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why do we perpetuate the backwards idea that our ships have crews?

Author
Samillian
Angry Mustellid
#21 - 2011-11-18 15:20:51 UTC
That biological infestation is a crew!?! Damn I've been flushing them out the locks for years thinking they were vermin.

NBSI shall be the whole of the Law

BLACK-STAR
#22 - 2011-11-18 15:21:40 UTC
no life support.

thats why you got dmg ctrl modules. Big smile
Azahni Vah'nos
Vah'nos Family
#23 - 2011-11-18 15:23:09 UTC
This whole crew thing is new right ..... 14 Jul 2005 Hands of a Killer Capsuleer recruiting crew members.

No technicians and maintenance people on-board you say, what's the alternative, I get out of my Pod, space wrench in hand. Smile

Nex (Cash Shop) / Aurum - removing sand from the sandbox since Incarna. Currently the only use for aurum is to buy virtual items in the in-game store, but Cockerill expects to expand its uses in the future.

Zimmy Zeta
Perkone
Caldari State
#24 - 2011-11-18 15:24:55 UTC
Rakshasa Taisab wrote:
Damn, are EVE players _THIS_ ignorant of the backstories?...

While you are directly linked with the ship systems, there's still a lot being done by crew members. And one of the differences (iirc) between T1 and T2 is that the former are retrofit ships, while the latter are specially designed for capsuleers.

And every time a ship blows up, all the crew is assumed to be dead and compensation automatically paid out. However many, if not most, actually survive it's just too much of a hassle to do the paperwork. So many crew members will have flown with several ships.

So suicide ganks likely mean no crew get killed, as they all probably jumped ship before concord started shooting.

And disconnects are disgruntled gunners / navigators pulling the plug.


OMG- where are your goggles?

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#25 - 2011-11-18 15:27:02 UTC
I guess I've rationalized it as I am good at telling my crew to reload faster and monitor their progress. I see my role as the brain and theirs as the muscles and bones. Why not pure machine? well cause machines can fail when I take hull damage right? heh

it is very silly to have crews that gain no experience, or improve with time. Also would you get on a ship if only the captain had a life boat?
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Roosterton
Sebiestor Tribe
Minmatar Republic
#26 - 2011-11-18 15:46:19 UTC
They reload your guns.
They apply the nanite repair operations.
They monitor the nanoelectric capacitor flux core to ensure that it doesn't overheat and explode.

Good enough?
Morganta
The Greater Goon
#27 - 2011-11-18 15:51:10 UTC
Merovee wrote:
Jonni Favorite wrote:
Actually would be cool if your ship had to load up a crew in order to gain full combat readiness. Automatically of course, with some densely populated systems this would be near instant, while remote locations slower, giving a "lost in space" feeling. Add a chance for expert personnel with slight bonuses.

Obviously this type of immersion wouldn't appeal to some of you 3d Galaga players out there like ms puffy lips


This ^

Also you may pay more for faster loading, the worst your survival record the greater the incentives. The longer you have your ship the more bonuses you will get. etc...


that would be kind of interesting

imagine your ship has a class specific number of crew boxes
as you take damage in battle you loose crew to death and injury
as you loose crew your mod efficiency slowly gets worse

over long periods with several skirmishes a given ship may be able to repair, but will eventually need to dock up to recrew if they want to run at peak efficiency

perhaps certain weapon types could inflict more crew damage.

problem is most sub-cap combat doesn't last long enough for it to really be noticed unless its a gang roam with a fair bit of action
Gazmin VanBurin
Boma Bull Corp
#28 - 2011-11-18 15:58:00 UTC  |  Edited by: Gazmin VanBurin
Dorian Wylde wrote:
The capsule pilot is the bridge crew, everything else on the ship is still run by regular people. There is way too much going on for a single person to do, especially on ships as big as battleships, let alone capitals.

You're not alone OP, deal with it.


This ^

in most ships, science fiction or otherwise it takes a large bridge crew of highly specialized people to run the operations of the ship, you are so super human as to be all of that bridge crew. When you clink the lazor to shoot your enemy, your really yelling "Give them a broadside!"

