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Making the Epithal catchable, or adding to the meta-game of warp core stablisers

Author
Nathalie LaPorte
Native Freshfood
Minmatar Republic
#21 - 2013-11-03 18:12:46 UTC
Penny Ibramovic wrote:

So, essentially, a T1 industrial ship change means that I should be flying fleets of battlecruisers/battleships to destroy structures instead of aiming for a simple, unarmed hauler?


That's one explanation for the changes, as my mindreading ray is still in limited beta I can't say that my hypothesis is any more reliable than bumping industrial ships to prevent their warping off is. I know you demand 100% reliability, but you just don't pay enough to get it....wait, you haven't paid me anything.


Quote:
I don't quite get why a cheap, basic ship should require a logistics operation to catch.


I don't quite get why you think dictors or bumping qualify as logistics, so we're even.


Meyr
Di-Tron Heavy Industries
OnlyFleets.
#22 - 2013-11-03 18:34:01 UTC
The tears are strong with this one...
Ghost Phius
Tribal Liberation Force
Minmatar Republic
#23 - 2013-11-03 18:42:23 UTC
This is a terrible idea that was only thought about from one perspective. CCP has to look at all of the perspectives or at least as many as they and the players can come up with.

The senario you are crying about now does not reach the level of exploit and you therefore need to adapt and stop crying about it.

If you keep it up, I'll get someone to give you something to really cry about in that WH mate.
Malcolm Shinhwa
The Scope
Gallente Federation
#24 - 2013-11-03 18:52:18 UTC
So T1 industrials, esp in the planet goo category, are now safer to fly than they were. Hunter of said ships would like that rolled back a bit and proposes some ideas. I don't know enough about game mechanics to really comment on the proposals Penny made, but I can say that due to the discovery scanner announcing every new signature as it appears that catching ships in wh space is already significantly harder. So the T1 industrials in question really got 2 buffs, not just one.

Some of the counter proposals in this thread involve the use of non-cov ops cloaked ships. In other areas of space that might be a viable solution. But only the most moronic planet gooer is going to be outside of the POS with any ship on dscan in wh space. Since the gooer has to be stalked from planet to planet, you'll not be doing that in your battlecruiser. You pretty much have to land at the POCO at the same time or just a little bit after he does. Any longer and he will be gone. Its not like there is a lot of paperwork to fill out at the customs office. Usually you have the customs office open and your inventory window open before landing. As soon as you come out of warp you drag and drop and align out.

[i]"The purpose of fighting is to win. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. All else is supplemental[/i]."

Jasmine Assasin
The Holy Rollers
#25 - 2013-11-03 19:35:31 UTC
If you can't kill a T1 hauler, please biomass your character.

Nathalie LaPorte
Native Freshfood
Minmatar Republic
#26 - 2013-11-03 19:38:44 UTC
Malcolm Shinhwa wrote:
So T1 industrials, esp in the planet goo category, are now safer to fly than they were. Hunter of said ships would like that rolled back a bit and proposes some ideas. I don't know enough about game mechanics to really comment on the proposals Penny made, but I can say that due to the discovery scanner announcing every new signature as it appears that catching ships in wh space is already significantly harder. So the T1 industrials in question really got 2 buffs, not just one.

Some of the counter proposals in this thread involve the use of non-cov ops cloaked ships. In other areas of space that might be a viable solution. But only the most moronic planet gooer is going to be outside of the POS with any ship on dscan in wh space. Since the gooer has to be stalked from planet to planet, you'll not be doing that in your battlecruiser. You pretty much have to land at the POCO at the same time or just a little bit after he does. Any longer and he will be gone. Its not like there is a lot of paperwork to fill out at the customs office. Usually you have the customs office open and your inventory window open before landing. As soon as you come out of warp you drag and drop and align out.


"Since the gooer has to be stalked from planet to planet," is incorrect, that's one method, but only one method, you could also sit and wait at a poco out of range of the pos.

If you're using the method of using a covops to see where the gooer is going, then warping to him at the poco, that's still possible, but it requires 2 accounts with 2 pilots in the wh, and the second pilot carefully out of range of dscan of the pos.

