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Problems and bugs during massive PvP fleet battles: can we hope for solution?

Author
Nassau Adtur
Brutor Tribe
Minmatar Republic
#1 - 2013-11-03 11:09:44 UTC  |  Edited by: Nassau Adtur
Hi, everyone.


First of all I want to say that I really like how developers constantly work to improve this game. As a newbie player whose career began roughly 6 months ago, I've seen a lot of amazing features and improvements implemented to the game.

However I want to call your attention to a very old problem (at least I've heard about it from my friends in 2009) and ask you to fix it. I am talking about huge TD and mass bugs/crashes during null-sec massive battles, one of which occured yesterday in GE8.

Some of the issues:
1. Game client completely freezes/crashes. Many people experienced that yesterday, mine client crashed twice. During normal gameplay it works just fine. Anyway I was lucky and survived, but some other people were podded when they got this problem.

2. Some modules have huge problems to work. Remote reppers began blinking like they are going to stop...but they did not. Which made many logistics cruisers pretty much useless. BS pilots were even more happy when they saw MJD running 1-3-5-7 cycles but their ship does not jump...and then gets destroyed. Generally many things just work wrong.

3. Huge FPS drop. My PC is kinda better than "Recommended system requirements"

Here is what I have - http://clip2net.com/s/65RuY2
As you can see my PC is more than enough (you can find benchmarks of 560GTX and 650 Ti BOOST on any hardware tech site). However even on lowest graphic settings I did not have more than 2-3 FPS during battle.


So I have three questions:
1. Why a PC suiting your official Recommended system requirements is not enough to run EVE even on lowest settings? What should I (or another player) improve to get better perfomance?

2. What is the reason not to fix a well known for years problem of lags and TD? There are many more sites and software systems, which operate under much more workload and do this just fine. I never heard about somebody informing Google that it should "boost certain bunch of search queries this evening".

3. Are you going to somehow fix the abovementioned problems in a foreseeable future?

Thanks in advance. If I created this topic in a wrong subforum, relocate it please, as I did this unintentionally.
Ishtanchuk Fazmarai
#2 - 2013-11-03 11:38:45 UTC
You could play despite there were 3,000 pilots on grid. That's 3 years worth of lag reduction, TiDi and the such for spoiled nullsec brats like you.

If you don't like how the game functions under these circunstances, please stay the f*** away from big battles.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Nevyn Auscent
Broke Sauce
#3 - 2013-11-03 11:39:50 UTC
Was this battle on a reinforced node?
This behaviour sounds typical when large battles happen unplanned on an unreinforced node and the server they are running on is over stressed even with Tidi at max.
Pandora Barzane
Royal Amarr Institute
Amarr Empire
#4 - 2013-11-03 11:40:21 UTC
Ishtanchuk Fazmarai wrote:
You could play despite there were 3,000 pilots on grid. That's 3 years worth of lag reduction, TiDi and the such for spoiled nullsec brats like you.

If you don't like how the game functions under these circunstances, please stay the f*** away from big battles.


wow you sound tough!

Nassau Adtur
Brutor Tribe
Minmatar Republic
#5 - 2013-11-03 11:48:10 UTC
Nevyn Auscent wrote:
Was this battle on a reinforced node?
This behaviour sounds typical when large battles happen unplanned on an unreinforced node and the server they are running on is over stressed even with Tidi at max.

It was. But obviously it was not enough so I want to know if something might be done in near future to solve this issue. That would be really great imo.

And also what should I buy to get my PC to run it with at least 10 FPS xD
I dont want to buy top tier videocard just to realize that the problem was in slow CPU.
Skeln Thargensen
Doomheim
#6 - 2013-11-03 11:54:57 UTC
traffic control has gotten ridiclous.

it's hot drop oooooooooo'......... .......... ............ i'll make the tea then.

forums.  serious business.

Prince Kobol
#7 - 2013-11-03 12:01:06 UTC
Nassau Adtur wrote:
Hi, everyone.


First of all I want to say that I really like how developers constantly work to improve this game. As a newbie player whose career began roughly 6 months ago, I've seen a lot of amazing features and improvements implemented to the game.

However I want to call your attention to a very old problem (at least I've heard about it from my friends in 2009) and ask you to fix it. I am talking about huge TD and mass bugs/crashes during null-sec massive battles, one of which occured yesterday in GE8.

