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Dev blog: Ghastly Hotbed Of Spaceship Trauma - Ghost Sites in Rubicon

First post
Author
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#21 - 2013-11-04 16:14:05 UTC  |  Edited by: ChromeStriker
\o/

So going to cruise around in my new sister's ship ghost busting Twisted

No Worries

Callic Veratar
#22 - 2013-11-04 16:16:33 UTC
I hope this is a prelude to all pirate implants getting ghost sites.
CCP Affinity
C C P
C C P Alliance
#23 - 2013-11-04 16:17:05 UTC
ChromeStriker wrote:
\o/

So going to cruise around in my new sister's ship ghost busting Twisted



I am really beginning to like this term 'ghost busting' Pirate

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Bienator II
madmen of the skies
#24 - 2013-11-04 16:19:24 UTC
who you gonna call?

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Lair Osen
#25 - 2013-11-04 16:21:00 UTC
So this is how you get the rare Depots, how do you get the normal Depots?
Radgette
EVE Irn Bru Distribution
#26 - 2013-11-04 16:21:34 UTC
CCP Affinity wrote:
Turelus wrote:
Quote:
You will only have one chance to hack, if you fail you will set off the containers security and they will explode.

If this is the case will you be addressing the pure random elements of the hacking game which condem you to failure through no fault of the player.
I'm talking about NullSec level sites where you meet restoration node after restoration node and you're doomed to failure even with max skill, T2 modules, correct ship and rigs.

This has even been noted as something which needs to be addressed.

CCP Bayesian wrote:
Random Woman wrote:
The problem ist the game tends to be rather trail and error in the higher end sites (WHs). There is no strategy that gets your through 3 restauration nodes in a row. All you can do is retry until you dont run into that restauration node madness, or are lucky to get some powerups that help you to kill those without loosing to much HP.


This sort of thing is definitely something that needs to be addressed. You're always going to end up in hopeless situations but I'd prefer that was due to poor decision making than the luck of the draw in terms of what Utilities are available in the network. We intended to ultimately have the Utilities as player built resource that would be fitted to the module so you have more agency in that regard.

Source


There are 4 hacking structures in each site - it is expected you will sometimes fail



your really telling me that the bad design of the hacking game is now a "feature" ? LOL?

atleast in the normal sites the chance of having the "lol you lose" setup twice in a row is low, but with only one attempt it's going to get really frustrating really fast

this just reeks of loot spew 2.0.

perhaps itterate on things you know are broken before adding new content that uses the broken stuff. or better yet fix it at the same time maybe :P
Vincent Athena
Photosynth
#27 - 2013-11-04 16:23:29 UTC
There is something Im not quite getting lore-wise.
If the empires are so concerned with these activities, why are they not placing bounties on the rats that show up? I understand you do not want people farming these sites, but:

They do not show up that often, so whatever is gained from farming will be small in the overall scheme of things.
You could make the bounties be smaller than usual, so farming would be less lucrative than other activities. All it would be is a consolation prize for blowing the site.

So please reconsider the "no bounty" plan, if for no other reason than lore consistency.

Know a Frozen fan? Check this out

Frozen fanfiction

CCP Affinity
C C P
C C P Alliance
#28 - 2013-11-04 16:23:52 UTC
Lair Osen wrote:
So this is how you get the rare Depots, how do you get the normal Depots?


Team Five 0 will release a blog about this soon :)

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ChromeStriker
Sebiestor Tribe
Minmatar Republic
#29 - 2013-11-04 16:23:56 UTC
CCP Affinity wrote:
ChromeStriker wrote:
\o/

So going to cruise around in my new sister's ship ghost busting Twisted



I am really beginning to like this term 'ghost busting' Pirate


... So ... many... referances....

No Worries

Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#30 - 2013-11-04 16:24:12 UTC
Everything is ok except lowsec should be the only place to drop Low-grade Ascendancy Omega Blueprint Copy and 1 of the new deployable modules.

Every step forward you guys 2 steps back in to making lowsec more attractive.

