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WH POS Setup NOOB

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007of009
Doomheim
#1 - 2011-11-10 23:46:56 UTC  |  Edited by: 007of009
So back story is i have been only playing eve for around 3-4months and have been doing a lot of WH raiding of late and doing well out of it but i want to have a short term (few months) go at living in a C1 before i find a better home, i will be doing this solo with the option of other friends join and helping where needed.

I can gas harvest, mine, PI on 6 toons and solo the sleepers but against a force that wants my hole and is willing to POS bash me out i can't defend against this, i am aware of and ready to accept that at some point (hopefully not the first week) i will be evicted if someone wants my hole.

So am am ready to invest 300-500M in setting up this venture/learning experience, i would prefer a small POS to keep throw away costs down and would export all goodies above say 100M from the hole so at eviction point i am not to cut up about it.

TLDR - So i have no clue about POS setups and need some help with recommendations for this and am i completely going to **** my ISK up against the wall and go down in flames?

Troll away or help like people on a forum ideally should, am happy with both :)
mxzf
Shovel Bros
#2 - 2011-11-11 00:40:23 UTC
Personally, I've gone and lived in a C1 WH twice out of a small tower. All I used was a Small Min tower, Corp Hanger, Ship Maint Array, and about half a dozen small ACs and Arty. The trick is that instead of fortifying, you just don't have that much to lose if someone does pop your POS (and since it's a C1, nothing bigger than a BC can get in).
Arazel Chainfire
Aliastra
Gallente Federation
#3 - 2011-11-11 00:58:45 UTC
A C1 WH, as mentioned, won't allow anything larger than a BC through it. However, killing small POS's is frigging easy. Go with a medium POS, and stock up on ECM batteries. A medium minny tower has enough PG/CPU to run 40 ECM batteries, a corp hangar, a ship maintenence array, 2 webs, 1 point and 9 small autocannons. And with POS ECM and not having to worry about anything larger than a BC, the POS ECM will pretty much prevent 1 person each from shooting there. Which means that 40 ECM batteries is enough that your opponent is pretty much going to need at least 40 people to show up to take you down. In general, C1 WH's aren't worth tossing a 40 man fleet out at (unless you really annoy someone).

This same general principal works well for c2-c4 towers as well, as long as you can guarantee that there are no capships being built in there (I would recommend large towers for the larger WH sizes though... oh, and a large amarr POS can support 80 ECM batteries + guns). Reason for the no capships guarantee is that a seiged dread is immune to ewar, and will happily knock out all of your defenses without issue. But in general, since they wouldn't then be able to get the capship OUT of the WH, enough ECM batteries generally just means that most people will leave you alone.

-Arazel
Kyros Xero
Xuronautics
#4 - 2011-11-11 03:17:48 UTC
I lived out of a Small POS with some friends in a C1 for several weeks, and I wouldn't hesitate to do it again. Generally I agree with all the usual warnings about a Small POS, but personally I think a C1 is THE place where a small tower can really make sense. The fuel savings vs a Medium is significant, especially for a small or casual operation.

I agree with the suggestions for a ECM-centric defense. We did some test attacks of our own POS, and the ECMs were definitely the biggest deterrent. They are not perfect so you don't want to use only ECMs but they can definitely be the core of your defensive arrays as suggested.

Even with a tower you could consider having a couple GSCs anchored at safe spots. You can store valuables there if you ever feel threatened. I even lived out of GSCs for a week or so. It was nowhere near as nice as a tower, but very profitable at the time.
007of009
Doomheim
#5 - 2011-11-11 06:18:22 UTC  |  Edited by: 007of009
Thanks for the replies so far, so going off that i have found a POS planner tool and am i way off track with this setup? Should i change around the 3x White noise for a couple of other ECM's? Also will a corp hanger be enough for a single person exporting every couple of days?

http://eve.1019.net/pos/?ct=02&mod=1300010P0P160916090P&off=


Or am i better off sinking a bit more into it and adding more fuel costs to something like this?

