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Does WAR make players leave Eve?

First post First post First post
Author
Laserak
The Scope
Gallente Federation
#21 - 2013-11-05 17:53:41 UTC
Leave? No. War makes me log in. If theres no war I play other games.
Feyd Rautha Harkonnen
Doomheim
#22 - 2013-11-05 18:47:16 UTC
CCP has already done nerfs to wardecs, from increasing dec costs to allowing unlimited free allies to the defender.

Personally, the more CCP nerfs my chosen career around wars the more I am inclined to make the lives of carebears increased hell...

If you prick us, do we not bleed? If you wrong us, do we not revenge?
Dudley Schwartz
Magic Hamsters
Miners Inn University
#23 - 2013-11-05 18:52:18 UTC
Random idea: would it be a good idea to change the war mechanics, so that PVP corps/alliances can only war dec each other?
When you create a corp you choose to register your corp either as a combat corp ( actively looking for PVP ) or industrial corp.

I don't think industrialists should be immune to being attacked ( at least they can still be ganked etc ).
It is unfair for genuine industrial corps who choose not to PVP and are not interested in the PVP side if eve to be subject to prolonged grief, by PVP'ers who are searching for that easy kill.

Every player should have the option to choose how they want to play the game. Some players log in and want to PVP/PVE; some choose to mine ( each to their own is a good philosophy ).


A more direct answer to your question "does war make players leave eve?" In the case of high sec industrial corps being subject to prolonged grief by PVP'ers, then yes.



What is your opinion?



Jita 4/4, the heart and soul of New Eden.

Nevyn Auscent
Broke Sauce
#24 - 2013-11-05 18:55:52 UTC
About the only issue with war decs is the fact that the cost is based on the defending corps size, not the attacking corps size.
Which provides protection for the mega corps, as smaller entities struggle to pay that kind of money on a regular basis.

While if it was based on the attacking corps size, it would be easy for a swarm of piranha corps to circle a large corp/alliance with war decs, providing a check on growth for the super alliances.
And make it more expensive for a large corp to grief a small corp with war decs & extortion.

Flipping that around wouldn't change most war decs though and would make a lot of the pure high sec ones cheaper (which isn't a super bad thing)
ElQuirko
University of Caille
Gallente Federation
#25 - 2013-11-05 18:56:37 UTC
Darth Khasei wrote:
I mainly trade in EVE and have been known as the Merchant of Death.

By who? Your mother?

Dodixie > Hek

Katsumoto Moliko
Republic Military School
Minmatar Republic
#26 - 2013-11-05 18:57:32 UTC  |  Edited by: Katsumoto Moliko
Orion Hellscream Chanlin wrote:
War is a necessary part of Eve - without wars and general pvp the market will become saturated and would threaten the financial infrastructure that is finely balanced.

But now I see some corps wardec 8 or 10 others at a time - they can afford to pay this as they will catch miners in T2 ore ships and the loot will pay for a prolonged campaign. However many of the wardecced corps will merely suffer the inconvenience of war, having to switch to alts, or temporarily leave their corp to continue playing their game normally.

That is when they are out-matched and unlikely to combat this wardec from a hostile corp.

I have heard of many people leaving Eve, rather than do any of the alternatives mentioned. After several wardecs they have grown tired of the losses, inconvenience, and the ease at which a hostile corp can wardec so many others with a relatively minimal initial outlay.

In truth, wardeccing should be expensive. It should be a final resort, not a casual affair done by pvp-corps to pass the time. There should be a limit to the number of corps they can 'dec at any time. I would put that at 3.

The price should escalate over weeks, doubling every week.

As we see in real life, war is not declared cheaply and is done rarely.

I am concerned that the wardeccers will drive away the others who wish to enjoy the rest of the elements Eve has to offer. While they serve a purpose they may harm the enjoyment of the majority of capsuleers.


In short, no. War does not cause players to leave the game.

Let me dispel the ambiguity between war and wardeccing for you; actual war does not need a permission slip from an NPC faction to shoot at a specific group of players who are unable or otherwise unwilling to fight back.
Jythier Smith
BGG Wolves
#27 - 2013-11-05 19:30:58 UTC
But, but, in their version of EVE, hi-sec operations are stupid and pointless and they're only trying to make everything better for the hi-sec guys. And get tears.