BALEX, bringing piracy on a whole new level.

CCP Affinity
C C P
C C P Alliance
#31 - 2013-11-04 16:25:13 UTC  |  Edited by: CCP Affinity
Vincent Athena wrote:
There is something Im not quite getting lore-wise.
If the empires are so concerned with these activities, why are they not placing bounties on the rats that show up? I understand you do not want people farming these sites, but:

They do not show up that often, so whatever is gained from farming will be small in the overall scheme of things.
You could make the bounties be smaller than usual, so farming would be less lucrative than other activities. All it would be is a consolation prize for blowing the site.

So please reconsider the "no bounty" plan, if for no other reason than lore consistency.


They do not want to encourage capsuleers to go to the sites - you are supposed to stay away, so why would they place a bounty on the heads of the pirates they never want you to meet?

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Utremi Fasolasi
La Dolce Vita
#32 - 2013-11-04 16:25:34 UTC
The previous hacking mechanic of press butan wait 5 mins staring at a spinning module for bacon is what was broken. Odyssey fixed that problem.

Let's get the facts right.
MainTrain
Main's Moon Mining
#33 - 2013-11-04 16:27:08 UTC  |  Edited by: MainTrain
CCP Affinity wrote:
MainTrain wrote:
You say the explosions will rip apart bulkheads. We talking they will insta pop untanked frigates levels of damage, or levels that will cause even a well tanked battleship to worry about the timer.

Or will damage, and damage type vary between region/sec status?

Realise you don't want to give away all the secrets, just after ball park info


We haven't decided on an exact number yet... but more than 5000 damage I would imagine and explosive damage.


Im hoping you go higher. I feel it should enough to put a covops frigate into structure, and a recon ship into deep armor. Scare us!
Utremi Fasolasi
La Dolce Vita
#34 - 2013-11-04 16:27:44 UTC
Vincent Athena wrote:
There is something Im not quite getting lore-wise.
If the empires are so concerned with these activities, why are they not placing bounties on the rats that show up?


These are special black ops pirates who don't have the usual transponders that would register CONCORD bounties.

Just use your imagination.
CCP Affinity
C C P
C C P Alliance
#35 - 2013-11-04 16:29:36 UTC
MainTrain wrote:
CCP Affinity wrote:
MainTrain wrote:
You say the explosions will rip apart bulkheads. We talking they will insta pop untanked frigates levels of damage, or levels that will cause even a well tanked battleship to worry about the timer.

Or will damage, and damage type vary between region/sec status?

Realise you don't want to give away all the secrets, just after ball park info


We haven't decided on an exact number yet... but more than 5000 damage I would imagine and explosive damage.


Im hoping you go higher. I feel it should enough to put a covops frigate into structure, and a recon ship into deep armor. Scare us!



At the moment, I have it set to 9000 Evil .. but I have feedback from my team that maybe that is a little bit much, especially as sometimes you get hit by 2 containers at the same time - we will see what it ends up at :)

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Berluth Luthian
Sebiestor Tribe
Minmatar Republic
#36 - 2013-11-04 16:30:12 UTC
Utremi Fasolasi wrote:
Vincent Athena wrote:
There is something Im not quite getting lore-wise.
If the empires are so concerned with these activities, why are they not placing bounties on the rats that show up?


These are special black ops pirates who don't have the usual transponders that would register CONCORD bounties.

Just use your imagination.



Hmmm... pirate transponders that let you hide from CONCORD in highsec you say...
Fonac
Imperial Academy
Amarr Empire
#37 - 2013-11-04 16:31:59 UTC
Even though i'm probably never going to use these sites, it's always nice with new(and new) content!

On top of my head, one thing made my cringe abit, and is exactly why i dont want to touch these sites. - The new hacking system.
I like the minigame, i really do, i dont have any problems with -it- whatsoever.

