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[Rubicon] Sisters of EVE faction ships

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John Henke
Decompression Services
#2501 - 2013-11-04 20:26:25 UTC
I think, that the Stratios is currently underpowered.

You can use every ship in eve even with level 4 skills. You don't get the best performance, but you can use it and get the job done. The Stratios on the other hand was in the opening meant for low sec combat exploration up to 6/10. With the current stats of the ship, especially the 100 mb drone bandwith, i think level 5 skills are not optional, but indispensable for this ship to finish the higher combat sites in reasonable time.
Omnathious Deninard
University of Caille
Gallente Federation
#2502 - 2013-11-04 20:27:55 UTC
Vaju Enki wrote:
Alvatore DiMarco wrote:
Vaju Enki wrote:
CCP, don't listen to the themeparker carebears, they are only happy when powercreep is introduced in games via overpowered stuff. Nerf the SoE Cruiser.


Do you ever post anything that isn't trolling? Are you even capable of that?


If someone doesn't agree with me, they must be trolling.

Every post you have made stating the ship is OP has had 0 input from you on how it is OP or how it can be adjusted.

If you don't follow the rules, neither will I.

The Sinister
Interbellum
#2503 - 2013-11-04 20:34:39 UTC
CCP watch and Learn, Im doing this for you Once! Dont get used to it.
Stratios

Role Bonus: 50% bonus to Medium Energy Turret optimal range
Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus)
Role Bonus: +10 Virus strength for Relic and Data Analyzers
Role Bonus: +2 Warp Strength

No speed reduction penalty from Cloaking Devices.

Amarr Cruiser Bonus:
4% bonus to Armor Resists

Gallente Cruiser Bonus:
10% bonus to Drone hitpoints and damage

Slot layout: 4H, 5M, 6L; 3 turrets, 0 launchers
Fittings: 920 PWG, 400 CPU
Defense (shields / armor / hull) : 1950 / 2400 / 2450
Capacitor (amount) : 1700
Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s
Drones (bandwidth / bay): 125 / 400
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7
Sensor strength: 20
Signature radius: 150
Cargo Capacity: 550
Alvatore DiMarco
Capricious Endeavours Ltd
#2504 - 2013-11-04 20:37:22 UTC  |  Edited by: Alvatore DiMarco
Vaju Enki wrote:
Alvatore DiMarco wrote:
Vaju Enki wrote:
CCP, don't listen to the themeparker carebears, they are only happy when powercreep is introduced in games via overpowered stuff. Nerf the SoE Cruiser.


Do you ever post anything that isn't trolling? Are you even capable of that?


If someone doesn't agree with me, they must be trolling.


Calling you out as being a troll has nothing to do with whether or not I agree with you. Going out of your way to be deliberately offensive and insulting while providing absolutely nothing of value to the thread is, in fact, trolling.
Princess Maldiva
Krul Corp
#2505 - 2013-11-04 20:51:44 UTC  |  Edited by: Princess Maldiva
Here is a viable Stratios fit in comparison to the Ishtar. Worse tank, 100 extra drone dps for the Ishtar (5 Wardens vs 4)

(80dps from the Stratios guns to help with nearby frigs so you don't have to break the smalls out), much more expensive.

Yes, it has the cov-ops cloak but that's the only major advantage and with mwd and a cloak on the Ishtar it can get through the camps (or back to gate at least).

Ishtar (for Guristas)

Stratios (for Guristas)

Bit underwhelming to say the least.
William Clarque
Free Traders
#2506 - 2013-11-04 20:58:04 UTC
Princess Maldiva wrote:
Here is a viable Stratios fit in comparison to the Ishtar. Worse tank, same drone dps (an extra 80dps from the guns to help with nearby frigs so you don't have to break the smalls out), much more expensive. Yes, it has the cov-ops cloak but that's the only major advantage and with mwd and a cloak on the Ishtar it can get through the camps (or back to gate at least).

Ishtar (for Guristas)

Stratios (for Guristas)

Bit underwhelming to say the least.



