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Ships faster than Missiles

Author
Kagura Nikon
Native Freshfood
Minmatar Republic
#21 - 2013-11-04 10:43:59 UTC
Morrigan LeSante wrote:
The right turret at the right range could do it. Sentries definitely can.

That said, even if the missile could "hit" it, it'd do almost nil damage.



at the RIGHT RANGE... wich turret can hit that ship at that scenario that these thread is about? That is my question....


NONE!

"If brute force does not solve your problem....  then you are  surely not using enough!"

Morrigan LeSante
Perkone
Caldari State
#22 - 2013-11-04 12:13:38 UTC  |  Edited by: Morrigan LeSante
Kagura Nikon wrote:
Morrigan LeSante wrote:
The right turret at the right range could do it. Sentries definitely can.

That said, even if the missile could "hit" it, it'd do almost nil damage.



at the RIGHT RANGE... wich turret can hit that ship at that scenario that these thread is about? That is my question....


NONE!


Being as missiles are meant to counter uber-high transversal/angular ships - I'd say we have an issue there.

Ships shouldnt be immune to all weapon systems assuming reasonable sizes i.e. titan vs tristan is stupid, inty vs tricked out RLML machine of death designed to kill them.....a bit more fair a debate.

Getting under guns is as old as the hills; missiles are meant to be a danger zone to counter balance this.
Gypsio III
State War Academy
Caldari State
#23 - 2013-11-04 12:15:04 UTC
Hrett wrote:


You can make warriors fast enough to catch him, but they can't really hurt them. I once made a Vexor with range and speed mods for anti interceptor work, and iirc, my warriors went 11kish. They would either overshoot the target, or catch up and get just one shot off - doing almost no damage. It wasn't very effective against interceptors. Fly Valks with it and you could surprise some nano cruisers with it though.

This was years ago - perhaps they have fixed the drone WMD issue, but I don't think so.


I tested this myself recently and got basically the same result. The drones MWD to the target, then turn off their MWD and start shooting. They might get a single good hit in - or they might have such high transversal that it misses. Then realise that they're 10 km off because they stopped MWDing. So they charge after the target again and go through the same process again and again. It wasn't totally hopeless, but it certainly wasn't very good.

Re. the Caracal. CN missiles go 8.4 km/s for 63 km. If you have the skills, they will hit an orbiting linked interceptor. If you don't have good skills, or are using Precision or Fury (range issues), then they won't.

But really, skirmish links in stupidly overpowered non-shocker. Straight
Morrigan LeSante
Perkone
Caldari State
#24 - 2013-11-04 12:34:44 UTC  |  Edited by: Morrigan LeSante
Gypsio III wrote:
Re. the Caracal. CN missiles go 8.4 km/s for 63 km. If you have the skills, they will hit an orbiting linked interceptor. If you don't have good skills, or are using Precision or Fury (range issues), then they won't.


I know you know your missile stuff - but have you tested it?

Do the missiles "cut corners" and take the shortest route, or settle into a chase pattern that results in them not quite making it in space? Especially at a wide orbit range.

Don't want to sound like I'm suggesting you're not being truthful, I just dont know what path the missiles will take in space - being at work it's hard to test P


Edit: And will those missiles actually do any damage? It's extremely irksome that precision's - the missiles designed to shoot little, fast things - aren't long enough reaching.

Edit2: Napkin math suggests in the region of 9 damage per missile, if it was right math.
Major Killz
inglorious bastards.
#25 - 2013-11-04 14:05:39 UTC
Kagura Nikon wrote:
Major Killz wrote:
This has been around for awhile. High Grade Snakes and velocity related modules are enough to make light missiles useless. In fact fleets of Railgun-Raptors or Taranis or Light Missile-Crows can do that ALL day as it is NOW. Some of you in factional warfare have been engaged by fleets I have lead using said lamest. Except those fleets were recieving bonuses from a Loki with warfare links (6 - 7,000msec).

ONLY small long range guns can hit them (Artillery, Railguns and Beam Lasers) properly flown.



Only interceptors can avoid damage so easily due to MWD signature bonus. If the ship is faster than the missile, the missile still can hit it, but you need to get closer so the shortest path will not be to FOLLOW the target.

And thta is NOT a limitation of missiles. Show me a turret that can hit those interceptors at that range and orbiting speed....



