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Dev blog: Ghastly Hotbed Of Spaceship Trauma - Ghost Sites in Rubicon

First post
Author
CCP Abraxas
C C P
C C P Alliance
#181 - 2013-11-05 11:36:13 UTC
Maennas Vaer wrote:
From a lore perspective, being as neither the pirates or the 4 empires want us in these sites, shouldn't hacking them in high sec give a suspect timer?


From a lore perspective, the empires have their hands full tracking down and destroying these sites all on their own, all while trying to keep the capsuleers in line. They certainly don't want you there, but they also don't want to attract attention to the sites, and they don't dare anger you too greatly. (The ones you find are not ones that CONCORD explicitly directed you to; they're ones that your scanning equipment finds unassisted.)
CCP Abraxas
C C P
C C P Alliance
#182 - 2013-11-05 11:39:12 UTC
Seismic Stan wrote:
I'm glad to hear this, and it's exciting to see a bit of new mystery being injected into the narrative. I was wondering if a humanitarian organisation like Sisters of EVE should be getting labelled as a 'pirate faction,' but they're clearly up to something too.
I've never trusted them, myself. They make a guest appearance in the related chronicle, too.
Mabelaba
Bella Donna Enterprises
#183 - 2013-11-05 11:44:54 UTC
CCP Affinity wrote:
SalubriousSky Rinah wrote:
So, ghost sites in w space...will these be seeded with sleepers at the start like current data and relic sites are in w space? And if so, will they be even meaner sonovabitches?


no sleepers, pirate NPCs but A LOT of them in WH sites


Why are there pirates in Wormholes ?
Lair Osen
#184 - 2013-11-05 11:58:32 UTC
CCP Affinity wrote:

2. The NPCs will scramble (even in hi sec) and are pretty tough


Do the NPCs "Warp Scam" the way that mission rats do (actually disrupt instead)
or do they actually scram and deactivate MWDs and MJDs?
Roime
Mea Culpa.
Shadow Cartel
#185 - 2013-11-05 12:00:55 UTC
Sounds cool, I just don't get why there's a unique item for hisec. It's the only area of space where game mechanics limit player access. All other areas are free for all, so why lock certain items from the reach of your players?


Mabelaba wrote:
CCP Affinity wrote:
SalubriousSky Rinah wrote:
So, ghost sites in w space...will these be seeded with sleepers at the start like current data and relic sites are in w space? And if so, will they be even meaner sonovabitches?


no sleepers, pirate NPCs but A LOT of them in WH sites


Why are there pirates in Wormholes ?


Probably for the same reasons as capsuleers

.

jonnykefka
Adhocracy Incorporated
Adhocracy
#186 - 2013-11-05 12:10:43 UTC
CCP Affinity wrote:
SalubriousSky Rinah wrote:
So, ghost sites in w space...will these be seeded with sleepers at the start like current data and relic sites are in w space? And if so, will they be even meaner sonovabitches?


no sleepers, pirate NPCs but A LOT of them in WH sites


Then we shall give them as warm a welcome as we give any K-space invaders.
Victuri
Neo-Com Solutions
#187 - 2013-11-05 12:11:09 UTC
Thsi would totally be a perfect opportunity to introduce a new pirate WH faction rather than use existing
marly cortez
Ministry of War
Amarr Empire
#188 - 2013-11-05 12:28:24 UTC
More utterly pointless BLING Designed by people paid way to much and with far to little imagination, sorry guys another -10 on the interest factor scale.

Humanity is the thin veneer that remains after you remove the baffled chimp.

CCP Abraxas
C C P
C C P Alliance
#189 - 2013-11-05 12:28:39 UTC
CCP Affinity wrote:
Rio Bravo wrote:
Sounds really exciting, can't wait to see it first hand!

When I first heard ghost sites I thought you were actually talking about the introduction of ghosts. Glad it was just a name. Please, in the future, never introduce ghosts, magic, or even aliens into EvE. I like that EvE is human, industrial, scientific, and mathematical. We can always play World of Warcraft or Minecraft if we want monsters.



Ghost is also a military term :) CCP Abraxas picked it and I can't imagine us ever doing 'fantasy'esque expansions ;) would be crazy, in a bad way!

No worries: It's pure military lingo, like "Black Site" and "Skunkworks", (which I'm still annoyed we can't use). We're talking same category as Ghost Protocol, TC: Ghost Recon, CoD: Ghosts, etc. No spooks, and no bloody magic.
CCP Abraxas
C C P
C C P Alliance
#190 - 2013-11-05 12:29:39 UTC
Bienator II wrote:
CCP Affinity wrote:
Rio Bravo wrote:
Sounds really exciting, can't wait to see it first hand!

