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Problems and bugs during massive PvP fleet battles: can we hope for solution?

Author
Ishtanchuk Fazmarai
#21 - 2013-11-03 13:47:46 UTC
Andski wrote:
Ishtanchuk Fazmarai wrote:
As the battle at GE-8JV raged on and involved 3,000 players, 41,000 other players were doing some other stuff elsewhere. Perspective, my friend. Perspective...


Yeah I for one am tired of hearing about all of these boring 3,000 man fights, I want to hear about the thrill-a-minute life of the hisec AFK miner instead


I seriously wonder where would you be playing 3,000 hands battles without the 41,000 guys who were paying to do something else.

As impressive as those battles are, the game would be completely unsustainable if this was the only stuff around and the players in them were the only ones paying the game.

Roses are red / Violets are blue / I am an Alpha / And so it's you

oOReikaOo Michiko
The Scope
Gallente Federation
#22 - 2013-11-03 13:50:33 UTC
Andski wrote:
Ishtanchuk Fazmarai wrote:
As the battle at GE-8JV raged on and involved 3,000 players, 41,000 other players were doing some other stuff elsewhere. Perspective, my friend. Perspective...


Yeah I for one am tired of hearing about all of these boring 3,000 man fights, I want to hear about the thrill-a-minute life of the hisec AFK miner instead


"Captains log Stardate 4513.3. I mined some ore today, I think It may have been 1m3 more then yesterday, those improvements I made to the mining lasers diodes are really paying off. I may be able to go home 2 days faster, making my mining expedition only 8999 days."

http://www.youtube.com/watch?v=AfSDNPFCPfY

Xavier Higdon
Science and Trade Institute
Caldari State
#23 - 2013-11-03 13:51:20 UTC
How does this keep coming up? I've never heard CCP say that they have daily 3000 character fights in one system. They talk about large scale fleet fights, not maximum sized fleet fights. If the players choose to push the servers to their limit, then there isn't much CCP can do except charge 5 to 10 times more a month to cover those constant hardware upgrades. You guys are the equivalent of some hacker using a DDoS attack on a website and then demanding they upgrade their hardware because you only used half of your bots. Either accept the limitations and stop blobbing, or blob harder and deal with the TiDi and lag.
Good Posting
Doomheim
#24 - 2013-11-03 13:54:18 UTC
I've been in many blob fights like that but eventually i got tired of all that crap and left. I regret nothing.
Andrea Griffin
#25 - 2013-11-03 14:02:40 UTC
Nassau Adtur wrote:
You are completely and absolutely right! That is why I asked about reasons, since I understand that it is not so easy to solve.
Imagine all of the things about your ship:

What you are flying, your current vector, modules activated, shield/armor/structure amount, animations for shooting, commands for drones, drone location / activity, and all of the damage calculations. Now, this needs to be sent to 2,999 other people. The same data for 2,999 other people also needs to be sent to you. Under normal circumstances, Eve's engine runs in 1 second ticks, but 10% TiDi brings this down to 10 second ticks (I think). Okay, so this means that all this data for 2,999 ships needs to be sent to 2,999 other people (we assume you don't need the server to tell you about your own state (as often)).

That's 8,994,001 sets of data (at least) to package up and send out to everyone. Every tick. That's a lot of data. You also need to include things like physics calculations, animations for missiles and guns, killmail generation, etc. It's a lot to process - especially since the Eve server code is still, as far as I know, single threaded.

And that's the reason. It's just a LOT of data to process and move around. Hamsters can only run so fast.
oOReikaOo Michiko
The Scope
Gallente Federation
#26 - 2013-11-03 14:06:44 UTC  |  Edited by: oOReikaOo Michiko
Andrea Griffin wrote:

And that's the reason. It's just a LOT of data to process and move around. Hamsters can only run so fast.

http://www.youtube.com/watch?v=AfSDNPFCPfY

Ishtanchuk Fazmarai
#27 - 2013-11-03 14:07:12 UTC
Xavier Higdon wrote:
How does this keep coming up? I've never heard CCP say that they have daily 3000 character fights in one system. They talk about large scale fleet fights, not maximum sized fleet fights. If the players choose to push the servers to their limit, then there isn't much CCP can do except charge 5 to 10 times more a month to cover those constant hardware upgrades. You guys are the equivalent of some hacker using a DDoS attack on a website and then demanding they upgrade their hardware because you only used half of your bots. Either accept the limitations and stop blobbing, or blob harder and deal with the TiDi and lag.


2004: CCP, we can't blob past 800!
2008. CCP we can't blob past 1,500!
2012: CCP, we can't blob past 4,000!
2016: CCP, we can't blob past 9,000!
2020: CCP, we can't blob past 20,000!