Not sure what you're talking about? What range are you referring too?

[u]Ich bin ein Pirat ![/u]

Gypsio III
State War Academy
Caldari State
#26 - 2013-11-04 14:09:22 UTC
I'm not sure about the exact path that the missiles take. I've never really worried about it too much because my experience indicates that, in general, with full skills and a velocity bonus, LMs will hit an orbiting interceptor, while if you don't have the velocity bonus, they won't. The middle ground of velocity bonus and intermediate skills is the uncertain area, but it's a long time since I've had intermediate skills! The 1v1, perfect orbit situation is also slightly artificial and unrepresentative of a typical small-gang skirmish, although it's a useful starting point for understanding mechanics.

AFAIK, the missiles use a straight approach mechanic - they don't attempt to predict where the target will be. So they will cut the corner when homing in on an orbiting target and follow a curved flight path towards it, with the last few km of the intercept being almost a straight chase up the tailpipe. It would be pretty easy to test by simply finding the orbit range at which the missiles don't hit an inty orbiting at x speed.

Regarding damage, well, again it depends on skills and ofc links... P The efficiency at which a Cerberus whacks interceptors suggests that there isn't much of a problem in general, but having Interceptors V and links makes a huge difference. Just EFTing it with a 206 DPS Caracal:

Level V Ares (78.8 m, 4238 m/s): 72 DPS, 34.9%.
Linked Ares (51.6 m, 5342 m/s): 48 DPS, 23.3% (33% less).
OL linked Ares (51.6 m, 7722 m/s): 39 DPS, 18.9%.

So the links and overload almost half the damage received. Well, we knew they were powerful! Lol

OTOH, a 325 DPS Cerb with Crash and a painter would be doing 148 DPS, 100 DPS and 80 DPS applied in the three cases above - and a Cerb definitely has the missile range to hit an orbiting inty.

I think in the other missile thread Chessur has been commenting that the sig radius link leads to a divergence in game mechanics between missiles and guns because of the different damage formula and the sig-related hard cap to missile damage, which can cause problems with missiles suddenly being unable to deal full damage to a webbed target without painter support. To me, however, this is a problem with the sig radius link being overpowered, rather than a major problem with the missile formula.
IIshira
School of Applied Knowledge
Caldari State
#27 - 2013-11-04 14:38:42 UTC  |  Edited by: IIshira
Kagura Nikon wrote:
Morrigan LeSante wrote:
The right turret at the right range could do it. Sentries definitely can.

That said, even if the missile could "hit" it, it'd do almost nil damage.



at the RIGHT RANGE... wich turret can hit that ship at that scenario that these thread is about? That is my question....


NONE!



Before they nerfed the tracking bonus from 10% to 7.5% people were complaining that it could one shot an interceptor orbiting it at close range. I find it hard to believe that at 100 km it couldn't one shot it now.

As for if you inisist on using a turret ship I have a feeling any of the long range sniper BC could do it. At range the transversal is very low so it makes hitting things easier. Anyone has tested this?
Hrett
The Scope
Gallente Federation
#28 - 2013-11-04 14:57:21 UTC
Gypsio III wrote:
Hrett wrote:


You can make warriors fast enough to catch him, but they can't really hurt them. I once made a Vexor with range and speed mods for anti interceptor work, and iirc, my warriors went 11kish. They would either overshoot the target, or catch up and get just one shot off - doing almost no damage. It wasn't very effective against interceptors. Fly Valks with it and you could surprise some nano cruisers with it though.

This was years ago - perhaps they have fixed the drone WMD issue, but I don't think so.


I tested this myself recently and got basically the same result. The drones MWD to the target, then turn off their MWD and start shooting. They might get a single good hit in - or they might have such high transversal that it misses. Then realise that they're 10 km off because they stopped MWDing. So they charge after the target again and go through the same process again and again. It wasn't totally hopeless, but it certainly wasn't very good.

Re. the Caracal. CN missiles go 8.4 km/s for 63 km. If you have the skills, they will hit an orbiting linked interceptor. If you don't have good skills, or are using Precision or Fury (range issues), then they won't.