http://eve.1019.net/pos/index.php?ct=01&mod=130002161616090917080P0P0P0L0M0N0S0T0T0S0916&off=
Kirin Falense
Some names are just stupid
#6 - 2011-11-11 11:07:44 UTC
Why the amarr towers? You get a bonus to project weapons if you go minmatar....
Kyros Xero
Xuronautics
#7 - 2011-11-11 17:30:24 UTC
Echoing Kirin's suggestion, I think a Minmatar tower would be better for your solo wormhole POS. Here is the setup we went with while we were in a Small POS:

WH Minmatar Small POS setup:http://eve.1019.net/pos/index.php?ct=0B&mod=0U0O0S0Q0Q0L0L0M0M0N0N0P0P0T171708080T&off=0013

A couple things to highlight:
- Corp Hangar & Ship Maintenance arrays were only put online when someone was in the system and actively playing, otherwise you sacrifice a lot of defensive capability; typically we would offline the shield hardeners and an ECM while online. Before everyone logged, the tower was put back into full defense mode. Swapping between the two states takes only about 6 minutes.
- I would avoid using a refining array on a small tower. The 35% max refine rate is horribly painful. Ultimately, this was one of the reasons we upgraded to a Medium tower (paid for with the riches we gathered while occupying the small), as the 75% yield refining array is slightly less abusive (although still questionable).
- After you have the basic arrays figured out, add offline spares and alternates. Attackers hate spares.
mxzf
Shovel Bros
#8 - 2011-11-11 19:07:59 UTC
Also keep in mind that this winter POSes will stop caring about CPU/Grid load (meaning that there's no reason not to max them out) and module on/offlining times will go from minutes to seconds. After those changes it will definitely be worthwhile to drop a crapload of defenses on the POS.

The one downside is that modules are still fairly large, keeping a dozen ECM batteries around will require almost two full rigged Mammoth loads to move in/out.
Derath Ellecon
University of Caille
Gallente Federation
#9 - 2011-11-11 21:11:40 UTC
I've been doing exactly what you are talking about. I've been playing EVE for about 8 months, the last 3 of which have been in a C1.

I was going to start with a small to see if I liked it. But when i started adding up what I needed/wanted to haul in I just went with a medium. I will probably upgrade to a large after the expansion (I am too lazy to go through the unanchor/move process in its current state).

Lots of good advice in here, so I won't repeat. One other protip however.

Unless you really need the space (which most small corps don't) forget the Corp Hangar. Use a component assembly array instead. It has almost the same storage capacity (1mil m3 vs 1.4mil m3) but uses half the powergrid. Added benefit may be if you can use a component assembly array to build fuel blocks (can't remember if I read that or its just ammo arrays).

mxzf
Shovel Bros
#10 - 2011-11-11 21:25:23 UTC
Derath Ellecon wrote:
Unless you really need the space (which most small corps don't) forget the Corp Hangar. Use a component assembly array instead. It has almost the same storage capacity (1mil m3 vs 1.4mil m3) but uses half the powergrid. Added benefit may be if you can use a component assembly array to build fuel blocks (can't remember if I read that or its just ammo arrays).


That is a good point for now atleast. Come December, the grid difference won't matter anymore though. Keep in mind though that the Component Assembly Array requires 12.5k m3 to transport it, instead of 4k m3.

I was just looking over the numbers and I might use an Ammo Assembly Array instead next time, since it can still build POS fuel. Come to think of it, the 150k m3 in the Ammo array might be enough for me to just use that.
Derath Ellecon
University of Caille
Gallente Federation
#11 - 2011-11-11 22:30:01 UTC
mxzf wrote:
Derath Ellecon wrote:
Unless you really need the space (which most small corps don't) forget the Corp Hangar. Use a component assembly array instead. It has almost the same storage capacity (1mil m3 vs 1.4mil m3) but uses half the powergrid. Added benefit may be if you can use a component assembly array to build fuel blocks (can't remember if I read that or its just ammo arrays).


That is a good point for now atleast. Come December, the grid difference won't matter anymore though. Keep in mind though that the Component Assembly Array requires 12.5k m3 to transport it, instead of 4k m3.

I was just looking over the numbers and I might use an Ammo Assembly Array instead next time, since it can still build POS fuel. Come to think of it, the 150k m3 in the Ammo array might be enough for me to just use that.



The grid difference won't matter for fuel usage, but it will totally matter for defense. Especially if you are using a minmatar CT, Projectile batteries only need PG, and a component array free's up 50,000MW.

