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Balancing High Sec suicide ganking by Hull Value - a realistic approach

First post
Author
Freedom Equality
Brutor Tribe
Minmatar Republic
#181 - 2013-11-04 03:20:54 UTC
Astroniomix wrote:
Freedom Equality wrote:


But my question is, if there are so few ganks and people can avoid them so easily, why does Red Frog Freight limit its value per freighter to 1 bil? Why everyone on the forums advises mission runners not to fit deadspace modules as they will get Suicide Ganked?

The same reason people don't advise jumping a battleship around nullsec without a scout.

Or why many capital pilots don't jump into a system with neutrals in it.


So doing a mission in High Sec with a deadspace module equipped is as risky as jumping a lone capital in a hostile system?

That is a good reason for CCP to look at it then.
Astroniomix
School of Applied Knowledge
Caldari State
#182 - 2013-11-04 04:22:39 UTC
Freedom Equality wrote:
Astroniomix wrote:
Freedom Equality wrote:


But my question is, if there are so few ganks and people can avoid them so easily, why does Red Frog Freight limit its value per freighter to 1 bil? Why everyone on the forums advises mission runners not to fit deadspace modules as they will get Suicide Ganked?

The same reason people don't advise jumping a battleship around nullsec without a scout.

Or why many capital pilots don't jump into a system with neutrals in it.


So doing a mission in High Sec with a deadspace module equipped is as risky as jumping a lone capital in a hostile system?


Not a hostile system, a system (typically lowsec) with a neutral in it. 99% of the time the neut won't do anything, but people prepare for the 1% anyway.

Seriously, learn to read.
Mag's
Azn Empire
#183 - 2013-11-04 06:23:20 UTC
Still waiting for those numbers.

Also if it's so easy and profitable, then why are suicide ganks so rare?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

baltec1
Bat Country
Pandemic Horde
#184 - 2013-11-04 07:44:40 UTC
Freedom Equality wrote:


But my question is, if there are so few ganks and people can avoid them so easily, why does Red Frog Freight limit its value per freighter to 1 bil? Why everyone on the forums advises mission runners not to fit deadspace modules as they will get Suicide Ganked?



Risk-reward. You can fit bling onto your ship or carry billions in your hold to make more isk faster but you do so at greater risk.

This is working as intended.
Aldanar Vorlax
Viziam
Amarr Empire
#185 - 2013-11-04 09:58:31 UTC
I'll throw in a curve ball suggestion here which in theory could add some additional risk for the gankers. What id propose is make Security Status more useful.

Suggestion 1:

The player who is being unlawfully attacked Security Status has a direct effect on concord response time. A suggestion on numbers:

5.0 Sec Status means concord will respond 5 seconds quick to your aid
4.0 Sec Status - 4 Seconds
3.6 Sec Status - 3.6 seconds

Alot of hauler/freighter pilots have a sec status of between 0.0 and 1.0 so ganking would remain largely unaffected against them. Just more difficult against players with high sec status. You'd still be able to gank people in 0.6 and 0.5 systems using destroyer/stealth bomber gangs you'll just need to use another 1 or 2 pilots or chance your arm you'll kill them in time without them. Alot of ganking for profit is calculated anyway to ensure the target dies before concord arrives. They can either factor this in or take a chance.

Suggestion 2:

Another idea is to punish players who suicide gank alot and get a low sec status. Ive seen a fair few people ganking with up to -2.0 sec status.

The idea here is that the cumulative sec status from the players ganking reduces Concords response time instead - so 5 pilots with -2.0 sec reduce response time by 10 seconds. So you either fix your sec status or find more targets you can gank in time/bring more ships for the job.



These aren't hard numbers so can be changed if there too much.
Mag's
Azn Empire
#186 - 2013-11-04 10:16:39 UTC  |  Edited by: Mag's
Aldanar Vorlax wrote:
I'll throw in a curve ball suggestion here which in theory could add some additional risk for the gankers.
Why do they need additional risk?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Aldanar Vorlax
Viziam
Amarr Empire
#187 - 2013-11-04 10:36:48 UTC  |  Edited by: Aldanar Vorlax
Mag's wrote:
Aldanar Vorlax wrote:
I'll throw in a curve ball suggestion here which in theory could add some additional risk for the gankers.
Why do they need additional risk?


