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Does WAR make players leave Eve?

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Renegade Heart
Doomheim
#41 - 2013-11-06 01:50:52 UTC
Knights Armament wrote:
I think the problem is its too profitable to war dec noob corps and such, so perhaps what we need is an affordable way to hire people to defend war decced corporations, I would love to have kill rights on some pirates in high sec.


These noob corps you speak of have the option of allowing any other corp to join in their defense, for free. If you really want to do it, then make a new corp, and offer free help to war dec'd noobs!

Without much effort you can get free wars against many of the larger high sec merc corps out there. GL!
Kaarous Aldurald
Black Hydra Consortium.
#42 - 2013-11-06 01:58:11 UTC
Noob corps lose nothing but a few million when they drop corp and reform.

At this point, wardecs need buffed more than anything. They aren't "wars", they're more like half assed dojo challenges. I take the time and spend the money, and at most I get the sign on your door, assuming you and the rest of the rats aren't fast enough to take the sign with you when you scamper away.

Yeah, buff wardecs.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Good Posting
Doomheim
#43 - 2013-11-06 02:21:05 UTC
The problem aren't the hi sec war decs, in my not humble opinion. The thing is, what are the benefits of being in a player run corp in hi sec? nothing that you can't do with your alt, or alone.

In null sec, being part of an alliance pays well. You can use jump bridges, have access to intel channels, JF service, more friends to pvp/pve with... etc. Of course, you have to contribute with a little effort to make the corp you are in to grow up. Nothing is free and that is understandable.

But, what about hi sec? You contribute to the group and you get nothing back. Hi sec non-pvp player corps are just player milkers. Why build diplomatic releations with a few pvp corps to protect our player and assets? I'm sure that an indy corp can offer good stuff in exchange for that. Nah, let's keep being bad and if we get war decced then it's time to play another game. The milking will continue the next week. No problem bros, just dock up or log off.
Lazy Eagle
Republic Military School
Minmatar Republic
#44 - 2013-11-06 02:28:09 UTC
The War Dec systems use; for high sec ganking without concord.

The label of "declared war" has really no point beyond this.

The example of the USA is a good analog, declared or not, war will happen.








Also ~Merica~
La Nariz
Aliastra
Gallente Federation
#45 - 2013-11-06 03:12:47 UTC
Khergit Deserters wrote:
If you're in a newbie corp and get wardecced, you just have to be patient. The wardec will go away someday. Sure, being almost powerless against more experienced, shinier-shipped wardeccers is kind of frustrating and humiliating. But on the other hand, the challenge is really interesting. I can remember some excellent war room strategy discussions among my newb corp members. Much more interesting than discussing ship fits, L4 missions tactics, etc. In the end dealing with the wardec made the corp leadership smarter and made us tighter overall as a team. And the guys who were just in it for themselves left the corp. That was an added bonus.


This is the misconception, you aren't powerless at all and a few simple tactics will make them go away. Train electronic warfare and get into griffins then back those up with some cheap destroyers. Its enough damage to kill them and support to make it really hard for them to do much to your destroyers. Neither is high skill either, it just takes a little bit of thinking and the motivation to do something about your situation. The miners could never figure out how to tank their ship to the point CCP buffed them all so those two might be in short supply for your average highsec person.

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Canthan Rogue
KarmaFleet
Goonswarm Federation
#46 - 2013-11-06 05:39:38 UTC
Attacking WT's should give you a suspect flag and sec status hit without Concord intervention in high sec. Right now, war decs are the only mechanic where you can kill soft targets without aggression penalties and without exposing yourself to external threats (bubbles, hot drops, fleets from other corps, etc).
Frostys Virpio
State War Academy
Caldari State
#47 - 2013-11-06 06:05:21 UTC
La Nariz wrote:
Khergit Deserters wrote:
If you're in a newbie corp and get wardecced, you just have to be patient. The wardec will go away someday. Sure, being almost powerless against more experienced, shinier-shipped wardeccers is kind of frustrating and humiliating. But on the other hand, the challenge is really interesting. I can remember some excellent war room strategy discussions among my newb corp members. Much more interesting than discussing ship fits, L4 missions tactics, etc. In the end dealing with the wardec made the corp leadership smarter and made us tighter overall as a team. And the guys who were just in it for themselves left the corp. That was an added bonus.


