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Learning Solo PvP: HALP!

Author
Inxentas Ultramar
Ultramar Independent Contracting
#41 - 2013-10-24 22:34:15 UTC
Minnie ships are fine for solo PVP. Rifters used to be king of the hill, now other frigates can compete with it and it's turning into somewhat of an underdog. I still like to fly them. Minmatar ships are for a large part about dictating range. Their strength lies in outmanouvering other ships, and it can take a while before you get the hang of that.

I agree with The Lobsters, if you want to learn solo PVP you are better off joining a pirate corp or some other lowsec group that values quality over quantity, meaning the principle of sinking / looting lots of ISK with lower class ships is extremely appreciated, and the tricks involved in such kills more widely communicated. Also, piracy is extremely broad but I categorize it as merciless PVP with profit in mind, and as such you might end up with some surprising kills netting you a nice wad of ISK.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#42 - 2013-10-25 10:27:27 UTC
Inxentas Ultramar wrote:
Minnie ships are fine for solo PVP. Rifters used to be king of the hill, now other frigates can compete with it and it's turning into somewhat of an underdog. I still like to fly them. Minmatar ships are for a large part about dictating range. Their strength lies in outmanouvering other ships, and it can take a while before you get the hang of that.

I agree with The Lobsters, if you want to learn solo PVP you are better off joining a pirate corp or some other lowsec group that values quality over quantity, meaning the principle of sinking / looting lots of ISK with lower class ships is extremely appreciated, and the tricks involved in such kills more widely communicated. Also, piracy is extremely broad but I categorize it as merciless PVP with profit in mind, and as such you might end up with some surprising kills netting you a nice wad of ISK.


If in your world "Somewhat of an underdog" means the worst frigate next to the punisher

Sure.

BYDI recruitment closed-ish

Taoist Dragon
Okata Syndicate
#43 - 2013-10-25 10:58:48 UTC
Garviel Tarrant wrote:
Inxentas Ultramar wrote:
Minnie ships are fine for solo PVP. Rifters used to be king of the hill, now other frigates can compete with it and it's turning into somewhat of an underdog. I still like to fly them. Minmatar ships are for a large part about dictating range. Their strength lies in outmanouvering other ships, and it can take a while before you get the hang of that.

I agree with The Lobsters, if you want to learn solo PVP you are better off joining a pirate corp or some other lowsec group that values quality over quantity, meaning the principle of sinking / looting lots of ISK with lower class ships is extremely appreciated, and the tricks involved in such kills more widely communicated. Also, piracy is extremely broad but I categorize it as merciless PVP with profit in mind, and as such you might end up with some surprising kills netting you a nice wad of ISK.


If in your world "Somewhat of an underdog" means the worst frigate next to the punisher

Sure.


Oi! that's my two fave frigs you are slating there you know!!! P

That is the Way, the Tao.

Balance is everything.

STSxLight
Blue Republic
RvB - BLUE Republic
#44 - 2013-11-04 11:00:51 UTC
Slasher is very good for solo, rifter is meh, firetail is also good as the gentelman before me stated....but you can also try this

Breacher (wtf active scram kite)

3 x Rocket launchers (t1 arbalest or t2) use facion amo , a fast frig with low sig can mitigate a good part of the Rage t2 rockets dps

t2 ab (speed is life)
Medium Ancilar shield booster (with navy boosters ofc)
meta web
meta scram

balistic control sistem II
F85 damage control
Small Ancilar armor rep (YES YES YES)

1 shiled em rig
1 shield thermal rig
1 whatever you like (i use a damage rig)

t2 drones

Amo use facion, Take Advantage of being able to switch damage types, you can use rage but it has way lower distance, bigger sig, lower expl velocity.

This is a Scram range kiter my friend....so engage stuff keep them at range 7,5 8 km

Always have MASB HEATED, pulse it .

SAAR is there in close situations when you run out of shield charges, now dont runn the shield rep without charges you wont have a lot of cap left to runn the armor rep.

This thing can scram kite everything, destroyers to , it can brawl down armor dual web td hookbills that everyone is afraid off, DO NOT ENGAGE HAWKS:)) Hawks will kill you every time, vengance is hard to, if you use JAVS or if you have good rocket suport skills , try to kite it at 10 11 km , if he has only rage or lower suport rocket skills he will not hit you at that range, you wont break a dual rep vengence only single rep ones when he runs out of cap:))

This is also fast so you can disengage from most fights.

