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[Rubicon] Sisters of EVE faction ships

First post First post First post
Author
Naszar
State Protectorate
Caldari State
#2461 - 2013-11-03 23:10:40 UTC
Sir Spottington wrote:
...drop the guns and just have it as a dedicated drone boat with the 5th drone back. A preference more than a criticism really.


I agree...
Thaddeus Eggeras
Urkrathos Corp
#2462 - 2013-11-04 00:00:10 UTC
You don't need to put on guns,, you can make either a full drone boat. Or drone exploring boat. That's the cool thing, you can do what you please with it pretty much. I do wish the cruiser could launch 5 sentries, and I hope CCP makes it so i can.
Edam Neadenil
Bax Corporation
#2463 - 2013-11-04 00:14:55 UTC  |  Edited by: Edam Neadenil
Naszar wrote:
Sir Spottington wrote:
...drop the guns and just have it as a dedicated drone boat with the 5th drone back. A preference more than a criticism really.


I agree...


+1

The drone changes are significant.

As a dedicated drone user with no gun or missile skills at all the SOE cruisers looked interesting. At the moment the only truly great DRONE ONLY boats are the Domi and Ishtar and a covert ops/full bandwidth drone ship looked interesting.

Unfortunately with the current state of the game - whilst specializing in a single turret type is usually viable - specializing in just Drones (exception being mission Domis) is generally not. This is made more annoying by the self righteous turret fans who always chime in when you mention this issue with "just get blasters" or "just train lasers" :D

Admittedly the changes to turret T2 skills in Rubicon will make this cross-training easier but that is not the point.

Anyway ... looks like I might be cashing the Sisters LP I have built up recently instead of spending it on SOE ships :D No great loss anyway they looked to shiney and gankable :D
Princess Maldiva
Krul Corp
#2464 - 2013-11-04 00:16:33 UTC
So the latest on the cruiser is that it is garbage and also more expensive than other pirate cruises. Superb!

I can run 8/10s no problem in an Ishtar and fit a probe launcher, cloak, salvager, remote rep and hacking mods on it - why would an exploration pilot want this Stratio over that?

CCP are awesome, they don't mind introducing game-ruining mechanics such as probing being so easy a 3 yr old could do it now, or a pathetic mini-game which actually guarantees disappointment by making it impossible to capture all loot cans before some disappear. No, as long as they don't give the new exploration ship a fifth drone - that's the most important thing!
Omnathious Deninard
University of Caille
Gallente Federation
#2465 - 2013-11-04 00:29:38 UTC
The Astero

[High Slots]
Covert Ops Cloaking Device
Sisters Core Probe Launcher

[Mid Slots]
1mn Afterburner II
Relic Analyzer II
Data Analyzer II
Cargo Scanner II

[Low Slots]
Small Armor Repairer II
Energized Adaptive Nano Membrane II
Damage Control II
Drone Damage Amplifier II

[Rigs]
Small Anti-Explosive Pump I
Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I

[Implants]
Genolution CA-1 ~ CA-4

[Drones]
Hobgoblin II x5
Salvage Drone I x5

[Serpentis Narcotics Warehouse] (DED 3/10)
As expected the ship was able to complete a 3/10 using drone damage alone, the time it took to complete it was probably around 15~20 Min.

I did not recall the drone when they pulled agro to test out how well the 20% HP bonus worked out. In the end I lost no drones and the most damaged drone was into low armor, no structure damage was taken by any drones.

The ships tankability was quite good as well. Using an omni-tank, the lowest I allowed my armor HP to drop was 50% and that was with nearly full room agro.

[Hacking]
It has a +10 bonus, enough said.

All in all it performs it role as an all in one exploration ship extremely well, one could argue to well in fact. The only down side about running a 3/10 is you can't generate enough tank or gank to deal with any cruiser that may enter the site.
For other 3/10 complexes it should have no problems doing a Guristas 3/10, Blood Raider and Sansha's Nation 3/10 it might have some problems with due to drones having 0% EM resistance on there shields and no way of increasing it. Against Angel Cartel it should do well also if you maintain agro properly.

If you don't follow the rules, neither will I.

