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Invention - Fix it!

Author
Galadriel Vasquez
Project Omega Industries
Fraternity.
#1 - 2013-11-04 19:25:58 UTC
Please fix the clickfest. I mean really I think its around 12 clicks per run - and if you start using decryptors and meta items then its more.

And some of them are so redundant - like the selecting an Invention Line - its already in the building isn't it! Some of them are totally stupid.

Surely it is quite a simple fix to implement.

Many Thanks


P.S - Necroing an old subject - win...

I have tin foil hat trained to 5.

Tau Cabalander
Retirement Retreat
Working Stiffs
#2 - 2013-11-04 19:52:32 UTC  |  Edited by: Tau Cabalander
https://wiki.eveonline.com/en/wiki/CSM8_%22Reasonable_Things%22_Results

30% #98: Allow 'batches' of jobs to be done. Instead of inventing 1 BPC at a time you can put batches of 20 BPC to invent so you don't need to babysit invention every hour.

EDIT: Or even older, from 2009

EVElopedia wrote:
UI S&I Interface Improvements
LaVista introduced the issue.
Bunyip thought that introducing batch jobs would result in an all-or-nothing case of success/failure occurring with invention jobs.
Oz and LaVista pointed out that it was batch jobs in the sense that it installed them all in one go rather than installing them all as one job. The Batch process is a time saving measure not a mechanic change.
Meissa wanted it to go further in not requiring confirmation of ingredients.
Ankhe wanted it noted that the interface is currently very unintuitive and unfriendly to newer players.
Vote: 9-0 pass


EDIT: I have a gut feeling that CCP Seagull mentioned it at Fanfest, i.e. reducing the click-fest, though I can't seem to find it at the moment... or it could only be my wishful thinking.
Batelle
Federal Navy Academy
#3 - 2013-11-04 20:03:15 UTC
i agree this needs to be fixed. If a gameplay niche is based on the gameplay experience itself being so terrible only few people have the patience to do it, then preserving that niche for those few people should not be an argument against improving the gameplay experience.

This is how I felt about the exploration changes, and its also how I feel about PI right now.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#4 - 2013-11-04 20:31:36 UTC
There are ideas being bounced around with redesigning the UI.

One idea is setting up production lines, that keep processing, as long as you have materials. drag and drop to fill bits in.

Going to be interesting to see where it goes.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Nolen Cadmar
Caldari Provisions
Caldari State
#5 - 2013-11-04 20:36:24 UTC
Steve Ronuken wrote:
There are ideas being bounced around with redesigning the UI.

One idea is setting up production lines, that keep processing, as long as you have materials. drag and drop to fill bits in.

Going to be interesting to see where it goes.


I agree with what's been said so far. Way to many clicks. What Steve mentioned would be great if it was ever implemented.

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Davion Falcon
Those Once Loyal
#6 - 2013-11-04 21:04:39 UTC
Unfortunately, I doubt you're going to see any change to this wonderful S&I interface...at least, until a Dev sits down and tries to make a living off T2 invention/manufacturing. Then you'll see some changes being made.

I mean, it's not as if firing ones guns requires a right click for each gun (ungrouped of course), a lock and selection of the target, and number of rounds to fire (maximum of 10), before a check of ammo and final confirmation of your desire to open fire.

Ruthlessness is the kindness of the wise. Never forgotten, never forgiven.

Elena Thiesant
The Scope
Gallente Federation
#7 - 2013-11-04 21:24:00 UTC
I'd be happy if the various dialogs would actually remember settings correctly.

Right click a BPO and choose Material Research and the drop downs, for whatever reason, have defaulted to 'current blueprint location' and public. Never mind that there isn't a public ME line in the current blueprint location, never mind that I haven't done ME research in a public lab for over a year, those are apparently useful defaults (not consistent ones though)
Tau Cabalander
Retirement Retreat
Working Stiffs
#8 - 2013-11-04 22:06:17 UTC
Steve Ronuken wrote:
There are ideas being bounced around with redesigning the UI.