But really, skirmish links in stupidly overpowered non-shocker. Straight



Talking about this now makes me wonder if throwing in a small webber drone or two might change the outcome. I know they are generally terrible - but this might be a situation where one or two might help...

spaceship, Spaceship, SPACESHIP!

seany1212
M Y S T
#29 - 2013-11-04 15:36:41 UTC
Hrett wrote:
Gypsio III wrote:
Hrett wrote:


You can make warriors fast enough to catch him, but they can't really hurt them. I once made a Vexor with range and speed mods for anti interceptor work, and iirc, my warriors went 11kish. They would either overshoot the target, or catch up and get just one shot off - doing almost no damage. It wasn't very effective against interceptors. Fly Valks with it and you could surprise some nano cruisers with it though.

This was years ago - perhaps they have fixed the drone WMD issue, but I don't think so.


I tested this myself recently and got basically the same result. The drones MWD to the target, then turn off their MWD and start shooting. They might get a single good hit in - or they might have such high transversal that it misses. Then realise that they're 10 km off because they stopped MWDing. So they charge after the target again and go through the same process again and again. It wasn't totally hopeless, but it certainly wasn't very good.

Re. the Caracal. CN missiles go 8.4 km/s for 63 km. If you have the skills, they will hit an orbiting linked interceptor. If you don't have good skills, or are using Precision or Fury (range issues), then they won't.

But really, skirmish links in stupidly overpowered non-shocker. Straight



Talking about this now makes me wonder if throwing in a small webber drone or two might change the outcome. I know they are generally terrible - but this might be a situation where one or two might help...


That's the point of all this though, it's based upon a specific set of circumstances, that an interceptor, with gang-links and implant set managed to get an orbit around a caracal and managed to sustain it without taking damage, this would be no different if that interceptor had of pulled a tight orbit around a battleship that would never hit it with large guns.

At one point frigates were doing 12km/s without links and implants, the issue is OP was not set up for the circumstances presented, the interceptor pilot capitalized upon that like anyone else aiming to PVP would on their strengths and weaknesses and was able to keep his caracal tackled.

Welcome to EvE
Kagura Nikon
Native Freshfood
Minmatar Republic
#30 - 2013-11-04 17:02:56 UTC
Morrigan LeSante wrote:
Kagura Nikon wrote:
Morrigan LeSante wrote:
The right turret at the right range could do it. Sentries definitely can.

That said, even if the missile could "hit" it, it'd do almost nil damage.



at the RIGHT RANGE... wich turret can hit that ship at that scenario that these thread is about? That is my question....


NONE!


Being as missiles are meant to counter uber-high transversal/angular ships - I'd say we have an issue there.

Ships shouldnt be immune to all weapon systems assuming reasonable sizes i.e. titan vs tristan is stupid, inty vs tricked out RLML machine of death designed to kill them.....a bit more fair a debate.

Getting under guns is as old as the hills; missiles are meant to be a danger zone to counter balance this.



Why do you think missiles are meant to do that? They are surely NOT. In all eve history they have always been the least effective against fast moving fast movers.


Missiles thing is... they ignore any range issue when they are inside their max range ( well almost max range)


Missiles are there to ignore tracking, at the expense of being weak against pure base speed (Taht measn you cannot use your own ship speed to neuter enemy speed)

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#31 - 2013-11-04 17:04:41 UTC
IIshira wrote:
Kagura Nikon wrote:
Morrigan LeSante wrote:
The right turret at the right range could do it. Sentries definitely can.

That said, even if the missile could "hit" it, it'd do almost nil damage.



at the RIGHT RANGE... wich turret can hit that ship at that scenario that these thread is about? That is my question....


NONE!



Before they nerfed the tracking bonus from 10% to 7.5% people were complaining that it could one shot an interceptor orbiting it at close range. I find it hard to believe that at 100 km it couldn't one shot it now.

As for if you inisist on using a turret ship I have a feeling any of the long range sniper BC could do it. At range the transversal is very low so it makes hitting things easier. Anyone has tested this?



Again LEARN TO READ!!!! OP is about 20 KM.. not 100! No turret can hit reliably an interceptor orbitign at max speed at 20 km range!! 20 KM. not 100!!!!

The turrets that can track at 20 km, cannot reach 20 km....