Rerun the numbers to include the nerfed bandwidth. Underwhelming doesn't begin to describe it.
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#2507 - 2013-11-04 21:00:46 UTC
Apparently half-finished ship is about to be released and after initial enthusiasm is gone not many people will fly it Sad
Princess Maldiva
Krul Corp
#2508 - 2013-11-04 21:01:32 UTC  |  Edited by: Princess Maldiva
William Clarque wrote:
Rerun the numbers to include the nerfed bandwidth. Underwhelming doesn't begin to describe it.


I did, I only selected 4 sentries on the Stratios. (I mistyped in my original post - now fixed)
Nam Dnilb
Universal Frog
#2509 - 2013-11-04 21:15:20 UTC  |  Edited by: Nam Dnilb
Alvatore DiMarco wrote:
Vaju Enki wrote:
Alvatore DiMarco wrote:
Vaju Enki wrote:
CCP, don't listen to the themeparker carebears, they are only happy when powercreep is introduced in games via overpowered stuff. Nerf the SoE Cruiser.


Do you ever post anything that isn't trolling? Are you even capable of that?


If someone doesn't agree with me, they must be trolling.


Calling you out as being a troll has nothing to do with whether or not I agree with you. Going out of your way to be deliberately offensive and insulting while providing absolutely nothing of value to the thread is, in fact, trolling.


His sub genre of trolling is flame baiting. He's happy with the Stratios, since as a cloaky gank ship it'll be quite good. So he and others are trying to de-rail the thread into a shouting match, a sure fire way of making sure no dev will keep reading it anymore.
Tzar Sinak
Mythic Heights
#2510 - 2013-11-05 01:24:18 UTC
Vaju Enki wrote:
The Cruiser is still overpowered like hell, reduce the CPU.


Again why? What makes it OP and why reduce the CPU?

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Kalissis
#2511 - 2013-11-05 01:31:41 UTC
Tzar Sinak wrote:
Vaju Enki wrote:
The Cruiser is still overpowered like hell, reduce the CPU.


Again why? What makes it OP and why reduce the CPU?


He is trolling, the Cruiser is really bad at the moment. Hell it even could use another 20CPU if at all.
Tzar Sinak
Mythic Heights
#2512 - 2013-11-05 01:32:15 UTC
Just out of curiosity (I am a non EFT warrior shield tanking guy) what is the active armour tank like while be neuted by sleepers? Say a C4, maybe a C3 relic site?

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Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#2513 - 2013-11-05 04:07:55 UTC
Tzar Sinak wrote:
Just out of curiosity (I am a non EFT warrior shield tanking guy) what is the active armour tank like while be neuted by sleepers? Say a C4, maybe a C3 relic site?


From Eve Survival and Chruker: The most brutal neuting you'd encounter in a C3 site is from the final wave of the Forgotten Frontier Recursive Depot (Relic Site) where you have 3 Sleepless Upholder BS and 1 Awakened Upholder Cruiser neuting you and the whole wave putting out 1400dps. One C4 anom has a similar spawn with 3 Sleepless Upholders as well.

The BS neut 10gj/s @ 70km each, so 30gj/s total or 300gj every 10 seconds. Cruiser neuts 6gj/s @ 40km or 60gj every 10 seconds.
Therefore total neuting = 36gj/s or 360gj every 10 seconds.

There are also 3 webbers (2 frigs and a cruiser) so trying to out range the neuts is difficult unless you position yourself far enough before the wave spawns, or kill the webbers asap and pull range.

Overall that is pretty heavy neuting and only heavy cap recharge T3s or Battleships with a cap booster can withstand it for a long time. I used to run these sites in a Tengu and I would position myself >70km from the spawn and pick at the BS outside their neuting range which worked but took quite along time. You would have trouble doing this in any armor T3 because they lack the range to kill the BS. Armor tanked BS suffer a different problem of not being able to outspeed the the Sleepless Upholders because they orbit at 65km and will MWD @ 800m/s to get into that range. So basically your only option is to have a massive cap recharge, using a cap booster, or warping in and out which often means sacrificing alot of dps making the sites take ages to complete.

It is far more efficient to run these sites with more than 1 ship and things like RR Domis work like a charm because when one Domi is getting neuted, he can turn off all his RR equipment which gives you alot of cap to spare and your RR buddy can use his cap transfer to help you out as well.
Cheng Musana
Native Freshfood
Minmatar Republic
#2514 - 2013-11-05 09:00:37 UTC
in my opinion the ship is intended for pure PVE+exploration and with that not really supposed to sneak up on people. Give the original drone bonus back but add a penalty for sensor recalibration.