Some of the issues:
1. Game client completely freezes/crashes. Many people experienced that yesterday, mine client crashed twice. During normal gameplay it works just fine. Anyway I was lucky and survived, but some other people were podded when they got this problem.

2. Some modules have huge problems to work. Remote reppers began blinking like they are going to stop...but they did not. Which made many logistics cruisers pretty much useless. BS pilots were even more happy when they saw MJD running 1-3-5-7 cycles but their ship does not jump...and then gets destroyed. Generally many things just work wrong.

3. Huge FPS drop. My PC is kinda better than "Recommended system requirements"

Here is what I have - http://clip2net.com/s/65RuY2
As you can see my PC is more than enough (you can find benchmarks of 560GTX and 650 Ti BOOST on any hardware tech site). However even on lowest graphic settings I did not have more than 2-3 FPS during battle.


So I have three questions:
1. Why a PC suiting your official Recommended system requirements is not enough to run EVE even on lowest settings? What should I (or another player) improve to get better perfomance?

2. What is the reason not to fix a well known for years problem of lags and TD? There are many more sites and software systems, which operate under much more workload and do this just fine. I never heard about somebody informing Google that it should "boost certain bunch of search queries this evening".

3. Are you going to somehow fix the abovementioned problems in a foreseeable future?

Thanks in advance. If I created this topic in a wrong subforum, relocate it please, as I did this unintentionally.


I have to echo what has been said here.

I was in that fight last night flying logi and to be honest it got to the point where I might as well not been there.

Most of the fight my reppers were just blinking, it was impossible to switch targets, the broadcast system was next to useless.

Quite a few times you would get a broadcast and the pilot would already be either close to death or dead.

In a situation like this pilots have to broadcast as soon as they are yellow boxed to even stand a chance of getting any reps.

That means a semi decent FC will just get a few guys to constantly target people at random which mean as a logistic pilot it becomes impossible to rep pilots as you simply can not quickly switch between targets.

As well as these problems myself and few others also suffered from client freezes as well as crashes.

Whilst Tidi is a lot more preferable to node crashes we used to see, it still does not mean that game is playable or enjoyable.
Prince Kobol
#8 - 2013-11-03 12:03:40 UTC  |  Edited by: Prince Kobol
Ishtanchuk Fazmarai wrote:
You could play despite there were 3,000 pilots on grid. That's 3 years worth of lag reduction, TiDi and the such for spoiled nullsec brats like you.

If you don't like how the game functions under these circunstances, please stay the f*** away from big battles.


So what your saying is, one of the biggest draws Eve has, what CCP and many Eve players always point to when talking about Eve which being able to have fights involving thousand of pilots, we should not get involved?


I have no doubt that nearly ever player who has been involved in these kind of large scale fights will all admit that TiDi is preferable to what we used to have, however it is far far from perfect.
Sebastian N Cain
Aliastra
Gallente Federation
#9 - 2013-11-03 12:06:19 UTC  |  Edited by: Sebastian N Cain
Nassau Adtur wrote:
Nevyn Auscent wrote:
Was this battle on a reinforced node?
This behaviour sounds typical when large battles happen unplanned on an unreinforced node and the server they are running on is over stressed even with Tidi at max.

It was. But obviously it was not enough so I want to know if something might be done in near future to solve this issue. That would be really great imo.

And also what should I buy to get my PC to run it with at least 10 FPS xD
I dont want to buy top tier videocard just to realize that the problem was in slow CPU.

The problem isn't your PC, it's server-side. So the only thing to do is smaller battles, suffering through it or wait until CCP upgrades its hardware again (maybe getting a D-Wave quantum computerP).

I got lost in thought... it was unfamiliar territory.

John XIII
The Carnifex Corp
#10 - 2013-11-03 12:10:28 UTC
I freaked out a little after my first 10% tidi fight. Just try and be patient in a big battle like that. Don't spam your modules with clicks, they will activate. And hide those brackets! Have fun and do your best.

The only issue I had with yesterday's fight is my FC was giving commands, experimenting, chatting, watching streams, and getting intel at about 200% tidi. I love that guy! P

Between Ignorance and Wisdom

Karak Terrel
Foundation for CODE and THE NEW ORDER
#11 - 2013-11-03 12:15:40 UTC
Nassau Adtur wrote:
There are many more sites and software systems, which operate under much more workload and do this just fine.