So anybody in hi-sec should be harassed, right?
Violet Crumble
Weaponised Vegemite
Flying Dangerous
#28 - 2013-11-05 19:59:37 UTC
Dudley Schwartz wrote:
Random idea: would it be a good idea to change the war mechanics, so that PVP corps/alliances can only war dec each other?
When you create a corp you choose to register your corp either as a combat corp ( actively looking for PVP ) or industrial corp.


Worst idea in like, ever.

No way and on your bit about choosing how to play, all players and Corps can already choose how they want to play, which includes all of the risks that exposes them too. But on this, no player owned Corp is immune from a Wardec and every player owned Corp can Wardec. Absolutely level and balanced playing field for everyone.

Funtime Factory - We put the fun back in funtime

Felicity Love
Doomheim
#29 - 2013-11-05 20:02:18 UTC
Wars are great for business... and as everyone knows, the best way to line your pockets before retirement as an elected official is to start a war somewhere and own most of the contractors involved with any of the "support" and/or "security" issues.

EVE is no different.

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Ishtanchuk Fazmarai
#30 - 2013-11-05 20:18:10 UTC
Velicitia wrote:
Wars are fine. The problem is the people who believe (wrongly) that they should be allowed to mine (or whatever) in complete peace and without any outside interaction (ganking, wars, whatever).


They'd rather be giving 26 million dollars to someone else instead of CCP.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Erotica 1
Krypteia Operations
#31 - 2013-11-05 20:25:46 UTC
Orion Hellscream Chanlin wrote:
Does WAR make players leave Eve?.


Let's find out.

See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did.

Renegade Heart
Doomheim
#32 - 2013-11-05 20:46:17 UTC  |  Edited by: Renegade Heart
I used to play a pretty hardcore war game where you could get ganked and lose everything you built up over and over. You only had a few days after starting before you were a fair target for everyone (no NPC corp protection there). When you left the computer to get some sleep you could still be attacked. Months of work could be lost in one night while you were sleeping! And it would take months to get it all back.

Well over time I got bored of that game, and tired of setting alarms to counter things in the small hours. So I quit. Then some dude told me about EvE, and how it was better for a casual player, since you could just dock up and all your ships would be safe, etc...

I don't understand why anyone would want to sign up to play EvE and mine all day long. I can understand mining if it's to pay for ships to fight with. But mining in itself offers very little challenge apart from avoiding getting blown up.

So, maybe these players who are leaving just don't like the challenge? Why play a game if there is no challenge? Don't give me that crap about mining with friends and chatting over teamspeak because you can do much better stuff IRL with friends if you want, than mining on EvE!

Just my thoughts I know many will disagree Big smile

[edit]

tl;dr I joined EvE because I wanted to gank people. It's why I subbed.
Cannibal Kane
Viziam
Amarr Empire
#33 - 2013-11-05 20:54:12 UTC
All I am going to do is this.... Cool

"Kane is the End Boss of Highsec." -Psychotic Monk

KnowUsByTheDead
Sunlight...Through The Blight.
#34 - 2013-11-05 21:00:09 UTC
Cannibal Kane wrote:
All I am going to do is this.... Cool


That's all you need to do...you have those glorious locks on your side. BlinkBig smile

Once you realize what a joke everything is, being the comedian is the only thing that makes sense.

Kaarous Aldurald
Black Hydra Consortium.
#35 - 2013-11-05 21:42:54 UTC
Quote:
I used to play a pretty hardcore war game where you could get ganked and lose everything you built up over and over. You only had a few days after starting before you were a fair target for everyone (no NPC corp protection there). When you left the computer to get some sleep you could still be attacked. Months of work could be lost in one night while you were sleeping! And it would take months to get it all back.


What... what game is this? Details, please, you got my hopes up and everything.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Lugia3
Federal Navy Academy
Gallente Federation
#36 - 2013-11-05 22:05:35 UTC
If they quit because they were wardeced, we didn't need them anyway.

