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[Rubicon] T3 Subsystem re-fitting in space

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Author
M1k3y Koontz
House of Musashi
Stay Feral
#121 - 2013-11-05 02:26:05 UTC  |  Edited by: M1k3y Koontz
I think this entire thread's responses can be summed up with "About ****ing time!"

♥ long time CCP & CSM Big smile


Refitting subs at mobile depots... Pirate

How much herp could a herp derp derp if a herp derp could herp derp.

Jaden Arctus
Brutor Tribe
Minmatar Republic
#122 - 2013-11-05 03:50:53 UTC
CCP Masterplan wrote:
With this and the SMA loot drop change, Rubicon is shaping up to be the best wormhole expansion since Apocrypha :)


Oh you have no idea mate.
Jaden Arctus
Brutor Tribe
Minmatar Republic
#123 - 2013-11-05 03:51:43 UTC
Chitsa Jason wrote:
oh yeah!


I know it was you who pushed for this, so will you have my babies plz.
Dinsdale Pirannha
Pirannha Corp
#124 - 2013-11-05 05:55:07 UTC
Angry Mustache wrote:
I feel an important point raised by Laz has been buried by all the exuberance, and this change, along with yurts, has a very significant effect on the meta-game.

this comes from 3 main points.

-All T3's have cloak / interdiction nullifier subsystems, Cloak allows T3's to be bridged in via Black ops, ignoring cynojammers and giving these ships superb mobility. Interdiction nullifier allows T3's to escape from virtually any engagement. The drawback is that using these 2 subsystems cripples the ability of T3's to fight.

-All T3's have excellent combat subsystems. There are arguments to be made about whether Strategic Cruisers are the single most powerful subcap type in a fleet fight, but combat fit T3's are easily able to hold their ground against "conventional" fleets.

-Mobile Depots allow players to refit with no prior preparation, no need to set up a safe tower in advance, or an available station.

This means T3's can refit from Travel to Combat and vice versa in a hostile system without any support/preparation.

So what are the implications of this? Extremely mobile T3 fleets that can be bridged anywhere with a Blops, refit in system to combat for whatever they have to fight, if the fight goes badly, drop yurt in combat and refit to Nullifier to moonwalk out. Once fighting is done or fleet has left field, bridge back with a Black ops.

It all sounds awesome and cool, but I don't believe for a second that this will be "balanced". Traditionally T3's have been balanced by having the possibility to do a lot of jobs, but not all at once. With mobile depots, they basically can do everything at once. This change will completely obsolete Blops battleships and Recons in their combat roles.

If these changes go live as is, expect a massive arms race between all Nullsec Alliances to see who can put together the biggest fleet of black ops T3s.


Hate to agree with a goon, but yeah, all your points are valid.
Of course, you are the same group campaigning loudly for the ruination of T3's.

A simple fix would be that a T3 can only refit modules, not subsystems, at these deployable module.
Or heavens above, CCP could hire some competent coders who could fix POS's so T3's could ONLY be refitted at stations or POS's, completely bypassing this deployable module.
Jezza McWaffle
Lazerhawks
L A Z E R H A W K S
#125 - 2013-11-05 06:52:09 UTC
CCP Masterplan wrote:
With this and the SMA loot drop change, Rubicon is shaping up to be the best wormhole expansion since Apocrypha :)


You mean the only wormhole expansion since Apocrypha P

Wormholes worst badass | Checkout my Wormhole blog

Iq Cadaen
Ministry of War
Amarr Empire
#126 - 2013-11-05 08:18:10 UTC
WHEEEEE!!!
HeadWar
Lead Farmers
#127 - 2013-11-05 09:33:25 UTC
Angry Mustache wrote:
- If roaming in a pimp fit, and engaged in a fight you can not win, drop yurt, tank for 45 seconds, then deposit shinnies into yurt. Come back later within 48 hours to retrieve mods.