Because its far too simple and easy to do with current mechanics. Why should the players getting ganked suffer far greater consequences (ie significant isk loss) than the gankers who loose a cheap hull and profit from your modules?. Also there's tags for getting sec status back now so its become even easier now to gank.

Sec status getting low? turn in some tags and keep on ganking! Wheres the risk or consequences if there easy to get around with little effort?

My only other thought is adjust insurance so that those that lose their T2 or pirate hulls get their cost back in insurance when killed illegally ie suicide ganking. That way insurance still wouldn't pay out on those hulls when used in legal combat.

A) the player only loses out on module/cargo cost
B) gankers still profit as well as they currently do
C) insurance balance remains intact
Freedom Equality
Brutor Tribe
Minmatar Republic
#188 - 2013-11-04 10:55:23 UTC
Aldanar Vorlax wrote:
I'll throw in a curve ball suggestion here which in theory could add some additional risk for the gankers. What id propose is make Security Status more useful.


I really like your ideas personally i like the Sec Status one as it would give players a way to realistically defend themselfs by using a tank(if a tank can be used on the ship) and keeping a high Security Status.

We will see that CCP think of them!
Freedom Equality
Brutor Tribe
Minmatar Republic
#189 - 2013-11-04 11:02:47 UTC
Mag's wrote:
Still waiting for those numbers.

Also if it's so easy and profitable, then why are suicide ganks so rare?

Are you running out of good questions so you keep asking what was already answered? :-)

What i said before should convince you that even the big Hauling Corporations carry less as they know they will get ganked otherwise.

Also,if you would bother doing a search, there are a lot of people complaining about Suicide Ganking, you will even find NEW PLAYERS say they were Suicide Ganked for fun after they just managed to get their ship and have no way to get another one.

Freedom Equality wrote:

They came here suggesting you use a logistic alt/use friends when moving a freighter and so on while claiming they have little to no impact....

But my question is, if there are so few ganks and people can avoid them so easily, why does Red Frog Freight limit its value per freighter to 1 bil? Why everyone on the forums advises mission runners not to fit deadspace modules as they will get Suicide Ganked?

Truth is, Suicide Ganking has a very real and noticeable effect in EVE. No matter what the Suicide Gankers want you to think.


Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#190 - 2013-11-04 11:04:40 UTC
The only thing wrong with ganking is that freighters can't be fitted, so freighter pilots can't choose between cargo space, safety and/or speed.

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#191 - 2013-11-04 12:23:01 UTC
Aldanar Vorlax wrote:
Mag's wrote:
Aldanar Vorlax wrote:
I'll throw in a curve ball suggestion here which in theory could add some additional risk for the gankers.
Why do they need additional risk?


Because its far too simple and easy to do with current mechanics. Why should the players getting ganked suffer far greater consequences (ie significant isk loss) than the gankers who loose a cheap hull and profit from your modules?. Also there's tags for getting sec status back now so its become even easier now to gank.

https://forums.eveonline.com/default.aspx?g=posts&m=3820405#post3820405

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Aldanar Vorlax
Viziam
Amarr Empire
#192 - 2013-11-04 12:52:42 UTC  |  Edited by: Aldanar Vorlax
Kirimeena D'Zbrkesbris wrote:
Aldanar Vorlax wrote:
Mag's wrote:
Aldanar Vorlax wrote:
I'll throw in a curve ball suggestion here which in theory could add some additional risk for the gankers.
Why do they need additional risk?


Because its far too simple and easy to do with current mechanics. Why should the players getting ganked suffer far greater consequences (ie significant isk loss) than the gankers who loose a cheap hull and profit from your modules?. Also there's tags for getting sec status back now so its become even easier now to gank.

https://forums.eveonline.com/default.aspx?g=posts&m=3820405#post3820405


I take your point but your argument 'he has lost nothing' is wrong considering that person will for a typical pirate/T2 mission ship will have to fork out 900Mil - 1 bil for a new ship + whatever new modules.

Im in favour of ganking however the risk or the ganker is far lower and unbalanced especially when to take into account your participating in illegal combat. Again why should players have to loose huge amounts of isk to illegal combat AND unable to defended themselves?. Also what risk are you at if your ganking?

I just don't think there are enough consequences imposed on the gankers especially considering your possible very high reward for very little risk.
Velicitia
XS Tech
#193 - 2013-11-04 13:23:15 UTC  |  Edited by: Velicitia
Freedom Equality wrote:
You should be able to do it for profit. Absolutely.