WoW --->

"CCP Dolan is full of shit." - CCP Bettik

Solstice Project
Sebiestor Tribe
Minmatar Republic
#37 - 2013-11-05 23:22:14 UTC  |  Edited by: Solstice Project
Somebody believes that not officially declaring war means that there is no war
and that "bringing democracy", which means bringing weapons and killing people
is not actually war ... at all ...


Yeah, right ...

Hell, there's a whole wikipedia page about all the wars that were and "weren't" declared ...
http://en.wikipedia.org/wiki/Timeline_of_United_States_military_operations
Garandras
The Scope
Gallente Federation
#38 - 2013-11-06 00:10:57 UTC
Bascially it comes down to the discussion that use to happen all the time on the WoW PvP servers...


"PvP happens on a PvP server"

If you dont like being wardec'd pay the ransom or stay in a NPC corp

Orion Hellscream Chanlin
Reverberation Inc
#39 - 2013-11-06 00:56:09 UTC  |  Edited by: Orion Hellscream Chanlin
Dudley Schwartz wrote:
Random idea: would it be a good idea to change the war mechanics, so that PVP corps/alliances can only war dec each other?
When you create a corp you choose to register your corp either as a combat corp ( actively looking for PVP ) or industrial corp.

I don't think industrialists should be immune to being attacked ( at least they can still be ganked etc ).
It is unfair for genuine industrial corps who choose not to PVP and are not interested in the PVP side if eve to be subject to prolonged grief, by PVP'ers who are searching for that easy kill.

Every player should have the option to choose how they want to play the game. Some players log in and want to PVP/PVE; some choose to mine ( each to their own is a good philosophy ).


A more direct answer to your question "does war make players leave eve?" In the case of high sec industrial corps being subject to prolonged grief by PVP'ers, then yes.


What is your opinion?




A great idea IMO and a far more worthwhile post than some of the replies I've read on here.

OK, so the "hard-core" want Eve to stay the way it is, REGARDLESS of whether it drives people away. Meanwhile CCP make a pittance for such a high quality MMO as say World Of Warcraft makers Blizzard, who DO pander to all their customers.

In a few years to come, will this marketing strategy leave Eve with a handful of dedicated followers, wardeccing as many corps as they please, or will a "re-balancing" occur which will greatly allow EVERYONE to enjoy this sci-fi simulator?

I think saying, "If you wanna leave then you aren't cut out for Eve" is a narrow perspective - there IS room for improvement which will not affect the many who enjoy the risks and danger of Eve, while allowing more players to avoid that part within reason, and within the general concept of privateers always being at large.
Knights Armament
Deep Core Mining Inc.
Caldari State
#40 - 2013-11-06 01:46:52 UTC  |  Edited by: Knights Armament
Orion Hellscream Chanlin wrote:
War is a necessary part of Eve - without wars and general pvp the market will become saturated and would threaten the financial infrastructure that is finely balanced.

But now I see some corps wardec 8 or 10 others at a time - they can afford to pay this as they will catch miners in T2 ore ships and the loot will pay for a prolonged campaign. However many of the wardecced corps will merely suffer the inconvenience of war, having to switch to alts, or temporarily leave their corp to continue playing their game normally.

That is when they are out-matched and unlikely to combat this wardec from a hostile corp.

I have heard of many people leaving Eve, rather than do any of the alternatives mentioned. After several wardecs they have grown tired of the losses, inconvenience, and the ease at which a hostile corp can wardec so many others with a relatively minimal initial outlay.

In truth, wardeccing should be expensive. It should be a final resort, not a casual affair done by pvp-corps to pass the time. There should be a limit to the number of corps they can 'dec at any time. I would put that at 3.

The price should escalate over weeks, doubling every week.

As we see in real life, war is not declared cheaply and is done rarely.

I am concerned that the wardeccers will drive away the others who wish to enjoy the rest of the elements Eve has to offer. While they serve a purpose they may harm the enjoyment of the majority of capsuleers.



I think the problem is its too profitable to war dec noob corps and such, so perhaps what we need is an affordable way to hire people to defend war decced corporations, I would love to have kill rights on some pirates in high sec.