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[Rubicon] T3 Subsystem re-fitting in space

First post First post First post
Author
Charles Wu-Wong
Anti-Nub Incorporated
Centipede Caliphate.
#41 - 2013-11-04 14:18:29 UTC
As someone who just got his first T3 intended for ninja site running, this is a very welcome change.
Setsune Rin
Ministry of War
Amarr Empire
#42 - 2013-11-04 14:19:42 UTC
next step: recoverable rigs from t3's

when?
Kniht
#43 - 2013-11-04 14:21:04 UTC
Will we be able to assemble T3s in space? Doesn't sound like it, but that would make hauling them in so much easier.

o/ fly crazy

Andrew Jester
Collapsed Out
Pandemic Legion
#44 - 2013-11-04 14:21:39 UTC
Oh thank god

If thuggin' was a category I'd win a Grammy

CCP Paradox
#45 - 2013-11-04 14:22:38 UTC
Kniht wrote:
Will we be able to assemble T3s in space? Doesn't sound like it, but that would make hauling them in so much easier.


They still need to be assembled in station.

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Malleus Sicarius
FinFleet
Northern Coalition.
#46 - 2013-11-04 14:31:08 UTC
OH YESSS, thats exactly what eve neeeds ... no we dont need you guys to figure a way to fix the unplayable game in 10% tidi ... and the module cicling bugs .. nooo we need to change the subsistems in space .. not sure if its gonna work on 10% tidi .. the only problem that eve have at this point ... and thats the main issue that ccp need to fix at this game .... GG CCP ...i rly want to hear how u fix the lag and tidi issue ..
Melisandre Freewoman
What is Dead May Never Die
#47 - 2013-11-04 14:35:59 UTC
Malleus Sicarius wrote:
OH YESSS, thats exactly what eve neeeds ... no we dont need you guys to figure a way to fix the unplayable game in 10% tidi ... and the module cicling bugs .. nooo we need to change the subsistems in space .. not sure if its gonna work on 10% tidi .. the only problem that eve have at this point ... and thats the main issue that ccp need to fix at this game .... GG CCP ...i rly want to hear how u fix the lag and tidi issue ..


Ass.
Xen Solarus
Furious Destruction and Salvage
#48 - 2013-11-04 14:37:37 UTC
Very nice, good work!

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

thee lous3
Tech III Bone Cancer
#49 - 2013-11-04 14:37:58 UTC
Much love.
Altrue
Exploration Frontier inc
Tactical-Retreat
#50 - 2013-11-04 14:38:05 UTC  |  Edited by: Altrue
Malleus Sicarius wrote:
OH YESSS, thats exactly what eve neeeds ... no we dont need you guys to figure a way to fix the unplayable game in 10% tidi ... and the module cicling bugs .. nooo we need to change the subsistems in space .. not sure if its gonna work on 10% tidi .. the only problem that eve have at this point ... and thats the main issue that ccp need to fix at this game .... GG CCP ...i rly want to hear how u fix the lag and tidi issue ..


Lol.

You're comparing a lack (on military grade hardware I remind you) of raw processing power to one of the little things that the community asked for.

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Jack Miton
School of Applied Knowledge
Caldari State
#51 - 2013-11-04 14:41:20 UTC
it's only 3 years too late, but better late then never i suppose...

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Lazarus Telraven
Amok.
Goonswarm Federation
#52 - 2013-11-04 14:42:12 UTC
This is a pretty bad idea. You have now influenced the meta so that EVERY null alliance will only fly Tech3s and use a small pos to refit after bridging into a system.

People build supers in dead end systems for the fact that it has one gate and you have a single point to defend to keep attackers out.

The use of cynojammers in sov wars has always been a strategic option to stop subcap fleets from bridging ahead or to pull back and take a fight one jump behind you where there is a jammer so that you can have the advantage.
Angelus Ryan
One Ronin
#53 - 2013-11-04 14:43:00 UTC
Aww Yiss.

Excellent work CCP Paradox and Co.
Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#54 - 2013-11-04 14:43:38 UTC
No, this is not a bad idea.

This is a great idea, thank you o/

Sklullus Dromulus
Hoover Inc.
#55 - 2013-11-04 14:45:02 UTC
Aww Yis. <3

Twitter: @Sklullus

Ix Method
Doomheim
#56 - 2013-11-04 14:54:30 UTC
CCP Paradox wrote:
So please do so and provide any feedback that you have.

Yaaaaaaaaaaaaaaaaaaaaaaay.

Thank you.

That is all.

Travelling at the speed of love.

Kalel Nimrott
Caldari Provisions
#57 - 2013-11-04 14:56:46 UTC
CCP Masterplan wrote:
With this and the SMA loot drop change, Rubicon is shaping up to be the best wormhole expansion since Apocrypha :)


You meant the only wormhole expansion, right?

Bob Artis, you will be missed.

O7

Maximus Aerelius
PROPHET OF ENIGMA
#58 - 2013-11-04 14:57:48 UTC  |  Edited by: Maximus Aerelius
These people:

Malleus Sicarius wrote:
OH YESSS, thats exactly what eve neeeds ... no we dont need you guys to figure a way to fix the unplayable game in 10% tidi ... and the module cicling bugs .. nooo we need to change the subsistems in space .. not sure if its gonna work on 10% tidi .. the only problem that eve have at this point ... and thats the main issue that ccp need to fix at this game .... GG CCP ...i rly want to hear how u fix the lag and tidi issue ..


Lazarus Telraven wrote:
This is a pretty bad idea.


Who obviously didn't bother vote on the CSM's list of "99 Reasonable Things":

CCP Paradox wrote:
Therefore Team Super Friends would like to thank your friendly CSM for providing their reasonable things list. With this list it was helpful to prioritize what features you wanted the most. (So hug a CSM member and continue to support them!)


Vote or STFU. The community obviously wanted this change (the ones that could be arsed to vote that is) and the CSM pushed CCP. CCP listened and voila a change that was asked for by the community.

I for one am thankful to the CSM for pushing this and to CCP for continuing to listen to us via our elected bodies on the CSM.

Oh and Malleus Sicarius, TiDi was brought in to combat lag so at 10% TiDi it's seems is working as you weren't CTD'd but were still connected.

EDIT:

For those too lazy to read the list of things: 7% #06: Changing t3 subs on POS SMA.

Now while I see this as a low percentage (280/4000) I like that they took the opportunity to work it into Depots and everything else that should've had it rather than having to go back later (or never) and add it to another thing (OFC that other thing being Depots).
Vyger
S0utherN Comfort
#59 - 2013-11-04 14:58:11 UTC
Omnathious Deninard wrote:
once scooped makes it impractical to hold the subsystems there either.
If the mobile depot were to only be able to hold modules, charges, drones, and subsystems but could retain them when scooped it may prove to be an effective change.


You basically want to be able to scoop your depot and have it retain its cargo. In other words you want 3000m3 worth of stuff to fit in 50m3 worth of your ship's cargo hold.

That doesn't seem completely ridiculous to you?
CCP Masterplan
C C P
C C P Alliance
#60 - 2013-11-04 15:01:22 UTC
Schmata Bastanold wrote:
Great.

Also, is this one of those two mysterious projects that Jester was writing about with heavy NDA threat hanging over its detail being put in minutes? One of those projects supposed to be pretty earthshaking, other not so much. Personally I hope this change is just a preludium to earthshaking part :)

No, I'm pretty sure those are still under wraps

"This one time, on patch day..."

@ccp_masterplan  |  Team Five-0: Rewriting the law