Roll

Roses are red / Violets are blue / I am an Alpha / And so it's you

Prince Kobol
#28 - 2013-11-03 14:08:07 UTC
Ishtanchuk Fazmarai wrote:
Prince Kobol wrote:
Ishtanchuk Fazmarai wrote:
You could play despite there were 3,000 pilots on grid. That's 3 years worth of lag reduction, TiDi and the such for spoiled nullsec brats like you.

If you don't like how the game functions under these circunstances, please stay the f*** away from big battles.


So what your saying is, one of the biggest draws Eve has, what CCP and many Eve players always point to when talking about Eve which being able to have fights involving thousand of pilots, we should not get involved?


I have no doubt that nearly ever player who has been involved in these kind of large scale fights will all admit that TiDi is preferable to what we used to have, however it is far far from perfect.


As the battle at GE-8JV raged on and involved 3,000 players, 41,000 other players were doing some other stuff elsewhere. Perspective, my friend. Perspective...


Again you missed the point but that is no surprise.

Prince Kobol
#29 - 2013-11-03 14:11:00 UTC
Ishtanchuk Fazmarai wrote:
Andski wrote:
Ishtanchuk Fazmarai wrote:
As the battle at GE-8JV raged on and involved 3,000 players, 41,000 other players were doing some other stuff elsewhere. Perspective, my friend. Perspective...


Yeah I for one am tired of hearing about all of these boring 3,000 man fights, I want to hear about the thrill-a-minute life of the hisec AFK miner instead


I seriously wonder where would you be playing 3,000 hands battles without the 41,000 guys who were paying to do something else.

As impressive as those battles are, the game would be completely unsustainable if this was the only stuff around and the players in them were the only ones paying the game.


On the flip hand, if it wasn't those 3000 players fighting then would the other 41000 thousand people even be playing?

After all, what is the point of mining and manufacturing if no ships are getting blow up?
Prince Kobol
#30 - 2013-11-03 14:30:13 UTC
Xavier Higdon wrote:
How does this keep coming up? I've never heard CCP say that they have daily 3000 character fights in one system. They talk about large scale fleet fights, not maximum sized fleet fights. If the players choose to push the servers to their limit, then there isn't much CCP can do except charge 5 to 10 times more a month to cover those constant hardware upgrades. You guys are the equivalent of some hacker using a DDoS attack on a website and then demanding they upgrade their hardware because you only used half of your bots. Either accept the limitations and stop blobbing, or blob harder and deal with the TiDi and lag.


Show how many fights you have been.

I've been in fleets fights with as little as 400 people and been hit with 10% TiDi.

Now some people will argue that CCP was not informed, yet most of times you never know how a fight might escalate.

As I said before, TiDi is better then what we had before but there are still so many problems such as guns/reps stuck cycling, client lock ups, client crashes, broadcast system lagging so hard it is unusable.

Prince Kobol
#31 - 2013-11-03 14:32:36 UTC
Ishtanchuk Fazmarai wrote:
Xavier Higdon wrote:
How does this keep coming up? I've never heard CCP say that they have daily 3000 character fights in one system. They talk about large scale fleet fights, not maximum sized fleet fights. If the players choose to push the servers to their limit, then there isn't much CCP can do except charge 5 to 10 times more a month to cover those constant hardware upgrades. You guys are the equivalent of some hacker using a DDoS attack on a website and then demanding they upgrade their hardware because you only used half of your bots. Either accept the limitations and stop blobbing, or blob harder and deal with the TiDi and lag.


2004: CCP, we can't blob past 800!
2008. CCP we can't blob past 1,500!
2012: CCP, we can't blob past 4,000!
2016: CCP, we can't blob past 9,000!
2020: CCP, we can't blob past 20,000!

Roll



Erm.. don't you 2013?

Also do you call there was what.. 6 - 7 different alliances involved in last nights fight?

So are you saying that if 2 alliances are fighting nobody else should be allowed to join in?

So is your vision of a perfect Eve just lots of people running missions, mining and everybody being nice to each other?
Ishtanchuk Fazmarai
#32 - 2013-11-03 14:33:03 UTC  |  Edited by: Ishtanchuk Fazmarai
Prince Kobol wrote:
Ishtanchuk Fazmarai wrote:
Andski wrote:
Ishtanchuk Fazmarai wrote:
As the battle at GE-8JV raged on and involved 3,000 players, 41,000 other players were doing some other stuff elsewhere. Perspective, my friend. Perspective...


Yeah I for one am tired of hearing about all of these boring 3,000 man fights, I want to hear about the thrill-a-minute life of the hisec AFK miner instead


I seriously wonder where would you be playing 3,000 hands battles without the 41,000 guys who were paying to do something else.

As impressive as those battles are, the game would be completely unsustainable if this was the only stuff around and the players in them were the only ones paying the game.


On the flip hand, if it wasn't those 3000 players fighting then would the other 41000 thousand people even be playing?