Sites like Google face a completely different problem in the sense that the load they have to manage can somewhat easily be spread to whole datacenters of machines. However, you could have used it to find your answers:
http://community.eveonline.com/news/dev-blogs/introducing-time-dilation-tidi/
Cannibal Kane
Viziam
Amarr Empire
#12 - 2013-11-03 12:31:07 UTC
Nassau Adtur wrote:
There are many more sites and software systems, which operate under much more workload and do this just fine.


That right there tells me you do not understand how datacenters and software load distribution works such as clustered application and software solutions.

"Kane is the End Boss of Highsec." -Psychotic Monk

ElQuirko
University of Caille
Gallente Federation
#13 - 2013-11-03 12:32:08 UTC
Pandora Barzane wrote:
Ishtanchuk Fazmarai wrote:
You could play despite there were 3,000 pilots on grid. That's 3 years worth of lag reduction, TiDi and the such for spoiled nullsec brats like you.

If you don't like how the game functions under these circunstances, please stay the f*** away from big battles.

wow you sound tough!

Stand back ladies and gents, the NPC corp forum alt is spoiling for a fight.

Dodixie > Hek

Pak Narhoo
Splinter Foundation
#14 - 2013-11-03 13:13:23 UTC
Nassau Adtur wrote:
so I want to know if something might be done in near future to solve this issue. That would be really great imo.


Lol
Funny thing is even if they solve this, next battle people will bring 6000 pilots to the fight and you have the same trouble.

Just think about your ship, how you move it, what modules are on, how they and your ship are affected by your skills, by your ammo, your implants what modules are on, how many times they are turned on/off clicked on and convey that data plus a whole lot more to the EVE cluster.

Now multiply that by 3000.


I think it's amazing nothing melted along the way in your fight. P
Nassau Adtur
Brutor Tribe
Minmatar Republic
#15 - 2013-11-03 13:24:03 UTC
Cannibal Kane wrote:
Nassau Adtur wrote:
There are many more sites and software systems, which operate under much more workload and do this just fine.


That right there tells me you do not understand how datacenters and software load distribution works such as clustered application and software solutions.

You are completely and absolutely right! That is why I asked about reasons, since I understand that it is not so easy to solve.
Ishtanchuk Fazmarai
#16 - 2013-11-03 13:25:57 UTC
Prince Kobol wrote:
Ishtanchuk Fazmarai wrote:
You could play despite there were 3,000 pilots on grid. That's 3 years worth of lag reduction, TiDi and the such for spoiled nullsec brats like you.

If you don't like how the game functions under these circunstances, please stay the f*** away from big battles.


So what your saying is, one of the biggest draws Eve has, what CCP and many Eve players always point to when talking about Eve which being able to have fights involving thousand of pilots, we should not get involved?


I have no doubt that nearly ever player who has been involved in these kind of large scale fights will all admit that TiDi is preferable to what we used to have, however it is far far from perfect.


As the battle at GE-8JV raged on and involved 3,000 players, 41,000 other players were doing some other stuff elsewhere. Perspective, my friend. Perspective...

Roses are red / Violets are blue / I am an Alpha / And so it's you

I Was There
Habemus
#17 - 2013-11-03 13:31:11 UTC
It sounds like you never were in the old 400v400 battles, where you de-grouped your guns and cycled them manually.
The Greenmachine Greenmachine
Green's Bicycle Shop
#18 - 2013-11-03 13:34:05 UTC
did somebody say money?
Andski
Science and Trade Institute
Caldari State
#19 - 2013-11-03 13:34:55 UTC
Ishtanchuk Fazmarai wrote:
As the battle at GE-8JV raged on and involved 3,000 players, 41,000 other players were doing some other stuff elsewhere. Perspective, my friend. Perspective...


Yeah I for one am tired of hearing about all of these boring 3,000 man fights, I want to hear about the thrill-a-minute life of the hisec AFK miner instead

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Serptimis
Ministry of War
Amarr Empire
#20 - 2013-11-03 13:45:05 UTC
Andski wrote:
Ishtanchuk Fazmarai wrote:
As the battle at GE-8JV raged on and involved 3,000 players, 41,000 other players were doing some other stuff elsewhere. Perspective, my friend. Perspective...


Yeah I for one am tired of hearing about all of these boring 3,000 man fights, I want to hear about the thrill-a-minute life of the hisec AFK miner instead

So what if 3000 actual players were under TiDi, those 30 K alts accounts were having a grand old time
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