I kinda doubt that yurt will still be there 48 hours, let alone 48 seconds, after you lose the fight.
Angry Mustache
KarmaFleet
Goonswarm Federation
#128 - 2013-11-05 10:02:13 UTC
HeadWar wrote:
Angry Mustache wrote:
- If roaming in a pimp fit, and engaged in a fight you can not win, drop yurt, tank for 45 seconds, then deposit shinnies into yurt. Come back later within 48 hours to retrieve mods.

I kinda doubt that yurt will still be there 48 hours, let alone 48 seconds, after you lose the fight.


Yurts have 48 hour reinforcement timers, they can be picked up while reinforced. Do the math from there.

An official Member of the Goonswarm Federation Complaints Department.

Alvin Exe
Caldari Provisions
Caldari State
#129 - 2013-11-05 10:26:26 UTC
CCP Paradox wrote:
Kniht wrote:
Will we be able to assemble T3s in space? Doesn't sound like it, but that would make hauling them in so much easier.


They still need to be assembled in station.

We can still assemble them in POS with a regular Corporate Hangar, so plus reffiting subs in POS on SMAs... Yeah \o/
Lara Feng
University of Caille
Gallente Federation
#130 - 2013-11-05 10:28:15 UTC
CCP Masterplan wrote:
With this and the SMA loot drop change, Rubicon is shaping up to be the best wormhole expansion since Apocrypha :)


Yeah right, just a little crumb of bread for the crowd before you nerf T3s to hell and back. Don´t get me wrong, this change is welcome. But if you really nerf the T3s in the upcoming year as you plan to do then ask yourself one question first: Are T3s the problem or are 1000s of people on field flying them the problem? You fail to recognize basic problems in gameplay mechanics and are just dealing with the symptoms.
Phoenix Jones
Small-Arms Fire
#131 - 2013-11-05 10:36:23 UTC  |  Edited by: Phoenix Jones
Lara Feng wrote:
CCP Masterplan wrote:
With this and the SMA loot drop change, Rubicon is shaping up to be the best wormhole expansion since Apocrypha :)


Yeah right, just a little crumb of bread for the crowd before you nerf T3s to hell and back. Don´t get me wrong, this change is welcome. But if you really nerf the T3s in the upcoming year as you plan to do then ask yourself one question first: Are T3s the problem or are 1000s of people on field flying them the problem? You fail to recognize basic problems in gameplay mechanics and are just dealing with the symptoms.



..................... I think you lost your crowd there.

The concern of the crowd here is that the ability to retrofit t3's in space at a mobile depot will invalidate the need/use of a subcap fleet doctrine for all other subcaps. Why fly a subcap fleet 30 jumps,when you can blackops a t3 fleet in 30 seconds, and then escalate with another set of blackop t3's. In addition, the T3's have options to retrofit there systems to escape battle and bypass traps if need be..

oh and they can covops cloak and hide if need be, bypassing the whole "I'm going to probe the fleet down" move.

Its not about overpowered, its about having the option to swiss army knife your fleet in 10 seconds, using something that is not a carrier/super, aka a vulnerable target.

Cost is becoming less of an issue due to SRP and some alliances/coalitions having the ability to replace and entire lost t3 fleet if need be.

Of course if your bringing a T3 fleet, you are having the general belief that you are not planning on losing it.

Yaay!!!!

Menero Orti
OnixMedia Ltd.
#132 - 2013-11-05 11:24:00 UTC
I`m gonna leave this here just in case.....


THE TRUTH!
Sir John Halsey
#133 - 2013-11-05 12:24:49 UTC  |  Edited by: Sir John Halsey
Phoenix Jones wrote:
Lara Feng wrote:
CCP Masterplan wrote:
With this and the SMA loot drop change, Rubicon is shaping up to be the best wormhole expansion since Apocrypha :)


Yeah right, just a little crumb of bread for the crowd before you nerf T3s to hell and back. Don´t get me wrong, this change is welcome. But if you really nerf the T3s in the upcoming year as you plan to do then ask yourself one question first: Are T3s the problem or are 1000s of people on field flying them the problem? You fail to recognize basic problems in gameplay mechanics and are just dealing with the symptoms.