However, trading your 15mil ship(and you get some money back via insurance and half of your modules back) for a cool 50-100mil profit, is too much.


Haven't read any farther yet, but saw this gem.

Losing insurance wrote:


Your insurance will be lost if you do any of the following:

Repackage your ship
Trade your ship to another player
Put your ship into a corporation hangar
Sell your ship on the market
Put your ship inside a contract.
Suicide attack someone in High-Sec (players destroyed by CONCORD do not receive an insurance payout).

source
(emphasis mine)


Freedom Equality wrote:

You also take no risk and if you fail a gank you recover fast.
The victim gains nothing, loses 1 to 1.5bil for the hull + at least one more bil for the cargo/modules. The victim will not recover fast.

I think that it should not be so profitable to inflict as much ISK damage to a single person in High Sec while taking no risk.(losing your ship is intended and you have no problem with it so no that is not a risk)


Why do you think you should be able to cause 3bil+ ISK damage per person for the enemy for only 10-15mil damage per person to yourself(totaling max 100-150 mil damage to your entire group) in High Security Space at no risk and get rich while doing it?


Because the gankers are flying with friends. Did a run once through Hek with a full load of gallente ice to make bank on the goons oxytope interdiction...

... had three guardians, two falcons, two webbing inties, and several scouts the whole damn way ... was the entire corp getting in on the move ... granted this impacted the corp profits by half (because *GASP* paid my people) ... but was a good time.

edit - damn, no links in quote subjects Cry

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Mag's
Azn Empire
#194 - 2013-11-04 13:48:33 UTC
Aldanar Vorlax wrote:
Mag's wrote:
Aldanar Vorlax wrote:
I'll throw in a curve ball suggestion here which in theory could add some additional risk for the gankers.
Why do they need additional risk?


Because its far too simple and easy to do with current mechanics.
If this is the case, why is it so rare?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Freedom Equality
Brutor Tribe
Minmatar Republic
#195 - 2013-11-04 13:53:59 UTC
yes yes i forgot the removed insurance for ships killed by CONCORD we are all humans and make mistakes. It does not change anything, they still risk too little and gain too much.

The issue is that a Suicide Ganker can use a lovely 15mil ship(and get half the fit back) so his loss per person is at most 15mil.

A hauler loses 1bil + cargo, a level 4 mission ship(pirate/marauder) is again a lot of ISK.

So when a Suicide Ganker fails a gank he does not care. His loss is 15mil. And he is doing an illegal action.

When a hauler/mission ship gets ganked he cares. A lot. As he will need a lot of time to recover.


It would only be normal for a mechanic to be introduced so on ocasion... the suicide ganker ends up losing a few bilion. Not always, not often, but sometimes.

Then they would risk as much as everyone else and all would be fine in the world.




Velicitia
XS Tech
#196 - 2013-11-04 13:54:05 UTC
Mag's wrote:
Aldanar Vorlax wrote:
I'll throw in a curve ball suggestion here which in theory could add some additional risk for the gankers.
Why do they need additional risk?


This.

TBH, I think the problem is that CONCORD is "too powerful" right now.

On one side, you have the people thinking of them as a "protection force" (because assured ship destruction).

On the other side, you have the people thinking of them as "in the way" -- they'd love to have an active defense fleet able to stomp all over an incoming gank attempt from anyone (and not just the -5/10 guys who are freely shootable anyway) ... but can't in hisec (I know -- go to low).

Lowsec is good and all, but *because* CONCORD is so damn OP in hisec, there is a "wall" for many people that they have to get over/through ... and really, it's not a good place for a 3-5 man mining fleet. Once calculated it out, and for a "proper" lowsec mining op in a deadend system, you need like a minimum of 7 people (3x miner, 1x hauler, 1x Orca (Rorqual), 1x eyes on the gate, 1x falcon)

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Mag's
Azn Empire
#197 - 2013-11-04 13:59:02 UTC
Freedom Equality wrote:
Mag's wrote:
Still waiting for those numbers.

Also if it's so easy and profitable, then why are suicide ganks so rare?

Are you running out of good questions so you keep asking what was already answered? :-)

What i said before should convince you that even the big Hauling Corporations carry less as they know they will get ganked otherwise.