Now stop looking for matar frigs this is the **** try it ;)

"Oh, you think nullsec is your ally. But you merely adopted nullsec; I was born in it, moulded by it. I didn't see the light until I was already a man, by then it was nothing to me but BLINDING!"

my eve youtube channel  http://www.youtube.com/user/stsxlight/videos

Chessur
Full Broadside
Deepwater Hooligans
#45 - 2013-11-04 13:33:20 UTC
STSxLight wrote:
Slasher is very good for solo, rifter is meh, firetail is also good as the gentelman before me stated....but you can also try this

Breacher (wtf active scram kite)

3 x Rocket launchers (t1 arbalest or t2) use facion amo , a fast frig with low sig can mitigate a good part of the Rage t2 rockets dps

t2 ab (speed is life)
Medium Ancilar shield booster (with navy boosters ofc)
meta web
meta scram

balistic control sistem II
F85 damage control
Small Ancilar armor rep (YES YES YES)

1 shiled em rig
1 shield thermal rig
1 whatever you like (i use a damage rig)

t2 drones

Amo use facion, Take Advantage of being able to switch damage types, you can use rage but it has way lower distance, bigger sig, lower expl velocity.

This is a Scram range kiter my friend....so engage stuff keep them at range 7,5 8 km

Always have MASB HEATED, pulse it .

SAAR is there in close situations when you run out of shield charges, now dont runn the shield rep without charges you wont have a lot of cap left to runn the armor rep.

This thing can scram kite everything, destroyers to , it can brawl down armor dual web td hookbills that everyone is afraid off, DO NOT ENGAGE HAWKS:)) Hawks will kill you every time, vengance is hard to, if you use JAVS or if you have good rocket suport skills , try to kite it at 10 11 km , if he has only rage or lower suport rocket skills he will not hit you at that range, you wont break a dual rep vengence only single rep ones when he runs out of cap:))

This is also fast so you can disengage from most fights.

Now stop looking for matar frigs this is the **** try it ;)


This has to be some of the worst advice I have ever seen, that fit.... I dont' even....
Lydia vanPersie
Soltech Armada
Minmatar Fleet Alliance
#46 - 2013-11-05 14:11:21 UTC
Chessur wrote:
STSxLight wrote:
Slasher is very good for solo, rifter is meh, firetail is also good as the gentelman before me stated....but you can also try this

Breacher (wtf active scram kite)

3 x Rocket launchers (t1 arbalest or t2) use facion amo , a fast frig with low sig can mitigate a good part of the Rage t2 rockets dps

t2 ab (speed is life)
Medium Ancilar shield booster (with navy boosters ofc)
meta web
meta scram

balistic control sistem II
F85 damage control
Small Ancilar armor rep (YES YES YES)

1 shiled em rig
1 shield thermal rig
1 whatever you like (i use a damage rig)

t2 drones

Amo use facion, Take Advantage of being able to switch damage types, you can use rage but it has way lower distance, bigger sig, lower expl velocity.

This is a Scram range kiter my friend....so engage stuff keep them at range 7,5 8 km

Always have MASB HEATED, pulse it .

SAAR is there in close situations when you run out of shield charges, now dont runn the shield rep without charges you wont have a lot of cap left to runn the armor rep.

This thing can scram kite everything, destroyers to , it can brawl down armor dual web td hookbills that everyone is afraid off, DO NOT ENGAGE HAWKS:)) Hawks will kill you every time, vengance is hard to, if you use JAVS or if you have good rocket suport skills , try to kite it at 10 11 km , if he has only rage or lower suport rocket skills he will not hit you at that range, you wont break a dual rep vengence only single rep ones when he runs out of cap:))

This is also fast so you can disengage from most fights.

Now stop looking for matar frigs this is the **** try it ;)


This has to be some of the worst advice I have ever seen, that fit.... I dont' even....


Ancillary active tanks remove most of the normal disadvantages of dual-tanking. There isn't really much else that could fit in the breacher's last low slot, and it won't really benefit from a nano/overdrive. That setup is legit.