This is the misconception, you aren't powerless at all and a few simple tactics will make them go away. Train electronic warfare and get into griffins then back those up with some cheap destroyers. Its enough damage to kill them and support to make it really hard for them to do much to your destroyers. Neither is high skill either, it just takes a little bit of thinking and the motivation to do something about your situation. The miners could never figure out how to tank their ship to the point CCP buffed them all so those two might be in short supply for your average highsec person.


All true advice here. The real problem is not that fighting back is too hard/impossible but that a **** ton of people don't know WTF they are doing. Without someone telling you the right stuff, it's easy to get lost in the vastness of possibility the game has to offer.

Knowledge of the game will let you do lots of neat things even with the low SP level of a newbie.
High SP with poor knowledge of the game will make you a big fat target.
Frostys Virpio
State War Academy
Caldari State
#48 - 2013-11-06 06:06:48 UTC
Canthan Rogue wrote:
Attacking WT's should give you a suspect flag and sec status hit without Concord intervention in high sec. Right now, war decs are the only mechanic where you can kill soft targets without aggression penalties and without exposing yourself to external threats (bubbles, hot drops, fleets from other corps, etc).


You are literally paying CONCORD to close their eyes over any hostile action you commit toward the chosen entity and they should mark you as a suspect? That makes a shitload of sense man...
ZAKURELL0 LINDA
KarmaFleet
Goonswarm Federation
#49 - 2013-11-06 06:36:13 UTC
Princess Bride wrote:
Velicitia wrote:
Wars are fine. The problem is the people who believe (wrongly) that they should be allowed to mine (or whatever) in complete peace and without any outside interaction (ganking, wars, whatever).


Blaming customers for their expectations, and losing them as a result, is bad for business.

If I was CCP, I would attempt to protect those players a bit more effectively than they currently are.

there are already too many ways for player to avoid wardecs. and yet u still wanna nerf it......

if a simple google search and some reading is deemed too hard, EVE is probably too much for them.


PS. and he11 yea, the famous learning cliff is literally, a cliff.
PS2. and yes, we r driving the bulldozer on top of the cliff, we liked it.

RIP Iron Lady

Lugalbandak
Doomheim
#50 - 2013-11-06 07:33:41 UTC
Khergit Deserters wrote:
If you're in a newbie corp and get wardecced, you just have to be patient. The wardec will go away someday. Sure, being almost powerless against more experienced, shinier-shipped wardeccers is kind of frustrating and humiliating. But on the other hand, the challenge is really interesting. I can remember some excellent war room strategy discussions among my newb corp members. Much more interesting than discussing ship fits, L4 missions tactics, etc. In the end dealing with the wardec made the corp leadership smarter and made us tighter overall as a team. And the guys who were just in it for themselves left the corp. That was an added bonus.


nice example , wars , loosing your assets somehwere in space etc is what really show who your good corpie friends are , and most of the time you get strionger out of it maybe with less wallet lol , but still

The police horse is the only animal in the world that haz his male genitals on his back

Amhra Rho
Accujac Elimination
#51 - 2013-11-06 10:30:56 UTC
A wardec just makes me spend time modeling on SiSi for a while.

There's real reasons why your Eve character doesn't do /dance.

Silvetica Dian
Imperial Shipment
Amarr Empire
#52 - 2013-11-06 11:36:16 UTC
Orion Hellscream Chanlin wrote:
If the ISK is increased for wardecs then its been a worthwhile effort IMO.