..................... I think you lost your crowd there.

The concern of the crowd here is that the ability to retrofit t3's in space at a mobile depot will invalidate the need/use of a subcap fleet doctrine for all other subcaps. Why fly a subcap fleet 30 jumps,when you can blackops a t3 fleet in 30 seconds, and then escalate with another set of blackop t3's. In addition, the T3's have options to retrofit there systems to escape battle and bypass traps if need be..

oh and they can covops cloak and hide if need be, bypassing the whole "I'm going to probe the fleet down" move.

Its not about overpowered, its about having the option to swiss army knife your fleet in 10 seconds, using something that is not a carrier/super, aka a vulnerable target.

Cost is becoming less of an issue due to SRP and some alliances/coalitions having the ability to replace and entire lost t3 fleet if need be.

Of course if your bringing a T3 fleet, you are having the general belief that you are not planning on losing it.


Heh, planning ... it won't always end according to the plan :)
That SP lost it's the counter for all the abilities of T3s. If you loose 3 fights in one night, your skilling plan it's f*** :)

Nit to mention, they will nerf the T3s into the ground so, refitting in space will be the least thing you have to worry after the next expansion.
Phoenix Jones
Small-Arms Fire
#134 - 2013-11-05 14:04:42 UTC
Which leaves 6 months of t3 black ops roams. Nerfing t3's is not an answer to the possible future t3 projection/fitting wars. The sp loss isn't a counter, it's an annoyance. You can fit all the t3 fits at level 4. Yes the guy who loses 3 t3's in a day will be mad, you've shot 3 to 6 days of training for him....

If the fear of losing skillpoints was a deterrent, there would be fewer people flying t3's.

Right now, every nullsec alliance has put together several t3 configurations, blaster prots, ham legions, railgu's, etc. they were used in some limited amounts until this announcement, now t3's are beginning to swarm everywhere.


Even if its nerfed, t3 black ops and refitting is still a problem. I don't like where nullsec combats going. Wormhole combats fine, they have no cyno's, supers, blackops, etc. it's balanced towards that...

The mobile array causes allot of issues for t3's. It needs to be reviewed. In someways carrier refits are too, but to less a degree.

Yaay!!!!

Ahora Velishi
Brutor Tribe
Minmatar Republic
#135 - 2013-11-05 19:18:00 UTC
Lazarus Telraven wrote:
This is a pretty bad idea. You have now influenced the meta so that EVERY null alliance will only fly Tech3s and use a small pos to refit after bridging into a system.

People build supers in dead end systems for the fact that it has one gate and you have a single point to defend to keep attackers out.

The use of cynojammers in sov wars has always been a strategic option to stop subcap fleets from bridging ahead or to pull back and take a fight one jump behind you where there is a jammer so that you can have the advantage.



If Goons hate it, then it is a win.

You fail to realize that this is an inadvertent consequence that will better balance the playing field.

Now you have to figure out a way to defend against something else....

What is wrong with a balance change? Why should blobs have to cram through bottlenecks?

again, if Goons hate it, then it is probably for the best
Ahora Velishi
Brutor Tribe
Minmatar Republic
#136 - 2013-11-05 20:46:55 UTC  |  Edited by: Ahora Velishi
2 Things to bring up for the DEVS to look into

1)Potential fix for the problem referenced most -

Everyone fears a T3 Bops hot drop utilizing mobile depots to reconfigure into combat mode

********** They should fear this, this is what should happen. End the system blockades, allow the fight to happen where it matters, make the fight MEAN something. This type of action would be a like a door-kicker, the fleet Bops in, goes combat mode and tries to break the system jam so that the rest of the fleet can follow.