(^;

Maximus Hashur
Federal Defense Union
Gallente Federation
#47 - 2013-11-05 16:29:02 UTC
Crom Domison wrote:

At the moment it just seems Minnie frigs aren't favored for this stuff, I tried to 1v1 an Atron in my Slasher earlier (tracking disruptor, orbit @ 500m and try to get under his guns?) and got my ass handed to me before I could get through his shields :P. I can fly Gallente Frigs lvl 4, but can't use T2 Hybrid turrets, my Small Hybrid turret skill is lvl 3... but when I fly Gallente ships (that seem to be favored) I still lose, because the other person is using T2 guns.
It seems the only kills I can get are on the farmers in cloaky ****-fits.


In this scenario i bet you use tracking disruption script instead of optimal range disruption. In a slasher i would have had AB, Web, Scram, TD and close kited at about 7-8 km with barrage loaded. He would not have hit you very hard because his falloff would have been reduced to about 5 even with null loaded, and you would have stood a better chance. make sure your tracking disruption skill is up to 4 at least so you get the 46% bonus.

I solo all the time for the past year and a half in FW areas across the board. Do not worry about losing, my killboard sucks and i know it but that's not because im a bad pilot or have not learned, its because by and large going solo is very tough. Being regularly blobbed after taking a "1v1", meeting "linked" solo T1 frig pilots (i dont have a link alt or 1 bil worth of implants helping me solo), ECM (******* griffins) all will cause you a bad day.

Just keep it up and dont get discouraged. Its not about the win or loss (although its a great feeling to win solo). Its about the fun of the engagement and the competition itself. Happy hunting.

Looked up...saw this F***ING clown dropping like a rock.  Woke up in Vylade wondering what just happened!!!

Maximus Hashur
Federal Defense Union
Gallente Federation
#48 - 2013-11-05 16:33:47 UTC
SeaSaw wrote:
Good Sir;

Just put two stabs on your rifter. Fight for a bit then warp away. You don't need a point since they will come after you. and the short range is what you want anyway.

Once you get bored of this (I never do) move on to the next phase.

your humble servent
SeaSaw


Dont ever do this. Thats a B*tch way to PvP

Looked up...saw this F***ING clown dropping like a rock.  Woke up in Vylade wondering what just happened!!!

Maximus Hashur
Federal Defense Union
Gallente Federation
#49 - 2013-11-05 17:07:00 UTC
Fayral wrote:
I'm going to stress how important it is to be comfortable with the Dscan. Like others have said, Learn it.

Enter, system. Hit a max range 360 scan. If you see potential targets start looking for them on narrow scans to pinpoint where they are. If there are alot of complex's out of scan range warp a celestial at a random range that will be within scan range.

After you learn the tool, do a bit of research on your overview settings and setup one for dscans. Dependent on what type of space your in the amount of information you can get in a short time is huge.

Jump bridges in null, If a ship is likely in a pos, If someone is killing NPC's, the list goes on.



I agree with this. I keep a "SCAN" tab on my overview just for pinpointing targets. Set it up with the following criteria:

ALL SHIPS
Planets
Asteriod belts
The Sun
Stargates
Beacons (FW Plexes)

Then when you see something on 360 - 14.3AU just narrow to 5% and start aiming at any line items up to 14.3 AU. Works great most of the time unless the target is safed up or bouncing around.

Looked up...saw this F***ING clown dropping like a rock.  Woke up in Vylade wondering what just happened!!!

Maximus Hashur
Federal Defense Union
Gallente Federation
#50 - 2013-11-05 17:15:15 UTC  |  Edited by: Maximus Hashur
Chessur wrote:
STSxLight wrote:
Slasher is very good for solo, rifter is meh, firetail is also good as the gentelman before me stated....but you can also try this

Breacher (wtf active scram kite)

3 x Rocket launchers (t1 arbalest or t2) use facion amo , a fast frig with low sig can mitigate a good part of the Rage t2 rockets dps

t2 ab (speed is life)
Medium Ancilar shield booster (with navy boosters ofc)
meta web
meta scram

balistic control sistem II
F85 damage control
Small Ancilar armor rep (YES YES YES)

1 shiled em rig
1 shield thermal rig
1 whatever you like (i use a damage rig)

t2 drones

Amo use facion, Take Advantage of being able to switch damage types, you can use rage but it has way lower distance, bigger sig, lower expl velocity.

This is a Scram range kiter my friend....so engage stuff keep them at range 7,5 8 km

Always have MASB HEATED, pulse it .