However, i think putting hack/analyser modules in as a requirement in order to do these sites, a very very bad idea.
If you want to do any kind of exploration, and dont want to use a multi billion isk ship, you jump into a covert op.
This makes you very good at doing the hack sites, and useless at combat sites.
Vice versa, with pve fitted "dps" ships.
Someone is not going to do this with a normally fitted pve ship, which means you have to go back and get your covert op, this is a timesink, of more warping around.. this does not make it a better enjoyment - This is boring.
It's exactly the same problem the non-ded sites have, warping around for very little reward where you might get an escalation, or you may not, loot may drop, or it may not.
(yay for using 4-5 hours on a escalation chain, only to have it drop 3 meta 1 modules)


Also the double negative random factor of getting a site, doing a hack, which "might" drop something worthwhile. Sounds like an extremely random encounter.


As an explorer, who has done and used more time at exploration than what is healthy, i do not foresee this new content as being wildy used, and probably not hugely profitable, i know i wouldn't use any time on it. - And i love(well except certain exceptions) every aspect of the exploration game we have in eve.


But we'll see. And if i'm wrong i'll only be glad to be so.

That being said, i have one question for the devs doing content stuff. - When are you going to fix the current pve content that so desperately need a tune up?

For those interested, and have no clue on what i'm talking about... i'm refering to our current CSM Jester's blog.
http://jestertrek.blogspot.dk/2013/10/serpentis-prison-camp.html







ChromeStriker
Sebiestor Tribe
Minmatar Republic
#38 - 2013-11-04 16:34:03 UTC
CCP Affinity wrote:


At the moment, I have it set to 9000 Evil .. but I have feedback from my team that maybe that is a little bit much, especially as sometimes you get hit by 2 containers at the same time - we will see what it ends up at :)


I like this Twisted There should be a real danger attached to these sites. Too many step by step guides out there that make every mission and site a walk in the park...

9000 is a good... more would be good personally... make me sweat as im sitting in the site!!! Twisted

No Worries

CCP Affinity
C C P
C C P Alliance
#39 - 2013-11-04 16:36:29 UTC
Fonac wrote:
Even though i'm probably never going to use these sites, it's always nice with new(and new) content!

On top of my head, one thing made my cringe abit, and is exactly why i dont want to touch these sites. - The new hacking system.
I like the minigame, i really do, i dont have any problems with -it- whatsoever.

However, i think putting hack/analyser modules in as a requirement in order to do these sites, a very very bad idea.
If you want to do any kind of exploration, and dont want to use a multi billion isk ship, you jump into a covert op.
This makes you very good at doing the hack sites, and useless at combat sites.
Vice versa, with pve fitted "dps" ships.
Someone is not going to do this with a normally fitted pve ship, which means you have to go back and get your covert op, this is a timesink, of more warping around.. this does not make it a better enjoyment - This is boring.
It's exactly the same problem the non-ded sites have, warping around for very little reward where you might get an escalation, or you may not, loot may drop, or it may not.
(yay for using 4-5 hours on a escalation chain, only to have it drop 3 meta 1 modules)


Also the double negative random factor of getting a site, doing a hack, which "might" drop something worthwhile. Sounds like an extremely random encounter.


As an explorer, who has done and used more time at exploration than what is healthy, i do not foresee this new content as being wildy used, and probably not hugely profitable, i know i wouldn't use any time on it. - And i love(well except certain exceptions) every aspect of the exploration game we have in eve.


But we'll see. And if i'm wrong i'll only be glad to be so.

That being said, i have one question for the devs doing content stuff. - When are you going to fix the current pve content that so desperately need a tune up?

For those interested, and have no clue on what i'm talking about... i'm refering to our current CSM Jester's blog.
http://jestertrek.blogspot.dk/2013/10/serpentis-prison-camp.html









Thanks for your feedback - I will definitely take it on board and re-evaluate as we go along.

With regards to the rest of PvE - this is definitely on my radar and I have had many talks with the CSM about it :) I can't say too much for now but in the new year I hope to post a blog with a bit more information.

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Lair Osen
#40 - 2013-11-04 16:37:32 UTC
Any info on explosion range?
Thinking, if you know you're gonna fail the hack, could you just burn away 1st?