These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

HOW TO ABUSE THE LEGIT WARDEC EXPLOITS

Author
Myxx
The Scope
#81 - 2011-11-17 17:44:59 UTC
lol. another bump because its hilarious how CCP are catering to risk averse carebears who like to talk smack with impunity.
Tanya Powers
Doomheim
#82 - 2011-11-17 17:48:10 UTC
Vihura wrote:
You are realy carebear if you want shot POS go to WH null or low, or wardeck all involved aliance.



He can't, there's no concord to protect him when he exploits game mechanics or hundreds of players ignoring him while he's shooting some one else.

Low/null is not for pussies like him.

Now OP, cry me a river.
Zowie Powers
Aliastra
Gallente Federation
#83 - 2011-11-18 17:19:17 UTC
CCP respond when people get made redundant. Don't worry, with Hilmuppet still at the helm it won't be long before the next batch are on the way out and we can get some actual attention paid.

ATX: The best of the rest.

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#84 - 2011-11-18 17:40:10 UTC
Quote:
These are the people who CCP are listening to now. Its their game now. In a year or two this will be Hello Kitty Online (Paintable pink ships here we come)


If you have a problem with that then don't play a sandbox game FFS.

internet spaceships

are serious business sir.

and don't forget it

Zirse
Risktech Analytics
#85 - 2011-11-18 17:50:17 UTC
Cipher Jones wrote:
Quote:
These are the people who CCP are listening to now. Its their game now. In a year or two this will be Hello Kitty Online (Paintable pink ships here we come)


If you have a problem with that then don't play a sandbox game EVE FFS.


EVE is a pvp game. Full stop.
Mara Villoso
Long Jump.
#86 - 2011-11-18 18:21:15 UTC
Quoting myself from similar threads:
Mara Villoso wrote:
Have you ever heard the expression, “You can lead a horse to water, but you can’t make him drink”? The fundamental issue here is that some people just don’t want to fight. The devs and GMs and mercenaries may wish otherwise and may seek to find ways to force the issue, but those efforts are doomed to failure.

If a dec mechanic locked a corporation into an alliance (or out of one) and locked every single member into that corporation for the duration of the war, it would only lead to people leaving the game. The only result of a push to force people to PvP is that there will be no PvP from those people. It’s just not going to happen. Just like its not happening now, just like it hasn’t been happening for years. The change to wardec policing changes nothing in practice. Those people were always avoiding the decs. The only people affected by hisec wardecs are those with an attachment to their corp name, those with a POS that can’t be taken down quickly, and those who don’t know better. That’s it.

CCP should spend a little time gathering information from those players about why they don’t want to fight. Or under what conditions they would.

At the end of the day, this is what we’re really talking about when we’re talking about wardec shields and evasion. Like it or not, you can lead a carebear to war, but you can’t make him fight.


Mara Villoso wrote:
Wardecs have always been and will always be pointless. As long as they follow the corp and not the player, they can and will be evaded. In effect, this means wardecs affect only people who care about their corp name, have a POS they can't take down quickly, and the clueless. Any change to wardecs that makes them against individuals will lead to those people leaving the game. They don't want to fight. They aren't going to fight. There is nothing you or CCP can do to make them. Period. The End. There is no fix for wardecs. Just get rid of them.
Ganking is, was, and will always be the only way to get individuals.

The only failing of the change to wardec policing by the GMs is POS destruction. The only solutions that are needed are ones that make POS bashing in hisec possible.

Whenever I hear about extending decs to individual pilots, I just shake my head in amazement. What is it that you think will happen? People avoid decs for a reason. They're not interested in fighting. So what happens when the war gets tagged on to the character? Do these people magically decide to change several year's worth of behavior and playstyle and come out with guns blazing? The potential for never ending griefing that goes with putting decs (or kill rights) on individuals is simply too great and its effect is all too predictable.

If you want to kill something, get your ass to losec/nosec. PvP'ers in hisec are making a paradoxical argument: they want to kill whomever they please, but they don't want non-consensual PvP from anyone else. Choose one or the other; you're either for non-consensual PvP for all or for none.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#87 - 2011-11-18 23:08:52 UTC
Mara Villoso wrote:
Lots of stuff

+

If you want to kill something, get your ass to losec/nosec. PvP'ers in hisec are making a paradoxical argument: they want to kill whomever they please, but they don't want non-consensual PvP from anyone else. Choose one or the other; you're either for non-consensual PvP for all or for none.

That's all nice and everything, but you're kind of forgetting that people in low/null don't really want to fight either.

I see a lot of this talk from people who claim that low and null are the solutions to all empire pvp woes, but at the end of the day, it just seems to me like they've never been there. Low and null are full of mighty warriors, ready to put up a worthy challenge? For the most part, they just log their Ravens off at safespots the moment you enter their system. "Players" indeed.

Sometimes, they take little breaks from bank-diving to form up a defense fleet, complete with supercarrier heroes, to take down the bored, lone Vagabond pilot who passes through. How exactly is taking a 100-jump stroll through null without finding a single person to shoot any different from having your war targets jump alliances to evade your wars? How is bringing sixty Drakes to take down three guys on a HAC roam any different from dropping four Vindicators and six neutral Guardians on a lone, oblivious war target mining away in a Hulk?

How exactly are low/null different from high-sec insofar as pvp goes? What do they offer, that high-sec doesn't?