"You pretty much have to land at the POCO at the same time or just a little bit after he does"

align time with an epithal is like 9 seconds, so if 9 seconds is just a little bit, then yes.

It's definitely harder to catch an epithal than it was to catch an itty 5, that's not in dispute. The real point here is that catching an epithal is pointless anyway, they cost like 1m isk and that's all you get...why do you even care about that?



Beaver Retriever
Reality Sequence
#27 - 2013-11-03 19:44:11 UTC
Malcolm Shinhwa wrote:
So T1 industrials, esp in the planet goo category, are now safer to fly than they were. Hunter of said ships would like that rolled back a bit and proposes some ideas. I don't know enough about game mechanics to really comment on the proposals Penny made, but I can say that due to the discovery scanner announcing every new signature as it appears that catching ships in wh space is already significantly harder. So the T1 industrials in question really got 2 buffs, not just one.

Some of the counter proposals in this thread involve the use of non-cov ops cloaked ships. In other areas of space that might be a viable solution. But only the most moronic planet gooer is going to be outside of the POS with any ship on dscan in wh space. Since the gooer has to be stalked from planet to planet, you'll not be doing that in your battlecruiser. You pretty much have to land at the POCO at the same time or just a little bit after he does. Any longer and he will be gone. Its not like there is a lot of paperwork to fill out at the customs office. Usually you have the customs office open and your inventory window open before landing. As soon as you come out of warp you drag and drop and align out.

Then use an alt. Use a covops or bomber as cloaked warpin for your dictor. It's not rocket science.
Penny Ibramovic
Wormhole Engineers
#28 - 2013-11-03 19:54:07 UTC
Nathalie LaPorte wrote:
"Since the gooer has to be stalked from planet to planet," is incorrect, that's one method, but only one method, you could also sit and wait at a poco out of range of the pos.

If you're using the method of using a covops to see where the gooer is going, then warping to him at the poco, that's still possible, but it requires 2 accounts with 2 pilots in the wh, and the second pilot carefully out of range of dscan of the pos.


Requiring 2 accounts to catch a T1 hauler is a little extreme.

And it also isn't as simple as sitting out of range of the POS. You need to sit out of range of the POS and any other POCO that the gooer may visit first. Even in systems that have planets out of range of the POS, the chances of your staying out of d-scan range of the hauler until he visits the POCO you've chosen to sit at is minimal

Nathalie LaPorte wrote:
It's definitely harder to catch an epithal than it was to catch an itty 5, that's not in dispute. The real point here is that catching an epithal is pointless anyway, they cost like 1m isk and that's all you get...why do you even care about that?


Because it provides a brief moment of action during long periods of scanning for nothing, particularly now that the discovery scanner means we are unlikely to catch many pilots doing anything serious? And shouldn't there be some risk from doing planet goo in null-sec w-space, even from a lone explorer?
NearNihil
Jump Drive Appreciation Society
#29 - 2013-11-03 20:24:35 UTC
If the opposition fits to not get tackled and you know they have, why don't you come up with something new? Literally any ship with 4 midslots (well, technically 3, but we'll leave 1 for a prop mod) can catch it and blow it up. Even if it has any theoretical defenses, due to the WCs they won't be locking anything any time soon, so you have like 2 minutes to blow up a squishy hauler.

Like seriously. If you don't like them being there, chase them around in a Merlin or something. Wormholers are good with D-scan, are they not? You should be able to pinpoint the hauler in like 10 seconds. Warp to the poco at 0, overheat all the things, and blow him up. You can fit one for about half the claimed Epithal cost. A t2 fit with meta scrams lands at about 5 mil. If you require something cloaky (but why would you and the hauler doesn't?), use a Manticore or something. This is only going to get easier with the upcoming patch, where frigates warp a lot faster.
Nathalie LaPorte
Native Freshfood
Minmatar Republic
#30 - 2013-11-03 20:27:52 UTC
Penny Ibramovic wrote:


Requiring 2 accounts to catch a T1 hauler is a little extreme.


