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Test Server Feedback

 
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Mass test feedback, November 4th

First post First post
Author
Fornicis
Magnus Galactic Enterprises
#61 - 2013-11-04 18:01:05 UTC

DirectX version your client was running (Cntrl+F to see this information):dx11
OS version:win7 64
CPU:Intel Xeon 2x Dual 5150 2.66GHz
GPU:ATi Radeon HD4870
RAM:7GB
How many clients were you running at the same time?2
Graphic setting of the client (low / medium / high):high
- Anti-Aliasing: disabled
- Shader Quality:high
- Texture Quality:high
- LOD Quality:high


User Experience

Average FPS during the fight at the gate in Poitot - zoomed out:21
Average FPS during the fight at the gate in Poitot - zoomed in:9
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome)2
Did you experience any disconnects or crashes?No
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience?No
Describe your experience, make comments, suggestions, etc.: POS thumbnail missing when locked, otherwise as expected
Senva Talva
Science and Trade Institute
Caldari State
#62 - 2013-11-04 18:01:13 UTC
Machine Info and Settings

DirectX 9
All settings as low as possible, no brackets.

Was client performance...? 5=same

Did you experience any disconnects or crashes? No.

We added texture LODing to reduce the client memory...: Yes I noticed this before seeing this explanation. It was somewhat distracting. The very lowest texture quality pops in too early for capital ships.

Describe your experience, make comments, suggestions, etc.: No problems except for no fleet invite.
Capt Blackjack
Bloodthirsty Capitalists of Eve
#63 - 2013-11-04 18:01:37 UTC
DirectX version your client was running (Cntrl+F to see this information): DX9
OS version: Windows 7
CPU:Intel Core i7 Q 720
GPU: NVIDIA GeForce GT 330M
RAM: 6.00 GB
How many clients were you running at the same time? 3
Graphic setting of the client (low / medium / high): High
- Anti-Aliasing: Disabled
- Shader Quality: High
- Texture Quality: High
- LOD Quality: High


User Experience

Average FPS during the fight at the gate in Poitot - zoomed out: 12.40 FFP
Average FPS during the fight at the gate in Poitot - zoomed in: 11.4 FFP
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 7 Noticable better
Did you experience any disconnects or crashes? No
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? Didn't notice the difference.

Hugo Mesmopotian
Sebiestor Tribe
Minmatar Republic
#64 - 2013-11-04 18:02:36 UTC  |  Edited by: Hugo Mesmopotian
Machine Info and Settings


DirectX version your client was running (Cntrl+F to see this information): DX 11
OS version: Windows 7
CPU: Intel Core i3 M330
GPU: Nvidia GT 330M
RAM: 4 GB
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): Medium
- Anti-Aliasing: Low
- Shader Quality: Medium
- Texture Quality: Medium
- LOD Quality: Medium


User Experience


Average FPS during the fight at the gate in Poitot - zoomed out: 15
Average FPS during the fight at the gate in Poitot - zoomed in: 5
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5
Did you experience any disconnects or crashes? No
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? no
Batoks
Caldari Provisions
Caldari State
#65 - 2013-11-04 18:02:39 UTC
Machine Info and Settings

irectX version your client was running (Cntrl+F to see this information): dx11
OS version: Windows 7 x64
CPU: i7 4770
GPU: GeForce GTX 560
RAM: 16Gb
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): Optimize settings for Perfomance
- Anti-Aliasing: Medium
- Shader Quality: High
- Texture Quality: High
- LOD Quality: High

User Experience

Average FPS during the fight at the gate in Poitot - zoomed out: Comfort
Average FPS during the fight at the gate in Poitot - zoomed in: Comfort
Did you experience any disconnects or crashes? No
Europa Austrene
Eos Tribe
#66 - 2013-11-04 18:02:44 UTC
DirectX version your client was running : Dx9
OS version: Win 7
CPU: Intel Celeron B800
GPU: Intel(R) HD Graphics
RAM: 6GM
How many clients were you running at the same time? : 2
Graphic setting of the client (low / medium / high): Low
- Anti-Aliasing: off
- Shader Quality: Low
- Texture Quality: Low
- LOD Quality: Low