Also in the EvE book " A burning Life" or what ever, all the capsiliers ships had crews that where like janitors, moving cargo and lubricating parts. (oh and in that book the capiler never really talked to the crew, knew their names or didnt care when they died. the crew are highered by a 3rd party, and get paied very well for their sevices, considering if the ship gose, they dont get an escape pod.)
Wight Ithira
Aliastra
Gallente Federation
#29 - 2011-11-18 16:01:48 UTC
I was under the impression that alongside controlling everything through neural links to the ship that everything on board was controlled by extremely advanced AI and computer systems which allows ships to need 1 pilot.
Karn Dulake
Doomheim
#30 - 2011-11-18 16:02:34 UTC
There are no crews on our ships apart from ourselves and it makes sense this way.


Otherwise why can a suicide ganker constantly find new crew. No crewman would go anywhere near a capsuleers ship. They are constantly in danger and lose a lot of ships yet the capsuleer always escapes and even if he dies he wakes up somewhere else.

Whats the going rate of pay for that

answer

nothing as ive never paid a isk to anyone.
I dont normally troll, but when i do i do it on General Discussion.
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#31 - 2011-11-18 16:05:09 UTC
Merovee wrote:
Jonni Favorite wrote:
Actually would be cool if your ship had to load up a crew in order to gain full combat readiness. Automatically of course, with some densely populated systems this would be near instant, while remote locations slower, giving a "lost in space" feeling. Add a chance for expert personnel with slight bonuses.

Obviously this type of immersion wouldn't appeal to some of you 3d Galaga players out there like ms puffy lips


This ^

Also you may pay more for faster loading, the worst your survival record the greater the incentives. The longer you have your ship the more bonuses you will get. etc...



Tedious.

Just give a small bonus based on the crew's experience.

split into several categories:

Navigation
Gunnery/Missile
Engineering

Give a specific, small bonus over time- say 1% boost for that ship. You would have to log flight time though, but that shouldn't be too taxing, just a stamp when you undock in the ship and another when you re-dock.

Not a diplo. 

The above post was edited for spelling.

Gazmin VanBurin
Boma Bull Corp
#32 - 2011-11-18 16:06:43 UTC
Karn Dulake wrote:
There are no crews on our ships apart from ourselves and it makes sense this way.


Otherwise why can a suicide ganker constantly find new crew. No crewman would go anywhere near a capsuleers ship. They are constantly in danger and lose a lot of ships yet the capsuleer always escapes and even if he dies he wakes up somewhere else.

Whats the going rate of pay for that

answer

nothing as ive never paid a isk to anyone.


suposidly its covered in the cost of the ship. like maybe 2 isk worth of it gose to the crew :D

but the crew would not be informed of your mission, nore would you tell them, so if you suicided yourself and they died, they would never have known the wiser. Read the EvE book, "The burning life" it explains it, and its a very good book
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#33 - 2011-11-18 16:07:58 UTC  |  Edited by: Vincent Gaines
Karn Dulake wrote:
There are no crews on our ships apart from ourselves and it makes sense this way.


Otherwise why can a suicide ganker constantly find new crew. No crewman would go anywhere near a capsuleers ship. They are constantly in danger and lose a lot of ships yet the capsuleer always escapes and even if he dies he wakes up somewhere else.

Whats the going rate of pay for that

answer

nothing as ive never paid a isk to anyone.


All These Lives Are Fit to Ruin

Quote:
Parien said. "I expect your aim was to empty them of their valuables."


"Do you presume to know my thoughts?"


"I doubt anyone does, sir," Parien said, regretting it immediately. The words were an insult, and only his weak voice with its supplicant tone carried it through with apparent acceptance on the capsuleer's part.



Hands of a Killer


Quote:
"This is what you’ll face. Madmen locked inside capsules, squandering lives as if they were nothing. When you are up there you are a tool, nothing more. A slave to the will of a pilot, bound to a man immortal until his mind can no longer be cloned."

Not a diplo. 

The above post was edited for spelling.