I don't think CCP would like to see a mechanic that drives people to play another game, at least they won't want that to be an easy option in their game.

But like I said, war IS a necessary part of Eve and those who play accept that. Just it must be made harder to dec so many at any given time.



You're right.
No one has noticed war decs until you brought it to our attention.
Those high sec mass war dec corps are easy to avoid. They rarely move away from their farm zones.
The war decs you want to worry about are from the the smaller guys that want to specifically hunt you.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Savnire Jacitu
Abysmal Gentlemen
#53 - 2013-11-06 12:06:54 UTC
If people leave because they get decced/killed by me and my friends, then I'll always remember them by the corpse I keep in my tickle closet.

Everyday I'll wake up, walk over to that frost coated meat locker with the title "Tickle Closet" scrawled in pitiful black penmanship across the door, and quietly whisper into the ears of those who quit after there untimely death, "I'm so sorry."

But no, I really don't think people quit due to this ****

Side note, I want to dec npc corps. Would be nice.

Mythrandier
Solace Corp
#54 - 2013-11-06 12:12:04 UTC
Orion Hellscream Chanlin wrote:


A great idea IMO and a far more worthwhile post than some of the replies I've read on here.


No its not a great idea, its trying to turn EvE into wow.
Orion Hellscream Chanlin wrote:


OK, so the "hard-core" want Eve to stay the way it is, REGARDLESS of whether it drives people away. Meanwhile CCP make a pittance for such a high quality MMO as say World Of Warcraft makers Blizzard, who DO pander to all their customers.

Please provide proof that its driving people away. Given that EvE has grown year on year since its release, you will have to some pretty amazing math-fu to back up this here fabrication.
Besides, comparing EvE to Wow is akin to comparing a Fisher Price My First Electronics Kit to the Large Hardon Collider.


Orion Hellscream Chanlin wrote:

In a few years to come, will this marketing strategy leave Eve with a handful of dedicated followers, wardeccing as many corps as they please, or will a "re-balancing" occur which will greatly allow EVERYONE to enjoy this sci-fi simulator?

By “re-balancing” you of course mean nerfing into the ground. Turning EvE into Wow will simply kill it. Go look at what happened to other niche games like RO2 when they tried to chase the “big market share” of CoD and BF.
To save you the trouble, its now a dead game. Then mainstream crowd tried it, then went back to CoD, while the actual fans of RO no longer had a game to play because it had been dumbed down to the point of no longer being RO.



Orion Hellscream Chanlin wrote:

I think saying, "If you wanna leave then you aren't cut out for Eve" is a narrow perspective - there IS room for improvement which will not affect the many who enjoy the risks and danger of Eve, while allowing more players to avoid that part within reason, and within the general concept of privateers always being at large.

How exactly will nerfing war decs, not affect the people who enjoy war decs?!
What I read here is “There IS room for improvement which will not affect the way I play”.

The attraction of EvE for A LOT of players ( I would guess the vast majority, but that just opinion) is the risk, the sandbox and that feeling of “here goes” every time you click undock. Anything which detracts from that is a bad idea imo.

"In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." -  D. Adams.

Pap Uhotih
Royal Amarr Institute
Amarr Empire
#55 - 2013-11-06 12:51:29 UTC
Frostys Virpio wrote:

All true advice here. The real problem is not that fighting back is too hard/impossible but that a **** ton of people don't know WTF they are doing. Without someone telling you the right stuff, it's easy to get lost in the vastness of possibility the game has to offer.

Knowledge of the game will let you do lots of neat things even with the low SP level of a newbie.
High SP with poor knowledge of the game will make you a big fat target.


I have never known fighting back to be an option. Typically situation I have seen is twenty man corp declaring war on a hundred man corp. If the members of the larger defending corp fight then irrelevant of skills or tactics it would be pretty hard to lose a battle (obviously winning every battle in a war in Eve doesn't win the war). That also means that unless the aggressor is a little dim they wont be floating about waiting to be slaughtered. Unfortunately that means that there is nothing for you to do - you have successfully arranged a corp wide op in which nothing happened - don't expect to be applauded for that.
Conversely if you do not fight in an organised fashion and just go about your daily business then your corp is pecked at as and when the aggressor chooses.