SAAR is there in close situations when you run out of shield charges, now dont runn the shield rep without charges you wont have a lot of cap left to runn the armor rep.

This thing can scram kite everything, destroyers to , it can brawl down armor dual web td hookbills that everyone is afraid off, DO NOT ENGAGE HAWKS:)) Hawks will kill you every time, vengance is hard to, if you use JAVS or if you have good rocket suport skills , try to kite it at 10 11 km , if he has only rage or lower suport rocket skills he will not hit you at that range, you wont break a dual rep vengence only single rep ones when he runs out of cap:))

This is also fast so you can disengage from most fights.

Now stop looking for matar frigs this is the **** try it ;)


This has to be some of the worst advice I have ever seen, that fit.... I dont' even....



That fit is very strong. Conventional PvP fitting doctrine say "NO DUAL TANK" but this is the exception. Ive used it and gotten great fights pulling kills out of the hat when they did not expect the armor rep. Chessur - you may want to re-eveluate this one, although i wish it wasn't posted because now we will see it more on the field. I first saw it in a solo breacher PvP video on youtube by someone.

Looked up...saw this F***ING clown dropping like a rock.  Woke up in Vylade wondering what just happened!!!

Chessur
Full Broadside
Deepwater Hooligans
#51 - 2013-11-05 19:14:12 UTC
Maximus Hashur wrote:
Chessur wrote:
STSxLight wrote:
Slasher is very good for solo, rifter is meh, firetail is also good as the gentelman before me stated....but you can also try this

Breacher (wtf active scram kite)

3 x Rocket launchers (t1 arbalest or t2) use facion amo , a fast frig with low sig can mitigate a good part of the Rage t2 rockets dps

t2 ab (speed is life)
Medium Ancilar shield booster (with navy boosters ofc)
meta web
meta scram

balistic control sistem II
F85 damage control
Small Ancilar armor rep (YES YES YES)

1 shiled em rig
1 shield thermal rig
1 whatever you like (i use a damage rig)

t2 drones

Amo use facion, Take Advantage of being able to switch damage types, you can use rage but it has way lower distance, bigger sig, lower expl velocity.

This is a Scram range kiter my friend....so engage stuff keep them at range 7,5 8 km

Always have MASB HEATED, pulse it .

SAAR is there in close situations when you run out of shield charges, now dont runn the shield rep without charges you wont have a lot of cap left to runn the armor rep.

This thing can scram kite everything, destroyers to , it can brawl down armor dual web td hookbills that everyone is afraid off, DO NOT ENGAGE HAWKS:)) Hawks will kill you every time, vengance is hard to, if you use JAVS or if you have good rocket suport skills , try to kite it at 10 11 km , if he has only rage or lower suport rocket skills he will not hit you at that range, you wont break a dual rep vengence only single rep ones when he runs out of cap:))

This is also fast so you can disengage from most fights.

Now stop looking for matar frigs this is the **** try it ;)


This has to be some of the worst advice I have ever seen, that fit.... I dont' even....



That fit is very strong. Conventional PvP fitting doctrine say "NO DUAL TANK" but this is the exception. Ive used it and gotten great fights pulling kills out of the hat when they did not expect the armor rep. Chessur - you may want to re-eveluate this one, although i wish it wasn't posted because now we will see it more on the field. I first saw it in a solo breacher PvP video on youtube by someone.


Your anci armor rep, repps 26 DPS. That is a waste of a slot. You could put another BCS and grab a ton more DPS. The small armor rep is not going to significantly save you from anything. I also like placing a nano there. When you are using rockets and an AB, kiting at the edge of scram / web range is very nice.
Maximus Hashur
Federal Defense Union
Gallente Federation
#52 - 2013-11-05 20:21:05 UTC
Chessur wrote:
Maximus Hashur wrote:
Chessur wrote:
STSxLight wrote:
Slasher is very good for solo, rifter is meh, firetail is also good as the gentelman before me stated....but you can also try this

Breacher (wtf active scram kite)

3 x Rocket launchers (t1 arbalest or t2) use facion amo , a fast frig with low sig can mitigate a good part of the Rage t2 rockets dps

t2 ab (speed is life)
Medium Ancilar shield booster (with navy boosters ofc)
meta web
meta scram

balistic control sistem II
F85 damage control
Small Ancilar armor rep (YES YES YES)

1 shiled em rig
1 shield thermal rig
1 whatever you like (i use a damage rig)

t2 drones

Amo use facion, Take Advantage of being able to switch damage types, you can use rage but it has way lower distance, bigger sig, lower expl velocity.