If you want to combat this, increase EHP on jammers/cyno gens so that the door-kicker fleet needs power behind it (this is the only balance that may need to be addressed)

Everyone fears that the T3 Bops hot drop will be able to evade destruction by reconfiguring to escape

********** This seems to be the major issue, everyone is afraid that a T3 fleet will have an option to escape back the way it came if their combat plan blows up in their face. This is a problem, why should a T3 fleet be able to enter system with the intent to go for max combat mode, then reconfigure to face a threat they didn't plan for (ex: swapping hardeners to face a different fleet comp than anticipated, or swapping for nullifiers/cloaks to escape in the middle of combat)

If you want to combat this, then put a longer anchor time on the depots or put in a combat delay so that people that have seen recent combat action are unable to access the the depot (however this option will then restrict the people that use the depots for PVE (mining/ratting) unless you use the flag system that keeps track of PVP action)

Longer anchor time means that you will need prep to drop them and the enemy will know where they are located, but this will not stop the T3 fleet from orbiting the depots and changing their fittings once the have been setup (which will be the case in the Bops hot drop case)

2) This is an issue that no one has brought up (I didn't test it, so maybe it wont be an issue)
When changing subsystems, the modules are place in the T3 cargo hold, which can potentially over-fill the cargo hold, allowing a pilot to fly a T3 with an over-full cargohold (i think that there is something to stop this from happening if you undock from station) but in space, there is no constraint, so a pilot could potentially have an unlimited overfill for the cargo by equipping extra mods, replacing sub systems so that the mods are unequipped, and doing this over and over to transport mods w/ a T3 cloak/nullified ship - anywhere, with as many mods as they want. this will take time to do, and you can only use mods that you can put on your T3, but you could potentially fill a cloak/nullified T3 full of mods that could = mins to build a titan

who wouldn't take the time to do this rather than risk running a JF from HS to 0.0 several times ferrying mins to build with? or mods to sell on the market? or a T3 ammo hauler for a fleet?

Again, i didn't test this on sisi, just the potential in theory

****************The fix - make it so that a T3 cannot change subsystem if cargo is overfull**********************


If you make the mods go into the same space the subsystem is then a pilot can overfill the fleet hangar by using yet another location to pull the extra mods from (since the subsystems will only be swapping they will may not cause the subsystem switch from failing due to an overfull fleet hangar)
Tzar Sinak
Mythic Heights
#137 - 2013-11-06 09:31:00 UTC
During the battle of Midway the Japanese planes were caught on the carrier decks by American attackers. The Japanese commander could not decide what combat layout was required prior to the counter attack...

T3 fleet cynos into system an attacks. A wise defending FC recognizes the direction the attack came from and orders several people to disengage reship and scan for the T3 fleet safe. Instead they find yurts. Now the possibility exists that a counter attack occurs while the T3s are switching subsystems and/or mods. I wonder how the T3s will fair?

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Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#138 - 2013-11-08 15:36:02 UTC
I don't think you guys understand how space yurts work. It takes a few shots to push one into reinforced mode, and when it's there, you can't use the fitting service.

All your horrors of T3's refitting to cloaky and running away or bridging are nonsensical. If you would FIGHT a T3 fleet in the first place, you most certainly have the firepower to blow up their space yurt in a matter of seconds, and cripple their fleet.
Senji Vuran
The Black Star Elite
Coalition of Independent Corps
#139 - 2013-11-08 16:00:24 UTC
Admiral Rufus wrote:
CCP Masterplan wrote:
With this and the SMA loot drop change, Rubicon is shaping up to be the best wormhole expansion since Apocrypha :)



Yes now all you need to do is give secure hanger access in pos's as security is really the main issue now.


Attention This. A thousand times, this.
Dinsdale Pirannha
Pirannha Corp
#140 - 2013-11-08 17:25:53 UTC
Tested T3 fitting from CCP Paradox's Orca.
Worked perfectly.