When I first heard ghost sites I thought you were actually talking about the introduction of ghosts. Glad it was just a name. Please, in the future, never introduce ghosts, magic, or even aliens into EvE. I like that EvE is human, industrial, scientific, and mathematical. We can always play World of Warcraft or Minecraft if we want monsters.



Ghost is also a military term :) CCP Abraxas picked it and I can't imagine us ever doing 'fantasy'esque expansions ;) would be crazy, in a bad way!

but you could pull off something they did in movies like event horizon. Its a movie about hell, but they don't mention it in the movie.

"Where we're going, we don't need eyes to see."
One of the few movies I've bought on DVD, and a definite inspiration for my writing. But no. Tempting ... but no. Big smile
CCP Abraxas
C C P
C C P Alliance
#191 - 2013-11-05 12:34:20 UTC
Vincent Athena wrote:
Mioelnir wrote:
Makoto Priano wrote:
yes. What the hell is a villard wheel, and is it something that can even be shattered?

There was a rookie tutorial mission that gave you a Perpetual Motion I bpc. To complete the mission, you needed to hand the agent a built tech 2 perpetual motion unit.

Instead of inventing the BPC and building the tech2 items, most rookies tried to manufacture the tech 1 items, which used the non-existent "villard wheel" items as production components.

It was the bane of all help channels. I think there is still a character called "Villard Wheel" with the mission walkthrough in his bio around; just so one could link the character.

Even better: Last years special edition items included a perpetual motion machine. And you could reprocess it and get... Thats right a Villard wheel!

In RL a Villard wheel is an "over balanced" wheel type of perpetual motion machine made by people who do not understand basic physics, think anything is possible, and with just a little more effort they will get it to work.

I'm the one who created the Villard Wheel (only the object itself; I can't remember who designed the tutorial mission it was used for) and you pretty much summed up the in-joke behind it. I've never quite been able to let go of the damn thing, so when opportunity presented itself, I just had to grab it. It's up there with the Fedo as an entity of endless possibilities.

Also, a player on Twitter told me I should totally make the new item be a Wagon Wheel. So, uh, I did. Kind of.
CCP Abraxas
C C P
C C P Alliance
#192 - 2013-11-05 12:41:00 UTC
Mabelaba wrote:
CCP Affinity wrote:
SalubriousSky Rinah wrote:
So, ghost sites in w space...will these be seeded with sleepers at the start like current data and relic sites are in w space? And if so, will they be even meaner sonovabitches?


no sleepers, pirate NPCs but A LOT of them in WH sites


Why are there pirates in Wormholes ?
There's two answers to that. Well, three. The purely mechanical answer is just for more variety, but that's a copout. The first answer, which is safe and won't get me into trouble, is that the pirate factions use wormholes just as capsuleers do, and that there's such a glut of Ghost Sites in W-space that you're bound to happen upon some of them.

The second answer, which I'm going to phrase carefully because I know this'll come up again years from now, is this: Part of the long-term view with Ghost Sites is that the pirates are developing technologies that allow them to cross immense expanses - but at the moment, only under extremely limited conditions. (The upcoming Rubicon chronicle touches on this idea.) There is no guarantee that this development will mean pirates - or players - will eventually be able to, I dunno, cyno into w-space at will or something ... but it doesn't take a huge leap of logic to imagine that this kind of instantaneous-transport research might eventually be the cornerstone of new stargate technology.
CCP Abraxas
C C P
C C P Alliance
#193 - 2013-11-05 12:44:04 UTC
Adaahh Gee wrote:
Can you please include one of the ingredients for building the implants as a corpse (or an item made from a reprocessing a corpse)

The it will make corpse collecting a career instead of a hobby!

You would not believe how many people at CCP, me included, have suggested using corpses for various endeavors of dubious legal and moral standing. I'm sure we'll get around to it someday.
CCP Abraxas
C C P
C C P Alliance
#194 - 2013-11-05 12:47:32 UTC
marly cortez wrote:
More utterly pointless BLING Designed by people paid way to much and with far to little imagination, sorry guys another -10 on the interest factor scale.

I'll cop to the overpaid bit, certainly, but I think this is genuinely the first time in my life anyone has ever accused me of having too little imagination! Have you seen some of the fiction I've written for the game? Big smile
Lipbite
Express Hauler
#195 - 2013-11-05 12:50:17 UTC  |  Edited by: Lipbite
Tzar Sinak wrote:
Lipbite wrote:
No scanning + no loot spill = best exploration sites ever.
Too bad they will be rare - so I'll just continue to ignore exploration altogether.