It all depends however on your motives. For a quick small POS vacation, the fewer trips the better. For longer term, you only have to bring it in once.
007of009
Doomheim
#12 - 2011-11-16 00:21:45 UTC  |  Edited by: 007of009
I will bump this up with another question if i may, I am set on a C1 for obvious noob reasons but i initially wanted a HS static to make hauling in and out much easier but of course this will just greatly add to your hole visitors.

My question is more about probable statics of WH's as i can either go for a lowsec static and have less people entering your hole but will add more logistics and wait times to haul your goodies to highsec and fuel back in. Or i could go a Nullsec static and have found a few of these through hisghsec holes but clearly it would not get a highsec hole often.

So is there some info out there on percentages of differences to the probable static? As i have found Wh's with NS and LS statics from HS how often do those appear in the holes? ie: Will the static change from probable static to an alternate every week, every 3 weeks or every 6 months?

Ultimately can a NS C1 be viable if i wait for a HS hole to appear giving me the added option to rat in NS aswell.
Derath Ellecon
University of Caille
Gallente Federation
#13 - 2011-11-16 00:46:56 UTC
007of009 wrote:
I will bump this up with another question if i may, I am set on a C1 for obvious noob reasons but i initially wanted a HS static to make hauling in and out much easier but of course this will just greatly add to your hole visitors.

My question is more about probable statics of WH's as i can either go for a lowsec static and have less people entering your hole but will add more logistics and wait times to haul your goodies to highsec and fuel back in. Or i could go a Nullsec static and have found a few of these through hisghsec holes but clearly it would not get a highsec hole often.

So is there some info out there on percentages of differences to the probable static? As i have found Wh's with NS and LS statics from HS how often do those appear in the holes? ie: Will the static change from probable static to an alternate every week, every 3 weeks or every 6 months?

Ultimately can a NS C1 be viable if i wait for a HS hole to appear giving me the added option to rat in NS aswell.


The static is exactly that, static. A high sec static will always go to high sec etc.

As far as visitors, I don't think it matters that much. I have a low sec static, which usually tends to be quiet. On the other hand, people who visit from low sec are generally equipped and more likely looking for a gank ( in my experience at least)

I get the occational high sec WH. I wouldnt say they generally have a lot higher traffic. The traffic tends to include more noobs. I had a guy come in via a random high sec, pop probes 20km off the WH, and never cloaked.

I went with a low sec static mostly for the additional challenge and fun. I have grown to enjoy roaming in low sec. A null sec could be fun too, but will be much trickier logistically.
Capital T
Doomheim
#14 - 2011-11-16 05:46:28 UTC
I have lived in wh's before with small to med size corps. I love the wh life and am looking forward to moving back to a wh as soon as my personal life allows me to be on eve more often. There is a lot of good advice in this thread, so I repped everyone here.

Here is my take, and please correct me if I am wrong, and where I am wrong.

If you are going to use ECM as a main defense, which I like myself, then why not use a caldari tower? The bonus to the tower can add to your defense and being you are looking to use a small pos, with very few members on your side in the wh to defend the pos, this may be an advantage. I understand that there are different power outputs to the pos's... however, this will change soon.

I have found that the only real way to defend your pos is by use of a fleet, rather than the pos and it's defense itself. ECM is a nice defense and can save your pos. I can understand wanting the bonus form the minmatar pos. I always got stuck between the two myself when setting up in a wh, caldari or minmatar or both... one wh we had four pos's, 2 caldari and 2 minmatar pos's.


Arazel Chainfire
Aliastra
Gallente Federation
#15 - 2011-11-17 22:13:42 UTC
The reason not to use a caldari tower is the differences in available powergrid. A caldari large tower has 2 and change million PG. An amarr large has 5 and change. Of course, the caldari has more CPU, but generally for WH's I've found PG to be the limiting factor, not CPU. Also, the ECM bonus is essentially faster ROF for the ECM... but it also looses the damage bonuses. The C2 tower that I recently setup was as follows:

Amarr Large tower (I like amarr because the guns will never run out of ammo)
20 of each type of ECM battery - total of 80 ECM batteries.
a bunch of small and medium lasers - total dps around 2k + webs and points
ship maintenence array
XL-assembly array (maximum available cargo capacity)

With a setup like that, it is extremely difficult to attack that tower. Basically, you need a large fleet. While there are a few groups that I know of that can do that, generally it will only happen if someone hires them to kick you out. In general though, it is a good enough deterrent that most of the time they will go find a less well defended WH.