User Experience

Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) : 5
Did you experience any disconnects or crashes? : No
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? : No
walker plank
Federal Navy Academy
Gallente Federation
#67 - 2013-11-04 18:02:55 UTC
Machine Info and Settings

• DirectX version your client was running (Cntrl+F to see this information): dx11
• OS version: Win7
• CPU: i7
• GPU: gtx5xx 2x
• RAM: 16G
• How many clients were you running at the same time? 2
• Graphic setting of the client (low / medium / high): high
- Anti-Aliasing: High
- Shader Quality:High
- Texture Quality:High
- LOD Quality:High


User Experience

• Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (5=same)
• Did you experience any disconnects or crashes? 1 client DC
• We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience?no
Valerii Ostudnev
Minpet
#68 - 2013-11-04 18:03:16 UTC
DirectX version your client was running (Cntrl+F to see this information): dx9
OS version: OS X 10.9
CPU: Intel C2D 2.6 GHz
GPU: NVIDIA GeForce 8800GTM
RAM: 4 Gb
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): low
- Anti-Aliasing: Disabled
- Shader Quality: Low
- Texture Quality: Medium
- LOD Quality: Low


User Experience

Average FPS during the fight at the gate in Poitot - zoomed out: 40
Average FPS during the fight at the gate in Poitot - zoomed in: 15
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 7
Did you experience any disconnects or crashes? No
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? No
Describe your experience, make comments, suggestions, etc.:
Ador HUN
#69 - 2013-11-04 18:03:22 UTC
Machine Info and Settings

DirectX version your client was running (Cntrl+F to see this information): DX9
OS version: W7 Ultimate X64
CPU: Intel GM45
GPU: Intel T3500
RAM: 2GB
How many clients were you running at the same time?
One
Graphic setting of the client (low / medium / high):
- Anti-Aliasing: OFF
- Shader Quality: LOW
- Texture Quality: MED
- LOD Quality: LOW


User Experience

Average FPS during the fight at the gate in Poitot - zoomed out: 10
Average FPS during the fight at the gate in Poitot - zoomed in: 2,70
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome)
5
Did you experience any disconnects or crashes?
NONE
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience?
No, it added more performance for me.
Describe your experience, make comments, suggestions, etc.:

Thank you guys for hosting the mass test!
I had no issues, the game was performing usual.

Mass test FPS stats: http://pastebin.com/rhZ0j84z

Mass test LOG: http://pastebin.com/jHLJpBzZ
V-67-BRAVO Erquilenne
SwordFish Corporation
#70 - 2013-11-04 18:03:36 UTC  |  Edited by: V-67-BRAVO Erquilenne
Report for character: City Grump
DirectX version your client was running (Cntrl+F to see this information): DirectX 11
OS version: windows 8 pro
CPU: I5-3570k CPU overclocked to 4.8Ghz
GPU: ASUS GeForce GTX 650 overclocked to 1.4Ghz
RAM: 8GB DDR3 1600MHz
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): High ( for nice textures )
- Anti-Aliasing: Medium
- Shader Quality: High
- Texture Quality: High
- LOD Quality: High


User Experience

Average FPS during the fight at the gate in Poitot - zoomed out: 50 FPS
Average FPS during the fight at the gate in Poitot - zoomed in: 35 FPS
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? 10
Did you experience any disconnects or crashes? No Crashes ( Yay :D )
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? Yes
escribe your experience, make comments, suggestions, etc.:

Best First mass test !!! very smoth game play with NO LAG!!!!
Although jumping through X-BV98 was slow.
And i was also stuck in the jump animation for a while.
did anyone elce have this problem???
Nashyma
Owari Ha Shinai
#71 - 2013-11-04 18:03:43 UTC
Machine Info and Settings