No one is 'requiring 2 accounts', I merely mentioned a method with 2 accounts. A method for doing it effectively with 1 pilot was mentioned to you, but you don't like it.


Quote:
And shouldn't there be some risk from doing planet goo in null-sec w-space, even from a lone explorer?


There isn't now, and there never was. Should there be?....yes, I suppose there should be. If I think of a good suggestion to add it in, I'll make it here.
Karma Codolle
Chimera Research and Development
#31 - 2013-11-04 01:53:05 UTC
Really... they're haulers, typically they can't shoot back and you're complaining you can't catch them easily now?

They have all the risk and the rewards honestly aren't that great.

There is close to 0 risk in you going after a hauler and you want to make it easier.

dual point or splurge on a faction point for crying out loud.

Carebear PVPers are whinier than actual carebears
Nathalie LaPorte
Native Freshfood
Minmatar Republic
#32 - 2013-11-04 02:14:26 UTC
Karma Codolle wrote:
Really... they're haulers, typically they can't shoot back and you're complaining you can't catch them easily now?

They have all the risk and the rewards honestly aren't that great.

There is close to 0 risk in you going after a hauler and you want to make it easier.

dual point or splurge on a faction point for crying out loud.

Carebear PVPers are whinier than actual carebears


Most epithals in a wh are triple or quad-stabbed. Talking about "dual point"ing is not furthering either side of this discussion, just making you look bad.
Celia Therone
University of Caille
Gallente Federation
#33 - 2013-11-04 03:01:38 UTC
By fitting 4 warp core stabilizers the Epithal pilot has considerably nerfed his ship in order to hard counter an ill-equipped/ill-prepared pirate, possibly a very very small group of pirates. And by hard- counter I mean "run away from successfully assuming that they don't bump".

A well prepared pirate will be able to hard counter the Epithal with just two mid slots devoted to countering his 4 lows. And by hard counter I mean tackle and kill (assuming that the pirate is well equipped enough to kill a t1 industrial of course.)

If this is too much for you to manage you might want to look into a game that's easier. Perhaps one of those big illuminated buttons for babies that you can mash with your fist and it will tell you that you won?
BayneNothos
United Electro-Magnetic Federation
Business Alliance of Manufacturers and Miners
#34 - 2013-11-04 03:12:35 UTC
Nathalie LaPorte wrote:

Or you could adapt and attack the POCO/POS of the PI gooer, instead of limiting your tactics to only attacking one point of the chain. Instead of assuming that CCP has overlooked the fact that the epithal is harder to kill at a POCO, perhaps you should consider that CCP probably intentionally prefers these other methods of attack, which motivated the change in the first place.



Penny probably should have mentioned that she's a W-Spacer, so suggestions that she attack the POCO's is undoable. They have reinforcement timers and the connection is at most 24h and then you'll possibly never see them again. They can wait out the WH and rep up the POCO safely.


A lot of these feelings from W-Spacers such as myself come down to the feeling that CCP has forgotten about W-Space completely. Changes keep going in that do damage to W-Space life for the worse, especially for the solo roamer and it feels a lot like what's the point anymore. I've seen precisely ONE Dev post in the Wormhole forums and it was CCP Fozzie making a joke about the wormhole fanfest talk having mass limits. It used to take skill and practice to combat scan someone down, now it doesn't. People know you're coming before you even enter the system due to the Discovery Scanner. Soon we'll get a T3 "rebalance" that'll fix their use everywhere but end their use in micro gang and solo W-Space completely. Seems the only way CCP wants you to play is like nullsec fleets, run a scout ahead of a pack of cheap ships. Guess we're not bringing solo back after all.

Maybe the warp changes will help out a bit....

And a random side note. Last night I saw a guy with 30 alts (10 accounts) who had 2 friends with at least 3 accounts each, all for PI. You ever want to know why your PLEX prices keep going up, that's why. I'd like to help you but the PI haulers are all quad stabbed and they throw their PI back into the POCO...
Nathalie LaPorte
Native Freshfood
Minmatar Republic
#35 - 2013-11-04 04:02:42 UTC  |  Edited by: Nathalie LaPorte
Celia Therone wrote:
By fitting 4 warp core stabilizers the Epithal pilot has considerably nerfed his ship in order to hard counter an ill-equipped/ill-prepared pirate, possibly a very very small group of pirates. And by hard- counter I mean "run away from successfully assuming that they don't bump".

