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Test Server Feedback

 
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Mass test feedback, November 4th

First post First post
Author
CCP Habakuk
C C P
C C P Alliance
#1 - 2013-11-04 17:35:07 UTC
Machine Info and Settings

  • DirectX version your client was running (Cntrl+F to see this information):
  • OS version:
  • CPU:
  • GPU:
  • RAM:
  • How many clients were you running at the same time?
  • Graphic setting of the client (low / medium / high):
  • - Anti-Aliasing:
    - Shader Quality:
    - Texture Quality:
    - LOD Quality:


User Experience

  • Average FPS during the fight at the gate in Poitot - zoomed out:
  • Average FPS during the fight at the gate in Poitot - zoomed in:
  • Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome)
  • Did you experience any disconnects or crashes?
  • We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience?
  • Describe your experience, make comments, suggestions, etc.:


CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

Jack Terok
The Scope
Gallente Federation
#2 - 2013-11-04 17:46:11 UTC
Machine Info and Settings


DirectX version your client was running (Cntrl+F to see this information): dx11
OS version: win7
CPU: i5 - 3570 k
GPU: gtx 670 gainward phantom
RAM: 16 gb
How many clients were you running at the same time? 2
Graphic setting of the client (low / medium / high): high


User Experience


Average FPS during the fight at the gate in Poitot: 10 fps
Did you experience any disconnects or crashes? No
Wide Smiles
The Scope
Gallente Federation
#3 - 2013-11-04 17:46:31 UTC
gtx 680
i5 3570k
8gb
maxed settings, everything absolutely max, recording with fraps at half quality at 15fps in battle. Without fraps around 30-50fps.
Performance was very very nice.
Weddis
Pator Tech School
Minmatar Republic
#4 - 2013-11-04 17:47:48 UTC
DirectX version your client was running (Cntrl+F to see this information): dx11
OS version: Windows 7
CPU: IK I5
GPU: gtx 460
RAM: 8gb
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): high


User Experience


Average FPS during the fight at the gate in Poitot: 12 fps
Did you experience any disconnects or crashes? No
ComDoggy
Doomheim
#5 - 2013-11-04 17:48:48 UTC  |  Edited by: ComDoggy
Machine Info and Settings

DirectX version your client was running (Cntrl+F to see this information): dx9
OS version: Win 8
CPU: i5 - 3570 k
GPU: gtx 670 gainward phantom
RAM: 6 gb
How many clients were you running at the same time? 2
Graphic setting of the client (low / medium / high):
- Anti-Aliasing: low
- Shader Quality: low
- Texture Quality: low
- LOD Quality: low


User Experience

Average FPS during the fight at the gate in Poitot - zoomed out: 5-6
Average FPS during the fight at the gate in Poitot - zoomed in: 3-4
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) : 1
Did you experience any disconnects or crashes? : no
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? no
darke sabbath
Caldari Provisions
Caldari State
#6 - 2013-11-04 17:49:36 UTC
Machine Info and Settings

DirectX version your client was running (Cntrl+F to see this information): dx11
OS version: Win7
CPU: i5 2500k oc'ed to 4.4GHz
GPU: 2x GF GTX560 Ti
RAM: 16gb
How many clients were you running at the same time? 3
Graphic setting of the client (low / medium / high): high
- Anti-Aliasing: 8x
- Shader Quality: high
- Texture Quality: high
- LOD Quality: high


User Experience

Average FPS during the fight at the gate in Poitot - zoomed out: 25
Average FPS during the fight at the gate in Poitot - zoomed in: 5
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 4
Did you experience any disconnects or crashes? no
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? no
Describe your experience, make comments, suggestions, etc.: was fun
Tronnic Rhodan
Center for Advanced Studies
Gallente Federation
#7 - 2013-11-04 17:50:08 UTC
Machine Info and Settings


DirectX version your client was running (Cntrl+F to see this information): dx9
OS version: Win 7 Professional
CPU: i7 2600k OCed @ 4,5GHz
GPU: GTX 680 Phantom 2x SLI
RAM: 8GB Ram
How many clients were you running at the same time? 4
Graphic setting of the client (low / medium / high): Mainclient=MAX / seconday clients=Medium
- Anti-Aliasing: max on main, medium on secondarys
- Shader Quality: max, medium secondarys
- Texture Quality: max, medium on secondarys
- LOD Quality: max, medium on secondarys


User Experience


Average FPS during the fight at the gate in Poitot - zoomed out: 50
Average FPS during the fight at the gate in Poitot - zoomed in: 35-40
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 9
Did you experience any disconnects or crashes?: No, all was fine
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? Background went white on all clients for about 5 seconds, no lag
Describe your experience, make comments, suggestions, etc.:

Had some time dilation while jumping, but then all was fine at the tower. Gatecamp was a little bit laggy but still fine, better then on TQ. Overall: very nice! Keep on the good work!
HEPEAJIbHOCTb
State War Academy
Caldari State
#8 - 2013-11-04 17:50:26 UTC
Machine Info and Settings

DirectX version your client was running (Cntrl+F to see this information): dx9
OS version: Win 8
CPU: i5 - 3570 k
GPU: gtx 670 gainward phantom
RAM: 6 gb
How many clients were you running at the same time? 2
Graphic setting of the client (low / medium / high):
- Anti-Aliasing: low
- Shader Quality: low
- Texture Quality: low
- LOD Quality: low


User Experience

Average FPS during the fight at the gate in Poitot - zoomed out: 5-6
Average FPS during the fight at the gate in Poitot - zoomed in: 3-4
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) : 1
Did you experience any disconnects or crashes? : no
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? no
Lussy Lou
Zero To High
Worst Alliance Ever
#9 - 2013-11-04 17:50:48 UTC
DirectX version your client was running (Cntrl+F to see this information): dx11
OS version: Windows 7
CPU: IK I5
GPU: gtx 455
RAM: 8gb
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): high


User Experience


Average FPS during the fight at the gate in Poitot: 10 fps
Did you experience any disconnects or crashes? No
Nicen Jehr
Subsidy H.R.S.
Xagenic Freymvork
#10 - 2013-11-04 17:50:57 UTC  |  Edited by: Nicen Jehr
Machine Info and Settings

  • DirectX version your client was running (Cntrl+F to see this information): DX9
  • OS version: win7 x64
  • CPU: 3 core athlon phenom II @ 2.81 GHz
  • GPU: nvidia 9800 gtx+
  • RAM: 12gb
  • How many clients were you running at the same time? one sisi, one tranquility
  • Graphic setting of the client (low / medium / high): high (see all settings: http://i.imgur.com/5yAZzXK.png)
  • - Anti-Aliasing: off
    - Shader Quality: high
    - Texture Quality: high
    - LOD Quality: high


User Experience

  • i had brackets turned on
  • Average FPS during the fight at the gate in Poitot - zoomed out: 5-10
  • Average FPS during the fight at the gate in Poitot - zoomed in: 1-5
  • Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5, ive never got e-warped coming through a gate on TQ tho
  • Did you experience any disconnects or crashes? no
  • We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? no i rarely zoom in close especially in heavy scenes. if it helps performace, great, keep it!
  • Describe your experience, make comments, suggestions, etc.:
  • -make it clear whether we actually need to type 'x' in fleetw
    -make it clear to ALIGN, DON'T WARP, to the POS Warpin
    -write a devblog that tells us players what data you collect during a masstest, and how you analyze it, with graphs and ****
Quiby San
#11 - 2013-11-04 17:51:02 UTC  |  Edited by: Quiby San
Machine Info and Settings

DirectX version your client was running: DirectX11
OS version: Windows 7 64bit
CPU: Intel i7-2600k @ 4.5GHz
GPU: 2x nVidia GeForce GTX680 2-way SLI
RAM: 16GB DRR3 @ 1600MHz
How many clients were you running at the same time?: 1
Graphic setting of the client (low / medium / high): High
- Anti-Aliasing: High
- Shader Quality: High
- Texture Quality: High
- LOD Quality: High



User Experience

Average FPS during the fight at the gate in Poitot - zoomed out: ~30
Average FPS during the fight at the gate in Poitot - zoomed in: ~20-25

Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 4 Worse than the previous Masstest

Did you experience any disconnects or crashes?: None

We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience?: Yes, the ships/tower and effects looked blurry/hard-egded. Sorry, but I do enjoy EvE for its graphics as well and zoom around a lot.

Describe your experience, make comments, suggestions, etc.:
Similar program like the previous test, just quite worse in terms of framerate.
Capital jumping was better this time, barely long waiting times.
Effects and explosions looked a bit weird/cheap this time.
TiDi kicked in (Did not happen last time)

Thank you very much!
Stennos Ellecon
The Scope
Gallente Federation
#12 - 2013-11-04 17:51:18 UTC  |  Edited by: Stennos Ellecon
Machine Info and Settings

DirectX version your client was running (Cntrl+F to see this information): 9
OS version: Windows 7 SP1
CPU: Intel Core2Duo E8400 @ 3GHz
GPU: ATI Radeon HD 4800
RAM: 4GB
How many clients were you running at the same time? -> 1 Client
Graphic setting of the client (low / medium / high):
- Anti-Aliasing: Disabled
- Shader Quality: Medium
- Texture Quality: High
- LOD Quality: Medium


User Experience

Average FPS during the fight at the gate in Poitot - zoomed out: ? (didnt know i had to record that!)
Average FPS during the fight at the gate in Poitot - zoomed in: ? (didnt know i had to record that!)
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? -> never been in such a big fleet. it was quite bad though
Did you experience any disconnects or crashes? -> no.
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? -> I do not know.
Describe your experience, make comments, suggestions, etc.:
Very slow. A bit chaotic as I was unable to join any fleets although I was there in time.
It wasnt fun but I am happy to have helped a bit. Wasnt too long either.

Next time please tell us what data to collect (eg FPS) so we can help you better.
qofe
Society of Conscientious Thought
#13 - 2013-11-04 17:51:28 UTC
DirectX 11
OS version: Windows 8.1
CPU:Intel core i7-3820 @3.60ghz
GPU: GeForce GTX 670
RAM:16 G
2 clients
Graphic setting high
- Anti-Aliasing: off
- Shader Quality:high
- Texture Quality: high
- LOD Quality:high

Nothing unusual to report visually, except stuck in warp tunnel for over a minute.
Leon Anneto
Northen 96.
#14 - 2013-11-04 17:51:31 UTC
DirectX version your client was running (Cntrl+F to see this information): dx11
OS version: win7
CPU: AMD phenom ii
GPU: gtx 660
RAM: 8 gb
How many clients were you running at the same time? 2
Graphic setting of the client (low / medium / high): high

Average FPS during the fight at the gate in Poitot: 26 fps zoomed out . 10 zoomed in
Did you experience any disconnects or crashes? No
Syman Saissore
Pandemic Horde Inc.
Pandemic Horde
#15 - 2013-11-04 17:52:04 UTC
DirectX version your client was running (Cntrl+F to see this information):
OS version: Windows 7 Ultimate 64bit
CPU: Phenom II x4 960t BE (unlocked 6 core at 3.0GHz
GPU: Radeon HD 7870 Sapphire OC Ed.
RAM: G.skill Sniper (2x4GB)
How many clients were you running at the same time? 2
Graphic setting of the client (low / medium / high): high
- Anti-Aliasing: high
- Shader Quality: high
- Texture Quality: high
- LOD Quality: high


User Experience

Average FPS during the fight at the gate in Poitot - zoomed out: 40~60
Average FPS during the fight at the gate in Poitot - zoomed in: 20~30
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 4
Did you experience any disconnects or crashes? No
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? No
Describe your experience, make comments, suggestions, etc.: Had fun c;
Noriko Mai
#16 - 2013-11-04 17:52:20 UTC
Machine Info and Settings

  • DirectX version your client was running (Cntrl+F to see this information): 11
  • OS version: Win 7
  • CPU: Intel Core 2 Duo E6750@ 2.66GHz
  • GPU: AMD Radeon HD 6800
  • RAM: 6GB
  • How many clients were you running at the same time? 1
  • Graphic setting of the client (low / medium / high): high
  • - Anti-Aliasing: medium
    - Shader Quality: high
    - Texture Quality: high
    - LOD Quality: high


User Experience

  • Average FPS during the fight at the gate in Poitot - zoomed out: 7
  • Average FPS during the fight at the gate in Poitot - zoomed in: 5
  • Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5
  • Did you experience any disconnects or crashes? no
  • We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? no
  • Describe your experience, make comments, suggestions, etc.:

"Meh.." - Albert Einstein

Omaristos Shazihu
Viziam
Amarr Empire
#17 - 2013-11-04 17:52:31 UTC
Machine Info and Settings
DirectX version: 11
OS version: Windows 7 SP1
CPU: i7-2600K
GPU: NVidia GeForce GTX 560 Ti, driver version 331.58
RAM: 16 GB
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): high
- Anti-Aliasing: high
- Shader Quality: high
- Texture Quality: high
- LOD Quality: high

User Experience
Average FPS during the fight at the gate in Poitot - zoomed out: 20
Average FPS during the fight at the gate in Poitot - zoomed in: 12
Was client performance better or worse compared to your TQ experience with the same settings and fleet size?: 7
Did you experience any disconnects or crashes? No
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? No
Vladimir Aurekta
Caldari Provisions
Caldari State
#18 - 2013-11-04 17:52:34 UTC
Dx 11
OS: Win 7
CPU: Core 2 Quad 2.4GHz
GPU: HD 6870
RAM: 8GB DDR2
2 Clients
High Settings
AA: High
Shader: High
Texture: High
LOD: High

Experience
Poitot Out: 15 fps
Poitot In : 5 fps
Performance: Same
No crashes/disconnect
FPS decrease made noticing LOD difficult

Was fun, couldn't actually join a fleet but shot at anything that shot back. Liking the new SoE ships
Lucretia Magnus
Aliastra
Gallente Federation
#19 - 2013-11-04 17:52:48 UTC  |  Edited by: Lucretia Magnus
DirectX version your client was running (Cntrl+F to see this information):dx11
OS version:win7
CPU:intel quad i5 3550
GPU:nvidia 660Ti
RAM:8gb
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): hight
- Anti-Aliasing: high
- Shader Quality: high
- Texture Quality:high
- LOD Quality:high


User Experience , It felt like last test went better , there was lower FPs and i had lag when i tried to target anything at the poitot fight
, also i had no fleet invite
Average FPS during the fight at the gate in Poitot - zoomed out: 20 fps
Average FPS during the fight at the gate in Poitot - zoomed in: 14
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome)
Did you experience any disconnects or crashes? NO
We added texture LODing to reduce the client memory, textures loading when zooming in and out can be delayed in heavy scenes. Did you feel this degraded the visual experience? not really,
Describe your experience, make comments, suggestions, etc.:
helioswipe moondraft
Imperial Shipment
Amarr Empire
#20 - 2013-11-04 17:53:05 UTC
Machine Info and Settings

DirectX version your client was running (Cntrl+F to see this information): DirectX 11
OS version: windows 7
CPU: Intel core i7 3770
GPU:Nvidia GeForce gtx 560 Ti
RAM: 8GB
How many clients were you running at the same time? 2
Graphic setting of the client (low / medium / high):low
- Anti-Aliasing: disabled
- Shader Quality: low
- Texture Quality: medium
- LOD Quality: low


User Experience

Average FPS during the fight at the gate in Poitot - zoomed in: 40 fps
Did you experience any disconnects or crashes? no
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