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#32 - 2013-11-04 17:05:49 UTC
Major Killz wrote:
Kagura Nikon wrote:
Major Killz wrote:
This has been around for awhile. High Grade Snakes and velocity related modules are enough to make light missiles useless. In fact fleets of Railgun-Raptors or Taranis or Light Missile-Crows can do that ALL day as it is NOW. Some of you in factional warfare have been engaged by fleets I have lead using said lamest. Except those fleets were recieving bonuses from a Loki with warfare links (6 - 7,000msec).

ONLY small long range guns can hit them (Artillery, Railguns and Beam Lasers) properly flown.



Only interceptors can avoid damage so easily due to MWD signature bonus. If the ship is faster than the missile, the missile still can hit it, but you need to get closer so the shortest path will not be to FOLLOW the target.

And thta is NOT a limitation of missiles. Show me a turret that can hit those interceptors at that range and orbiting speed....



Not sure what you're talking about? What range are you referring too?




The OP range...

"If brute force does not solve your problem....  then you are  surely not using enough!"

IIshira
School of Applied Knowledge
Caldari State
#33 - 2013-11-04 17:15:47 UTC
Kagura Nikon wrote:
IIshira wrote:
Kagura Nikon wrote:
Morrigan LeSante wrote:
The right turret at the right range could do it. Sentries definitely can.

That said, even if the missile could "hit" it, it'd do almost nil damage.



at the RIGHT RANGE... wich turret can hit that ship at that scenario that these thread is about? That is my question....


NONE!



Before they nerfed the tracking bonus from 10% to 7.5% people were complaining that it could one shot an interceptor orbiting it at close range. I find it hard to believe that at 100 km it couldn't one shot it now.

As for if you inisist on using a turret ship I have a feeling any of the long range sniper BC could do it. At range the transversal is very low so it makes hitting things easier. Anyone has tested this?



Again LEARN TO READ!!!! OP is about 20 KM.. not 100! No turret can hit reliably an interceptor orbitign at max speed at 20 km range!! 20 KM. not 100!!!!

The turrets that can track at 20 km, cannot reach 20 km....


Weak attempt to troll dude.

He did not specify a range in the post I quoted and replied to. Of course no guns can track an inty at close range. My reply was to explain how the target could be defeated. Have a fleet member warp in at range.
Gypsio III
State War Academy
Caldari State
#34 - 2013-11-04 18:28:28 UTC
Hrett wrote:
Talking about this now makes me wonder if throwing in a small webber drone or two might change the outcome. I know they are generally terrible - but this might be a situation where one or two might help...


I suspect not, and not just because they're too slow to actually catch the inty. I think the reason for poor damage application is excessive transversal when the drone is in range, which is a function of insufficient tracking and excessive speed difference between drone and target. If slowing the target slightly via a webber drone increases that speed difference, then it increases the transversal as the drone MWDs past it, and reduces its chance to hit.

If that's true, then it suggests that a painter drone would be better. Of course, the painter drone is also too slow, and a 4% sig bloom is almost certainly inconsequential anyway. Lol
Morrigan LeSante
Perkone
Caldari State
#35 - 2013-11-04 18:44:40 UTC  |  Edited by: Morrigan LeSante
Kagura Nikon wrote:
Morrigan LeSante wrote:
Kagura Nikon wrote:
Morrigan LeSante wrote:
The right turret at the right range could do it. Sentries definitely can.

That said, even if the missile could "hit" it, it'd do almost nil damage.



at the RIGHT RANGE... wich turret can hit that ship at that scenario that these thread is about? That is my question....


NONE!


Being as missiles are meant to counter uber-high transversal/angular ships - I'd say we have an issue there.

Ships shouldnt be immune to all weapon systems assuming reasonable sizes i.e. titan vs tristan is stupid, inty vs tricked out RLML machine of death designed to kill them.....a bit more fair a debate.

Getting under guns is as old as the hills; missiles are meant to be a danger zone to counter balance this.



Why do you think missiles are meant to do that? They are surely NOT. In all eve history they have always been the least effective against fast moving fast movers.


Missiles thing is... they ignore any range issue when they are inside their max range ( well almost max range)


Missiles are there to ignore tracking, at the expense of being weak against pure base speed (Taht measn you cannot use your own ship speed to neuter enemy speed)


Ever see a slow ship maintain a high transversal/AV?

Let me put it another way - if drones can't kill them, and turrets can't kill them....AND missiles can't kill them, what's left to counter?