Also,if you would bother doing a search, there are a lot of people complaining about Suicide Ganking, you will even find NEW PLAYERS say they were Suicide Ganked for fun after they just managed to get their ship and have no way to get another one.
Because you are making it up as you go along. One minute it isn't rare, the next it is. I also asked you to provide us with the data to back up your early assertion that it wasn't rare. But you keep avoiding it.

The joke is people obviously are smarter than you take them for. By mitigating the risk and therefore making it a rare event. But as it took 4 rounds of censorship on your posts, before you stopped with the ridiculous and abhorrent real life comparisons, I'm not surprised.

Oh and mitigating risk, doesn't just involve reducing the value of the cargo you haul. It is also about using the tools provided and playing with friends. This is after all, an MMO.

So we still await these numbers and while you are at it, could provide citation that was asked for in post 163 and 169?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Freedom Equality
Brutor Tribe
Minmatar Republic
#198 - 2013-11-04 14:02:29 UTC
Mag's wrote:

If this is the case, why is it so rare?


Asking the same question over and over just because you do not like the answer does not mean you will get a new answer next time. Most of us learn this as children but it is never too late.

Freedom Equality wrote:
Mag's wrote:
Still waiting for those numbers.

Also if it's so easy and profitable, then why are suicide ganks so rare?

Are you running out of good questions so you keep asking what was already answered? :-)

What i said before should convince you that even the big Hauling Corporations carry less as they know they will get ganked otherwise.

Also,if you would bother doing a search, there are a lot of people complaining about Suicide Ganking, you will even find NEW PLAYERS say they were Suicide Ganked for fun after they just managed to get their ship and have no way to get another one.

Freedom Equality wrote:

They came here suggesting you use a logistic alt/use friends when moving a freighter and so on while claiming they have little to no impact....

But my question is, if there are so few ganks and people can avoid them so easily, why does Red Frog Freight limit its value per freighter to 1 bil? Why everyone on the forums advises mission runners not to fit deadspace modules as they will get Suicide Ganked?

Truth is, Suicide Ganking has a very real and noticeable effect in EVE. No matter what the Suicide Gankers want you to think.




Mag's
Azn Empire
#199 - 2013-11-04 14:18:39 UTC
Freedom Equality wrote:
Mag's wrote:

If this is the case, why is it so rare?


Asking the same question over and over just because you do not like the answer does not mean you will get a new answer next time. Most of us learn this as children but it is never too late.

Yes I have already said people mitigate the risk. But not just by reducing the value of their cargo. Red Frog also have other parts to their group with different rules. You could always let us know what they are.
But all this proves is that their business model for fred frog, is for lone freighter transport with little input. Are you now suggesting that this should be possible without risk mitigation?

But we are not simply talking about freighters here are we? Or has that fact conveniently skipped your mind?
You claimed marauders and mining barge suicide ganks are also not rare. These are the numbers I have continually asked you for. The numbers you have continually avoided providing, as well as the citations asked for by another poster.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Astroniomix
School of Applied Knowledge
Caldari State
#200 - 2013-11-04 14:18:54 UTC
Freedom Equality wrote:
Mag's wrote:

If this is the case, why is it so rare?


Asking the same question over and over just because you do not like the answer does not mean you will get a new answer next time. Most of us learn this as children but it is never too late.

Freedom Equality wrote:
Mag's wrote:
Still waiting for those numbers.

Also if it's so easy and profitable, then why are suicide ganks so rare?

Are you running out of good questions so you keep asking what was already answered? :-)

What i said before should convince you that even the big Hauling Corporations carry less as they know they will get ganked otherwise.

Also,if you would bother doing a search, there are a lot of people complaining about Suicide Ganking, you will even find NEW PLAYERS say they were Suicide Ganked for fun after they just managed to get their ship and have no way to get another one.

Freedom Equality wrote:

They came here suggesting you use a logistic alt/use friends when moving a freighter and so on while claiming they have little to no impact....

But my question is, if there are so few ganks and people can avoid them so easily, why does Red Frog Freight limit its value per freighter to 1 bil? Why everyone on the forums advises mission runners not to fit deadspace modules as they will get Suicide Ganked?

Truth is, Suicide Ganking has a very real and noticeable effect in EVE. No matter what the Suicide Gankers want you to think.





You haven't provided any numbers, you're just stomping your feet and screaming the same thing over and over but getting progressively louder and less coherent each time.

We want NUMBERS, as in how many ships get ganked per day/week/month (pick one). Preferably with links to killboards to show that you aren't just making them up.