Thaddeus Eggeras
Urkrathos Corp
#2466 - 2013-11-04 01:37:28 UTC
I will buy a couple SOE frigates and cruisers for PvP, but the first one I plan to get is for exploring, and it will be the frigate. I think the SOe look amazing and do their role well, they can also PvP well but seem to not be OP at all, the cruiser even seems a little weak. I just hope they get a battleship brother soon also.
Kagura Nikon
Native Freshfood
Minmatar Republic
#2467 - 2013-11-04 09:18:22 UTC
Why peopel keep forgettign thes ethigns can warp cloaked. You cannto compare an ishtar to them! Ishtar cannot to this, that is the most powerful capability in game, sans jump bridging other ships.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#2468 - 2013-11-04 09:20:35 UTC
Xequecal wrote:
Thaddeus Eggeras wrote:
The Stratio won both fights.The big thing was the cloak, being able to sneak up on your target first helped a lot. Also ECM drones help anytime I had issues with neuts/noses, or taking too much DPS. But really you have to use your combat drones to be able to do enough damage. And without any prop mods the Stratio still went over 1,600m/s, so it's pretty fast for an armor boat.. So against faction cruisers the Stratio isn't too bad, you probably won't win every fight, but you can win some. And against T1 cruisers you will win pretty much any fight, same against destroyers and frigates as long as you have scout drones. Now against T2 cruises, I'm not sure how the Stratio will do, I'll check tomorrow, but I'm guessing the Stratio against HACs and BCs it won't do too well. Big thing is use your cloak to stock and get in the range you need to use your scram, disruptor, and web. That's its biggest advantage.


...why are you fitting two injectors? You don't need two injectors to run MWD + two reps + guns, even with lasers. Also neither of those fits have a web.



Depending what you hunt, you will not need webs (since you can select targets at will) and your main advantage over most cruisers is damage application outside web range.


So there are valid uses for sans web fits.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kalissis
#2469 - 2013-11-04 09:24:57 UTC  |  Edited by: Kalissis
Tested the Cruiser and must say, it is only at best a third or even fourth choise at things it is designed for in terms of efficiancy and probably cost too, since 120K LP will bring the cost way up.

Four heavy or sentry drones are not enough, give it 5 again, what looked good in EFT is not good under real conditions.

Bring the cost down (like other pirate cruisers and not 1/3 more expensive) or buff it again, the cov ops drop option or "sneaking up" tactics just don't cut the deal, as put in real battle they just don't matter, there are already ships that perform those roles good enough. We don't need another second choise.

Removeing the useless lasers bonus for those 25 drone bandwith is the way to go.
Volstruis
Mise en Abyme
The Ancients.
#2470 - 2013-11-04 12:03:20 UTC
Kalissis wrote:
Tested the Cruiser and must say, it is only at best a third or even fourth choise at things it is designed for in terms of efficiancy and probably cost too, since 120K LP will bring the cost way up.

Four heavy or sentry drones are not enough, give it 5 again, what looked good in EFT is not good under real conditions.

Bring the cost down (like other pirate cruisers and not 1/3 more expensive) or buff it again, the cov ops drop option or "sneaking up" tactics just don't cut the deal, as put in real battle they just don't matter, there are already ships that perform those roles good enough. We don't need another second choise.

Removeing the useless lasers bonus for those 25 drone bandwith is the way to go.


lol

So EFT warrioring is not the best way to decide how a ship will work? Jeez. Who would've thought. This thread is filling me with nerd rage now.

100's of pages of posts about how ridiculously OP these things are debunked in an hour or two of actual flight. I wish some of the people here would read this over and over.
Kagura Nikon
Native Freshfood
Minmatar Republic
#2471 - 2013-11-04 12:16:49 UTC
Volstruis wrote:
Kalissis wrote:
Tested the Cruiser and must say, it is only at best a third or even fourth choise at things it is designed for in terms of efficiancy and probably cost too, since 120K LP will bring the cost way up.

Four heavy or sentry drones are not enough, give it 5 again, what looked good in EFT is not good under real conditions.

Bring the cost down (like other pirate cruisers and not 1/3 more expensive) or buff it again, the cov ops drop option or "sneaking up" tactics just don't cut the deal, as put in real battle they just don't matter, there are already ships that perform those roles good enough. We don't need another second choise.

Removeing the useless lasers bonus for those 25 drone bandwith is the way to go.


lol

So EFT warrioring is not the best way to decide how a ship will work? Jeez. Who would've thought. This thread is filling me with nerd rage now.

100's of pages of posts about how ridiculously OP these things are debunked in an hour or two of actual flight. I wish some of the people here would read this over and over.




we are.. and the ship will be OP if you give full sentry set with a covert ops bonus. No one cares if its OP to run sites. There is no such thing as something being OP in PVE!!


This thing was OP in PVP!!!! And now its still just.. VERY POWERFUl in PVP.

And the laser bonus is not useles, its just a not suepr powerful bonus

"If brute force does not solve your problem....  then you are  surely not using enough!"

Vivian Marcos
Brutor Tribe
Minmatar Republic
#2472 - 2013-11-04 12:31:42 UTC
can we get a thread update with the current LP prices? Lord knows i cant remember these things long enough :D

Hey sky, get back to work! U 2 cips....

Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#2473 - 2013-11-04 12:49:55 UTC
Kagura Nikon wrote:

And the laser bonus is not useles, its just a not suepr powerful bonus

To me it seems pretty much useless - 50% range bonus to 100 and change Scorch dps is just silly. It doesn't make sense at all if not paired with 50% (+/-) damage bonus. Gankers won't profit anything comparing to blasters and it could mean quite a difference for exploration. Plus it won't look unfinished and silly like it does now.
Kagura Nikon
Native Freshfood
Minmatar Republic
#2474 - 2013-11-04 13:03:03 UTC
Niena Nuamzzar wrote:
Kagura Nikon wrote:

And the laser bonus is not useles, its just a not suepr powerful bonus

To me it seems pretty much useless - 50% range bonus to 100 and change Scorch dps is just silly. It doesn't make sense at all if not paired with 50% (+/-) damage bonus. Gankers won't profit anything comparing to blasters and it could mean quite a difference for exploration. Plus it won't look unfinished and silly like it does now.



Check the damm numbers for the last time. Without damage bonus, blasters dont do so much more damage than pulses and they do it at much worse projection.

Being able to stay outside web range is a valuable thing in a PVP situation.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#2475 - 2013-11-04 13:25:10 UTC
Kagura Nikon wrote:

Check the damm numbers for the last time. Without damage bonus, blasters dont do so much more damage than pulses and they do it at much worse projection.

Being able to stay outside web range is a valuable thing in a PVP situation.

I'm at work atm, would you be so kind to tell me what exact numbers are?
Alvatore DiMarco
Capricious Endeavours Ltd
#2476 - 2013-11-04 14:01:10 UTC  |  Edited by: Alvatore DiMarco
Niena Nuamzzar wrote:
Kagura Nikon wrote:

Check the damm numbers for the last time. Without damage bonus, blasters dont do so much more damage than pulses and they do it at much worse projection.

Being able to stay outside web range is a valuable thing in a PVP situation.

I'm at work atm, would you be so kind to tell me what exact numbers are?


I took the liberty of bringing up an empty Stratios fit in EFT.

All numbers are with all skills at 5, no mods, no rigs, no implants and no drones. Just four lonely turrets.

4x Heavy Pulse Laser II, Scorch M
Optimal+Falloff: 34.5+5
DPS Output: 133 DPS
Tracking: 0.076 rad/sec

4x Heavy Neutron Blaster II, Null M
Optimal+Falloff: 6.3+8.8
DPS Output: 162 DPS
Tracking: 0.112 rad/sec
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#2477 - 2013-11-04 14:37:08 UTC
Alvatore DiMarco wrote:

All numbers are with all skills at 5, no mods, no rigs, no implants and no drones. Just four lonely turrets.

4x Heavy Pulse Laser II, Scorch M
Optimal+Falloff: 34.5+5
DPS Output: 133 DPS
Tracking: 0.076 rad/sec

4x Heavy Neutron Blaster II, Null M
Optimal+Falloff: 6.3+8.8
DPS Output: 162 DPS
Tracking: 0.112 rad/sec

Thanks. As we can see damage is purely decorative - 133dps (which is hundred and change really) with quite unimpressive tracking (I think my Nightmare isn't much worse tbh). After taking away one sentry drone giving ONLY 1/3 of that stolen dps back shouldn't be too much to ask (hence 50% damage bonus to laser turrets).
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#2478 - 2013-11-04 14:50:36 UTC  |  Edited by: epicurus ataraxia
Just been trying the Astero on Sisi.
30 second cloak reactivation delay is really nasty.
doesn't really achieve anything more than making travel a pain in the ass.
While I realize that instant might be a bit much, does It really need to be hammered so hard?Sad

The more I test, I am beginning to think that these ships are proving to be .... Disappointing.

There is one EvE. Many people. Many lifestyles. WE are EvE

Alvatore DiMarco
Capricious Endeavours Ltd
#2479 - 2013-11-04 14:53:31 UTC  |  Edited by: Alvatore DiMarco
epicurus ataraxia wrote:
Just been trying the Astero on Sisi.
30 second cloak reactivation delay is really nasty.
doesn't really achieve anything more than making travel a pain in the ass.
While I realize that instant might be a bit much, does It really need to be hammered so hard?Sad

The more I test, I am beginning to think that these ships are proving to be .... Disappointing.


Standard recloaking delay. If the 30sec reactivation time is too much, you may want to consider using your cloak more efficiently.

First people complain about the virus strength. Then they complain about the drones. Then they complain about the nerfed drones. Then they complain that the calibration is too low and these ships need an exception made. Then they complain that the recloaking delay is too long.

It's a pirate ship, not a dev ship. Just saying.
The Sinister
Interbellum
#2480 - 2013-11-04 15:03:54 UTC
Sorry for being late on this, But Damm taking out 25 Drone Bandwith is a HUGE NERF.

Will it be able to do 6/10 plexes now?

I would suggest remove 2 Gun hardpoints and return that 5th drone back.