However, it would seem there are a couple of boats that can scratch the paint and a lone wolf that can actually bite them. So not the end of the world but should /probably/ be looked at.
Kagura Nikon
Native Freshfood
Minmatar Republic
#36 - 2013-11-05 10:09:16 UTC  |  Edited by: Kagura Nikon
Morrigan LeSante wrote:
Kagura Nikon wrote:
Morrigan LeSante wrote:
Kagura Nikon wrote:
Morrigan LeSante wrote:
The right turret at the right range could do it. Sentries definitely can.

That said, even if the missile could "hit" it, it'd do almost nil damage.



at the RIGHT RANGE... wich turret can hit that ship at that scenario that these thread is about? That is my question....


NONE!


Being as missiles are meant to counter uber-high transversal/angular ships - I'd say we have an issue there.

Ships shouldnt be immune to all weapon systems assuming reasonable sizes i.e. titan vs tristan is stupid, inty vs tricked out RLML machine of death designed to kill them.....a bit more fair a debate.

Getting under guns is as old as the hills; missiles are meant to be a danger zone to counter balance this.



Why do you think missiles are meant to do that? They are surely NOT. In all eve history they have always been the least effective against fast moving fast movers.


Missiles thing is... they ignore any range issue when they are inside their max range ( well almost max range)


Missiles are there to ignore tracking, at the expense of being weak against pure base speed (Taht measn you cannot use your own ship speed to neuter enemy speed)


Ever see a slow ship maintain a high transversal/AV?

Let me put it another way - if drones can't kill them, and turrets can't kill them....AND missiles can't kill them, what's left to counter?

However, it would seem there are a couple of boats that can scratch the paint and a lone wolf that can actually bite them. So not the end of the world but should /probably/ be looked at.



Really? you want me to teach you?

1- Neuts
2- Faction overheated webs
3- Friends...
4- Asteroids too close to let them orbit you...


Also final hint.. interceptors are pathetic agaisnt neut drones (They never miss)

"If brute force does not solve your problem....  then you are  surely not using enough!"

Morrigan LeSante
Perkone
Caldari State
#37 - 2013-11-05 11:04:07 UTC
I wasnt aware those had the range on non-bonused hulls. How the hell is a neut drone even going to catch it when warriors struggle...

However as pointed out, a max skilled bonused hull (cerb) can make them go away, so we have one reliable ship and a few that can scratch the paint Blink
Kagura Nikon
Native Freshfood
Minmatar Republic
#38 - 2013-11-05 12:52:51 UTC
Morrigan LeSante wrote:
I wasnt aware those had the range on non-bonused hulls. How the hell is a neut drone even going to catch it when warriors struggle...

However as pointed out, a max skilled bonused hull (cerb) can make them go away, so we have one reliable ship and a few that can scratch the paint Blink



Neut drones ignroe trackign so when the orbitign ships orvertun them and pass close they hit. You can eep callign them back and send them, or change targets when they are better positionined to go agaisnt the incomming ceptors.

Since ceptors usually fly very on cap limit, usually is enough to scare them.

"If brute force does not solve your problem....  then you are  surely not using enough!"

To mare
Advanced Technology
#39 - 2013-11-05 13:06:47 UTC
its a ceptor its bonused to avoid damage (and tackle)
if you are solo and get caught by a ceptor you did something wrong like ratting somewhere around the system or if you get caught at the gate just go back and jump on the other side
Morrigan LeSante
Perkone
Caldari State
#40 - 2013-11-05 13:22:07 UTC
Kagura Nikon wrote:
Morrigan LeSante wrote:
I wasnt aware those had the range on non-bonused hulls. How the hell is a neut drone even going to catch it when warriors struggle...

However as pointed out, a max skilled bonused hull (cerb) can make them go away, so we have one reliable ship and a few that can scratch the paint Blink



Neut drones ignroe trackign so when the orbitign ships orvertun them and pass close they hit. You can eep callign them back and send them, or change targets when they are better positionined to go agaisnt the incomming ceptors.

Since ceptors usually fly very on cap limit, usually is enough to scare them.


Interesting.



@To mare: You have any idea how fast an inty can get on grid after the xpack......best be in one agile ass ship the MINUTE SECOND local changes Twisted
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