This is a Scram range kiter my friend....so engage stuff keep them at range 7,5 8 km

Always have MASB HEATED, pulse it .

SAAR is there in close situations when you run out of shield charges, now dont runn the shield rep without charges you wont have a lot of cap left to runn the armor rep.

This thing can scram kite everything, destroyers to , it can brawl down armor dual web td hookbills that everyone is afraid off, DO NOT ENGAGE HAWKS:)) Hawks will kill you every time, vengance is hard to, if you use JAVS or if you have good rocket suport skills , try to kite it at 10 11 km , if he has only rage or lower suport rocket skills he will not hit you at that range, you wont break a dual rep vengence only single rep ones when he runs out of cap:))

This is also fast so you can disengage from most fights.

Now stop looking for matar frigs this is the **** try it ;)


This has to be some of the worst advice I have ever seen, that fit.... I dont' even....



That fit is very strong. Conventional PvP fitting doctrine say "NO DUAL TANK" but this is the exception. Ive used it and gotten great fights pulling kills out of the hat when they did not expect the armor rep. Chessur - you may want to re-eveluate this one, although i wish it wasn't posted because now we will see it more on the field. I first saw it in a solo breacher PvP video on youtube by someone.


Your anci armor rep, repps 26 DPS. That is a waste of a slot. You could put another BCS and grab a ton more DPS. The small armor rep is not going to significantly save you from anything. I also like placing a nano there. When you are using rockets and an AB, kiting at the edge of scram / web range is very nice.



Nothing else will fit there except a Nano (or some other 0 PG/CPU module), and that is not that significant of a boost in performance because of the web. The SAAR does provide a substantial amount of repping power when used in conjunction with the MASB, or when the MASB is reloading. Try flying it then let me know. I bet you'll see its pretty good.

Looked up...saw this F***ING clown dropping like a rock.  Woke up in Vylade wondering what just happened!!!

Chessur
Full Broadside
Deepwater Hooligans
#53 - 2013-11-05 20:33:01 UTC  |  Edited by: Chessur
I just want to verify- that you actually belive with the bursts 437 base armor and structure HP- you can survive 1 min, in scram web range of another frigate, with a SAAR that reps 25 dps? You will never survive till your MASB reloads. You need some kind of buffer for your armor, if you want to try and run an armor rep with out base resitance, or rep boost bonsues. I might understand if you at least had some T2 resists, you know something- but otherwise, a simmilarly fit breacher, opting to fit Dual BCS will be doing so much more damage- that I am not sure that SAAR is optium. Now if you were running a kiting breacher, I could understand- but this is a brawling one. Because it is a brawler, i am not sure that measly 25 DPS rep is going to be worth a low slot.

But I will renovate my fit, and give this a try. However I am very, very doubtful.
Maximus Hashur
Federal Defense Union
Gallente Federation
#54 - 2013-11-05 21:57:22 UTC  |  Edited by: Maximus Hashur
Chessur wrote:
I just want to verify- that you actually belive with the bursts 437 base armor and structure HP- you can survive 1 min, in scram web range of another frigate, with a SAAR that reps 25 dps? You will never survive till your MASB reloads. You need some kind of buffer for your armor, if you want to try and run an armor rep with out base resitance, or rep boost bonsues. I might understand if you at least had some T2 resists, you know something- but otherwise, a simmilarly fit breacher, opting to fit Dual BCS will be doing so much more damage- that I am not sure that SAAR is optium. Now if you were running a kiting breacher, I could understand- but this is a brawling one. Because it is a brawler, i am not sure that measly 25 DPS rep is going to be worth a low slot.

But I will renovate my fit, and give this a try. However I am very, very doubtful.



It may not last the whole 60 seconds of the MASB reload, but it can give you that extra 15-20 seconds of survivability while you finish off a tough opponent.

IE - Thrasher fight i had, kiting at about 7.5, working down his shields (shield trash can) my MASB charges finished just as i got him to armor. His incoming DPS was not enough to kill me with the SAAR running before i ate through his armor and structure.

Think of it more as an added bit if EHP right at the end that can keep you alive while the other guy with a solo tank has nothing to fall back on. Not saying its the end all be all of frigates, but it is pretty good for T1 frig fighting.

