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Dev blog: Ghastly Hotbed Of Spaceship Trauma - Ghost Sites in Rubicon

First post
Author
Berluth Luthian
Sebiestor Tribe
Minmatar Republic
#61 - 2013-11-04 17:18:12 UTC  |  Edited by: Berluth Luthian
Also, the initial announcement made it sound like something having to do with this would mean that Angel space might have different drops than Serpentis vs. Sansha etc.? Will that still be the case? Will there be multiple racial types of Villard Wheels, or would it be more like the alpha implants drop for Angels, and the Beta for Sansha etc?

Also, like I asked before, where will these be manufactured? What kind of slots?
Camladar
Iridescent Space Creatures
#62 - 2013-11-04 17:18:39 UTC
Lore-schmore, but this sure sounds exciting! Big smile
Makoto Priano
Kirkinen-Arataka Transhuman Zenith Consulting Ltd.
Arataka Research Consortium
#63 - 2013-11-04 17:26:28 UTC
Hmmmm. Like it so far!

Definitely with some folk on the hacky/scanny ship. This is definitely going to force my scanny/hacky character from a cov ops into a T3-- otherwise, that little frig is totally going to take it in the face any time I get an unlucky hacking attempt. I'm fine with that, I guess? Or perhaps I could go with a SOE ship-- but, eh.

Also, I'll note that a fully-skilled hacker with a T2 module and cov ops, but with no rigs or implants, can win a tier 4 hacking can the vast majority of the time. Sure, an unlucky spawn will screw you-- but how often do you actually pop tier 4 cans? Once a week, maybe? Sure, it's vexing-- but knowing which cans to grab and being decent with the minigame nets, what, 90% of total value? More? Especially as the slot 10 salvage implant keeps spew cans around 5 seconds more. I just noticed that, myself.

My only recommendation with hacking: coherence rigs are sort of meh. I'd be vastly more likely to use them if they gave virus strength, which is useful throughout a site. As a hypothetical, what about making the T1 rig 10 coherence/5 strength, and the T2 rig 15/10? Or providing low slot modules that buff strength/coherence?

Otherwise, I'm curious how powerful these pirates are. Belt rat quality? Officer grade? Incursion/Sleeper grade?

If I'm tooling around with my newly-super-shiny scanny/hacky ship, and have a combat character nearby to jump in, will they have enough time to come to the rescue?

Itsukame-Zainou Hyperspatial Inquiries: exploring the edge of the known, advancing the state of the art. Would you like to know more?

Morphisat
Millard Innovation Inc
#64 - 2013-11-04 17:27:15 UTC
Is anything being done about the hacking mechanics ? It's poop as it is now.
Marlona Sky
State War Academy
Caldari State
#65 - 2013-11-04 17:27:48 UTC
Contractia wrote:
Why is the most expensive module bpc only dropping in WH ?

Ascendancy Omega Blueprint Copy

Adding yet more income to the WH guys, vs those who provide all the content in 0.0 where isk vs reward is way out of balance as it stands.

I don't see a problem with the different bpc's in different area's, but putting the most valuable one into just WH's is simply bad.

Wormhole space is more dangerous than null.
Altrue
Exploration Frontier inc
Tactical-Retreat
#66 - 2013-11-04 17:28:47 UTC
CCP Affinity wrote:
Querns wrote:
I'm a little concerned about the distribution of implant blueprint copies (BPCs) between the different security/wspace bands of space. Nullsec ghost sites do not have any "unique" implant BPCs -- it can be skipped completely and covered by low-sec and w-space areas, whereas even highsec has BPCs that can only be acquired within. Is there the possibility of the drops being tweaked so that there are a few implant BPCs that are exclusive to nullsec?



There is a possibility however, nullsec have a much higher drop rate of the BPCs than low sec and WH - so some of them will be nearly impossible to acquire in low or WH space. We will see how it goes after release - I will keep a close eye on what is dropping from which location and tweak as necessary :) Thank you for the feedback though, it's a very good point.


It would be a shame to force people go to places where they don't have a local isn't it ? Lol

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Mioelnir
Brutor Tribe
Minmatar Republic
#67 - 2013-11-04 17:34:43 UTC
+1 for shattered villard wheels. I am laughing tears right now.
Makoto Priano
Kirkinen-Arataka Transhuman Zenith Consulting Ltd.
Arataka Research Consortium
#68 - 2013-11-04 17:35:04 UTC
Also! CCP Affinity, could I perhaps trouble you to add the total set buff to the list of stats in the devblog? Implant math makes my eyes foggy when I haven't had my Monday morning coffee yet. :x

Otherwise-- hmmmm.

Itsukame-Zainou Hyperspatial Inquiries: exploring the edge of the known, advancing the state of the art. Would you like to know more?

JamDunc
Dreddit
Test Alliance Please Ignore
#69 - 2013-11-04 17:35:36 UTC
Contractia wrote:
Adding yet more income to the WH guys, vs those who provide all the content in 0.0 where isk vs reward is way out of balance as it stands.

I don't see a problem with the different bpc's in different area's, but putting the most valuable one into just WH's is simply bad.


Unless I am mistaken WH guys create a LOT of content. They provide Mats for crafting, Huge ship sinks with the number of ships destroyed and make 0.0 a little more interesting with roams and ganking your carebears.
Makoto Priano
Kirkinen-Arataka Transhuman Zenith Consulting Ltd.
Arataka Research Consortium
#70 - 2013-11-04 17:35:52 UTC
yes. What the hell is a villard wheel, and is it something that can even be shattered?

Itsukame-Zainou Hyperspatial Inquiries: exploring the edge of the known, advancing the state of the art. Would you like to know more?