Aqriue
Center for Advanced Studies
Gallente Federation
#34 - 2011-11-18 16:08:59 UTC
I don't have a crew. I don't pay wages or union fees. My life support is never disrupted. I don't hire better crewmembers. So...I don't have a crew. I am a one-man show where the pod is an escape craft, I can walk around freely (except I can't do that in game) and the entire ship is automated, have a few hundred cheap robots that look like the star wars "roger roger" type and some maintence bots that look like roomba's the size of an 18wheeler truck wheel (with googlie eyes attached for effect) that clean up the mess that is the interior of my Vargur (which is just a pile of flying junk, everytime something is repaired it blows up again, some stations charge me disposal fees just for parking, and its true, if you punch holes in something it travels faster aerodynamicly even in space Shocked )
Grammaticus DeVere
University of Caille
Gallente Federation
#35 - 2011-11-18 16:22:00 UTC
Because there is a massive hole in the skills hierarchy - that of crew skill training.

We should be able to skill up our crews in various ways to increase the efficiency of the ship we are flying...but, if we get blown up, we lose a random crew training skill, just the same as a subsystem skill is lost when an T3.

More importantly, it could be used to give a random outcome for pierats (remember original pirate crews would regularly mutiny and elect a new captain) - so if a pirate decides to suicide gank, there should be a random chance that his crew will refuse and eject the pilot into space.

[Someone refereed to the Eve book " The Burning Life" as a good book - I'd just like to point out that it is in fact the worst spaceship book I think I've ever read - the Empyrean Age wasn't very good either but reads like Shakespear compared to TBL]

For good descriptions of how large ships are run by small crews, read the Relevation Space series by Alastair Reynolds - simple the BEST spaceship/sci-fi books

G
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#36 - 2011-11-18 16:23:37 UTC
Yeah I think it's something to do with this.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Dr Karsun
Coffee Lovers Brewing Club
#37 - 2011-11-18 16:26:43 UTC
The ships have crews because machines and nanobots designed purely to keep your ship clean is just too damn expensive. It's cheaper to have hundreds of pitifull little humans who serve us, demigods ruling the skies. They all probably think of it as an adventure. We just know that they are cheaper to maintain and free to replace.

"Have you had your morning coffee?" -> the Coffee Lovers Brewing Club is recruiting! https://forums.eveonline.com/default.aspx?g=posts&m=363976#post363976

Gazmin VanBurin
Boma Bull Corp
#38 - 2011-11-18 16:27:15 UTC
Grammaticus DeVere wrote:
Because there is a massive hole in the skills hierarchy - that of crew skill training.

We should be able to skill up our crews in various ways to increase the efficiency of the ship we are flying...but, if we get blown up, we lose a random crew training skill, just the same as a subsystem skill is lost when an T3.

More importantly, it could be used to give a random outcome for pierats (remember original pirate crews would regularly mutiny and elect a new captain) - so if a pirate decides to suicide gank, there should be a random chance that his crew will refuse and eject the pilot into space.

[Someone refereed to the Eve book " The Burning Life" as a good book - I'd just like to point out that it is in fact the worst spaceship book I think I've ever read - the Empyrean Age wasn't very good either but reads like Shakespear compared to TBL]

For good descriptions of how large ships are run by small crews, read the Relevation Space series by Alastair Reynolds - simple the BEST spaceship/sci-fi books

G


The burning life was a 'good' book for info on eve life styles beyond capiliers, and yes the Empyrean age was kinda bla. I could list off tons of good sci fi books but thats neither here nor there.

As for the crew rebeling, i would think not, they would not have the codes to eject you from your own ship, and as I said in a previous post you wouldnt tell they you where on a one way mission, and they wouldn't find out till it was to late.
Mirima Thurander
#39 - 2011-11-18 16:37:50 UTC
It makes me feel so warm and fuzzy inside knowing so many people haven't looked at the back story to eve.


if more people played EvE as EvE and not


omgspaceshipkillboredpointscoreingonline

or

LOLspredsheatsminmaximastockbrokerandthisisfun



i think it would be better for everone

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Morganta
The Greater Goon
#40 - 2011-11-18 16:40:39 UTC
Mirima Thurander wrote:
It makes me feel so warm and fuzzy inside knowing so many people haven't looked at the back story to eve.


if more people played EvE as EvE and not


omgspaceshipkillboredpointscoreingonline

or

LOLspredsheatsminmaximastockbrokerandthisisfun



i think it would be better for everone


yeah... well the back story here is weak

and the rest has quite a few plot holes too, but hey it's not a scifi epic, its a back story to a game

and in the crew department, its lacking