That being said it is a low DPS dealer so you have to really pick your fights. I like it because its different and really is more suited to solo engagements. I also like that you can overheat the web and align out towards a celestial and disengage if you need to.

Anyway just my opinion.

Looked up...saw this F***ING clown dropping like a rock.  Woke up in Vylade wondering what just happened!!!

Satori Sartori
All-Out
White Stag Exit Bag
#55 - 2013-11-05 23:40:49 UTC  |  Edited by: Satori Sartori
I'd stick to the Slasher if I were you. It has its ups and downs, but your skills seem to be well-suited for it, and you can practice with it until you train missiles for the Breacher, or additional racial frig skills/weapon skills.

With some exceptions, make sure to differentiate between a ship and its particular fits. Don't give up on the Slasher just because an Atron killed you once. A differently fit Slasher can probably kill an Atron. Experiment with different ewar, different tanks, different general ideas, minnie ships are supposed to be flexible.

Regarding the MASB/SAAR breacher post, my two cents are that you should stick to simpler fits. Unorthodox fittings may sometimes be surprisingly good, but the more complicated a fit is, the less of an idea what you did right or wrong you'll have after you finish a fight. If you pilot a simple kiting Slicer (are there other kinds of slicer), you know you've messed up if you get scrammed. If you pilot a brawling firetail, you know you messed up if you get kited from 28km by a condor. Which brings me to another point of advice - make sure you know what's your optimal engagement with your frigate. This includes what sort of ship you can engage (you might wanna google EVEaltruists engagement profiles for help), but also geographical factors, as listed below:

FW engagements come in 2 flavors:

1) Engagements on celestials (stations, gates, plex gates), where you can select how close you want to warp in


2) Engagements INSIDE FW plexes, where you get dropped at a certain point once you gate in. This is very important as whoever gets in first can dictate range with ease, and the ones who warp second often play right into the favorable scenario of the first guy. In addition, various gates disallow some classes of ships, so getting to a novice or small plex can be a safe-barrier against getting attacked by someone bigger (although size doesn't always mean superiority). So be careful with where you fight, it can decide the outcome of many fights.
Sidyana
Combat Me Bro
#56 - 2013-11-07 01:27:59 UTC
I'm new to this game, and though I can't pvp for a few months (single digit FPS? No thanks, I'll wait) - this thread is exactly what I was looking for. Much appreciated.
Hrett
The Scope
Gallente Federation
#57 - 2013-11-07 02:03:05 UTC  |  Edited by: Hrett
Chessur wrote:
I just want to verify- that you actually belive with the bursts 437 base armor and structure HP- you can survive 1 min, in scram web range of another frigate, with a SAAR that reps 25 dps? You will never survive till your MASB reloads. You need some kind of buffer for your armor, if you want to try and run an armor rep with out base resitance, or rep boost bonsues. I might understand if you at least had some T2 resists, you know something- but otherwise, a simmilarly fit breacher, opting to fit Dual BCS will be doing so much more damage- that I am not sure that SAAR is optium. Now if you were running a kiting breacher, I could understand- but this is a brawling one. Because it is a brawler, i am not sure that measly 25 DPS rep is going to be worth a low slot.

But I will renovate my fit, and give this a try. However I am very, very doubtful.


Confirming I have heard of people getting wtfbbqed by that dual tank breacher fit. There has been a few flying them around recently.

spaceship, Spaceship, SPACESHIP!

STSxLight
Blue Republic
RvB - BLUE Republic
#58 - 2013-11-07 07:38:37 UTC
Maximus Hashur wrote:
Chessur wrote:
STSxLight wrote:
Slasher is very good for solo, rifter is meh, firetail is also good as the gentelman before me stated....but you can also try this

Breacher (wtf active scram kite)

3 x Rocket launchers (t1 arbalest or t2) use facion amo , a fast frig with low sig can mitigate a good part of the Rage t2 rockets dps

t2 ab (speed is life)
Medium Ancilar shield booster (with navy boosters ofc)
meta web
meta scram

balistic control sistem II
F85 damage control
Small Ancilar armor rep (YES YES YES)

1 shiled em rig
1 shield thermal rig
1 whatever you like (i use a damage rig)

t2 drones

Amo use facion, Take Advantage of being able to switch damage types, you can use rage but it has way lower distance, bigger sig, lower expl velocity.