And the most important question: how are we supposed to find pvp in a game that bills itself as pvp-focused? Are the five hundred of us who are actually interested in shooting other players supposed to take turns shooting each other, while the other couple hundred thousand happily bear it up? Maybe the whole concept of pvp is simply flawed, and needs to be done away with?

You tell me.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Russell Casey
Doomheim
#88 - 2011-11-19 02:13:46 UTC  |  Edited by: Russell Casey
Destiny Corrupted wrote:

And the most important question: how are we supposed to find pvp in a game that bills itself as pvp-focused? Are the five hundred of us who are actually interested in shooting other players supposed to take turns shooting each other, while the other couple hundred thousand happily bear it up? Maybe the whole concept of pvp is simply flawed, and needs to be done away with?

You tell me.


Allright. You want to get someone to fight you? Just do one of two things:

1) Make yourself look like an easy target. Make them think they can kill you, take your stuff, lol at you in local, etc. then prove them wrong.

2) Threaten to take something away from them if they don't fight you. Loot, ore, salvage, mission objectives, a POS, a system, whatever, it has to be something valuable enough to **** them off not to just dock and wait for you to leave out of boredom.

Find a way to satisfy one of the above you will have more fights than you know what to do with in ANY sec.
Endeavour Starfleet
#89 - 2011-11-19 02:25:04 UTC
If you are going to whine and scream because you cant grief a 5 man corp for almost free anymore you ought to atleast read WHY this current system is in place.

The Wardec system is completely broken and serves more to keep people going to other corps to avoid them or logging instead of actually fighting.

It is going to be completely redesigned in the future. So stop screaming because you cant get almost free kills anymore.
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#90 - 2011-11-19 03:34:01 UTC
crossing my fingers for a stealth war dec revamp for Winter ... I mean who checks war decs on sisi?
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#91 - 2011-11-19 04:28:52 UTC
Russell Casey wrote:
Destiny Corrupted wrote:

And the most important question: how are we supposed to find pvp in a game that bills itself as pvp-focused? Are the five hundred of us who are actually interested in shooting other players supposed to take turns shooting each other, while the other couple hundred thousand happily bear it up? Maybe the whole concept of pvp is simply flawed, and needs to be done away with?

You tell me.


Allright. You want to get someone to fight you? Just do one of two things:

1) Make yourself look like an easy target. Make them think they can kill you, take your stuff, lol at you in local, etc. then prove them wrong.

2) Threaten to take something away from them if they don't fight you. Loot, ore, salvage, mission objectives, a POS, a system, whatever, it has to be something valuable enough to **** them off not to just dock and wait for you to leave out of boredom.

Find a way to satisfy one of the above you will have more fights than you know what to do with in ANY sec.

If I wasn't clear, I apologize. The methods you outlined above are exactly the methods (aside from legit mercenary work and suicide-ganks) I employ to get kills in high-sec space.

What I actually asked was: how do I apply these methods to get kills elsewhere? In null, I don't need to look like an easy target, because in relation to an 80-man nano-Cane gang, I already am. I can't threaten to take away anything because I obviously can't meet enemy numbers, especially when supercaps are involved. So, about the only thing I can do is park an AFK cloaker in one of their systems. That's valid, yes. But it's not pvp.

How do I pvp in low/null without taking part in blobbing/supercap usage? Yes, I know there are smaller roaming gangs sometimes, and even solo targets, but they're the exceptions to the rule. I get lots of regular, enjoyable small-scale pvp fights in empire; why should I leave and do something less fun? How is making me leave high-sec to find fights any different from forcing carebear miners to pvp?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

The Zerg Overmind
Rule Reversal
#92 - 2011-11-26 04:10:27 UTC
I believe it's time for another dose of weekend wardec abuse
Covert Kitty
SRS Industries
#93 - 2011-11-26 05:20:02 UTC  |  Edited by: Covert Kitty
Quote:
If you are going to whine and scream because you cant grief a 5 man corp for almost free... etc etc


It is really important that there are not loopholes that can make a highsec tower invulnerable. Otherwise alt corps used in the production of capital bpc's and other activities who are part of a hostile action against your own corp could never be attacked. It is a really important aspect of the game. If you really want to hurt someone, you go after their money. Keep in mind, ALL supercap bpc production is done as secretly as possible in highsec, if you find out who and where they are, you deserve the chance to give them hell.

Perhaps a compromise, like corps with anchored assets would not be able to dodge wardecs?
supersexysucker
Uber Awesome Fantastico Awesomeness Group
#94 - 2011-11-26 05:48:46 UTC
Ptraci wrote:
omg stuffz


So either you are not making money and should not have a tower OR you have the money to pay someone else to attack them for you. Or you can get the skills to pvp, the whole point is not to be 100% safe. Hell join an alliance, unless I am an idiot, pretty sure you can not dec a corp in an alliance and must dec the WHOLE alliance... ya well if you have an alliance with a good pvp corp they will go out hunting. I know I would.

It is called playing the game. If you want to solo run around in HS with no pvp skills... then so be it... if you get deced o well, cry and hide, fight back, pay someone to fight for you, join an alliance. It is not like you are helpless, you have tons of options.

All you are doing is proving we need wardecs.
Andski
Science and Trade Institute
Caldari State
#95 - 2011-11-26 06:00:41 UTC
Vihura wrote:
You are realy carebear if you want shot POS go to WH null or low, or wardeck all involved aliance.


What if I have a strategic interest in having your tower burned down? For example, you might have a lab POS researching or copying capital component BPOs for sale to my enemies. It would be well within reason for me to have it taken down.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar