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Test Server Feedback

 
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Mass test feedback, November 4th

First post First post
Author
McBorsk
Multispace Technologies Inc
#21 - 2013-11-04 17:53:26 UTC
CCP Habakuk wrote:
Machine Info and Settings

  • DirectX version your client was running (Cntrl+F to see this information):
  • OS version: Win 7
  • CPU: i5 3450 @ 3.1 ghz
  • GPU: GTX 670
  • RAM: 8gb
  • How many clients were you running at the same time? One
  • Graphic setting of the client (low / medium / high): High
  • - Anti-Aliasing: Low
    - Shader Quality: High
    - Texture Quality: High
    - LOD Quality: High


User Experience

  • Average FPS during the fight at the gate in Poitot - zoomed out: 25
  • Average FPS during the fight at the gate in Poitot - zoomed in: 20
  • Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 9
  • Did you experience any disconnects or crashes? None
  • We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? Nope.
  • Describe your experience, make comments, suggestions, etc.:
  • Good fun. Have nothing to complain about.



WhoBeI
Duty.
Brave Collective
#22 - 2013-11-04 17:53:28 UTC  |  Edited by: WhoBeI
DirectX: dx11
OS version: win7
CPU: i5 (4 cores) 2500
GPU: GT610
RAM: 8Gb
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): high
- Anti-Aliasing: none.
- Shader Quality: high
- Texture Quality: high
- LOD Quality: high


no crashes, was responsive. FPS low but I have a crappy gfx so...
Aehrel Veelar
Aliastra
Gallente Federation
#23 - 2013-11-04 17:53:34 UTC
Machine Info and Settings

DirectX version your client was running (Cntrl+F to see this information):dx11
OS version:win8
CPU:intel i7-3770
GPU:GeForce GTX 680
RAM:12
How many clients were you running at the same time?2
Graphic setting of the client (low / medium / high):high
- Anti-Aliasing: disabled
- Shader Quality:high
- Texture Quality:high
- LOD Quality:high


User Experience

Average FPS during the fight at the gate in Poitot - zoomed out:20
Average FPS during the fight at the gate in Poitot - zoomed in:12
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome)3
Did you experience any disconnects or crashes?no
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience?no
Describe your experience, make comments, suggestions, etc.:
Farid Kefash
Imperial Shipment
Amarr Empire
#24 - 2013-11-04 17:54:08 UTC
DirectX version your client was running (Cntrl+F to see this information):
OS version: win7 64
CPU: AMD athlon II x4 640 3GHZ
GPU: Radeon HD 6900
RAM: 8GB
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high):
- Anti-Aliasing: Disabled
- Shader Quality: High
- Texture Quality: High
- LOD Quality: High

Framerate during the fight: not so great.

No crashes

Some ships didnt load, mine was 6 guns floating through space for a while.
Ar Tallion
Maledicttion
#25 - 2013-11-04 17:54:36 UTC
Machine Info and Settings

DirectX version your client was running (Cntrl+F to see this information): dx11
OS version: Win 8
CPU: 2
GPU: 1
RAM: 3
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high):
- Anti-Aliasing: low
- Shader Quality: low
- Texture Quality: low
- LOD Quality: low


User Experience

Average FPS during the fight at the gate in Poitot - zoomed out: 2-4
Average FPS during the fight at the gate in Poitot - zoomed in: 2-4
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) : 1
Did you experience any disconnects or crashes? : no
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? no
Tynakuh
Stargate Innovations
#26 - 2013-11-04 17:54:36 UTC
Machine Info and Settings

DirectX version your client was running (Cntrl+F to see this information): dx11
OS version: Win 7 Prof.
CPU: Intel i-5 3570k
GPU: Nvidia 670GTX
RAM: 8GIG DDR3 1855mhz
How many clients were you running at the same time? One
Graphic setting of the client (low / medium / high): high
- Anti-Aliasing: Disabled
- Shader Quality: high
- Texture Quality: high
- LOD Quality: high


User Experience

Average FPS during the fight at the gate in Poitot - zoomed out: 20
Average FPS during the fight at the gate in Poitot - zoomed in:8
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5
Did you experience any disconnects or crashes? No
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? Yes
Kurinkita Audeles
Ingens Numeris Prostitutarum
#27 - 2013-11-04 17:54:39 UTC
Machine Info and Settings

DirectX version : DX9
OS version: Windows 7
CPU: Intel i7-4770k
GPU: Nvidia GeForce GTX 780 4GB
RAM: 16GB
How many clients were you running at the same time? 1 Client
Graphic setting of the client (low / medium / high):
- Anti-Aliasing: High
- Shader Quality: High
- Texture Quality: High
- LOD Quality: High


User Experience

Average FPS during the fight at the gate in Poitot - zoomed out: 30 fps
Average FPS during the fight at the gate in Poitot - zoomed in: 15 fps
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) Never been in a fight this big on this hardware
Did you experience any disconnects or crashes? No
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? I did not notice it
Describe your experience, make comments, suggestions, etc.: Worked just fine, my client never got unresponsive and I could pilot my ship fine
Ezoah Al'ktar
Muthim
#28 - 2013-11-04 17:54:42 UTC  |  Edited by: Ezoah Al'ktar
Machine Info and Settings

DirectX version your client was running (Cntrl+F to see this information): dx9
OS version: Windows 7
CPU: AMD Athlon II x3 3.4Ghz
GPU: AMD RadeonHD 6700 series
RAM: 4go
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high):
- Anti-Aliasing: low
- Shader Quality:low
- Texture Quality:low
- LOD Quality:low


User Experience

Average FPS during the fight at the gate in Poitot - zoomed out: 10-15
Average FPS during the fight at the gate in Poitot - zoomed in: 5-6
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5
Did you experience any disconnects or crashes? no
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? no
Describe your experience, make comments, suggestions, etc.: no bug, no crash. Good test
George Fox
Society of Conscientious Thought
#29 - 2013-11-04 17:54:52 UTC
DirectX 11
OS version: Windows 8.1
CPU:Intel core i7-3820 @3.60ghz
GPU: GeForce GTX 670
RAM:16 G
2 clients
Graphic setting high
- Anti-Aliasing: off
- Shader Quality:high
- Texture Quality: high
- LOD Quality:high

Could not join fleet
Nokin Niam
Ship Trading Company
Get Off My Lawn
#30 - 2013-11-04 17:54:54 UTC
Machine Info and Settings

DirectX version your client was running (Cntrl+F to see this information):dx11
OS version: Win 8.0
CPU: AMD Phenom x6
GPU: ATI 7870
RAM: 4gb
How many clients were you running at the same time? 3
Graphic setting of the client (low / medium / high): low
- Anti-Aliasing: disabled
- Shader Quality: low
- Texture Quality: Low
- LOD Quality: medium


User Experience

Average FPS during the fight at the gate in Poitot - zoomed out: 20fps approx
Average FPS during the fight at the gate in Poitot - zoomed in: 15fps approx
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 6 better than other battles i've fought...
Did you experience any disconnects or crashes? No
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? It seemed laggy to me as the textures of the ships didn't appear immediatly
Describe your experience, make comments, suggestions, etc.: It seemed that someones shooting me several times and no timer or log entry appeared.....
Capitan Freeman
Brutor Tribe
Minmatar Republic
#31 - 2013-11-04 17:54:58 UTC
Machine Info and Settings:

DirectX - 10
OS - Win7
CPU - AMD PhenomX6
GPU - ATI Radeon HD5700
RAM - 4Gb
Clients - 2
Graphic setting - low
- Anti-Aliasing : low
- Shader Quality: med
- Texture Quality: med
- LOD Quality: med


User Experience:
Average FPS during the fight at the gate in Poitot - zoomed out: 25
Average FPS during the fight at the gate in Poitot - zoomed in: 10
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) : 5
Did you experience any disconnects or crashes? - NO
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? - YES
Describe your experience, make comments, suggestions, etc.: -
Ali Aras
Nobody in Local
Deepwater Hooligans
#32 - 2013-11-04 17:55:26 UTC
DX9
Windows 7
Intel Core i3, 3.2 GHz.
Nvidia GeForce GTX 460
4 GB

I was running 1 client, with graphics on...medium? http://imgur.com/2TYofL3

I didn't zoom in during the fight, but was getting few FPS-- I think about 8, when I hit ctrl-f. I was doing different things than I usually am on TQ, so this is hard to evaluate. My last big TQ fight I was in a bomber. It didn't feel OMG THIS IS AWESOME though.

I did not disconnect or crash.

The texture LOD stuff I noticed when we were on the POS. It did degrade the visual experience, but I figure that's just the price of being in a high-lag environment.

Controls in Poitot felt very sluggish and laggy. There were several points where it felt like the client wasn't reacting well to the commands I was giving, but I couldn't tell if this was normal, because no good comparison to TQ. Notably, brackets on or off did not change my experience or the performance at all; I was getting 9-11 fps on the pos either way.

http://warp-to-sun.tumblr.com -- my blog

Arc Tander
The Scope
Gallente Federation
#33 - 2013-11-04 17:55:37 UTC
DX11
CPU: AMD FX-4350
GPU: Nvidia GeForce GTX650Ti
RAM: 8Gb
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): All high
- Anti-Aliasing: Medium
- Shader Quality: High
- Texture Quality: High
- LOD Quality: High


User Experience

Average FPS during the fight at the gate in Poitot - zoomed out: 15
Average FPS during the fight at the gate in Poitot - zoomed in: 10
Did you experience any disconnects or crashes? No
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? No view
Describe your experience, make comments, suggestions, etc.:
Tibo Paralian
Task Force 641
Empyrean Edict
#34 - 2013-11-04 17:55:45 UTC
Machine Info and Settings

DirectX 11
OS version: Windows 8 64-bit, no Service Pack
CPU: AMD Athlon II X4 640
GPU: AMD Radeon HD 7700
RAM: 8GB
How many clients were you running at the same time?: 1 Client
Graphic setting of the client (low / medium / high):
- Anti-Aliasing: Disabled
- Shader Quality: Medium
- Texture Quality: Medium
- LOD Quality: Medium

User Experience

Average FPS during the fight at the gate in Poitot - zoomed out: 10
Average FPS during the fight at the gate in Poitot - zoomed in: 5 (had brackets on)
Did you experience any disconnects or crashes? Negative
StarFX
The Wildlife Asteroid Trust
#35 - 2013-11-04 17:56:03 UTC
Machine Info and Settings

DirectX version your client was running (Cntrl+F to see this information): Dx9
OS version: Windows 7 home premium 64-bit (6.1, build 7601)
CPU: intel i7 2600
GPU: Nvidia geforce GT 545
RAM: 16gb
How many clients were you running at the same time?
Graphic setting of the client (low / medium / high):
- Anti-Aliasing: low
- Shader Quality: low
- Texture Quality: high
- LOD Quality: high


User Experience

Average FPS during the fight at the gate in Poitot - zoomed out: 25-30
Average FPS during the fight at the gate in Poitot - zoomed in: 5-10
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) N/a
Did you experience any disconnects or crashes? nope
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? nope
Describe your experience, make comments, suggestions, etc.: Brackets on or off only really made much difference zoomed in which was 1 fps either way ran smooth apart from the obvious TiDi
Elfi Wolfe
University of Caille
Gallente Federation
#36 - 2013-11-04 17:56:08 UTC  |  Edited by: Elfi Wolfe

  • DirectX version your client was running (Cntrl+F to see this information): dx9
  • OS version: Win7x64
  • CPU: i7 U640 @1.2 Ghz
  • GPU: dual video Intel HD or Nvidia GeForce GT 335M (I think it was running the Nvidia video)
  • RAM: 8GB
  • How many clients were you running at the same time? 1
  • Graphic setting of the client (low / medium / high): high
  • - Anti-Aliasing: disabbled
    - Shader Quality: high
    - Texture Quality: high
    - LOD Quality:high


User Experience

  • Average FPS during the fight at the gate in Poitot - zoomed out: 15
  • Average FPS during the fight at the gate in Poitot - zoomed in: 8
  • Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 6
  • Did you experience any disconnects or crashes? no
  • We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? no
  • Describe your experience, make comments, suggestions, etc.:

"Please point to the place on the doll where the carebear touched you."

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#37 - 2013-11-04 17:56:09 UTC
#5Posted: 2013.11.04 17:48 | Report | Edited by: ComDoggy
Like
Machine Info and Settings

DirectX version your client was running (Cntrl+F to see this information): dx9
OS version: Win 7
CPU: i3
GPU: gforce 7900GT
RAM: 4 gb
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high):
- Anti-Aliasing: low
- Shader Quality: low
- Texture Quality: low
- LOD Quality: low


User Experience

Average FPS during the fight at the gate in Poitot - zoomed out: 5-6
Average FPS during the fight at the gate in Poitot - zoomed in: 3-4
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) : 2
Did you experience any disconnects or crashes? : no
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? no

There is one EvE. Many people. Many lifestyles. WE are EvE

DoMiHaToP
You're dunked
NullSechnaya Sholupen
#38 - 2013-11-04 17:56:10 UTC
DX11
OS ver Win 7
CPU i5 - 2500K
GPU HD5770
Ram 16gb
2 clients
Graphic is MAX
FPS 2-5 in zoom and out 11-14
Did you experience any disconnects or crashes? : No
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? no not...
Pash teh
Joint Harvesting
Amarr Empire
#39 - 2013-11-04 17:56:12 UTC
Win 8.1 DX 11.1 64 bit

cpu Intel Z87

AMD 7970

16gb ram

1 client

Graphics set to max Quality

No disconnects or crashes
Zannnder
Solarmark
Stellarium Alliance
#40 - 2013-11-04 17:56:39 UTC
DirectX version your client was running (Cntrl+F to see this information): dx11
OS version: Windows 7
CPU: FX8350 @ 5Gh
GPU: HIS Radeon 5830
RAM: 8gb
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): high


User Experience

Average FPS during the fight at the gate in Poitot - zoomed out:
10
Average FPS during the fight at the gate in Poitot - zoomed in:
40
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? 4
4
Did you experience any disconnects or crashes?
No