After all, what is the point of mining and manufacturing if no ships are getting blow up?


So, the attrition rate it's 1,200 ships each 4 weeks? I doubt it. You should know that far more ships are lost in small engagements, than in those big brawls. Even hisec sees more ship lossses in a day, than the total lost at that battle.

A big battle is like an airplane crash, 200 die at once and it's terrible, but what really kills people are commuting cars.

And we're back to the relative importance of those big battles, which wouldn't exist without everything else, whereas everything else would exist without big battles.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Ishtanchuk Fazmarai
#33 - 2013-11-03 14:58:57 UTC
Prince Kobol wrote:
Ishtanchuk Fazmarai wrote:
Xavier Higdon wrote:
How does this keep coming up? I've never heard CCP say that they have daily 3000 character fights in one system. They talk about large scale fleet fights, not maximum sized fleet fights. If the players choose to push the servers to their limit, then there isn't much CCP can do except charge 5 to 10 times more a month to cover those constant hardware upgrades. You guys are the equivalent of some hacker using a DDoS attack on a website and then demanding they upgrade their hardware because you only used half of your bots. Either accept the limitations and stop blobbing, or blob harder and deal with the TiDi and lag.


2004: CCP, we can't blob past 800!
2008. CCP we can't blob past 1,500!
2012: CCP, we can't blob past 4,000!
2016: CCP, we can't blob past 9,000!
2020: CCP, we can't blob past 20,000!

Roll



Erm.. don't you 2013?

Also do you call there was what.. 6 - 7 different alliances involved in last nights fight?

So are you saying that if 2 alliances are fighting nobody else should be allowed to join in?

So is your vision of a perfect Eve just lots of people running missions, mining and everybody being nice to each other?


It's not about my vision of EVE. Allowing unlimited blobs is absurd because people will always try to blob 100 ships more than the other, just in case, as there's only advantages in numbers. That's the point of the post above, btw.

Rather than keep throwing money and resources to hosting bigger battles, I would apply penalties to numbers so FC's were incentivized to find a optimum between having enough ships and not as many that the penalty cancels the advantage. That would bring diminishing returns to fleeting, and diminishing returns is a very old design principle in EVE.

This aproach would be fairer and more effective than just let everyone pack every possible ship so the servers, CCP and ultimately everyone else pay the price of unlimtied blobing.


BTW, i am talking both of absolute numbers ("do not bring more than 1,000 ships") and relative numbers ("do not bring more than 1.5X times the amount of ships your enemy can fleet").

Roses are red / Violets are blue / I am an Alpha / And so it's you

Prince Kobol
#34 - 2013-11-03 15:02:35 UTC
Ishtanchuk Fazmarai wrote:
Prince Kobol wrote:
Ishtanchuk Fazmarai wrote:
Andski wrote:
Ishtanchuk Fazmarai wrote:
As the battle at GE-8JV raged on and involved 3,000 players, 41,000 other players were doing some other stuff elsewhere. Perspective, my friend. Perspective...


Yeah I for one am tired of hearing about all of these boring 3,000 man fights, I want to hear about the thrill-a-minute life of the hisec AFK miner instead


I seriously wonder where would you be playing 3,000 hands battles without the 41,000 guys who were paying to do something else.

As impressive as those battles are, the game would be completely unsustainable if this was the only stuff around and the players in them were the only ones paying the game.


On the flip hand, if it wasn't those 3000 players fighting then would the other 41000 thousand people even be playing?

After all, what is the point of mining and manufacturing if no ships are getting blow up?


So, the attrition rate it's 1,200 ships each 4 weeks? I doubt it. You should know that far more ships are lost in small engagements, than in those big brawls. Even hisec sees more ship lossses in a day, than the total lost at that battle.

A big battle is like an airplane crash, 200 die at once and it's terrible, but what really kills people are commuting cars.

And we're back to the relative importance of those big battles, which wouldn't exist without everything else, whereas everything else would exist without big battles.


First off, please stop trying to compare a computer game to real life events.

Next, for my alliance, in the last 3 days we have killed 692 ships and lost 178. That is just one alliance in 3 days.

If you spend 5 minutes looking at other alliance kill boards you will see similar figures. Hell Razor killed over a 1000 ships and lost over 700 this week alone.

So yes you are talking about 10000+ ships being destroyed in null sec per week easy.

In regards to the fight in GE.. 2917 ships and 2098 pods were destroyed.

So pretty much as I said before, the argument can be flipped both ways.

I suggest next time you post actually spend a few minutes researching that way you wont look like such a massive HS carebear who has no idea about what is happening the rest of Eve.

Bo Bojangles
Interstellar Renegades
#35 - 2013-11-03 15:09:38 UTC
Server performance was great considering so many in the system.