Role penalty: sensor recalibration time rised to 10-15 seconds after decloaking.
This kills the PVP capability while still remain the ability to fly around cloaked and do exploration. And when you do a site you are uncloaked and can target stright away.
Kagura Nikon
Native Freshfood
Minmatar Republic
#2515 - 2013-11-05 09:17:50 UTC
Cheng Musana wrote:
in my opinion the ship is intended for pure PVE+exploration and with that not really supposed to sneak up on people. Give the original drone bonus back but add a penalty for sensor recalibration.

Role penalty: sensor recalibration time rised to 10-15 seconds after decloaking.
This kills the PVP capability while still remain the ability to fly around cloaked and do exploration. And when you do a site you are uncloaked and can target stright away.



No ship is made for PURE PVE!!! All ships that can fit weapons are also PVP ships and are balanced taking that into account.

Its not even a t2 ship, so would never be pingeonholed in a single focused usage like exploration.

Its meant to be GOOD at exploration and a very obvious choice at that. That doe snto mean it was not supposed to be use don other things.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#2516 - 2013-11-05 09:19:25 UTC
Thaddeus Eggeras wrote:
The Cruiser and Frigate both aren't OP at all, even with being able to warp cloaked and sneak up on people. You can't lock right away, and as I tested it, usually they lock you before you do them. I say give the Cruiser the full five sentries and heavy drones. For sneaking up on targets sentries and heavies really won't work too well. I mean unless you plan to sneak up on a battleship and launch heavies, and by the way then you are dead anyway. You could sneak up and at range launch sentries and use beams but the moment they see all that they will probably warp off before you can lock and disruptor them. So give them their full 5 back to help with exploring and PvP, it won't effect them much in PvP. These ships can't light cynos, they can go through, but if you do that they will have SBs and Recons too so using big drones then really isn't the greatest idea either unless you jump on something really big.

I do think the cruiser doesn't need the laser bonus, but I see why it's being used. If you give the bonus the frigate has to the cruiser, then i do think the cruiser could be OP. I think it does need a different bonus, maybe something for exploring or something.

The frigate is fine as it is, it really doesn't need any changes at all.

Oh yea and give us the battleship verison like ALL other pirate factions have and I do think it shouldn't clost more from the LP store either.

Now just need a Min/Cald pirate faction (Missiles, shields, kinda fast like min) and we got them all covered.



Did you even read what you typed? Sentries are excelent exactly because they ignore the issue you pointed. If they lock you and agress before you finish locking you already start fighting back with your drones.

On its first iteraction this ship would become the norm on small scale PVP

"If brute force does not solve your problem....  then you are  surely not using enough!"

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#2517 - 2013-11-05 10:24:24 UTC
Split weapons are lame.

Give the cruiser the 125mb bandwidth and huge bay back and drop the laser bonus. The covops cloak and probe strength are plenty for high slot bonuses.

And if people think the 5 heavy/sentries and 4 turrets is too much dps, take out the turret slots.


The frigate is pretty good, but could use a bit more grid. At 32 it would be the lowest of the pirate frigates.
Silvana Prioris
Flying Squirrel Task Force
Guardian Society
#2518 - 2013-11-05 16:05:15 UTC
I think the Astero is little to tight on CPU or is missing a "reduced CPU need for Scan Probe Launchers." type bonus.
Sekeris
Order of Celestial Knights
#2519 - 2013-11-05 16:21:16 UTC
I am still curious to see how the cruiser is to do a 6/10. On sisi i cant even make a version that will work in some of the easier level 4 missions. In EFT the only way i can see it working is fitting a whole pile of faction mods and forgoing any dps mods. 5th drone or sentry doesnt really help all that much with the tank.

Looks like i will only be able to use it as a can cracker, i dont see any PVE use otherwise.
Shrike Arghast
Aliastra
Gallente Federation
#2520 - 2013-11-05 16:30:15 UTC  |  Edited by: Shrike Arghast
Stratios looks win. Really, really win. And I just loooooooooooove the design.

I'm a little disappointed it's a laser platform, however. Would have preferred rails.