For a small POS, I would set up something like this:
http://eve.1019.net/pos/index.php?ct=02&mod=1P0L0L0L0L0L0L0N0N0N0N0N0N0M0M0M0M0M0M0P0P0P0P0P0P1212121212121212&off=00&fuel=1&sov=&sort=name&split=&mod_del=12

-Arazel
Kyros Xero
Xuronautics
#16 - 2011-11-17 23:48:26 UTC
Our first wormhole was actually a C1 with a lowsec static, before we moved to a C1 with better planets and a hisec static.

We enjoyed our time in both, but ultimately wanted the logistics ease of a hisec. We expected that the hisec would have a ton more traffic, but have not seen that to be the case so far. I think that's for a few reasons:
1) We try to keep our home system well pruned. If people see no anoms, and few csigs, they don't tend to stick around.
2) We only open our static when needed. Obviously you can't control that 100% but we will often be "sealed in" for days at a time; in that case where it hasn't been warped to yet it doesn't matter where your hypothetical static leads... you won't get any visitors through that entrance.
3) We try to never have the static open over the weekend. You're in or you're out.

Personally, and I may be being paranoid here, but... I would avoid a C1 with a nullsec static like the plague unless I really knew what I was doing, and probably not unless I had a Large Tower and friends with me. One thing that gives C1-Small-POS-Owners the night terrors are the ubiquitous "stealth bomber death fleets". I've never seen one personally, but nullsec space is exactly the sort of place I would expect those mythical beasts to originate from.

That being said, the worst that could happen is you die and lose everything in your POS, and you can always buy new ships, so I vote go for it.
007of009
Doomheim
#17 - 2011-11-18 02:45:05 UTC
Some really solid advice being put forward here and i am very appreciative of it and please if others want to chime in feel free to as more people than me may be looking for this advice.

I have decided to throw some decent ISK at this and go a medium tower with multiple spares of defenses, i will be waiting until near the end of this month when the crubicle will go live so i can set up quickly and with the new fuel blocks to save hassle. I will be going for a HS static and after desperation of looking for a few weeks solid i may be forced to a LS static but either way i t won't faze me.
mxzf
Shovel Bros
#18 - 2011-11-18 04:04:30 UTC
Personally, I prefer WHs with a lowsec static. While highsec ones do make logistics a bit easier, lowsec statics will greatly reduce the amount of random traffic coming through your WH. IDK if the tradeoff is worthwhile to you, but it's something to consider.
Windorian
Aliastra
Gallente Federation
#19 - 2011-11-18 04:17:29 UTC
I've seen a plethora of useful information in this thread, allow me to add my 2 isk. I've lived in WH for about 16 months now, and have seen my fair share.

there are 3 main defense types common to WH's, the turtle, the deterrent, and the death-star.

Turtle: Most common in systems with a variable effect, pulsars especially. Load a maximum amount of hardeners and your enemies will realise the stupid amount of time it takes just to reinforce. A minmitar large tower in a C5 pulsar has 90mil shield hp. Add in atleast 43% to all resists, and it wil take a ridiculous amount of time to siege. not to say it can't hapen, but someone's gotta really be after either you, or your system, to commit to such an extended siege.

Deterrent: ECM, and lots of it. POS ecm batteries are incredibly effective, even unbonused (non-caldari tower) and wrong type ecm (gravimetric vs a radar based ship) have extreme ECM strengths, meaning a constant habit of break lock/re-lock procedures. Make sure you fit some guns as well or they'll just sit in Battleships packed with smartbombs, laughing as your ECM pops without them ever needing a lock. Also, dont forget that the ECM will not only prevent enemy attacks, but enemy logistic chains as well, meaning fleets have a better chance at defense.

Death-star: My personal favourite, a tower packed with moderate hardeners, and guns, lots of guns. The enemy will have to accomodate a high amount of logistics int heir fleet before considering taking on a death-star. Be wary though, without a proper setup for your death-star, you will find your tower less then effective against siege fleets.