This is a Scram range kiter my friend....so engage stuff keep them at range 7,5 8 km

Always have MASB HEATED, pulse it .

SAAR is there in close situations when you run out of shield charges, now dont runn the shield rep without charges you wont have a lot of cap left to runn the armor rep.

This thing can scram kite everything, destroyers to , it can brawl down armor dual web td hookbills that everyone is afraid off, DO NOT ENGAGE HAWKS:)) Hawks will kill you every time, vengance is hard to, if you use JAVS or if you have good rocket suport skills , try to kite it at 10 11 km , if he has only rage or lower suport rocket skills he will not hit you at that range, you wont break a dual rep vengence only single rep ones when he runs out of cap:))

This is also fast so you can disengage from most fights.

Now stop looking for matar frigs this is the **** try it ;)


This has to be some of the worst advice I have ever seen, that fit.... I dont' even....



That fit is very strong. Conventional PvP fitting doctrine say "NO DUAL TANK" but this is the exception. Ive used it and gotten great fights pulling kills out of the hat when they did not expect the armor rep. Chessur - you may want to re-eveluate this one, although i wish it wasn't posted because now we will see it more on the field. I first saw it in a solo breacher PvP video on youtube by someone.


Ty for backing me up MaximusPirate :) Indeed the dual tank breacher is one of the strongest t1 frigs around.

As Chessur stated the ancilar rep dosen't rep that much but, as a scram range kiter if we take a look at a dps graph, vs close range guns, NULL and Barage do under 50% dps at a 8 km distance, vs long range guns you should be in a close orbit evading all damage, vs rocket ships well you just brawl but many people use rage so if you know how to mitigate rage rocket's damage or projection its fine:) (kestrels easy, armor hookbils are fine, hardest are shield dps hooks with good pilots and ofc hawks will kill you)

Another good thing about the rep is that a lot of arty/rail destroyers will alpha through the shield so until you catch them or try to slingshoot them, you will be able to rep up the armor damage as well. Shocked

IMO as a starter solo pvp pilot like the OP, his bigest fustration will be finding fights, most t1 frigs need to find specific fights in order to have a chance to win, so hunting for a target may take some time if he is just starting. So my thoughts went to the breacher as it can engage most stuff, so a fight will be easy to get. He will also learn to manage a active tank, overheating, and range control wich is a crucial part for any starter pilot.

I started pvp'ing with about 2 3 mil sp, no advice, learning the hard way, only with some forum advice fits, and some youtube videos so i hope this will help the brave new pilot to get kills:) Cool

So i support and aplaud the OP for engaging in the most exciting aspect of eve, solo pvp :) if you want some more out of the box fits like scram kite executioner,brawling slicer,scram kite rocket active corax,kity active omen (fighting in a ship that is considerd **** will get you much more fights, just make it work:) ) feel free to visit my youtube (i usualy post my fits at the end so stick to it :)))



"Oh, you think nullsec is your ally. But you merely adopted nullsec; I was born in it, moulded by it. I didn't see the light until I was already a man, by then it was nothing to me but BLINDING!"

my eve youtube channel  http://www.youtube.com/user/stsxlight/videos

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#59 - 2013-11-07 11:06:33 UTC
Uhm guys

Chessur is right.

AAR's do counteract a lot of the disadvantages of dual tanking, taking it from being absolutely stupid to being just a bit stupid.


But you know, its still very suboptimal, doesn't add a lot to your fit and is generally a wasted slot. Put a overdrive/nano in, going fast is never a waste.

BYDI recruitment closed-ish

Roime
Mea Culpa.
Shadow Cartel
#60 - 2013-11-07 11:29:51 UTC
Anyways

to learn solo PVP, learn how to fit ships. Spend time in EFT/pyfa and figure out what the modules really do to your ship, what kind of tactics they enable and what is their weakness, then try your ideas in practice.

I mean don't just grab a fit from somewhere and fly out thinking "they said this will be awesome", the current small ship meta is incredibly heterogenic and every fit has not just one, but several counter fits and tactics- everything dies to something, and that something is out there.

Be aware of your speed, range, tank (hp/s or EHP), dps and damage type, range control ability, resist hole, cap warfare and then go mentally through the same list about your opponent and consider whether it makes sense to engage, or if you can manipulate the situation in your favour.

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