DirectX version your client was running (Cntrl+F to see this information): 9
OS version: Win 7
CPU: Intel Core i5 CPU M430 @2.27GHz
GPU: NVidia Geforce GT 300M
RAM: 8gb
How many clients were you running at the same time? 2
Graphic setting of the client (low / medium / high): HIGH
- Anti-Aliasing: Disabled
- Shader Quality: HIGH
- Texture Quality: HIGH
- LOD Quality: HIGH


User Experience


Average FPS during the fight at the gate in Poitot - zoomed out: 15
Average FPS during the fight at the gate in Poitot - zoomed in: 1
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 1
Did you experience any disconnects or crashes? no
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? Dont know.
Describe your experience, make comments, suggestions, etc.:
Horza Balvedaa
The Scope
Gallente Federation
#72 - 2013-11-04 18:03:43 UTC
Feedback:
DirectX: 11
OS version: Windows 7 Ultimate x64 SP1
CPU: Intel i7 930
GPU: AMD HD5850
RAM: 8GB
1 client
Anti-Aliasing: High
Shader Quality: High
Texture Quality: High
LOD Quality: High


Average FPS during the fight at the gate in Poitot - zoomed in: 13
Did you experience any disconnects or crashes? No
Describe your experience, make comments, suggestions, etc.:

Stratios had 0m size in overview column.
Darth Behelzebhu
Lair of Demons
#73 - 2013-11-04 18:04:01 UTC
DirectX version your client was running (Cntrl+F to see this information): dx9
OS version: Windows Vista64
CPU: Intel Core 2Quad
GPU: Nvidia Geforce, 2 Gt120 2gb
RAM: 8gb
How many clients were you running at the same time?1
Graphic setting of the client (low / medium / high):high
- Anti-Aliasing: Disabled
- Shader Quality: High
- Texture Quality: Medium
- LOD Quality: High

Average FPS during the fight at the gate in Poitot - zoomed out: 12
Average FPS during the fight at the gate in Poitot - zoomed in: 4-5
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5
Did you experience any disconnects or crashes? no
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? not much
Describe your experience, make comments, suggestions, etc.:
Carter Oskold
Tau Ceti Labs
Tau Ceti Alliance
#74 - 2013-11-04 18:04:04 UTC
DirectX version your client was running (Cntrl+F to see this information):DX11
OS version:win7 64
CPU:Intel Xeon 2x Dual 5150 2.66GHz
GPU:ATi Radeon HD4870
RAM:7GB
How many clients were you running at the same time?2
Graphic setting of the client (low / medium / high):high
- Anti-Aliasing: disabled
- Shader Quality:high
- Texture Quality:high
- LOD Quality:high


User Experience

Average FPS during the fight at the gate in Poitot - zoomed out:21
Average FPS during the fight at the gate in Poitot - zoomed in:9
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome)2
Did you experience any disconnects or crashes?No
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience?No
Describe your experience, make comments, suggestions, etc.: POS thumbnail missing when locked, otherwise as expected, also aggro sounds out of sync. good test though :)
Barkura Kane
I n e r t i a
#75 - 2013-11-04 18:04:42 UTC
DirectX version your client was running (Cntrl+F to see this information): DX9
OS version: Win7
CPU: AMD X4 740 (3,7GHz)
GPU: Nividia Geforce GTX 650
RAM: 4GB
Clients : 1

Graphic setting of the client (low / medium / high):
- Anti-Aliasing: off
- Shader Quality: High
- Texture Quality: High
- LOD Quality: High



Poitot Out: 7 fps
Poitot In : 4 fps
No crashes
No
No
Kosetzu
The Black Crow Bandits
Northern Coalition.
#76 - 2013-11-04 18:05:13 UTC
Machine Info and Settings

    DirextX: DirectX 9 (forgot to try 11...)
    OS: Windows 7 64-bit
    CPU: Intel i7-3770K 3.5 GHz (8 CPU)
    GPU: Nvidia Geforce GTX 680
    RAM: 16GB
    How many clients were you running at the same time? One
    Graphic setting of the client (low / medium / high): High, HDR Windowed Mode
    - Anti-Aliasing: Disabled
    - Shader Quality: High
    - Texture Quality: High
    - LOD Quality: High


User Experience

    Average FPS during the fight at the gate in Poitot - zoomed out: 25
    Average FPS during the fight at the gate in Poitot - zoomed in: 15
    Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5
    Did you experience any disconnects or crashes? No
    We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? No
    Describe your experience, make comments, suggestions, etc.: Had fun, rather good responsiveness on modules ( no forever-red-blinking).
Khaylinn Akhunshar
Popular People's Front of Judea
#77 - 2013-11-04 18:05:17 UTC
Dx9
Win 7 64-bit
AMD 9500 quad-core 2,2GHz
NVIDIA gtx-280
4Gb RAM

1 client running
Default "optimize for memory" graphic setting, with effects and brackets turned of.

Average FPS at gate fight: 10-14fps
No crashes

The degradation of the textures where quite noticeable at times.
Ariannesa
East Trading Co Ltd
#78 - 2013-11-04 18:05:18 UTC
Machine Info and Settings


DirectX version your client was running (Cntrl+F to see this information): DirectX 11
OS version: win7 X64
CPU: i5 2500k
GPU: HD5770
RAM:16 gb
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): medium
- Anti-Aliasing: off
- Shader Quality: high
- Texture Quality: high
- LOD Quality: high


User Experience


Average FPS during the fight at the gate in Poitot - zoomed out: 12-15
Average FPS during the fight at the gate in Poitot - zoomed in: 3-5
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 6
Did you experience any disconnects or crashes? no, no crashes and bugs.
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? hhmmm not =(
Describe your experience, make comments, suggestions, etc.: nice visualisation
Spc One
The Chodak
Void Alliance
#79 - 2013-11-04 18:05:49 UTC  |  Edited by: Spc One
Machine Info and Settings

  • DirectX version your client was running (Cntrl+F to see this information): dx11
  • OS version: Windows Server 2008 R2 SP1, Datacenter Edition
  • CPU: Core i7-3930K @ 4.722GHz (6 core CPU)
  • GPU: Radeon HD 6970 2GB
  • RAM: 16 GB DDR-3 1670MHz
  • How many clients were you running at the same time? 1
  • Graphic setting of the client (low / medium / high): high
  • - Anti-Aliasing: Low
    - Shader Quality: High
    - Texture Quality: High
    - LOD Quality: High


User Experience

  • Average FPS during the fight at the gate in Poitot - zoomed out: 178
  • Average FPS during the fight at the gate in Poitot - zoomed in: 79
  • Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5
  • Did you experience any disconnects or crashes? No
  • We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? Yes, low quality textures.
  • Describe your experience, make comments, suggestions, etc.: Client was running ok, add multi core cpu support ? :)


Cool
Allake Pisakin
The Versa-Ex Corp
#80 - 2013-11-04 18:06:04 UTC
OS version: windows 8
CPU: core i5 - 3210m 2.50 GHz
GPU: Radeon
RAM: 6GB
How many clients were you running at the same time? - 1
Graphic setting of the client (low / medium / high): med
- Anti-Aliasing: law
- Shader Quality: high
- Texture Quality: med- LOD Quality: med


User Experience

Average FPS during the fight at the gate in Poitot - zoomed out: 30
Average FPS during the fight at the gate in Poitot - zoomed in: 7
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) : N/A
Did you experience any disconnects or crashes? - no
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? - NO
Describe your experience, make comments, suggestions, etc.: a lot of delaying )