A well prepared pirate will be able to hard counter the Epithal with just two mid slots devoted to countering his 4 lows. And by hard counter I mean tackle and kill (assuming that the pirate is well equipped enough to kill a t1 industrial of course.)

If this is too much for you to manage you might want to look into a game that's easier. Perhaps one of those big illuminated buttons for babies that you can mash with your fist and it will tell you that you won?


Most pirates in WH's don't fit 5 or more points of warp disruption. (Except those in dictors/hictors)

If 95% of pirates, by your definition, are ill-equipped/ill-prepared, then hard countering a ill-equipped/ill-prepared pirates has a cogent justification.

(Edited to remove foot from mouth.)
Nathalie LaPorte
Native Freshfood
Minmatar Republic
#36 - 2013-11-04 04:12:51 UTC
BayneNothos wrote:

Penny probably should have mentioned that she's a W-Spacer, so suggestions that she attack the POCO's is undoable. They have reinforcement timers and the connection is at most 24h and then you'll possibly never see them again. They can wait out the WH and rep up the POCO safely.


When the WH closes, do the ships that already passed through explode? POS's have reinforcement timers. People take down POS's in w-space. Taking down a POCO is much much faster than taking down a POS, a fraction of the EHP, no guns/ECM, similar reinforce timer. QED, you're wrong. Obviously the reward from taking down a POCO is much less than that for taking down a pinata POS, but you don't get any drops from hunting epithals at POCO's either, so obviously you guys don't care about drops.


Quote:
words about changes adversely affecting w-space solo roamers


You make many cogent points that I find persuasive, although in the end they support my point, if you bring it back around. I'm basically saying "CCP meant this to happen, so that you would do these other things instead of what you're doing now". You're basically saying "CCP is doing stuff that makes what we're doing now not fun, and this is more of the same, so we don't like it." See what I mean, you're just agreeing with me.



Quote:
And a random side note. Last night I saw a guy with 30 alts (10 accounts) who had 2 friends with at least 3 accounts each, all for PI. You ever want to know why your PLEX prices keep going up, that's why. I'd like to help you but the PI haulers are all quad stabbed and they throw their PI back into the POCO...


No, that's not why.
Celia Therone
University of Caille
Gallente Federation
#37 - 2013-11-04 05:06:59 UTC  |  Edited by: Celia Therone
Nathalie LaPorte wrote:
Your reading comprehension issues go hand-in-hand with anger issues too, I see.

Most pirates in WH's don't fit 5 or more points of warp disruption. (Except those in dictors/hictors)

If 95% of pirates, by your definition, are ill-equipped/ill-prepared, then hard countering a ill-equipped/ill-prepared pirates has a cogent justification.

Quote:
If this is too much for you to manage you might want to look into a game that's easier.


Non sequitur.

It is your *choice* how to fit your ship. If you want to catch a ship with 4 warp stabs then choose to fit your ship appropriately. If you freely choose to fit your ship such that you deliberately can't catch the targets that you're hunting then complain about them getting away then...

Edit: My testiness unwarrented
Nathalie LaPorte
Native Freshfood
Minmatar Republic
#38 - 2013-11-04 05:21:18 UTC  |  Edited by: Nathalie LaPorte
*redacted*
Celia Therone
University of Caille
Gallente Federation
#39 - 2013-11-04 05:39:36 UTC
Nathalie LaPorte wrote:
(It seems like you might not have understood what that meant, as this is the second such occurrence. Approximately, what it means is that you quoted things I said as if you were going to respond to me, but what you said didn't really have anything to do with anything I said. I'll even demonstrate line by line: )

I didn't quote you in my original post.
Nathalie LaPorte
Native Freshfood
Minmatar Republic
#40 - 2013-11-04 05:50:32 UTC  |  Edited by: Nathalie LaPorte
Celia Therone wrote:

I didn't quote you in my original post.



Touché.