As to tower types and sizes, allow me to explain some information i've picked up.

Small: only a good choice if you can't support a medium, or you plan a "mongolian style" pos. A mongolian is a bare tower with hangars, intened to go offline and out of system at the first sign of iminent danger. A small tower can be taken down even by BC's in little time, and it doens't have the PG/CPU to field an adaquate defense.

Medium: A good choice for C1/C2 systems, they have moderate fuel costs, and enough PG/CPU for a small corp to flourish. If you have atleast 10 members in your WH, then a medium POS is the best option for you.

Large: the best choice bar-none for C3 and above WH's. Anything smaller just draws attention from would-be attackers. Ample PG/CPU for both storage, industry, and defenses.

Faction/standard race: up to you, obviously price plays a major factor (faction large towers are currently over 2 bil isk each). Dont forget, a faction tower uses 33% LESS fuel then a standard one. this not only saves isk, but lessens the fuel you need to keep on hand, and lessens logistics on brining fuel in. Faction towers also sport increases to HP.

For tower tpyes in WH's, there really are only 2 proper choices, Minmitar, and Amarr. Why no caldari or gallente?

Caldari: Too little PG for a WH. While these towers are great for k-space and lab setups, in a WH you will be hard pressed to field adaquate defenses on a caldari tower. Also remember that missiles are one of the WORST IDEAS you can have for a POS. Missiles require CPU, which means that when your pos goes reinforced, they go offline, wether damaged or not.

Gallente: While it's not the worst choice, there's no real benefit to it in a WH. Hybrid POS weaponry holds no bonus over lasers or projectile. Limited in dmg type, using large amounts of PG, and a lower base shield HP (you go into reinforced sooner) means other then cost, there's no benefit to a gallente tower.

now for the good choices

Amarr: Simply put, the biggest PG of all 4 races. Lasers fire forever (no ammo usage), and with a proper setup you can achieve MASSIVE DPS output. You are limited to EM/therm, but it's still tons of DPS, and the PG allows for lots of storage and defenses.

Minmitar: Two main reasons for this tower, big shield HP, and variable DMG type. A minmitar tower has around 20% more shield HP then an amarrian one, which when you add in hardeners, can add hours to a siege. Projectile weapons also stay online in reinforced, making them the only POS weaponry that can deal ALL DMG TYPES, and not worry about going offlien unless destroyed. Furthermore, Large artillery are the one thing that cap ships fear, as their alpha can easily take out an un-prepared dreadnaught or carrier.

Some other advice:

You mention living in a C1 with a K-space static. Remember that sites in your home system respawn rarely, and if you plan to make your isk by killing sleepers, you want a WH-space static. If your current static has no sites to run, crash it and get another. Rinse, repeat, profit. A k-space static is nice only if you plan to spend a fair amount of time out in k-space, liek farming 0.0 anoms, or low sec DED's, or something similar.

Weaponry size: if you are in a C4 or lower, then Cap-ships cannot enter your WH, they must be built in system. C4 and above, cap ships can enter your WH through a connection. Since large POs weaponry is only effective against capitals (and to a small extent, BS, but require painting, webbing, or the pilot to simply sit still) in a C4 or lower, loads of small and medium weaponry is advised.

In a C5 and up, pack large guns. mediuma nd small as well, btu each tower should have atleast 2-4 large POs guns for taking on bigger ships.

POS GuNNERY: next to a defense fleet, POS gunners are your best defense. You need a few skills to do it, but a single POS gunner controlling 4 of the right weapons and scrams, can be more effective then 12 of the same module being controlled by the POS. You don't need to be near the guns to use them either, you can sit well within the sheild and access the guns from teh tower interface.

I hope this information is useful to you, and i'm happy to answer any mroe questions you, or others might have.

Wind
Kyros Xero
Xuronautics
#20 - 2011-11-18 16:34:54 UTC
Lots of solid info there. One thing to clarify: Pulsars no longer affect POS shields. Wormhole environmental effects as a whole now only affect player ships - they have zero impact on POS' or Sleepers.

That is clarified in this thread: https://forums.eveonline.com/default.aspx?g=posts&m=181950#post181950
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