Please note the Dev Blog specifically stated that this is NOT exploration content.

I'm sure devs always know what they are talking about. It's not like you need exploration ship with hacking module for the mini-game in these sites - you could use your standard heavily tanked L4 Rattlesnake instead. 9k damage explosion? x2? Vs 75% omni-tank 20k shield? Any time.
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#196 - 2013-11-05 12:52:23 UTC
CCP Abraxas wrote:
Vincent Athena wrote:
Mioelnir wrote:
Makoto Priano wrote:
yes. What the hell is a villard wheel, and is it something that can even be shattered?

There was a rookie tutorial mission that gave you a Perpetual Motion I bpc. To complete the mission, you needed to hand the agent a built tech 2 perpetual motion unit.

Instead of inventing the BPC and building the tech2 items, most rookies tried to manufacture the tech 1 items, which used the non-existent "villard wheel" items as production components.

It was the bane of all help channels. I think there is still a character called "Villard Wheel" with the mission walkthrough in his bio around; just so one could link the character.

Even better: Last years special edition items included a perpetual motion machine. And you could reprocess it and get... Thats right a Villard wheel!

In RL a Villard wheel is an "over balanced" wheel type of perpetual motion machine made by people who do not understand basic physics, think anything is possible, and with just a little more effort they will get it to work.

I'm the one who created the Villard Wheel (only the object itself; I can't remember who designed the tutorial mission it was used for) and you pretty much summed up the in-joke behind it. I've never quite been able to let go of the damn thing, so when opportunity presented itself, I just had to grab it. It's up there with the Fedo as an entity of endless possibilities.

Also, a player on Twitter told me I should totally make the new item be a Wagon Wheel. So, uh, I did. Kind of.


Damn YOU laws of physics!!! damn you!!

No Worries

Rosen Thornn
House of Nightshade
#197 - 2013-11-05 13:00:53 UTC
These sound very neat.
Since we are talking about lore and the story and what not, I always wished I could do for the faction or corporation that I run missions for or fight in the faction war. Wouldn't they like to get there hands on the things the pirates are working on? Couldn't these Ghost Sites drop data or equipment that while useless to me, the Amarr Navy, Scope, Serpentis or any other corporation might like. I could take this to one of thier stations and they give me maybe a little ISK, some standings and some Loyalty Points. Have these stations you have to turn the items into in Low Sec. The corps don't need Concord knowing what they are doing and Low Sec is perfect place for them to do this type of research so thats why you have to turn them in there.
Flying Apocalypse
#198 - 2013-11-05 13:20:30 UTC
CCP Abraxas wrote:
marly cortez wrote:
More utterly pointless BLING Designed by people paid way to much and with far to little imagination, sorry guys another -10 on the interest factor scale.

I'll cop to the overpaid bit, certainly, but I think this is genuinely the first time in my life anyone has ever accused me of having too little imagination! Have you seen some of the fiction I've written for the game? Big smile


Though from what I heard the prices in Iceland aren't exactly cheap either like in other countries that are not an island.

For some reason I can't delete my signature o.o

Ishtanchuk Fazmarai
#199 - 2013-11-05 14:05:40 UTC
CCP Abraxas wrote:
marly cortez wrote:
More utterly pointless BLING Designed by people paid way to much and with far to little imagination, sorry guys another -10 on the interest factor scale.

I'll cop to the overpaid bit, certainly, but I think this is genuinely the first time in my life anyone has ever accused me of having too little imagination! Have you seen some of the fiction I've written for the game? Big smile


Well, in regards to delivering content to hiseccers, your imagination is crushed under a pile of CCP's usual attitude of "feed them sh*t until they leave". Roll

Roses are red / Violets are blue / I am an Alpha / And so it's you

Vol Arm'OOO
Central Co-Prosperity Union
#200 - 2013-11-05 14:12:56 UTC  |  Edited by: Vol Arm'OOO
The site explosion thing strikes me as being destined to be a fail. If the explosion is set a defined or predictable number e.g. 9k or below, players will simply tank their ships and render it trivial. If the explosion is random and extreme, players will complain and moan about a game mechanic that is random and not tied to player skill and will therefore be perceived as being unfair.

Also as someone else said, having a 5000k or 9000k aoe strikes me as being ccp's way of saying leave your t1 frigs home and bring a hac or a bc. Its almost as if ccp realizes that they messed up by removing rats from the exploration sites which drove players to use t1 and covop frigs almost exclusively drying up a source of quality pvp in low/null. Personally, I dont like it when ccp so overtly structures events so as to control the nature of conflict - instead of being hands off and leaving how conflict develops up to the sandbox.

I don't play, I just fourm warrior.