One idea is setting up production lines, that keep processing, as long as you have materials. drag and drop to fill bits in.

Going to be interesting to see where it goes.

I was actually considering posting earlier that the reason we don't already have it is because of the people that didn't vote for Steve Ronuken. Big smile
Gianath
Gallentian Legitimate Businessmen
#9 - 2013-11-05 00:44:11 UTC
Like everything in this game, profit seems to favor people that thrive on lengthy, tedious, repetitive activities. Look at PI, large scale alt mining, and especially the entire chain involved with creating tech 2 products.

More than a couple of hours per week of any of these activities makes me want to quit this game and start shooting things. For people happy to deal with the clickfests, I am happy to buy their products at a reasonable price.
Zifrian
The Frog Pond
Ribbit.
#10 - 2013-11-05 01:00:41 UTC
Elena Thiesant wrote:
I'd be happy if the various dialogs would actually remember settings correctly.

Right click a BPO and choose Material Research and the drop downs, for whatever reason, have defaulted to 'current blueprint location' and public. Never mind that there isn't a public ME line in the current blueprint location, never mind that I haven't done ME research in a public lab for over a year, those are apparently useful defaults (not consistent ones though)

Suggested this in those "little things" threads about 50 times. They just don't care. I even berated a Dev to give me an answer, to which they replied...looks good, don't know if we can do it. Seriously? Can't do an if/then statement?

There are a billion little things they could do but they won't because we keep playing and building stuff. They have mentioned "end the clickfest" about oh...500 times on chats and such. I have yet to see anything come of it.

I have come to the conclusion that they just don't care anymore. Every time they post one of those, hey look at all these great things we fixed in the UI I laugh...sorry but most of that stuff seems like it took a few hours to fix. I have no idea what that "team" does all day. Play ping pong?

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Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#11 - 2013-11-05 02:21:59 UTC
Zifrian wrote:
Elena Thiesant wrote:
I'd be happy if the various dialogs would actually remember settings correctly.

Right click a BPO and choose Material Research and the drop downs, for whatever reason, have defaulted to 'current blueprint location' and public. Never mind that there isn't a public ME line in the current blueprint location, never mind that I haven't done ME research in a public lab for over a year, those are apparently useful defaults (not consistent ones though)

Suggested this in those "little things" threads about 50 times. They just don't care. I even berated a Dev to give me an answer, to which they replied...looks good, don't know if we can do it. Seriously? Can't do an if/then statement?

There are a billion little things they could do but they won't because we keep playing and building stuff. They have mentioned "end the clickfest" about oh...500 times on chats and such. I have yet to see anything come of it.

I have come to the conclusion that they just don't care anymore. Every time they post one of those, hey look at all these great things we fixed in the UI I laugh...sorry but most of that stuff seems like it took a few hours to fix. I have no idea what that "team" does all day. Play ping pong?

They're probably playing Cookie Clicker, cause they like Clickfests
BornToDieAnotherDay
Tarazed Technology
#12 - 2013-11-05 03:37:37 UTC  |  Edited by: BornToDieAnotherDay
Not saying I agree, but one point you should consider in a feature that makes invention (or PI/Manufacturing etc) less click intensive is the drastic increase in competition.

I go on and off inventing solely because of the number of clicks it takes (as pointed out), and I doubt I'm the only one. However, if it suddenly became 2 clicks to start an entire run of invention jobs, every man and his alt that quit due to the clickfest would be straight back in the market (at least I know I would).

Not saying it's a bad idea to implement, but if they did it would result in (in my opinion) the margins in invention and manufacturing decreasing significantly.
Galadriel Vasquez
Project Omega Industries
Fraternity.
#13 - 2013-11-05 08:58:28 UTC
I have stopped inventing - just because I can't be bothered to click over and over! It gets Tedious. I was doing Hour long invents about 6 six times a day on ten slots... it is enough to give you RSI !!!!

I have now set all my lines to fattening up BPO and selling those instead....