Essentially if you organise your corp to fight in a high sec war all you are doing is asking them to log into Eve and do nothing. Skipping the Eve step entirely, playing on an alt or joining an alt corp provides far more rewarding gameplay than 'fighting' in a high sec war.
Skills, tactics, fittings etc. are only useful for low and null roams, they are pointless in high sec as you will never need them as there will never be anyone to shoot at so long as you are prepared to shoot back.

That is my personal experience, I don't mean to say that my experience holds true for the entire universe but I can only share my experience. I don't think it abnormal to see a spike in inactive corp members after a war, the excitement is too much for some people.

I do and have posted before that it would make sense that both parties have assets in space so that there is always something to shoot at, also that additional fighting options should be available other than the seven days of nothing happening in the name of bloodshed and glory. Straight x vs x fleet fights would seem to be what aggressors actually want when they declare their random war, I don't see how it would game breaking to have that option as well.
To Be Me
Doomheim
#56 - 2013-11-06 13:02:42 UTC
War makes players leave..

What about it now?

If you dont like the game its obvious you wont play.


Wtf is this non sense thread?


thumbs up if you like :))))

Princess Bride
SharkNado
#57 - 2013-11-06 13:13:55 UTC  |  Edited by: Princess Bride
Velicitia wrote:
Princess Bride wrote:
Velicitia wrote:
Wars are fine. The problem is the people who believe (wrongly) that they should be allowed to mine (or whatever) in complete peace and without any outside interaction (ganking, wars, whatever).


Blaming customers for their expectations, and losing them as a result, is bad for business.

If I was CCP, I would attempt to protect those players a bit more effectively than they currently are.


CCP has always touted EVE as a dystopian universe ... nowhere in any of the ads or trailers (or news articles about "bad things" happening to people) have they even hinted at the possibility of being safe anywhere. *snip*


EvE is a GAME about a dystopian universe. CCP is a business. Part of being in business is attempting to attract, and retain, paying customers. Ads are about painting a picture for a potential customer to draw them in. It is not a contract, nor an all-inclusive description.

Money belonging to dumb people spends just as well as money belonging to smart people. Again, meeting customer expectations is part of being in business. Some of their customers want it one way, some want it another. Making both groups happy is the goal.

http://eveprincessbride.wordpress.com/

Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#58 - 2013-11-06 13:18:57 UTC
Without War, we would have very little technology. I mean technology across the board, from medicine to space tech.

In this game, if things do not get blown-up, that breaks the circle of "life". You need to be able to build and you need to be able to destroy, the two are tied together.

War is Peace, Without war, there cannot be peace.

The War mechanics in EVE are not perfect, but they're a hell of a lot better than they were just 2 years ago.

Princess Bride
SharkNado
#59 - 2013-11-06 13:23:32 UTC
Thorn Galen wrote:

In this game, if things do not get blown-up, that breaks the circle of "life". You need to be able to build and you need to be able to destroy, the two are tied together.


Fixed that for ya. The principle is viable in the real world, not just in EvE. Wars have been used to prop up real economics since the beginning of time and are still used for that today.

http://eveprincessbride.wordpress.com/

Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#60 - 2013-11-06 13:26:02 UTC
Princess Bride wrote:
Thorn Galen wrote:

In this game, if things do not get blown-up, that breaks the circle of "life". You need to be able to build and you need to be able to destroy, the two are tied together.


Fixed that for ya. The principle is viable in the real world, not just in EvE. Wars have been used to prop up real economics since the beginning of time and are still used for that today.


Yeah for sure, I was trying to set the focus on the Op's post though, referencing EVE.