CCP Affinity
C C P
C C P Alliance
#71 - 2013-11-04 17:36:54 UTC
Contractia wrote:
Why is the most expensive module bpc only dropping in WH ?

Ascendancy Omega Blueprint Copy

Adding yet more income to the WH guys, vs those who provide all the content in 0.0 where isk vs reward is way out of balance as it stands.

I don't see a problem with the different bpc's in different area's, but putting the most valuable one into just WH's is simply bad.


They will need to provide income to others in order to build it anyway :) We will see how it works out and adjust as necessary

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CCP Affinity
C C P
C C P Alliance
#72 - 2013-11-04 17:38:41 UTC
Berluth Luthian wrote:
Also, the initial announcement made it sound like something having to do with this would mean that Angel space might have different drops than Serpentis vs. Sansha etc.? Will that still be the case? Will there be multiple racial types of Villard Wheels, or would it be more like the alpha implants drop for Angels, and the Beta for Sansha etc?

Also, like I asked before, where will these be manufactured? What kind of slots?


Can be manufactured everywhere you can currently manufacture a module.
The drops will not be racial

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CCP Affinity
C C P
C C P Alliance
#73 - 2013-11-04 17:43:19 UTC
Makoto Priano wrote:
Also! CCP Affinity, could I perhaps trouble you to add the total set buff to the list of stats in the devblog? Implant math makes my eyes foggy when I haven't had my Monday morning coffee yet. :x

Otherwise-- hmmmm.


will do this tomorrow :)

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#74 - 2013-11-04 17:43:26 UTC
The new interceptors w/ warp improvements + The New Warp Speed Implants = Oh Crap.
Makoto Priano
Kirkinen-Arataka Transhuman Zenith Consulting Ltd.
Arataka Research Consortium
#75 - 2013-11-04 17:44:56 UTC  |  Edited by: Makoto Priano
CCP Affinity wrote:
Makoto Priano wrote:
Also! CCP Affinity, could I perhaps trouble you to add the total set buff to the list of stats in the devblog? Implant math makes my eyes foggy when I haven't had my Monday morning coffee yet. :x

Otherwise-- hmmmm.


will do this tomorrow :)


Thanks! Big smile

ILB; interceptors will be amazingly zippy, but if these stabilize near the cost of existing implant sets, then I figure interceptor pilots won't be risking them. Now, T3 fleets...

Itsukame-Zainou Hyperspatial Inquiries: exploring the edge of the known, advancing the state of the art. Would you like to know more?

Mioelnir
Brutor Tribe
Minmatar Republic
#76 - 2013-11-04 17:45:37 UTC
Makoto Priano wrote:
yes. What the hell is a villard wheel, and is it something that can even be shattered?

There was a rookie tutorial mission that gave you a Perpetual Motion I bpc. To complete the mission, you needed to hand the agent a built tech 2 perpetual motion unit.

Instead of inventing the BPC and building the tech2 items, most rookies tried to manufacture the tech 1 items, which used the non-existent "villard wheel" items as production components.

It was the bane of all help channels. I think there is still a character called "Villard Wheel" with the mission walkthrough in his bio around; just so one could link the character.
Derdrom Utida
Deep Core Mining Inc.
Caldari State
#77 - 2013-11-04 17:46:46 UTC
When NPC's spawn, will they be landing through a warp or just "popping" into existence?

I've always wanted NPC spawns to be "landing from warp." Much more immersive.
CCP Bayesian
#78 - 2013-11-04 17:47:31 UTC
Let's try not to derail things into a discussion about Hacking. Every system generated is technically completable just not necessarily with the hackers current skill and fit. If you go out into Null with low skills chances are you'll never complete a can. Likewise people who have maxed out their skills and fit but have only played in High tend to think the system is incredibly easy. You will, even when currently maxed out, come across system configurations that will kick your ass. Part of the problem with how that feels is that there isn't a lot you can do about it when it does happen, unless you also got lucky with the Utilities that are in the system and there isn't much variety in what you come across. As I said in the quoted post you are always going to end up in unwinnable situations but we'd like that to be more about the players choices than the system configuration. About the only strategy available for Restoration Nodes is to kill them as soon as you unearth them.

A lot of what I've been doing this release is making it really easy to use Hacking elsewhere in EVE, fixing our content tools and adding new abilities to them so the Ghost Sites could be made. Iterating on the hacking game is still on the backlog and the choice to do more with it ultimately rests with our Senior Producer CCP Seagull.

I personally really like these sites that Affinity has come up with, the added time pressure and explosive consequences are a nice dynamic.

EVE Software Engineer Team Space Glitter

Makoto Priano
Kirkinen-Arataka Transhuman Zenith Consulting Ltd.
Arataka Research Consortium
#79 - 2013-11-04 17:54:10 UTC
Indeed. Thank you, Bayesian!

I guess my only point of interest are those hacking related rigs that don't seem to contribute terribly much. ;) 200 calibration seems like a lot for 10 coherence-- which is only very rarely the margin that matters when you're doing a tier 4 site. I suppose it's more useful when you're using T1 ships or hacking modules against lower-tier cans.

Itsukame-Zainou Hyperspatial Inquiries: exploring the edge of the known, advancing the state of the art. Would you like to know more?

Morphisat
Millard Innovation Inc
#80 - 2013-11-04 17:54:32 UTC
CCP Bayesian wrote:
Let's try not to derail things into a discussion about Hacking.


Well these new sites are based on a mechanic that is seriously flawed and also not fun at all. So it's not so strange people will bring this up. But I won't derail your thread any further.