And yet despite all this I do sometimes get tempted to invent!! Then I go grab datacores and interfaces - check decryptor container, open BPC container , open meta item container, then throw it all on the floor and shout "SOD THIS" - still it keeps my slave cleaner in a job I suppose.

I have tin foil hat trained to 5.

Termy Rockling
Sebiestor Tribe
Minmatar Republic
#14 - 2013-11-05 16:13:28 UTC
There needs to be some kind of compromise between this massive clickfest and the fully automated batch jobs.
As people have said, too much automation will massively increase supply and prices will crash.
Batelle
Federal Navy Academy
#15 - 2013-11-05 23:49:15 UTC
Termy Rockling wrote:
There needs to be some kind of compromise between this massive clickfest and the fully automated batch jobs.
As people have said, too much automation will massively increase supply and prices will crash.



its very simple.

-allow routing from one storage site to multiple processors
-allow routing from multiple processors to a single storage
-allow installing of schematics in multiple processors at once

This would be entirely an interface change, eliminates 90% of clicking in setting up or adjusting PI networks, does not automate ANYTHING, and doesn't change the clicks needed if all you're doing is is moving an extractor.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Uppsy Daisy
State War Academy
Caldari State
#16 - 2013-11-06 10:13:35 UTC
Batelle wrote:
Termy Rockling wrote:
There needs to be some kind of compromise between this massive clickfest and the fully automated batch jobs.
As people have said, too much automation will massively increase supply and prices will crash.



its very simple.

-allow routing from one storage site to multiple processors
-allow routing from multiple processors to a single storage
-allow installing of schematics in multiple processors at once

This would be entirely an interface change, eliminates 90% of clicking in setting up or adjusting PI networks, does not automate ANYTHING, and doesn't change the clicks needed if all you're doing is is moving an extractor.


I fail to see how a load of changes to PI would fix Invention.
Galadriel Vasquez
Project Omega Industries
Fraternity.
#17 - 2013-11-06 12:17:31 UTC
Uppsy Daisy wrote:
Batelle wrote:
Termy Rockling wrote:
There needs to be some kind of compromise between this massive clickfest and the fully automated batch jobs.
As people have said, too much automation will massively increase supply and prices will crash.



its very simple.

-allow routing from one storage site to multiple processors
-allow routing from multiple processors to a single storage
-allow installing of schematics in multiple processors at once

This would be entirely an interface change, eliminates 90% of clicking in setting up or adjusting PI networks, does not automate ANYTHING, and doesn't change the clicks needed if all you're doing is is moving an extractor.


I fail to see how a load of changes to PI would fix Invention.


Nor I :)

I have tin foil hat trained to 5.

Samillian
Angry Mustellid
#18 - 2013-11-06 12:34:35 UTC  |  Edited by: Samillian
End the clickfests CCP and have pity on my poor battered mouse not to mention my old, worn and RSI riddled hand.

NBSI shall be the whole of the Law

Batelle
Federal Navy Academy
#19 - 2013-11-06 18:25:29 UTC
Uppsy Daisy wrote:
Batelle wrote:
Termy Rockling wrote:
There needs to be some kind of compromise between this massive clickfest and the fully automated batch jobs.
As people have said, too much automation will massively increase supply and prices will crash.



its very simple.

-allow routing from one storage site to multiple processors
-allow routing from multiple processors to a single storage
-allow installing of schematics in multiple processors at once

This would be entirely an interface change, eliminates 90% of clicking in setting up or adjusting PI networks, does not automate ANYTHING, and doesn't change the clicks needed if all you're doing is is moving an extractor.


I fail to see how a load of changes to PI would fix Invention.



Oops Sorry confusing this with a different thread about the PI clickfest. Because they both need fixing.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Brock Nelson
#20 - 2013-11-07 21:55:11 UTC
Hope CCP doesn't end the clickfest. If you make invention less click intensive, then it just invites more competition and that's just something I'd rather not happen.

Signature removed, CCP Phantom

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