After I realized local had ballooned to near 3000, I was amazed that I was still able to target and get off reps, but as the battle wore on, modules began to stick. So massive kudos are in order for what ccp have accomplished in this area over the years.

What's ridiculous is the fact that so many had reason to be there in the 1st place. End the great blue donut so that we can be concerned with our own regional politics instead of always having to have an ear to what's being said in Deklein.
Ishtanchuk Fazmarai
#36 - 2013-11-03 15:25:23 UTC  |  Edited by: Ishtanchuk Fazmarai
Prince Kobol wrote:
First off, please stop trying to compare a computer game to real life events.

Next, for my alliance, in the last 3 days we have killed 692 ships and lost 178. That is just one alliance in 3 days.

If you spend 5 minutes looking at other alliance kill boards you will see similar figures. Hell Razor killed over a 1000 ships and lost over 700 this week alone.

So yes you are talking about 10000+ ships being destroyed in null sec per week easy.

In regards to the fight in GE.. 2917 ships and 2098 pods were destroyed.

So pretty much as I said before, the argument can be flipped both ways.

I suggest next time you post actually spend a few minutes researching that way you wont look like such a massive HS carebear who has no idea about what is happening the rest of Eve.



I think that you're losing your own sense. You claim that 10,000 ships are lost per week without a single large battle, and that's more to my point that those large battles are only of relative importance in the greater scheme of EVE and EVE could keep functioning without fattening them; it's the attrition from smaller engagements what keeps the wheels turning.

Roses are red / Violets are blue / I am an Alpha / And so it's you

JIeoH Mocc
brotherhood of desman
#37 - 2013-11-03 16:10:41 UTC  |  Edited by: JIeoH Mocc
Love it how this thread has gone to nonsense in only 2 pages.

CCP were informed of the upcoming fight, and there're little doubts that the system was reinforced.
To dispute that point I kindly request a CCP representative to state that the system was not reinforced, so we can work out exactly how this didn't happen.

The point is that even with this reinforced system, the game was not played as it should have been, with clear indications of problems that the very introduction of TiDi was supposed to eliminate, resulting in degraded experience for many of the end users. It's not about the preference of these users on how to play the game, it's about the result of these users playing the game in a specific way to which they're completely entitled and enabled by the game mechanics.

Your opinions about #blue_doughnuting, #blobbing, #having large or small fleets, #mining and #destroying #ships, #costs of servers and #CCP labour and all other fascinating subjects are very 'important' and 'educating' as well as being completely off topic and derailing the issue raised -

The game does not cope with strain and does not prevent this strain from occurring, degrading customers experience.
To a game that promotes itself in a very specific niche, brandishing the numbers of players entangled in simultaneous combat somewhere in a system found in a vast universe, I'd think that the quality of the experience and satisfaction of the players taking part in such events would be important, to drive the "MMO" point home.
Ishtanchuk Fazmarai
#38 - 2013-11-03 16:55:26 UTC
JIeoH Mocc wrote:
Love it how this thread has gone to nonsense in only 2 pages.

CCP were informed of the upcoming fight, and there're little doubts that the system was reinforced.
To dispute that point I kindly request a CCP representative to state that the system was not reinforced, so we can work out exactly how this didn't happen.

The point is that even with this reinforced system, the game was not played as it should have been, with clear indications of problems that the very introduction of TiDi was supposed to eliminate, resulting in degraded experience for many of the end users. It's not about the preference of these users on how to play the game, it's about the result of these users playing the game in a specific way to which they're completely entitled and enabled by the game mechanics.

Your opinions about #blue_doughnuting, #blobbing, #having large or small fleets, #mining and #destroying #ships, #costs of servers and #CCP labour and all other fascinating subjects are very 'important' and 'educating' as well as being completely off topic and derailing the issue raised -

The game does not cope with strain and does not prevent this strain from occurring, degrading customers experience.
To a game that promotes itself in a very specific niche, brandishing the numbers of players entangled in simultaneous combat somewhere in a system found in a vast universe, I'd think that the quality of the experience and satisfaction of the players taking part in such events would be important, to drive the "MMO" point home.


As I said in my first post, if you don't like how blobs work, then don't blob. 41,000 players were playing without a blob, maybe you're doing something wrong?

Roses are red / Violets are blue / I am an Alpha / And so it's you

Hatsumi Kobayashi
Perkone
Caldari State
#39 - 2013-11-03 17:00:38 UTC
I Was There wrote:
It sounds like you never were in the old 400v400 battles, where you de-grouped your guns and cycled them manually.


Were you there?

No sig.

destiny2
Decaying Rocky Odious Non Evil Stupid Inane Nobody
Looking for Trouble
#40 - 2013-11-03 17:01:12 UTC
I miss shooting -DD- they where always highly entertaining in local. especially when they sang in russian Big smileShocked
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