a tool at their disposal that increases the odds of survival in some measurable way, it can only be greeted with the following phrase:

"It's about damned time!"
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#74 - 2013-11-06 20:45:15 UTC
My personal (uneducated) opinion is that this issue has more to do with warp core stabs being a poorly designed module than with any particular ship being over powered. It is way too binary that you can either warp or you can't. Any counterplay has to come from refitting the ship instead of being done tactically in space. Should industrials have a fighting chance at escaping from a ganker? Sure. They should have to fly their ship to gain this advantage, not be automatically immune because of fit. Both bumping and mwd/cloak tricks have a much more positive impact on the game than the point interaction between stabs and scrams/disrupters.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Lord Battlestar
CALIMA COLLABORATIVE
Atrox Urbanis Respublique Abundatia
#75 - 2013-11-06 21:50:44 UTC
BeBopAReBop RhubarbPie wrote:
My personal (uneducated) opinion is that this issue has more to do with warp core stabs being a poorly designed module than with any particular ship being over powered. It is way too binary that you can either warp or you can't. Any counterplay has to come from refitting the ship instead of being done tactically in space. Should industrials have a fighting chance at escaping from a ganker? Sure. They should have to fly their ship to gain this advantage, not be automatically immune because of fit. Both bumping and mwd/cloak tricks have a much more positive impact on the game than the point interaction between stabs and scrams/disrupters.


This is a good point, I think the only thing that really needs to be looked into is the negative effects of the WCS, as they are good for pve/pvp fits but useless for haulers. If they added some negative affect that affected haulers along with the other affects then the whines would likely decrease substantially.

I once podded myself by blowing a huge fart.

Dr0000 Maulerant
Union Nanide and Tooling
#76 - 2013-11-06 22:13:38 UTC
Frozen Chief wrote:
Dear Meyr,

Please don't take this the wrong way... but 4 pages later someone has to say it. You're kind of embarrassing yourself. You keep talking about tears, but what tears? I see a few people attempting to engage in a reasonable discussion about this issue, and then I see you losing your mind and acting like a child. Tears? If there are any, they are yours.

Can you please attempt to communicate like a reasonable, respectful, calm human being? If not, can you please leave the thread and let the adults discuss this matter further?

Thanks...





I think the OP has a point to some degree. I am surprised to hear people claim the other T1 industrials before 1.1 could haul similar amounts; that is very ignorant. To get those ships fitted to hold the same amount of PI mats as the Epithal, you need to fill almost all your slots/rigs with cargo expanders. Thus you don't have +4 warp core strength, thus you can be shot down quite easily by even 1 frigate.

The other side to the argument is that even 2 pilots fitted correctly could take down the Epithal, and if you truly want to "guarantee" a tackle you should have to have a HIC with you IMO considering that is the exact purpose of the ship.


I can really sympathize with meyr on this point, for years any time someone pointed out that miners and indy's were paper thin and hugely unbalanced a slew of "LOLZ LOOK AT MORON NOT BEING LEAT PEEVEEP, MOAR TEARZ PLZ!!!!!" would rain down.

So it is hard not to rub it in a PVP characters face when they start complaining.

That having been said, indys are super easy to bump. The cloaky/nullified proteus can pop one in four seconds, and anchor a bubble to catch it in a larger system. They are still paper thin and unable to fit any form of actual tank, so any decent hunting ship can basically instapop one.


Tell me again about how every playstyle you dont engage in "doesn't require any effort" and everyone who does it needs to die in a fire. Be sure to mention about how you tried it once but it was too easy/boring/ethnic-homophobic slur. 

Nathalie LaPorte
Native Freshfood
Minmatar Republic
#77 - 2013-11-08 03:03:10 UTC
Karma Codolle wrote:
Nathalie LaPorte wrote:
Karma Codolle wrote:
Really... they're haulers, typically they can't shoot back and you're complaining you can't catch them easily now?

They have all the risk and the rewards honestly aren't that great.

There is close to 0 risk in you going after a hauler and you want to make it easier.

dual point or splurge on a faction point for crying out loud.

Carebear PVPers are whinier than actual carebears


Most epithals in a wh are triple or quad-stabbed. Talking about "dual point"ing is not furthering either side of this discussion, just making you look bad.


Doesn't make me look bad, not anyone's problem but your own.

Get an infinite point, fly a ship capable of fast lock and alpha, land at 0 in a disco ship. You're the pirate it's your job to figure out how to kill the weakest ships in the game, not ask CCP to change them so you can kill them


It does make you look bad, posting a list of what you should have said earlier only reinforces the point that you were wrong before and can't admit it straight.

Where did I say that I was a pirate, and where did I ask CCP to change 'them'?